Unity: Difference between revisions
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In 2004, the people behind Unity, founders David Helgason, Nicholas Francis, and Joachim Ante, started a game company, but in that process, they created a user-friendly software for game creation which they found to be commercially viable. Since then Unity has grown into a leading game engine. According to VentureBeat in 2020, Unity "has 53% of the top 1,000 mobile games on the Apple App Store and Google Play...Unity said that its platform is used in over 50% of mobile games, PC games, and console games."<ref name="beta">https://venturebeat.com/2020/08/24/unity-files-for-ipo-reveals-163-million-loss-for-2019-and-1-5-million-monthly-users/</ref> | In 2004, the people behind Unity, founders David Helgason, Nicholas Francis, and Joachim Ante, started a game company, but in that process, they created a user-friendly software for game creation which they found to be commercially viable. Since then Unity has grown into a leading game engine. According to VentureBeat in 2020, Unity "has 53% of the top 1,000 mobile games on the Apple App Store and Google Play...Unity said that its platform is used in over 50% of mobile games, PC games, and console games."<ref name="beta">https://venturebeat.com/2020/08/24/unity-files-for-ipo-reveals-163-million-loss-for-2019-and-1-5-million-monthly-users/</ref> | ||
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==Virtual Reality== | ==Virtual Reality== | ||
Unity comes with several tools to assist development of VR experiences: | |||
* '''[[High Definition Render Pipeline]] (HDRP)''' - enabling high fidelity VR without reducing performance | * '''[[High Definition Render Pipeline]] (HDRP)''' - enabling high fidelity VR without reducing performance | ||
* '''[[XR Interaction Toolkit]]''' - add interactivity without having to code from scratch | * '''[[XR Interaction Toolkit]]''' - add interactivity without having to code from scratch | ||
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==Augmented Reality== | ==Augmented Reality== | ||
Unity comes with several tools to assist development of AR experiences: | |||
* '''AR Foundation''' - a unified workflow for developing AR apps across platforms including ARCore, ARKit, Magic Leap, and Hololens | * '''AR Foundation''' - a unified workflow for developing AR apps across platforms including ARCore, ARKit, Magic Leap, and Hololens | ||
* '''[[Unity MARS]]''' - an authoring tool on top of the AR Foundation that enables your apps to intelligently interact with your surroundings using environment and sensor data | * '''[[Unity MARS]]''' - an authoring tool on top of the AR Foundation that enables your apps to intelligently interact with your surroundings using environment and sensor data |