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1 May 2025

  • 19:5119:51, 1 May 2025 Polhemus (hist | edit) [21,146 bytes] Xinreality (talk | contribs) (Created page with "{{Company Infobox |image= |Type=Private |Industry=Motion tracking, Electronic Equipment and Instruments |Founded=1969 |Founder= |Headquarters=Colchester, Vermont, United States |Notable Personnel=Skip Rodgers (President) |Products=6DOF Motion Tracking Systems, 3D Laser Scanners, Eye Tracking Systems |Parent= |Website=www.polhemus.com }} '''Polhemus''' is a technology company specializing in electromagnetic motion tracking systems, 3D laser scanning, and eye tr...")

30 April 2025

  • 17:4617:46, 30 April 2025 Smart glasses (hist | edit) [29,697 bytes] Xinreality (talk | contribs) (Created page with "# Smart glasses ## Introduction '''Smart glasses''' are wearable computers that integrate a display and sensors into eyewear, allowing digital information or graphics to be superimposed on the user’s view of the real world. Typically, they use a transparent or semi-transparent optical display (a type of HUD or Head-mounted display) to augment the physical environment (unlike opaque VR headsets)​:contentReference[oaicite:0]{index=0}&#8203...")
  • 07:5307:53, 30 April 2025 Electromagnetic tracking (hist | edit) [7,117 bytes] Xinreality (talk | contribs) (Created page with "= Electromagnetic tracking = '''Electromagnetic tracking''' ('''EMT''') is a pose-estimation technology widely used in [[Virtual reality]] (VR) and [[Augmented reality]] systems, as well as in medical navigation, robotics, and human–computer-interaction research. Unlike [[optical tracking]] or [[inertial tracking]], EMT determines the 3-D position and...")
  • 05:3805:38, 30 April 2025 AR glasses (hist | edit) [23,366 bytes] Xinreality (talk | contribs) (Created page with "# AR glasses AR glasses (also known as augmented reality glasses or ''smart glasses'') are wearable head-mounted devices that overlay computer-generated content onto the user’s view of the real world. Unlike virtual reality headsets that block out the real environment, AR glasses maintain a transparent or semi-transparent display so that digital images appear integrated with the physical surroundings​:contentReference[oaicite:0]{index=0}. In pr...")
  • 03:3903:39, 30 April 2025 3D stylus (hist | edit) [8,818 bytes] Xinreality (talk | contribs) (Created page with "Great. I’ll compile a comprehensive wiki article on the term “3D stylus,” focusing on both consumer and professional applications, with emphasis on its use in VR and AR as well as other 3D interaction contexts. I’ll include its historical development, key technical aspects, and major manufacturers, and ensure all first-time terms are linked with double brackets. I'll also provide verified sources using <ref> tags and a reference section. # 3D stylus **Definitio...")
  • 02:1302:13, 30 April 2025 Lens array (hist | edit) [21,570 bytes] Xinreality (talk | contribs) (Created page with "Great. I’ll create a comprehensive and factually accurate wiki-style article on "Lens array" as it applies to both display and sensing systems in Virtual reality (VR) and Augmented reality (AR). It will follow a standard structure with detailed explanations of microlens arrays, light field displays, integral imaging, waveguides, sensing applications, challenges, and future developments, along with properly cited references and internal wiki links. I’ll let y...")

29 April 2025

  • 16:0716:07, 29 April 2025 Light field display (hist | edit) [29,916 bytes] Xinreality (talk | contribs) (Created page with "{{DISPLAY}} '''Light Field Display''' (LFD) is an advanced visualization technology designed to reproduce a light field, the distribution of light rays in 3D space, including their intensity and direction.<ref>Wetzstein, G. (2020). Computational Displays: Achieving the Full Plenoptic Function. In ''SIGGRAPH Courses''. Association for Computing Machinery. doi:10.1145/3388769.3407420</ref> Unlike conventional 2D displays or stereoscopic 3D...")

28 April 2025

27 April 2025

  • 02:0702:07, 27 April 2025 Light field (hist | edit) [28,838 bytes] Xinreality (talk | contribs) (Created page with "{{DISPLAYTITLE:Light Field}} A '''light field''' (also spelled '''lightfield''') is a fundamental concept in optics and computer graphics that describes the amount of light traveling in every direction through every point in space.<ref name="LevoyHanrahan1996">Levoy, M., & Hanrahan, P. (1996). Light field rendering. ''Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96'', 31–42.</ref><ref name="Gortle...")

26 April 2025

  • 23:4823:48, 26 April 2025 PlayStation VR2 (hist | edit) [27,492 bytes] Xinreality (talk | contribs) (Created page with "{{Device Infobox |image = PSVR2_Headset_and_Controllers.jpg |VR/AR = VR |Type = Tethered VR headset |Subtype = Console-powered |Platform = PlayStation 5<ref name="ign">[https://www.ign.com/articles/playstation-vr2-review IGN Review]</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]</ref><ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-re...")

25 April 2025

24 April 2025

16 April 2025

18 March 2025