Third-person: Difference between revisions
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{{stub}} | {{stub}} | ||
{{Locomotion Infobox | {{Locomotion Infobox | ||
|image= | |image={{#ev:youtube|KbhFj34g0Cs|350}} | ||
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices= | |Required Devices=Gamepad | ||
|Description= | |Description=player's POV trails comfortably behind their character, works for third-person games with gamepads | ||
|Pros= | |Pros=very easy to implement, no need for motion-tracked controllers | ||
|Cons=Less | |Cons=Less immersive, can cause VR sickness | ||
|Examples= | |Examples=[[Lucky's Tale]] | ||
|Creator= | |Creator= | ||
}} | }} | ||
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==Additional Information== | ==Additional Information== | ||
In Third-person VR platformers such as Lucky's Tale, player's POV | In Third-person VR platformers such as Lucky's Tale, player's POV trails comfortably behind their character. Most of third-person games play well with gamepads as input methods. | ||
==Problems== | ==Problems== |
Latest revision as of 21:58, 30 December 2016

Third-person | |
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Information | |
Type | Seated, Standing, Room-scale |
Required Devices | Gamepad |
Description | player's POV trails comfortably behind their character, works for third-person games with gamepads |
Pros | very easy to implement, no need for motion-tracked controllers |
Cons | Less immersive, can cause VR sickness |
Examples | Lucky's Tale |
Third-person is a Locomotion Method.
Additional Information
In Third-person VR platformers such as Lucky's Tale, player's POV trails comfortably behind their character. Most of third-person games play well with gamepads as input methods.