Cockpit / Vehicle: Difference between revisions
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{{Locomotion Infobox | {{Locomotion Infobox | ||
|image= | |image={{#ev:youtube|X0AsCvHjdxI|350}} | ||
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices= | |Required Devices=None | ||
|Description= | |Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment | ||
|Pros= | |Pros=reduces VR sickness | ||
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | |Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | ||
|Examples= | |Examples=[[Elite Dangerous]], [[Gunjack]], [[EVE: Valkyrie]] | ||
|Creator=??? | |Creator=??? | ||
}} | }} | ||
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==Additional Information== | ==Additional Information== | ||
Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness | Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness but only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with. | ||
==Problems== | ==Problems== |