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{{Device Infobox
{{Device Infobox
|image=[[File:htc vive pre1.jpg|350px]]
|image=[[File:htc vive pre1.jpg|350px]]
|Type=[[Virtual Reality]]
|VR/AR=[[Virtual Reality]]
|Subtype=[[Head-mounted Display]]
|Type=[[Head-mounted display]]
|Subtype=[[Discrete HMD]]
|Platform=[[SteamVR]]
|Platform=[[SteamVR]]
|Developer=[[HTC]], [[Valve]]
|Developer=[[HTC]], [[Valve]]
|Operating System=[[Windows]]
|Operating System=[[Windows]]
|Requires=PC
|Requires=PC
|Predecessor=None
|Successor=[[HTC Vive CV1]]
|Display=Dual Panel
|Display=Dual Panel
|Resolution=2160 x 1200, 1080 x 1200 per eye
|Resolution=2160 x 1200, 1080 x 1200 per eye
|Pixel Density=??
|Pixel Density=??
|Refresh Rate=90 Hz
|Refresh Rate=90 Hz
|Field of View=110°?
|Field of View=110° (diagonal)
|Optics=Fresnel Lenses
|Optics=Fresnel Lenses
|Tracking=6DOF
|Tracking=6DOF
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor
|Positional Tracking=[[2 Beacons]]
|Positional Tracking=[[Base Stations]]
|Update Rate=??
|Update Rate=??
|Tracking Volume=120°H x 120°V (over 21 feet range)
|Latency=??
|Latency=??
|Audio=Built-in headphones, external headphones
|Audio=Built-in headphones, external headphones
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|Input=Controllers in both hands
|Input=Controllers in both hands
|Connectivity=2 HDMI ports, 2 USB ports, 1 headphone jack
|Connectivity=2 HDMI ports, 2 USB ports, 1 headphone jack
|Cable Length=5+ meters
|Release Date=Developer: Spring 2015, Consumer: April 2016
|Release Date=Developer: Spring 2015, Consumer: April 2016
|Website=http://www.htcvr.com/
|Website=http://www.htcvr.com/
}}
}}
[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]] called [[Beacons]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016.
{{see also|HTC Vive CV1}}
[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016.


'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD
'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD


Every order of the Vive Pre comes with the HMD, 2 [[beacons]] and 2 [[SteamVR Controllers]].
Every order of the Vive Pre comes with the HMD, 2 [[Base Stations]] and 2 [[SteamVR Controllers]].
==Hardware==
==Hardware==
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked to 1/10 of a degree within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience.  
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked to 1/10 of a degree within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience.  
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HTC Vive uses specially designed wireless [[SteamVR Controllers]] in both hands. These controllers look like a pair of nunchucks with sensors on top. The controllers allow the SteamVR Base Stations to not only track your head but also your hands. These controllers also have touch pad and trigger.
HTC Vive uses specially designed wireless [[SteamVR Controllers]] in both hands. These controllers look like a pair of nunchucks with sensors on top. The controllers allow the SteamVR Base Stations to not only track your head but also your hands. These controllers also have touch pad and trigger.
   
   
HTC Vive differs from [[Oculus Rift]] with better positional tracking. Because it accurately matches the user's physical movements with reactions in the virtual realm, [[Valve]] CEO Gabe Newell boasts that HTC Vive is the first [[VR Device]] that does not induce [[simulator sickness]] in its users.
HTC Vive differs from Oculus Rift with better positional tracking. Because it accurately matches the user's physical movements with reactions in the virtual realm, [[Valve]] CEO Gabe Newell boasts that HTC Vive is the first [[VR Device]] that does not induce [[simulator sickness]] in its users.


While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.
While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.
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*The newly designed controllers are sleek, refined and ergonomic. The controllers feature an open ring at the top, which contains [[Lighthouse]] sensors. The trigger has been upgraded into a dual-stage trigger similar to other Steam controllers. Lithium polymer batteries were built into the controller, allowing for 4 hours of activity per charge, a significant improve upon the 2 hours of previous edition. A microUSB charge port can be found at the bottom of the controller.
*The newly designed controllers are sleek, refined and ergonomic. The controllers feature an open ring at the top, which contains [[Lighthouse]] sensors. The trigger has been upgraded into a dual-stage trigger similar to other Steam controllers. Lithium polymer batteries were built into the controller, allowing for 4 hours of activity per charge, a significant improve upon the 2 hours of previous edition. A microUSB charge port can be found at the bottom of the controller.


'''Beacons''':
'''Base Stations''':
*Smaller and quieter with better tracking. They have tripod threading to be set up on tripods. Beacons can now operate wirelessly.
*Smaller and quieter with better tracking. They have tripod threading to be set up on tripods. Base Stations can now operate wirelessly.


===Specifications===
===Specifications===
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[[OpenVR]] - OpenVR has all of SteamVR's capabilities minus Steam.
[[OpenVR]] - OpenVR has all of SteamVR's capabilities minus Steam.
==Tracking volume==
{{see also|Tracking volume}}
[[File:htc vive tracking volume1.png|400px]]
120°H x 120°V (>21 feet range)
Room size: 15 feet by 15 feet


==History==
==History==
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HTC Vive was showcased for the first time in GDC 2015 from March 2 - March 6.
HTC Vive was showcased for the first time in GDC 2015 from March 2 - March 6.


June 5, 2015, HTC Vive Developer Editions (HTC Vive DK1) began shipping to developers selected by Valve.
'''June 5, 2015''': HTC Vive Developer Editions (HTC Vive DK1) began shipping to developers selected by Valve.
 
'''January 5, 2016''': HTC Vive Pre (HTC Vive DK2) was announced. 7000 of the HMD will ship to select developers in Q1 2016.


January 5, 2016, HTC Vive Pre (HTC Vive DK2) was announced. 7000 of the HMD will ship to select developers in Q1 2016.
'''February 6, 2016''': HTC Vive Pre began to ship to developers.


==Images==
==Images==