Cockpit / Vehicle: Difference between revisions
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|Pros=reduces VR sickness | |Pros=reduces VR sickness | ||
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | |Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | ||
|Examples= | |Examples=[[Elite Dangerous]], [[Gunjack]] | ||
|Creator=??? | |Creator=??? | ||
}} | }} | ||
Revision as of 21:47, 30 December 2016
| Cockpit / Vehicle | |
|---|---|
| ??? | |
| Information | |
| Type | Seated, Standing, Room-scale |
| Required Devices | ??? |
| Description | Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment |
| Pros | reduces VR sickness |
| Cons | only applicable in certain situations such as Driving, Spacecraft and Mech games. |
| Creator | ??? |
| Examples | Elite Dangerous, Gunjack |
Cockpit / Vehicle is a Locomotion Method.
Additional Information
Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness but only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with.