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Undead Development: Difference between revisions

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{{stub}}
{{App Infobox
{{App Infobox
|image=[[file:undead development1.jpg|350px]]
|image=[[file:undead development1.jpg|350px]]
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|Operating System=[[Windows]]
|Operating System=[[Windows]]
|Type=[[Full Game]]
|Type=[[Full Game]]
|Genre=[[Action]], [[Indie]], [[Simulation]], [[VR]], [[Base Building]], [[Building]], [[Survival]], [[Zombies]], [[Crafting]]
|Genre=[[Action]], [[Indie]], [[Simulation]], [[Early Access]],[[VR]], [[Survival]], [[Base Building]], [[Zombies]], [[Building]], [[Crafting]]
|Input Device=[[Tracked Motion Controllers]]
|Input Device=[[Tracked Motion Controllers]]
|Play Area=[[Room-Scale]]
|Play Area=[[Room-Scale]]
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|Review=N/A
|Review=N/A
|Downloads=
|Downloads=
|Release Date=2017
|Release Date=Oct 24, 2017
|Price=$N/A
|Price=$17.99
|App Store=[[Steam]]
|App Store=[[Steam]]
|Website=
|Website=http://undeaddevelopment.com/
|Infobox Updated=08/21/2017
|Infobox Updated=11/06/2017
}}
}}
[[Undead Development]] is a [[VR App]].
[[Undead Development]] is a [[VR App]].
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===Features===
===Features===


*Explore maps and choose your base to defend
*Explore maps and choose your base to defend.
*Scavenge for supplies from randomized loot
*Scavenge for supplies from randomized loot.
*Break apart furniture and use it to fortify your base
*Break apart furniture and use it to fortify your base.
*Use the dynamic nailing system to find creative ways to protect yourself
*Use the dynamic nailing system to find creative ways to protect yourself.
===Current Content===
 
*A progression system with over 70 pieces of loot to unlock and with more than 30 being unique guns and weapons.
*4 available maps designed to be replayable and open ended. 3 maps have multiple bases to choose from. All maps use a randomized loot system for scavenging supplies.
*Each map has a night mode to unlock that is spookier and more difficult.
*A home base with practice range.
 
===FAQ===
<strong>Oculus support?</strong>
 
*The game currently has preliminary support for Oculus. I don’t have an Oculus yet so I can’t speak to the quality of the experience on Oculus. Funding from Early Access will go towards providing better Oculus support.
<strong>Is this game scary?</strong>
 
*Undead development isn’t designed as a horror game. There aren’t any elements designed to jump scare the player. All of the content can be accessed without playing any of the levels at night.
<strong>Locomotion options?</strong>
 
*The game was built around teleport locomotion but the game also has initial support for trackpad smooth walking, smooth turning and snap turning. I will be working to improve locomotion options based on feedback from the current systems.




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*Storage:  
*Storage:  
==Setup Instructions==
==Setup Instructions==
The VR mode for this game requires a play area of at least 2m x 1.5m.
This VR game requires a play area of at least 2m x 1.5m.
==Images and Videos==
==Images and Videos==


[[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Action]] [[Category:Indie]] [[Category:Simulation]] [[Category:VR]] [[Category:Base Building]] [[Category:Building]] [[Category:Survival]] [[Category:Zombies]] [[Category:Crafting]] [[Category:Windows]]
[[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Action]] [[Category:Indie]] [[Category:Simulation]] [[Category:Early Access]] [[Category:Early Access]] [[Category:VR]] [[Category:Survival]] [[Category:Base Building]] [[Category:Zombies]] [[Category:Building]] [[Category:Crafting]] [[Category:Windows]]