Shoot'n'Pull: Difference between revisions
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|Description=Tower Tag offers an intuitive method of movement which gives the game a very dynamic gaming experience without the risk to cause motion sickness. Despite the relatively small space requirements. | |Description=Tower Tag offers an intuitive method of movement which gives the game a very dynamic gaming experience without the risk to cause motion sickness. Despite the relatively small space requirements. | ||
|Pros=No VR sickness. Easy to handle. Intuitive. Feels rewarding. | |Pros=No VR sickness. Easy to handle. Intuitive. Feels rewarding. | ||
|Cons= | |Cons=Fits only to one movement concept. | ||
|Examples=[[Tower Tag]] | |Examples=[[Tower Tag]] | ||
|Creator=[[VR-Nerds GmbH]] | |Creator=[[VR-Nerds GmbH]] | ||
Latest revision as of 13:55, 12 April 2018
| Shoot'n'Pull | |
|---|---|
| Information | |
| Type | Room-scale, Standing |
| Required Devices | HTC Vive Motion Controller |
| Description | Tower Tag offers an intuitive method of movement which gives the game a very dynamic gaming experience without the risk to cause motion sickness. Despite the relatively small space requirements. |
| Pros | No VR sickness. Easy to handle. Intuitive. Feels rewarding. |
| Cons | Fits only to one movement concept. |
| Creator | VR-Nerds GmbH |
| Examples | Tower Tag |
Shoot'n'Pull is a Locomotion Method.
Additional Information
A natural and rewarding locomotion concept
By shooting a fixed object and pulling oneself toward the object in a rapid motion with a laser leash, this locomotion method feels natural and intuitive and causes no motion sickness.