Haptics: Difference between revisions
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{{see also|Terms|Technical Terms}} | |||
'''Haptics''' (from the Greek ''haptikos'', "able to touch or grasp") or '''[[Tactile feedback]]''' is a [[technology]] that produces the sense of touch through physical stimulation. Haptics can significantly improve the user's [[immersion]] in a [[VR]] world by allowing users to experience physical sensations caused by their actions in a [[virtual environment]]. When a user picks up a cup in the virtual world, the user should feel the realistic sensations of a cup in his or her hand, even though the cup is not present in the real world. This bidirectional exchange of sensory information creates a deeper connection between users and digital worlds, making haptics a critical component in creating believable and effective VR and [[AR]] experiences. | '''Haptics''' (from the Greek ''haptikos'', "able to touch or grasp") or '''[[Tactile feedback]]''' is a [[technology]] that produces the sense of touch through physical stimulation. Haptics can significantly improve the user's [[immersion]] in a [[VR]] world by allowing users to experience physical sensations caused by their actions in a [[virtual environment]]. When a user picks up a cup in the virtual world, the user should feel the realistic sensations of a cup in his or her hand, even though the cup is not present in the real world. This bidirectional exchange of sensory information creates a deeper connection between users and digital worlds, making haptics a critical component in creating believable and effective VR and [[AR]] experiences. | ||
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[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Technical Terms]] | |||
[[Category:Hardware]] | [[Category:Hardware]] | ||
[[Category:Feedback systems]] | [[Category:Feedback systems]] | ||
[[Category:Haptics]] | [[Category:Haptics]] | ||
[[Category:Human–computer interaction]] | [[Category:Human–computer interaction]] |