VR Ultimate Paintball: Heartbreak, Regret and Paintbots: Difference between revisions
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{{App Infobox | {{App Infobox | ||
|image=[[file:vr ultimate paintball heartbreak, regret and paintbots1.jpg|350px]] | |image=[[file:vr ultimate paintball heartbreak, regret and paintbots1.jpg|350px]] | ||
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<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
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* Never ending waves | |||
* Helper turrets | |||
* Two enemy types | |||
* Re-generating wall | |||
* Wave intermission store | |||
* Local leader board | |||
<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
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* Deployable shield | |||
* A Boss battle | |||
* Different exciting ammunition types | |||
* Online leader board | |||
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<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
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* 5 Randomly selected modular maps | |||
* Turrets that block your path and attack | |||
* Weapon lockers placed throughout the levels | |||
* Local leader board | |||
<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
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* Procedually generated maps | |||
* Deadly obstacles | |||
* Paintbot enemy type that will be used to patrol levels | |||
* Online leader board | |||
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<br>The story line is experimental as I need to gauge if the community will be interested in seeing more. Hopefully they will, as I'm excited to continue developing the next episode. | <br>The story line is experimental as I need to gauge if the community will be interested in seeing more. Hopefully they will, as I'm excited to continue developing the next episode. | ||
<br>Currently it's a short but sweet experience traversing across three different levels and introducing you to the world of Heartbreak, Regret & Paintbots. | <br>Currently it's a short but sweet experience traversing across three different levels and introducing you to the world of Heartbreak, Regret & Paintbots. | ||
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<br>The Competitive Practice Range is a room scale environment which contains an arsenal of weapons at your finger tips (or even vive controllers). Scattered throughout the level are many targets, see if you can get the maximum score in the fastest time! | <br>The Competitive Practice Range is a room scale environment which contains an arsenal of weapons at your finger tips (or even vive controllers). Scattered throughout the level are many targets, see if you can get the maximum score in the fastest time! | ||
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<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
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* One detailed map | |||
* Stationary targets | |||
* Local leader board | |||
<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
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* Dynamicly changable maps (think destructables) | |||
* Moving targets | |||
* A wider array of weaponry | |||
* Online leader board | |||
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