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|Pixel Density=
|Pixel Density=
|Refresh Rate=60 Hz
|Refresh Rate=60 Hz
|Persistence=5.1ms
|Persistence=5.1ms (Pixel), 3.1ms (Moto Z), 3.3ms (Huawei Mate 9 Pro)
|Field of View=90° (nominal)
|Field of View=90° (nominal)
|Tracking=3DOF
|Tracking=3DOF
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|Positional Tracking=None
|Positional Tracking=None
|Update Rate=Rotational: 1000 Hz, high accuracy
|Update Rate=Rotational: 1000 Hz, high accuracy
|Latency=Motion to Photon: Less than 10 ms
|Latency=Motion to Photon: <6 ms (Pixel), <6ms (Mate 9 Pro), <10ms (MotoZ)
|Audio=None?
|Audio=None?
|Camera=??
|Camera=??
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__TOC__
__TOC__
==Daydream Ready Phones==
==Daydream Ready Phones==
*[[Google Pixel]] - Released on October 20, 2016 for $649
===Google===
*[[Pixel]] - Released on October 20, 2016 for $649


*[[Google Pixel XL]] - Released on October 20, 2016 for $769
*[[Pixel XL]] - Released on October 20, 2016 for $769
 
*[[Pixel 2]]
 
*[[Pixel 2 XL]]
 
===Motorola===
*[[Moto Z]] - Released on June, 2016 for $400
 
*[[Moto Z Force]]
 
*[[Moto Z2]]
 
===Huawei===
*[[Mate 9 Pro]]
 
*[[Porsche Design Mate 9]]
 
===ZTE===
*[[Axon 7]]
 
===Samsung===
*[[Galaxy S8]]
 
*[[Galaxy S8+]]
 
*[[Galaxy Note 8]]
 
===LG===
*[[V30]]
 
===Asus===
*[[ZenFone AR]]


==Hardware==
==Hardware==
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Daydream View consists of a plastic body wrapped in soft and cushy fabric. The HMD fits over most eyeglasses and the outer fabric is removable and washable. The overall feel of the HMD is simple and light without being cheap. It comes in 3 colors: slate, snow and crimson.
Daydream View consists of a plastic body wrapped in soft and cushy fabric. The HMD fits over most eyeglasses and the outer fabric is removable and washable. The overall feel of the HMD is simple and light without being cheap. It comes in 3 colors: slate, snow and crimson.


Unlike [[Gear VR]], which has [[IMUs]], fans and microUSB port, Daydream View has only [[lenses]] and a [[NFC]] tag concealed within the front cover. The HMD does not need to be connected to the phone, the NFC tag detects the phone when it is in place. View not only relies on the phone for processing but also for [[tracking]] (3[[DOF]]).
Daydream View has [[lenses]] and a [[NFC]] tag concealed within the front cover, unlike the [[Gear VR]], which also has [[IMUs]], fans, and a microUSB port. The Daydream View HMD does not need to be connected to the phone: the NFC tag detects the phone when it is in place. View not only relies on the phone for processing but also for [[tracking]] (3[[DOF]]).


The front cover of the HMD is mostly open. It relies on a spring-loaded hinge below, an elastic hook above and few high-friction pads to keep the phone in place. This method allows the HMD to be compatible with phones of various sizes and thicknesses. Additionally, there are 2 black capacity pads that touch the phone's screen. The HMD detects when the phone is in place and these pads adjust the screen to the correct position.  
The front cover of the HMD is mostly open. It relies on a spring-loaded hinge below, an elastic hook above and few high-friction pads to keep the phone in place. This method allows the HMD to be compatible with phones of various sizes and thicknesses. Additionally, there are 2 black capacity pads that touch the phone's screen. The HMD detects when the phone is in place and these pads adjust the screen to the correct position.  


Unlike many other HMD, Daydream View does not have a top strap. It has 1 strap that goes horizontally across your head. It does not use velcro, instead the HMD uses plastic loops to adjust, tighten and loosen the straps.
Unlike many other HMDs, Daydream View does not have a top strap. It has 1 strap that goes horizontally across your head. It does not use velcro, instead the HMD uses plastic loops to adjust, tighten and loosen the straps.


===Problems===
===Problems===
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'''With Pixel'''
'''With Pixel'''


[[Screen door effect]] is less noticeable on View than on [[Rift]] or [[Vive]]. Black smear, dark areas of the screen that smear across light areas during head movement, occurs due to OLED’s inability to change true black pixel colors very rapidly.
The [[screen door effect]] is less noticeable on View than on [[Rift]] or [[Vive]]. Black smear, dark areas of the screen that smear across light areas during head movement, occurs due to OLED’s inability to change true black pixel colors very rapidly.


===The Controller===
===The Controller===
[[Daydream Controller]] is a small, remote-like [[device]] with [[rotational tracking]] (3[[DOF]]). It allows the user to intuitively point at objects in VR with a mouse cursor. In addition to 3DOF tracking, the controller has a trackpad and 2 round buttons on top and 2 volume buttons on the sides. The controller is wireless and is recharged through a USB-C cable.
The [[Daydream Controller]] is a small, remote-like [[device]] with [[rotational tracking]] (3[[DOF]]). It allows the user to intuitively point at objects in VR with a mouse cursor. In addition to 3DOF tracking, the controller has a trackpad and 2 round buttons on top and 2 volume buttons on the sides. The controller is wireless and is recharged through a USB-C cable.


==Specifications==
==Specifications==
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|Update Rate|| Rotational Tracking: 1000 Hz, high accuracy
|Update Rate|| Rotational Tracking: 1000 Hz, high accuracy
|-
|-
|Latency||Motion to Photon Latency: Less than 20ms
|Latency|| Motion to Photon: <6 ms (Pixel), <6ms (Mate 9 Pro), <10ms (MotoZ)
|-
|-
|Input|| [[Daydream Controller]]
|Input|| [[Daydream Controller]]