Unreal Engine: Difference between revisions
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==General== | |||
[[Unreal Engine]] is a real-time, 3D authoring tool used across industries, including but not limited to Gaming, Architecture, Automobile and Transportation, and Live Events.<ref name="alpha">https://www.unrealengine.com/en-US/</ref> [[Unreal Engine]] 4 is their latest, production-ready release, but you can currently check out [[Unreal Engine]] 5 in Early Access for game development. It is anticipated that [[Unreal Engine 5]] will be fully released in early 2022.<ref name="beta">https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access</ref> | |||
==Features== | |||
[[Unreal Engine]] 4 comes with the following features and more: | |||
* Media production pipeline integrations | |||
* Python scripting | |||
* Unreal editor - content authoring and game level development | |||
* Grass tool - scalable foliage | |||
* Character animation tools | |||
* Live Link data streaming | |||
* Virtual texturing | |||
* Real-time photo rasterizing and ray tracing | |||
* Niagra visual effects editor | |||
* Chaos physics system | |||
* Gameplay and interactivity authoring | |||
* Efficient, multi-display rendering | |||
* Marketplace of assets | |||
* Perforce integration for versioning | |||
* C++ API | |||
<ref name="celery">https://www.unrealengine.com/en-US/features</ref> | |||
[[Unreal Engine]] 5 will come with the following features: | |||
* '''Nanite''' - a virtualized, micropolygon geometry system that reduces time for making geometric detail and does not impact the frame rate or fidelity | |||
* '''Lumen''' - a global, dynamic lighting system that is immediately console-ready | |||
* '''World Partition''' - a grid system where only the necessary cells are streamed | |||
* '''One File Per Actor''' - real-time collaboration between developers without stepping on each other's toes | |||
* '''Data Layers''' - make multiple versions of a scene (like daytime and nightime) | |||
* '''Control Rig''' - quickly make rigs and share with multiple characters | |||
* '''Pose Browser''' - save and apply poses as assets | |||
* '''Full Body-IK''' - for natural movement | |||
* '''Motion Warping''' - adjust a character's root motion based on targets with a single animation | |||
* '''MetaSounds''' - complete control over audio DSP graph generation | |||
* '''Enhanced editor UI and workflow''' - summon and stow the content browser, new Create button on the main toolbar for placing actors, and more | |||
<ref name="beta"></ref> | |||
==History== | ==History== | ||
During [[Oculus Connect 3]], [[Oculus]] announced that they will cover the royalty fees for any [[Unreal Engine]] app in their store, up to the first $5 million in gross revenue. Developers using Unreal Engine normally pay 5% of their gross revenue. This announcement means that they can save up to $250,000. | '''October 6, 2016''' - During [[Oculus Connect 3]], [[Oculus VR]] announced that they will cover the royalty fees for any [[Unreal Engine]] app in their store, up to the first $5 million in gross revenue. Developers using Unreal Engine normally pay 5% of their gross revenue. This announcement means that they can save up to $250,000. | ||
==References== |
Latest revision as of 04:10, 26 September 2021
General
Unreal Engine is a real-time, 3D authoring tool used across industries, including but not limited to Gaming, Architecture, Automobile and Transportation, and Live Events.[1] Unreal Engine 4 is their latest, production-ready release, but you can currently check out Unreal Engine 5 in Early Access for game development. It is anticipated that Unreal Engine 5 will be fully released in early 2022.[2]
Features
Unreal Engine 4 comes with the following features and more:
- Media production pipeline integrations
- Python scripting
- Unreal editor - content authoring and game level development
- Grass tool - scalable foliage
- Character animation tools
- Live Link data streaming
- Virtual texturing
- Real-time photo rasterizing and ray tracing
- Niagra visual effects editor
- Chaos physics system
- Gameplay and interactivity authoring
- Efficient, multi-display rendering
- Marketplace of assets
- Perforce integration for versioning
- C++ API
Unreal Engine 5 will come with the following features:
- Nanite - a virtualized, micropolygon geometry system that reduces time for making geometric detail and does not impact the frame rate or fidelity
- Lumen - a global, dynamic lighting system that is immediately console-ready
- World Partition - a grid system where only the necessary cells are streamed
- One File Per Actor - real-time collaboration between developers without stepping on each other's toes
- Data Layers - make multiple versions of a scene (like daytime and nightime)
- Control Rig - quickly make rigs and share with multiple characters
- Pose Browser - save and apply poses as assets
- Full Body-IK - for natural movement
- Motion Warping - adjust a character's root motion based on targets with a single animation
- MetaSounds - complete control over audio DSP graph generation
- Enhanced editor UI and workflow - summon and stow the content browser, new Create button on the main toolbar for placing actors, and more
History
October 6, 2016 - During Oculus Connect 3, Oculus VR announced that they will cover the royalty fees for any Unreal Engine app in their store, up to the first $5 million in gross revenue. Developers using Unreal Engine normally pay 5% of their gross revenue. This announcement means that they can save up to $250,000.