Jump to content

World Rotator: Difference between revisions

From VR & AR Wiki
Neo222 (talk | contribs)
Created page with "{{stub}} {{Locomotion Infobox |image=350px |Type=Room-scale |Required Devices=None |Description=Moving to the edge of the play area..."
(No difference)

Revision as of 09:33, 3 January 2017

This page is a stub, please expand it if you have more information.
World Rotator
File:World rotator locomotion1.gif
Information
Type Room-scale
Required Devices None
Description Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player.
Pros ???
Cons May cause simulator sickness
Creator /u/qwv4851

World Rotator is a Locomotion Method.

Additional Information

This demo explores the idea of locomotion without controllers. Moving to the edge of the play area causes time to freeze and locks the world to the player’s rotation. Additionally, a HUD appears which shows the amount of open space in front of the player and also recommends a direction to turn in order to mitigate cord tangling.

Problems

Solutions

References