Hallway: Difference between revisions
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{{Locomotion Infobox | {{Locomotion Infobox | ||
|image=[[file:hallway locomotion1.gif]] | |image=[[file:hallway locomotion1.gif|350px]] | ||
|Type=[[Room-scale]] | |Type=[[Room-scale]] | ||
|Required Devices=None | |Required Devices=None | ||
|Description=Player walks down a long hallway that rotates slightly with each step, forcing the player to turn to the right and leading them to walk in circles around the play area. | |Description=Player walks down a long hallway that rotates slightly with each step, forcing the player to turn to the right and leading them to walk in circles around the play area. | ||
|Pros=??? | |Pros=??? | ||
|Cons= | |Cons=May cause simulator sickness | ||
|Examples= | |Examples= | ||
|Creator=[[/u/qwv4851]] | |Creator=[[/u/qwv4851]] | ||
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This was my first locomotion experiment. As the player walks down a long hallway the world slowly rotates with each step. This forces the player to compensate by turning to the right, leading them to walk circles around the play area and never hit the edge of the play space. Warning: This demo may cause [[simulator sickness]]. | This was my first locomotion experiment. As the player walks down a long hallway the world slowly rotates with each step. This forces the player to compensate by turning to the right, leading them to walk circles around the play area and never hit the edge of the play space. Warning: This demo may cause [[simulator sickness]]. | ||
https://github.com/qwv4851/Movement | |||
==Problems== | ==Problems== | ||
Latest revision as of 09:34, 3 January 2017

Hallway | |
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Information | |
Type | Room-scale |
Required Devices | None |
Description | Player walks down a long hallway that rotates slightly with each step, forcing the player to turn to the right and leading them to walk in circles around the play area. |
Pros | ??? |
Cons | May cause simulator sickness |
Creator | /u/qwv4851 |
Hallway is a Locomotion Method.
Additional Information
This was my first locomotion experiment. As the player walks down a long hallway the world slowly rotates with each step. This forces the player to compensate by turning to the right, leading them to walk circles around the play area and never hit the edge of the play space. Warning: This demo may cause simulator sickness.
https://github.com/qwv4851/Movement