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{{Locomotion Infobox | {{Locomotion Infobox | ||
|image={{#ev:youtube|DwZt2jRE8PY| | |image={{#ev:youtube|DwZt2jRE8PY|350}} | ||
|Type= | |Type=[[Standing]], [[Room-scale]] | ||
|Required Devices= | |Required Devices=Motion-tracked controllers | ||
|Description= | |Description=Builds upon Teleportation to create 3 more types of movement techniques called Cinematic Blink, Precision Blink and Volume Blink | ||
|Pros=Reduce simulator sickness, allows for the scaling of play space sizes | |Pros=Reduce simulator sickness, allows for the scaling of play space sizes | ||
|Cons=??? | |Cons=??? | ||
|Examples= | |Examples=[[The Gallery - Episode 1: Call of the Starseed]] | ||
|Creator= | |Creator=[[Cloudhead Games]] | ||
}} | }} | ||
[[Blink]] is a [[Locomotion Method]]. | [[Blink]] is a [[Locomotion Method]]. | ||
==Additional Information== | ==Additional Information== | ||
Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]. Designed to eliminate [[simulator sickness]] and operate in various play space sizes, Blink builds upon the [[ | Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]] series. Designed to eliminate [[simulator sickness]] and operate in various play space sizes, Blink builds upon the [[Teleportation]] method. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows not only the destination but also the amount of space players can walk around in after teleporting. | ||
*Blink is designed for a [[ | *Blink is designed for a [[standing]] and [[room-scale]] playing experience. | ||
==Problems== | ==Problems== |