CastAR: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image=[[File:castar1.jpg|350px]] | |image=[[File:castar1.jpg|350px]] | ||
| | |VR/AR=[[Augmented Reality]] | ||
|Subtype=[[ | |Type=[[Optical head-mounted display]] | ||
|Subtype=[[PC-Powered AR]] | |||
|Creator=[[Jeri Ellsworth]], [[Rick Johnson]] | |Creator=[[Jeri Ellsworth]], [[Rick Johnson]] | ||
|Developer=[[Technical Illusions]] | |Developer=[[Technical Illusions]] | ||
|Operating System= | |Operating System= | ||
|Requires=PC | |Requires=PC | ||
|Predecessor=None | |||
|Successor=[[CastAR 2]] | |||
|Display=2 Micro-Projectors on top | |Display=2 Micro-Projectors on top | ||
|Resolution=2560x720, 1280 x 720 per eye | |Resolution=2560x720, 1280 x 720 per eye | ||
|Pixel Density=?? | |||
|Refresh Rate=120 Hz | |Refresh Rate=120 Hz | ||
|Field of View=65° (horizontal) | |Field of View=65° (horizontal) | ||
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|Website=[http://technicalillusions.com/ Technical Illusions Website] | |Website=[http://technicalillusions.com/ Technical Illusions Website] | ||
}} | }} | ||
castAR is an [[Augmented Reality]] head-mounted display developed by [[Technical Illusions]]. Similar to other [[AR Devices]], castAR projects 3D renderings onto physical surfaces. To create 3D imageries on top of physical objects, the glasses-like device uses 2 micro-projectors to cast stereoscopic images onto a retro-reflective surface. The images bounce from the retro-reflective surface back onto the user's eyes, creating 3D, holographic-like images floating on the surface. A built-in camera, along with sensors, tracks the movements and the positions of your head. Additionally, an AR/VR clip-on can be placed onto the glasses to create an immersive [[Virtual Reality]] experience. castAR's Kickstarter Campaign began on October 14, 2013 and raised 1,052,110 dollars out of its initial goal of 400,000 dollars. | castAR is an [[Augmented Reality]] [[head-mounted display]] developed by [[Technical Illusions]]. Similar to other [[AR Devices]], castAR projects 3D renderings onto physical surfaces. To create 3D imageries on top of physical objects, the glasses-like device uses 2 micro-projectors to cast stereoscopic images onto a retro-reflective surface. The images bounce from the retro-reflective surface back onto the user's eyes, creating 3D, holographic-like images floating on the surface. A built-in camera, along with sensors, tracks the movements and the positions of your head. Additionally, an AR/VR clip-on can be placed onto the glasses to create an immersive [[Virtual Reality]] experience. castAR's Kickstarter Campaign began on October 14, 2013 and raised 1,052,110 dollars out of its initial goal of 400,000 dollars. | ||
==Hardware== | ==Hardware== | ||
===Glasses=== | ===Glasses=== | ||
The Glasses has two high-res micro projectors on top of its lenses. The projectors cast stereoscopic images onto a retro-reflective surface. Each projector refreshes at 120 Hz with very high fill factor. This means that the users will not experience any | The Glasses has two high-res micro projectors on top of its lenses. The projectors cast stereoscopic images onto a retro-reflective surface. Each projector refreshes at 120 Hz with very high fill factor. This means that the users will not experience any [[screen door effect]]. The glasses fit over most prescription glasses. | ||
In the center of the glasses is a tracking camera. The camera is able to track at 120 Hz with low latency. The camera along with the [[Gyroscope]] and [[Magnetometer]] within the glasses enable the user to have 6 degrees of freedom. | In the center of the glasses is a tracking camera. The camera is able to track at 120 Hz with low latency. The camera along with the [[Gyroscope]] and [[Magnetometer]] within the glasses enable the user to have 6 degrees of freedom. | ||
===AR and VR Clip-on=== | ===AR and VR Clip-on=== | ||
The AR/VR Clip-on allows the user to transform the glasses from a Augmented Reality centric device into a Virtual Reality centric one. When the clip-on is attached to the glasses, the light from the projects are bounced back into your eyes. The retro-reflective surface is not used. It turns the glasses into a head-mounted display similar to many other [[VR Devices]]. | The AR/VR Clip-on allows the user to transform the glasses from a Augmented Reality centric device into a Virtual Reality centric one. When the clip-on is attached to the glasses, the light from the projects are bounced back into your eyes. The retro-reflective surface is not used. It turns the glasses into a [[head-mounted display]] similar to many other [[VR Devices]]. | ||
===Retro-Reflective Surface=== | ===Retro-Reflective Surface=== | ||
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|- | |- | ||
|} | |} | ||
==Setup Tutorial== | |||
==Apps== | ==Apps== | ||
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On November 21, 2014, the first shipment of castAR was shipped to Kickstarter backers on November 21, 2014. | On November 21, 2014, the first shipment of castAR was shipped to Kickstarter backers on November 21, 2014. | ||
On August 19, 2015, castAR receives 15 million dollars in venture capital from [[Andy Rubin]]'s [[Playground Global]] and other investors. Rubin is the creator of [[Android]]. | |||
[[Category:Augmented Reality Devices]] | [[Category:Augmented Reality Devices]] |