Jump to content

Zombie City Defense 2: Difference between revisions

Neo222 (talk | contribs)
m Text replacement - "<ul class="bb_ul">" to ""
m Text replacement - "{{stub}}↵{{App Infobox" to "{{App Infobox"
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{stub}}
{{App Infobox
{{App Infobox
|image=[[file:zombie city defense 21.jpg|350px]]
|image=[[file:zombie city defense 21.jpg|350px]]
Line 42: Line 41:
<br>
<br>
<br>
<br>
     <li>15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…)
     *15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…)
<br>    </li><li>17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery)
<br>    *17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery)
<br>    </li><li>9 General abilities (airstrike, ion cannon, groundbreaker, nukes..)
<br>    *9 General abilities (airstrike, ion cannon, groundbreaker, nukes..)
<br>    </li><li>7 buildings improvements (from barricades and medbays to command terminals)
<br>    *7 buildings improvements (from barricades and medbays to command terminals)
<br>    </li><li>12 perks to customize your faction. You can play as pyromaniacs!
<br>    *12 perks to customize your faction. You can play as pyromaniacs!
</li></ul>
 
You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy.
You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy.
<br>Research new units and abilities between missions with the tactical points you earned depending the success of your missions.
<br>Research new units and abilities between missions with the tactical points you earned depending the success of your missions.
Line 55: Line 54:
<br>
<br>
<br>
<br>
     <li>16 missions in the campaign (from huge cities to canyons and mountains)
     *16 missions in the campaign (from huge cities to canyons and mountains)
<br>    </li><li>9 different zombies (common, armored, invader, splitter, spawner…)
<br>    *9 different zombies (common, armored, invader, splitter, spawner…)
<br>    </li><li>Three difficulty levels + infinity mode
<br>    *Three difficulty levels + infinity mode
<br>    </li><li>Day &amp; Night cycle (zombies are stronger at night)
<br>    *Day &amp; Night cycle (zombies are stronger at night)
<br>    </li><li>Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics
<br>    *Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics
<br>    </li><li>Land areas (Swamp, forest, cold, biohazard, Radiation)
<br>    *Land areas (Swamp, forest, cold, biohazard, Radiation)
<br>    </li><li>Dozens of different building to invest and adapt to your needs.  
<br>    *Dozens of different building to invest and adapt to your needs.  
<br>    </li><li>Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...).
<br>    *Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...).
</li></ul>
 


<br>
<br>