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|Headquarters=London, England | |Headquarters=London, England | ||
|Notable Personnel=[[Nick Button-Brown]], [[Sam Kalnins]] | |Notable Personnel=[[Nick Button-Brown]], [[Sam Kalnins]] | ||
|Products= | |Products=[[SpatialOS]] | ||
|Parent= | |Parent= | ||
|Website=http://improbable.io/ | |Website=http://improbable.io/ | ||
}} | }} | ||
[[Improbable]] is a cloud computing and technology startup based in London, England. It was founded by 2 computer scientists, [[Herman Narula]] and [[Rob Whitehead]], from University of Cambridge. Improbable is developing a platform called [[SpatialOS]] that enables large scale simulations. It can be used to create a large and seamless world containing many players by allowing for parallelization among large number of machines. Developers can create a simulation that runs on 1 machine then easily scale it with Improbable's technology to numerous machines to create the massive simulated world. | ==Introduction== | ||
[[Improbable]] is a cloud computing and technology startup based in London, England. It was founded by 2 computer scientists, [[Herman Narula]] and [[Rob Whitehead]], from University of Cambridge. Improbable is developing a platform called [[SpatialOS]] that enables large scale simulations. It can be used to create a large and seamless world containing many players and objects by allowing for parallelization among large number of machines. Developers can create a simulation that runs on 1 machine then easily scale it with Improbable's technology to numerous machines to create the massive simulated world. | |||
Improbable's technology can be used to create a large [[Virtual Reality]] world with many users simultaneously interacting in it. The idea of [[Metaverse]]s is very popular in [[VR]]. Improbable can help to bring the idea to fruition by building an engine that can drive massive, [[social VR]] worlds. | Improbable's technology can be used to create a large [[Virtual Reality]] world with many users simultaneously interacting in it. The idea of [[Metaverse]]s is very popular in [[VR]]. Improbable can help to bring the idea to fruition by building an engine that can drive massive, [[social VR]] worlds. | ||
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'''Workers''' - The components are implemented by workers, specialized processes that SpatialOS applications automatically scale and re-distribute in real time to maximise efficiency. A worker can be your own application or one of our pre-existing integrations. | '''Workers''' - The components are implemented by workers, specialized processes that SpatialOS applications automatically scale and re-distribute in real time to maximise efficiency. A worker can be your own application or one of our pre-existing integrations. | ||
By defining your application in this way, SpatialOS can scale to millions of entities, spawning as many workers as necessary across thousands of computers to simulate the entities of your application. | By defining your application in this way, SpatialOS can scale to millions of entities, spawning as many workers as necessary across thousands of computers to simulate the entities of your application.<ref>http://improbable.io/learn-more</ref> | ||
==Games using Improbable's technology== | ==Games using Improbable's technology== | ||
[[Worlds Adrift]] | [[Worlds Adrift]] | ||
[[ION]] | [[ION]] | ||
[[MetaWorld]] - persistent VR chess game by HelloVR | |||
[[Immense Simulations]] built a full-scale simulation of Manchester, UK on a match day. | |||
==History== | ==History== | ||
'''May 11, 2017''' - Improbable announced that it has raised $502 million from [[Softbank]], valuing it over $1 billion. | |||
'''December 13, 2016''' - Improbably announced that they have partnered with Google Cloud Platform to provide SpatialOS to developers starting in 2017. | |||
'''March 24, 2015''' - Improbable announced that it has raised $20 million from VC firm [[Andreessen Horowitz]]. | |||
==References== | |||
<references /> | |||
[[Category:Companies]] [[Category:Technology]] | [[Category:Companies]] [[Category:Technology]] |