CyberThreat: Difference between revisions
Appearance
Created page with "{{stub}} {{App Infobox |image=350px |VR/AR=VR |Developer=Enigmatic |Publisher=Enigmatic |Director= |Producer= |Platform=SteamVR |Devi..." |
Xinreality (talk | contribs) m Text replacement - "{{stub}}↵{{App Infobox" to "{{App Infobox" |
||
(5 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{App Infobox | {{App Infobox | ||
|image=[[file:cyberthreat1.jpg|350px]] | |image=[[file:cyberthreat1.jpg|350px]] | ||
Line 36: | Line 35: | ||
CyberThreat is designed from the ground-up for room-scale virtual reality systems like the HTC Vive. Massive battle scenes with dozens of opponents provide an unparalleled experience. Use a range of weapons to engage your enemies and slow down time, dodging around bullets and enemies in a Matrix-like engagement. Move freely about the city via blink teleportation from ground level to rooftop; seek cover and engage your foes. | CyberThreat is designed from the ground-up for room-scale virtual reality systems like the HTC Vive. Massive battle scenes with dozens of opponents provide an unparalleled experience. Use a range of weapons to engage your enemies and slow down time, dodging around bullets and enemies in a Matrix-like engagement. Move freely about the city via blink teleportation from ground level to rooftop; seek cover and engage your foes. | ||
===Features=== | ===Features=== | ||
*Arsenal of Weapons - dual pistols, assault rifle, zoom-able sniper rifle, rocket launcher, time dilator | |||
*12 Block Urban Environment | |||
*Battle from ground level to rooftop and inside buildings | |||
*9 Robotic opponents including drones, robots, mechs, spiders and turrets | |||
*Move seamlessly from street level to rooftop using blink teleportation | |||
*Destructible cars, trucks, buses, fire hydrants, ATMs and more | |||
* 23 Scenarios | |||
* 4 Defense Modes | |||
* 3 Challenge Modes | |||
* Open World Mode | |||
==Features== | ==Features== | ||
*[[Single-player]] | *[[Single-player]] |