Zombie City Defense 2: Difference between revisions
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{{App Infobox | {{App Infobox | ||
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*15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…) | |||
<br> | <br> *17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery) | ||
<br> | <br> *9 General abilities (airstrike, ion cannon, groundbreaker, nukes..) | ||
<br> | <br> *7 buildings improvements (from barricades and medbays to command terminals) | ||
<br> | <br> *12 perks to customize your faction. You can play as pyromaniacs! | ||
You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy. | You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy. | ||
<br>Research new units and abilities between missions with the tactical points you earned depending the success of your missions. | <br>Research new units and abilities between missions with the tactical points you earned depending the success of your missions. | ||
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*16 missions in the campaign (from huge cities to canyons and mountains) | |||
<br> | <br> *9 different zombies (common, armored, invader, splitter, spawner…) | ||
<br> | <br> *Three difficulty levels + infinity mode | ||
<br> | <br> *Day & Night cycle (zombies are stronger at night) | ||
<br> | <br> *Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics | ||
<br> | <br> *Land areas (Swamp, forest, cold, biohazard, Radiation) | ||
<br> | <br> *Dozens of different building to invest and adapt to your needs. | ||
<br> | <br> *Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...). | ||
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