Google Cardboard: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image=[[File:google cardboard1.jpg|350px]] | |image=[[File:google cardboard1.jpg|350px]] | ||
| | |VR/AR=[[Virtual Reality]] | ||
| | |Type=[[Head-mounted display]] | ||
|Subtype=[[Slide-on HMD]], [[DIY HMD]] | |||
|Platform= | |Platform= | ||
|Creator=[[David Coz]], [[Damien Henry]] | |Creator=[[David Coz]], [[Damien Henry]] | ||
Line 9: | Line 10: | ||
|Operating System=[[Android]], [[iOS]] | |Operating System=[[Android]], [[iOS]] | ||
|Requires=Smartphone | |Requires=Smartphone | ||
|Predecessor=None | |||
|Successor=[[Google Cardboard 2]] | |||
|Display=Depends on the smartphone | |Display=Depends on the smartphone | ||
|Resolution=Depends on the smartphone | |Resolution=Depends on the smartphone | ||
|Pixel Density=Depends on the smartphone | |||
|Refresh Rate= | |Refresh Rate= | ||
|Persistence= | |Persistence= | ||
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|Website=[https://www.google.com/get/cardboard/ Google Cardboard] | |Website=[https://www.google.com/get/cardboard/ Google Cardboard] | ||
}} | }} | ||
Google Cardboard, announced in Google I/O on June 25, 2014, is a DIY, cardboard cut-out, smartphone mount developed by [[Google]]. With a smartphone inserted, Google Cardboard allows the user to have a [[Virtual Reality]] experience by holding it close to his or her face. | Google Cardboard, announced in Google I/O on June 25, 2014, is a DIY, cardboard cut-out, smartphone mount developed by [[Google]]. With a smartphone inserted, Google Cardboard allows the user to have a [[Virtual Reality]] experience by holding it close to his or her face.. | ||
While Google Cardboard requires a smartphone with stereoscopic display software, this simple and affordable device is constructed with lenses, a magnet, a piece of hook-and-loop fastener and a rubber band. With no official manufacturer, Google has listed the schematics and instructions for the device on its website. Users can either construct one themselves or purchase them from a number of unofficial vendors. [[#Version 2|2nd version]] of Google Cardboard was released on May 28, 2015. It replaced the magnetic ring with a universal input button | While Google Cardboard requires a smartphone with stereoscopic display software, this simple and affordable device is constructed with lenses, a magnet, a piece of hook-and-loop fastener and a rubber band. With no official manufacturer, Google has listed the schematics and instructions for the device on its website. Users can either construct one themselves or purchase them from a number of unofficial vendors. [[#Version 2|2nd version]] of Google Cardboard was released on May 28, 2015. It supports larger smartphones and replaced the magnetic ring with a universal input button. | ||
[[Apps]] such as immersive games and concert experiences are available in the Google Play store. Developers familiar with [[OpenGL]] can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device. | [[Apps]] such as immersive games and concert experiences are available in the Google Play store. Developers familiar with [[OpenGL]] can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device. | ||
Cardboard is [[Google VR]]'s low-end mobile VR platform while Daydream is the high-end. | |||
==Hardware== | ==Hardware== | ||
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===Version 2=== | ===Version 2=== | ||
Announced and | Announced and released on May 28, 2015 during Google I/O 2015. It improved upon the original design by allowing smartphone with screens as large as 6 inches to fit inside. Additionally, it replaced the magnetic ring with a universal input button made out of conductive foam. The button uses an interior hinge mechanism to tap the phone's screen as if you are tapping it with your finger. The new button not only works with every phone but also frees up the phone's magnetometer for drift correction. The new Cardboard can be assembled in 3 steps instead of 12, making it easier to build. | ||
==Setup Tutorial== | ==Setup Tutorial== | ||
==Apps== | ==Apps== | ||
===Google Cardboard (App)=== | ===Google Cardboard (App)=== | ||
[[Google Cardboard (App)]] is the official Cardboard app developed by Google. | [[Google Cardboard (App)]] is the official Cardboard app developed by Google. It is available for both Android and iOS. | ||
===Android Apps=== | ===Android Apps=== | ||
[[Cardboard Design Lab]] | |||
===iOS Apps=== | ===iOS Apps=== | ||
===Access Cardboard Apps with Other HMDs=== | |||
[[Samsung Gear VR]] users can download the [[CB Enabler for Gear VR]]<ref>https://play.google.com/store/apps/details?id=com.youtopiavr.cbenabler</ref> to access Cardboard Apps. | |||
==Developer== | ==Developer== | ||
===Cardboard SDK for Android=== | ===Cardboard SDK for Android=== | ||
[[Cardboard SDK for Android]] simplifies various VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user input event handling. | [[Cardboard SDK for Android]] simplifies various VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user input event handling. | ||
===Cardboard SDK for Unity=== | ===Cardboard SDK for Unity=== | ||
[[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. | [[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. Unity support for iOS was announced on May 28, 2015 during the Google I/O 2015. | ||
==History== | ==History== | ||
Google Cardboard was announced and released in Google I/O 2014. | Google Cardboard was announced and released in Google I/O 2014. | ||
'''May 28, 2015''': Google announced a newer, larger | '''May 28, 2015''': Google announced a newer, larger and improved [[#Version 2|Cardboard]]. | ||
'''May 28, 2015''': Google Cardboard support for iOS was released in Google I/O 2015. | '''May 28, 2015''': Google Cardboard support for iOS was released in Google I/O 2015. | ||
'''May 28, 2015''': [[YouTube]] | '''May 28, 2015''': [[YouTube]]'s [[360 Videos]] will support Cardboard. | ||
'''November 7, 2015''': New York Times shipped over 1 million Google Cardboard to their subscribers. In addition to Cardboard, Times also released a VR App on November 5th and a series of VR films. | |||
'''January 13, 2016''': [[Spatial audio]] is supported by [[Cardboard SDK for Android]] and [[Cardboard SDK for Unity|Unity]]<ref>http://googledevelopers.blogspot.co.uk/2016/01/spatial-audio-comes-to-cardboard-sdk.html</ref> | |||
'''January 27, 2016''': Google announced that 5 million Cardboard viewers were shipped and 25 million Cardboard apps were installed from Google Play. | |||
'''February 10, 2016''': Google announced native support for [[Unity]] during the [[Vision Summit 2016]] [[event]]. | |||
'''March 2, 2017''': Google announced that 10 million cardboards were shipped, 160 million downloads of cardboard apps were downloaded from Google Play and the 30 most popular apps have more than 1 million downloads. | |||
==References== | |||
<references /> | |||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] |