Acer Windows Mixed Reality Headset: Difference between revisions
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== Software == | == Software == | ||
The Acer Windows 10 Mixed Reality Headset requires the Windows 10 | The Acer Windows 10 Mixed Reality Headset requires the Windows 10 Creators Update to function. | ||
== Apps == | == Apps == | ||
The Acer Windows 10 Mixed Reality Headset allows basically any apps on Windows 10 Creator Update to run. As of November 2017, selected VR software from Valve´s Steam VR catalog will be available. | The Acer Windows 10 Mixed Reality Headset allows basically any apps on Windows 10 Creator Update to run. As of November 2017, selected VR software from Valve´s Steam VR catalog will be available. | ||
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While the Acer Windows Mixed Reality headset does not break into ‘next-gent’ territory, it could become an entry-level device for VR since the minimal requirements are lower than high-end VR headsets. On the other side, the Oculus Rift costs the same as the Acer Windows HMD and has an advantage over content currently available. | While the Acer Windows Mixed Reality headset does not break into ‘next-gent’ territory, it could become an entry-level device for VR since the minimal requirements are lower than high-end VR headsets. On the other side, the Oculus Rift costs the same as the Acer Windows HMD and has an advantage over content currently available. | ||
===Display=== | ===Display=== | ||
Acer’s VR headset has a display resolution of 1,440 x 1,440 per-eye and a field of view of about 100 degrees. The image quality is sharper compared to the [[Rift CV1]] and [[HTC Vive]]. | |||
The ‘screen door effect’ is visible. However, the lack of inconsistencies in color and brightness from one pixel to the next - known as mura - results in a reasonable step up in clarity. Also, quick head movements when combined with high-contrast scene elements reveal a bit of ghosting effect, although this is not particularly noticeable unless one looks for it. | |||
The Acer Windows Mixed Reality headset display uses Fresnel lenses with medium grit ridges that are between the ones used in the Oculus Rift and the HTC Vive. In high contrast scenes, god ray artifacts can be seen. | The Acer Windows Mixed Reality headset display uses Fresnel lenses with medium grit ridges that are between the ones used in the Oculus Rift and the HTC Vive. In high contrast scenes, god ray artifacts can be seen. | ||
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'''Cons''' - The design of the Acer Windows headset and the materials used give it more of a toy feeling instead of being a premium product. Also, It can be difficult to keep the eyes in the sweet spot of the lenses. Due to the weight of the headset’s cord, sometimes the device goes off-balance to the right side, needing adjustment and tightening of the headstrap. | '''Cons''' - The design of the Acer Windows headset and the materials used give it more of a toy feeling instead of being a premium product. Also, It can be difficult to keep the eyes in the sweet spot of the lenses. Due to the weight of the headset’s cord, sometimes the device goes off-balance to the right side, needing adjustment and tightening of the headstrap. | ||
===Visor=== | ===Visor=== |