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VR Ultimate Paintball: Heartbreak, Regret and Paintbots: Difference between revisions

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{{App Infobox
{{App Infobox
|image=[[file:vr ultimate paintball heartbreak, regret and paintbots1.jpg|350px]]
|image=[[file:vr ultimate paintball heartbreak, regret and paintbots1.jpg|350px]]
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<br><strong>Current Features</strong>
<br><strong>Current Features</strong>
<br><ul class="bb_ul">
<br>
<li> Never ending waves
* Never ending waves
<br></li><li> Helper turrets
* Helper turrets
<br></li><li> Two enemy types
* Two enemy types
<br></li><li> Re-generating wall
* Re-generating wall
<br></li><li> Wave intermission store
* Wave intermission store
<br></li><li> Local leader board
* Local leader board
</li></ul>
 


<br><strong>Planned Features</strong>
<br><strong>Planned Features</strong>
<br><ul class="bb_ul">
<br>
<li> Deployable shield
* Deployable shield
<br></li><li> A Boss battle
* A Boss battle
<br></li><li> Different exciting ammunition types
* Different exciting ammunition types
<br></li><li> Online leader board
* Online leader board
</li></ul>
 


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<br>
<br>
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<br>
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<br>
<br>
<br><strong>Current Features</strong>
<br><strong>Current Features</strong>
<br><ul class="bb_ul">
<br>
<li> 5 Randomly selected modular maps
* 5 Randomly selected modular maps
<br></li><li> Turrets that block your path and attack
* Turrets that block your path and attack
<br></li><li> Weapon lockers placed throughout the levels
* Weapon lockers placed throughout the levels
<br></li><li> Local leader board
* Local leader board
</li></ul>
 


<br><strong>Planned Features</strong>
<br><strong>Planned Features</strong>
<br><ul class="bb_ul">
<br>
<li> Procedually generated maps
* Procedually generated maps
<br></li><li> Deadly obstacles
* Deadly obstacles
<br></li><li> Paintbot enemy type that will be used to patrol levels
* Paintbot enemy type that will be used to patrol levels
<br></li><li> Online leader board
* Online leader board
</li></ul>
 


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<br>
<br>
<br>
<br>
<br>The story line is experimental as I need to gauge if the community will be interested in seeing more. Hopefully they will, as I'm excited to continue developing the next episode.  
<br>The story line is experimental as I need to gauge if the community will be interested in seeing more. Hopefully they will, as I'm excited to continue developing the next episode.  
<br>Currently it's a short but sweet experience traversing across three different levels and introducing you to the world of Heartbreak, Regret &amp; Paintbots.  
<br>Currently it's a short but sweet experience traversing across three different levels and introducing you to the world of Heartbreak, Regret &amp; Paintbots.  
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<br>
<br>
<br>
<br>
<br>The Competitive Practice Range is a room scale environment which contains an arsenal of weapons at your finger tips (or even vive controllers). Scattered throughout the level are many targets, see if you can get the maximum score in the fastest time!  
<br>The Competitive Practice Range is a room scale environment which contains an arsenal of weapons at your finger tips (or even vive controllers). Scattered throughout the level are many targets, see if you can get the maximum score in the fastest time!  
<br>
<br>
<br><strong>Current Features</strong>
<br><strong>Current Features</strong>
<br><ul class="bb_ul">
<br>
<li> One detailed map
* One detailed map
<br></li><li> Stationary targets
* Stationary targets
<br></li><li> Local leader board
* Local leader board
</li></ul>
 


<br><strong>Planned Features</strong>
<br><strong>Planned Features</strong>
<br><ul class="bb_ul">
<br>
<li> Dynamicly changable maps (think destructables)
* Dynamicly changable maps (think destructables)
<br></li><li> Moving targets
* Moving targets
<br></li><li> A wider array of weaponry
* A wider array of weaponry
<br></li><li> Online leader board
* Online leader board
</li></ul>
 


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<br>