HTC Vive Developer Editions: Difference between revisions
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{{see also|HTC Vive CV1}} | {{see also|HTC Vive CV1}} | ||
[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR | [[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016. | ||
'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD | '''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD | ||
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*The newly designed controllers are sleek, refined and ergonomic. The controllers feature an open ring at the top, which contains [[Lighthouse]] sensors. The trigger has been upgraded into a dual-stage trigger similar to other Steam controllers. Lithium polymer batteries were built into the controller, allowing for 4 hours of activity per charge, a significant improve upon the 2 hours of previous edition. A microUSB charge port can be found at the bottom of the controller. | *The newly designed controllers are sleek, refined and ergonomic. The controllers feature an open ring at the top, which contains [[Lighthouse]] sensors. The trigger has been upgraded into a dual-stage trigger similar to other Steam controllers. Lithium polymer batteries were built into the controller, allowing for 4 hours of activity per charge, a significant improve upon the 2 hours of previous edition. A microUSB charge port can be found at the bottom of the controller. | ||
''' | '''Base Stations''': | ||
*Smaller and quieter with better tracking. They have tripod threading to be set up on tripods. | *Smaller and quieter with better tracking. They have tripod threading to be set up on tripods. Base Stations can now operate wirelessly. | ||
===Specifications=== | ===Specifications=== |