Metaverse: Difference between revisions
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Tim Sweeney (CEO of Epic Games), during the 2016 VRX virtual reality conference in San Francisco, said that in a near future it would be possible to create a digital representation of a human that is almost indistinguishable from reality. With the development of graphics technology in the last two decades, realistic avatars are possible as well as realistic simulations of digital characters. Sweeney believes that the social component of the Metaverse is important, and that he sees the seeds of this shared social environment in Oculus’ VR demo of the Toy Box. In the demo, users can use avatars and touch controls to play with toys along with other players in the same virtual reality room. Referring to Oculus’ Toy Box, Sweeney said that it is “The first step. The next step is to have outward facing cameras and inward-facing cameras that pick up the movements of your face.” Capturing facial expressions accurately, and representing them in the virtual environment, will lead to an improvement in communication in the virtual shared space. In turn, this will allow for a more natural interaction between users <ref name=”8”></ref>. | Tim Sweeney (CEO of Epic Games), during the 2016 VRX virtual reality conference in San Francisco, said that in a near future it would be possible to create a digital representation of a human that is almost indistinguishable from reality. With the development of graphics technology in the last two decades, realistic avatars are possible as well as realistic simulations of digital characters. Sweeney believes that the social component of the Metaverse is important, and that he sees the seeds of this shared social environment in Oculus’ VR demo of the Toy Box. In the demo, users can use avatars and touch controls to play with toys along with other players in the same virtual reality room. Referring to Oculus’ Toy Box, Sweeney said that it is “The first step. The next step is to have outward facing cameras and inward-facing cameras that pick up the movements of your face.” Capturing facial expressions accurately, and representing them in the virtual environment, will lead to an improvement in communication in the virtual shared space. In turn, this will allow for a more natural interaction between users <ref name=”8”></ref>. | ||
===Furlan's five tenets=== | |||
In 2015, Rod Furlan - an artificial intelligence researcher and co-founder of Lucidscape - shared five tenets for an “ideal” implementation of the Metaverse. These were: | In 2015, Rod Furlan - an artificial intelligence researcher and co-founder of Lucidscape - shared five tenets for an “ideal” implementation of the Metaverse. These were: |