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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Virtuality</id>
	<title>Virtuality - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Virtuality"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;action=history"/>
	<updated>2026-04-19T11:17:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=Virtuality&amp;diff=35439&amp;oldid=prev</id>
		<title>Xinreality at 21:26, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;diff=35439&amp;oldid=prev"/>
		<updated>2025-05-07T21:26:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:26, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the company ultimately failed as a business venture, Virtuality demonstrated the potential for immersive virtual experiences and multiplayer virtual environments. Many of the concepts introduced in Virtuality&amp;#039;s systems, such as 6DoF tracking, motion controllers, and networked multiplayer VR, remain central to modern VR technology.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the company ultimately failed as a business venture, Virtuality demonstrated the potential for immersive virtual experiences and multiplayer virtual environments. Many of the concepts introduced in Virtuality&amp;#039;s systems, such as 6DoF tracking, motion controllers, and networked multiplayer VR, remain central to modern VR technology.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At its peak, the company operated over 1,200 arcade machines worldwide, primarily in the United States and Japan, significantly outperforming its nearest competitor, which sold only 25 units.&amp;lt;ref name=&quot;independent51&quot;&amp;gt;The Independent, &quot;Dr Waldern&#039;s Dream Machines&quot;, November 28, 1993. https://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html&amp;lt;/ref&amp;gt; These systems demonstrated many core &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;principles—head&lt;/del&gt;-tracked stereoscopy, networked multiplayer, and 6-DOF &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interaction—that &lt;/del&gt;underpin modern VR arcades and consumer headsets.&amp;lt;ref name=&quot;vrs52&quot;&amp;gt;Virtual Reality Society, &quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&quot;, April 17, 2018. https://www.vrs.org.uk/dr-jonathan-walden-virtuality-new-reality-promise-two-decades-soon/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At its peak, the company operated over 1,200 arcade machines worldwide, primarily in the United States and Japan, significantly outperforming its nearest competitor, which sold only 25 units.&amp;lt;ref name=&quot;independent51&quot;&amp;gt;The Independent, &quot;Dr Waldern&#039;s Dream Machines&quot;, November 28, 1993. https://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html&amp;lt;/ref&amp;gt; These systems demonstrated many core &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;principles: head&lt;/ins&gt;-tracked stereoscopy, networked multiplayer, and 6-DOF &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interaction that &lt;/ins&gt;underpin modern VR arcades and consumer headsets.&amp;lt;ref name=&quot;vrs52&quot;&amp;gt;Virtual Reality Society, &quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&quot;, April 17, 2018. https://www.vrs.org.uk/dr-jonathan-walden-virtuality-new-reality-promise-two-decades-soon/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today, the legacy of Virtuality is preserved by enthusiasts and museums, including the Retro Computer Museum in Leicester, which displays and maintains working Virtuality machines. VirtuosityTech, the current owner of the arcade machine assets, has announced plans to port classic Virtuality games to modern VR platforms, allowing a new generation to experience these pioneering virtual reality titles.&amp;lt;ref name=&amp;quot;roadtovr33b&amp;quot;&amp;gt;Road to VR, &amp;quot;Official Virtuality &amp;#039;90s Game Ports Could Be Landing on Modern VR Headsets Soon&amp;quot;, August 18, 2020. https://www.roadtovr.com/dactyl-nightmare-2-virtuality-port/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today, the legacy of Virtuality is preserved by enthusiasts and museums, including the Retro Computer Museum in Leicester, which displays and maintains working Virtuality machines. VirtuosityTech, the current owner of the arcade machine assets, has announced plans to port classic Virtuality games to modern VR platforms, allowing a new generation to experience these pioneering virtual reality titles.&amp;lt;ref name=&amp;quot;roadtovr33b&amp;quot;&amp;gt;Road to VR, &amp;quot;Official Virtuality &amp;#039;90s Game Ports Could Be Landing on Modern VR Headsets Soon&amp;quot;, August 18, 2020. https://www.roadtovr.com/dactyl-nightmare-2-virtuality-port/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34887&amp;oldid=prev</id>
		<title>Xinreality at 06:05, 2 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34887&amp;oldid=prev"/>
		<updated>2025-05-02T06:05:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:05, 2 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Public flotation and partnerships (1993-1995) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Public flotation and partnerships (1993-1995) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1993, W Industries officially changed its name to Virtuality Group plc to align with its product branding and prepared for a public stock offering.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;xinreality10&quot;&amp;gt;xinreality.com, &quot;Virtuality&quot;, 2025. https://www.xinreality.com/wiki/Virtuality&amp;lt;/ref&amp;gt; &lt;/del&gt;In November 1993, Virtuality successfully went public on the London Stock Exchange, with shares starting at 170p and reaching 315p on the first day, valuing the company at £75m. Waldern, retaining a 10.4% stake, was worth over £7m, and the flotation brought in £12.6m, with Waldern selling part of his holding for £750,000.&amp;lt;ref name=&quot;independent39&quot;&amp;gt;The Independent, &quot;Dr Waldern&#039;s Dream Machines&quot;, November 28, 1993. https://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1993, W Industries officially changed its name to Virtuality Group plc to align with its product branding and prepared for a public stock offering. In November 1993, Virtuality successfully went public on the London Stock Exchange, with shares starting at 170p and reaching 315p on the first day, valuing the company at £75m. Waldern, retaining a 10.4% stake, was worth over £7m, and the flotation brought in £12.6m, with Waldern selling part of his holding for £750,000.&amp;lt;ref name=&quot;independent39&quot;&amp;gt;The Independent, &quot;Dr Waldern&#039;s Dream Machines&quot;, November 28, 1993. https://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 1995, the company expanded its executive team, bringing in Dennis Ohryn as Deputy Executive Chairman and Ray Ticer as Finance Director, together bringing over 50 years of experience from technology companies such as Prime Computers, Sun Microsystems, and Apple.&amp;lt;ref name=&amp;quot;vrs11&amp;quot;&amp;gt;Virtual-Reality-Shop, &amp;quot;The History of VR – Part 14: The Beginning of the End, of the Beginning&amp;quot;, December 7, 2021. https://www.virtual-reality-shop.co.uk/the-complete-history-of-vr-part-14/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 1995, the company expanded its executive team, bringing in Dennis Ohryn as Deputy Executive Chairman and Ray Ticer as Finance Director, together bringing over 50 years of experience from technology companies such as Prime Computers, Sun Microsystems, and Apple.&amp;lt;ref name=&amp;quot;vrs11&amp;quot;&amp;gt;Virtual-Reality-Shop, &amp;quot;The History of VR – Part 14: The Beginning of the End, of the Beginning&amp;quot;, December 7, 2021. https://www.virtual-reality-shop.co.uk/the-complete-history-of-vr-part-14/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot;&gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;virtuositytech8&amp;quot;&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;virtuositytech8&amp;quot;&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;wiki9&amp;quot;&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;wiki9&amp;quot;&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;xinreality10&quot;&amp;gt;xinreality.com, &quot;Virtuality&quot;, 2025. https://www.xinreality.com/wiki/Virtuality&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;vrs11&amp;quot;&amp;gt;Virtual-Reality-Shop, &amp;quot;The History of VR – Part 14: The Beginning of the End, of the Beginning&amp;quot;, December 7, 2021. https://www.virtual-reality-shop.co.uk/the-complete-history-of-vr-part-14/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;vrs11&amp;quot;&amp;gt;Virtual-Reality-Shop, &amp;quot;The History of VR – Part 14: The Beginning of the End, of the Beginning&amp;quot;, December 7, 2021. https://www.virtual-reality-shop.co.uk/the-complete-history-of-vr-part-14/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;virtuositytech12&amp;quot;&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;virtuositytech12&amp;quot;&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34876&amp;oldid=prev</id>
		<title>Xinreality at 04:17, 2 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34876&amp;oldid=prev"/>
		<updated>2025-05-02T04:17:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:17, 2 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Companies}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Companies}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Virtuality Group plc&#039;&#039;&#039; (originally founded as &#039;&#039;&#039;W Industries&#039;&#039;&#039;) was a pioneering [[virtual reality]] company based in Leicester, England, that developed and commercially produced some of the world&#039;s first VR arcade machines and entertainment systems in the early 1990s. Founded by Dr. Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming platforms and innovative VR hardware solutions for both entertainment and professional applications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Virtuality Group plc&#039;&#039;&#039; (originally founded as &#039;&#039;&#039;W Industries&#039;&#039;&#039;) was a pioneering [[virtual reality]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;company&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;based in Leicester, England, that developed and commercially produced some of the world&#039;s first VR arcade machines and entertainment systems in the early 1990s. Founded by Dr. Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming platforms and innovative VR hardware solutions for both entertainment and professional applications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34875&amp;oldid=prev</id>
		<title>Xinreality at 04:17, 2 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34875&amp;oldid=prev"/>
		<updated>2025-05-02T04:17:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:17, 2 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Company Infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Company Infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:virtuality1.jpg|350px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type=Public Company (1993-1997)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type=Public Company (1993-1997)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Industry=[[Virtual Reality]], [[Electronics]], [[Interactive Entertainment]], [[Arcade game|Arcade Games]], [[Video game hardware]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Industry=[[Virtual Reality]], [[Electronics]], [[Interactive Entertainment]], [[Arcade game|Arcade Games]], [[Video game hardware]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=virtuality.com&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=virtuality.com&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{see also|Companies}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Virtuality Group plc&amp;#039;&amp;#039;&amp;#039; (originally founded as &amp;#039;&amp;#039;&amp;#039;W Industries&amp;#039;&amp;#039;&amp;#039;) was a pioneering [[virtual reality]] company based in Leicester, England, that developed and commercially produced some of the world&amp;#039;s first VR arcade machines and entertainment systems in the early 1990s. Founded by Dr. Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming platforms and innovative VR hardware solutions for both entertainment and professional applications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Virtuality Group plc&amp;#039;&amp;#039;&amp;#039; (originally founded as &amp;#039;&amp;#039;&amp;#039;W Industries&amp;#039;&amp;#039;&amp;#039;) was a pioneering [[virtual reality]] company based in Leicester, England, that developed and commercially produced some of the world&amp;#039;s first VR arcade machines and entertainment systems in the early 1990s. Founded by Dr. Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming platforms and innovative VR hardware solutions for both entertainment and professional applications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Virtuality&amp;#039;s contribution to the development of VR has been summed up by Simon Marston, a VR collector who restores Virtuality machines: &amp;quot;Virtuality was the world leader in VR at one point; without the company, we must question if VR would have made its reappearance again in more recent years.&amp;quot;&amp;lt;ref name=&amp;quot;te34&amp;quot;&amp;gt;Time Extension, &amp;quot;Virtuality Gave Us &amp;#039;90s VR - Now Its Legacy Is Being Celebrated In Its Home City Of Leicester&amp;quot;, April 30, 2024. https://www.timeextension.com/features/virtuality-gave-us-90s-vr-now-its-legacy-is-being-celebrated-in-its-home-city-of-leicester&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Virtuality&amp;#039;s contribution to the development of VR has been summed up by Simon Marston, a VR collector who restores Virtuality machines: &amp;quot;Virtuality was the world leader in VR at one point; without the company, we must question if VR would have made its reappearance again in more recent years.&amp;quot;&amp;lt;ref name=&amp;quot;te34&amp;quot;&amp;gt;Time Extension, &amp;quot;Virtuality Gave Us &amp;#039;90s VR - Now Its Legacy Is Being Celebrated In Its Home City Of Leicester&amp;quot;, April 30, 2024. https://www.timeextension.com/features/virtuality-gave-us-90s-vr-now-its-legacy-is-being-celebrated-in-its-home-city-of-leicester&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Images==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery mode=&quot;packed&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File:virtuality5.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File:virtuality4.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File:virtuality3.png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File:virtuality2.png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File:virtuality1.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l214&quot;&gt;Line 214:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Companies]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Virtual Reality Companies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Virtual Reality Companies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Defunct Companies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Defunct Companies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34869&amp;oldid=prev</id>
		<title>Xinreality at 04:14, 2 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34869&amp;oldid=prev"/>
		<updated>2025-05-02T04:14:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://vrarwiki.com/index.php?title=Virtuality&amp;amp;diff=34869&amp;amp;oldid=34868&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34868&amp;oldid=prev</id>
		<title>Xinreality at 04:07, 2 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34868&amp;oldid=prev"/>
		<updated>2025-05-02T04:07:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://vrarwiki.com/index.php?title=Virtuality&amp;amp;diff=34868&amp;amp;oldid=34867&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34867&amp;oldid=prev</id>
		<title>Xinreality: Created page with &quot;{{Company Infobox |image= |Type=Public Company (1993-1997) |Industry=Virtual Reality, Electronics, Interactive Entertainment |Founded=October 1987 (as W Industries), renamed to Virtuality in 1993 |Founder=Dr. Jonathan D. Waldern |Headquarters=Leicester, England |Notable Personnel=Al Humrich, Richard Holmes, Terry Rowley, Dennis Ohryn, Ray Ticer |Products=Virtuality 1000 Series, Virtuality 2000 Series, Virtuality 3000 Series, Project Elysium, Space Glove, Vise...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Virtuality&amp;diff=34867&amp;oldid=prev"/>
		<updated>2025-05-02T04:02:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Company Infobox |image= |Type=Public Company (1993-1997) |Industry=&lt;a href=&quot;/wiki/Virtual_Reality&quot; title=&quot;Virtual Reality&quot;&gt;Virtual Reality&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Electronics&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Electronics (page does not exist)&quot;&gt;Electronics&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Interactive_Entertainment&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Interactive Entertainment (page does not exist)&quot;&gt;Interactive Entertainment&lt;/a&gt; |Founded=October 1987 (as W Industries), renamed to Virtuality in 1993 |Founder=Dr. Jonathan D. Waldern |Headquarters=Leicester, England |Notable Personnel=Al Humrich, Richard Holmes, Terry Rowley, Dennis Ohryn, Ray Ticer |Products=Virtuality 1000 Series, Virtuality 2000 Series, Virtuality 3000 Series, Project Elysium, Space Glove, Vise...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Company Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Public Company (1993-1997)&lt;br /&gt;
|Industry=[[Virtual Reality]], [[Electronics]], [[Interactive Entertainment]]&lt;br /&gt;
|Founded=October 1987 (as W Industries), renamed to Virtuality in 1993&lt;br /&gt;
|Founder=Dr. Jonathan D. Waldern&lt;br /&gt;
|Headquarters=Leicester, England&lt;br /&gt;
|Notable Personnel=Al Humrich, Richard Holmes, Terry Rowley, Dennis Ohryn, Ray Ticer&lt;br /&gt;
|Products=Virtuality 1000 Series, Virtuality 2000 Series, Virtuality 3000 Series, Project Elysium, Space Glove, Visette&lt;br /&gt;
|Parent=&lt;br /&gt;
|Website=virtuality.com&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Virtuality Group&amp;#039;&amp;#039;&amp;#039; (originally founded as &amp;#039;&amp;#039;&amp;#039;W Industries&amp;#039;&amp;#039;&amp;#039;) was a pioneering [[virtual reality]] company based in Leicester, England, that developed and commercially produced some of the world&amp;#039;s first VR arcade machines and entertainment systems in the early 1990s. Founded by Dr. Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming platforms and innovative VR hardware solutions for both entertainment and professional applications.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and founding ===&lt;br /&gt;
Virtuality&amp;#039;s roots can be traced to the academic research of Dr. Jonathan D. Waldern at the Human Computer Interface Research Unit of Leicester Polytechnic (now De Montfort University) in the early 1980s.&amp;lt;ref tag1&amp;gt;Virtual Reality Society, &amp;quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&amp;quot;, April 17, 2018&amp;lt;/ref&amp;gt; By 1986, Waldern had developed a system known as the &amp;quot;Roaming Caterpillar&amp;quot; that could deliver a stereoscopic view of a three-dimensional scene using a moveable CRT screen with shutter glasses and acoustic sensors for tracking head and hand movements.&amp;lt;ref tag2&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October 1987, Waldern established W Industries (named after himself) along with software specialist Al Humrich, mathematician Terry Rowley, and engineer Richard Holmes, with the goal of commercializing 3D visualization technology.&amp;lt;ref tag3&amp;gt;Time Extension, &amp;quot;The Making of Virtuality, The 1990s Pioneer That Sold The World On VR&amp;quot;, December 7, 2023&amp;lt;/ref&amp;gt; The four founding members pooled their individual expertise and resources, with Rowley, Holmes, and Humrich each contributing £2,500, while Waldern invested considerably more and maintained a majority stake in the company.&amp;lt;ref tag4&amp;gt;Time Extension, &amp;quot;The Making of Virtuality, The 1990s Pioneer That Sold The World On VR&amp;quot;, December 7, 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The company developed multiple prototype VR units, including one nicknamed the &amp;quot;giraffe&amp;quot; (a mechanically tracked headset mounted on a boom arm). By 1989, their fifth prototype became the basis for the first commercial Virtuality system and won the British Technology Group Award for Best Emerging Technology.&amp;lt;ref tag5&amp;gt;LinkedIn, &amp;quot;DigiLens founder departs…&amp;quot;, August 5, 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commercial breakthrough and expansion ===&lt;br /&gt;
Virtuality achieved its commercial breakthrough in November 1990 when it launched the Virtuality 1000SU VR system at the Computer Graphics &amp;#039;90 exhibition held at Alexandra Palace in London.&amp;lt;ref tag6&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt; This system, despite its crude graphics by today&amp;#039;s standards, was described by Computer Gaming World in 1992 as offering &amp;quot;all the necessary hallmarks of a fully immersive system at what, to many, is a cheap price&amp;quot;.&amp;lt;ref tag7&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The company&amp;#039;s initial focus was on professional and industrial applications. The first two networked VR systems were sold to British Telecom Research Laboratories for networked telepresence experiments, with other early systems sold to corporations including Ford, IBM, Mitsubishi, and Olin.&amp;lt;ref tag8&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1991, capitalizing on growing public interest in virtual reality, the company released an arcade version of the 1000SU called the 1000CS (CS referring to &amp;quot;cyberspace&amp;quot;), which brought VR gaming to the public.&amp;lt;ref tag9&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt; This coincided with increasing media attention on virtual reality technology, exemplified by the 1992 science fiction film &amp;quot;The Lawnmower Man,&amp;quot; which helped popularize the concept of VR.&lt;br /&gt;
&lt;br /&gt;
In 1993, W Industries officially changed its name to Virtuality Group to align with its product branding and prepared for a public stock offering.&amp;lt;ref tag10&amp;gt;xinreality.com, &amp;quot;Virtuality&amp;quot;, 2025&amp;lt;/ref&amp;gt; In January 1995, the company expanded its executive team, bringing in Dennis Ohryn as Deputy Executive Chairman and Ray Ticer as Finance Director, together bringing over 50 years of experience from technology companies such as Prime Computers, Sun Microsystems, and Apple.&amp;lt;ref tag11&amp;gt;Virtual-Reality-Shop, &amp;quot;The History of VR – Part 14: The Beginning of the End, of the Beginning&amp;quot;, December 7, 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Decline and bankruptcy ===&lt;br /&gt;
By the mid-1990s, Virtuality faced increasing challenges as the initial VR hype began to wane. The company struggled with the high cost of its systems (around $65,000 per unit), declining arcade popularity, and competition from home gaming consoles.&amp;lt;ref tag12&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;&amp;lt;/ref&amp;gt; Despite attempts to diversify into home VR systems, professional applications, and collaborations with companies like Atari for the Jaguar VR headset (which was never commercially released), Virtuality was unable to maintain its market position.&amp;lt;ref tag13&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1997, Virtuality Group entered bankruptcy amid the broader collapse of the first-wave VR industry, which also saw the demise of other pioneering VR companies like Forte Technologies and VPL Research within months of each other.&amp;lt;ref tag14&amp;gt;LinkedIn, &amp;quot;DigiLens founder departs…&amp;quot;, August 5, 2020&amp;lt;/ref&amp;gt; By this time, approximately 1,200 Virtuality arcade machines were in use worldwide.&amp;lt;ref tag15&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following bankruptcy, the company&amp;#039;s assets were divided. The rights to the entertainment machines (but not the Virtuality brand itself) were sold to Cybermind UK, which was later acquired by Arcadian Virtual Reality LLC in 2004. Arcadian operated until 2012, when it was acquired by VirtuosityTech, Inc., the current owner of the arcade machine assets.&amp;lt;ref tag16&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Products and technology ==&lt;br /&gt;
&lt;br /&gt;
=== Arcade systems ===&lt;br /&gt;
Virtuality produced several generations of VR arcade systems:&lt;br /&gt;
&lt;br /&gt;
==== 1000 Series (1990-1994) ====&lt;br /&gt;
The original Virtuality systems came in two configurations:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1000SU (Stand-Up)&amp;#039;&amp;#039;&amp;#039;: Featured a waist-high ring with a magnetic source for tracking, where the player would stand and use a free-moving &amp;quot;Space Joystick&amp;quot; controller&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1000SD (Sit-Down)&amp;#039;&amp;#039;&amp;#039;: Players would sit down with various control options including joysticks, a steering wheel, or aircraft yoke depending on the game&amp;lt;ref tag17&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 1000CS (Cyberspace) variant, released in 1991, was specifically designed for arcades. It was priced at approximately $60,000 per unit, with around 350 units produced - 120 of which were installed in the United States.&amp;lt;ref tag18&amp;gt;Arcade History, &amp;quot;Dactyl Nightmare, V.R. game by Virtuality, Ltd. (1991)&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 1000 series was powered by a Commodore Amiga 3000 with 4 MB of RAM and a CD-ROM drive. The system included a pair of graphics accelerators (one for each eye) based on Texas Instruments TMS34020 GSP (Graphics System Processor) chips with TMS34082 floating-point co-processors. Each of these cards could deliver about 40 Mflops with the capability to render 30,000 polygons per second at 20 frames per second.&amp;lt;ref tag19&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2000 Series (1994) ====&lt;br /&gt;
The 2000 Series (both SU and SD models) featured significant improvements:&lt;br /&gt;
* Intel 486-based PC as the host computer&lt;br /&gt;
* Expality PIX 1000 proprietary graphics card with dual Motorola 88110 RISC processors&lt;br /&gt;
* Enhanced visette headset with higher resolution (800x600 pixels per eye) delivered by two 1.6&amp;quot; LCD screens&lt;br /&gt;
* Improved lens system for a wider field of view&lt;br /&gt;
* Texture mapping and other enhanced graphics capabilities&amp;lt;ref tag20&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 3000 Series ====&lt;br /&gt;
The 3000 Series was an upgrade to the 2000 Series that featured:&lt;br /&gt;
* Intel Pentium processor&lt;br /&gt;
* Rifle-shaped VR controller available in two versions:&lt;br /&gt;
   * Standard SU-3000 with a generic rifle controller&lt;br /&gt;
   * &amp;quot;Total Recoil&amp;quot; version with a replica Winchester controller featuring a CO2-powered blowback mechanism&amp;lt;ref tag21&amp;gt;Virtuality.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hardware components ===&lt;br /&gt;
&lt;br /&gt;
==== Visette ====&lt;br /&gt;
The Visette was Virtuality&amp;#039;s head-mounted display (HMD):&lt;br /&gt;
* The original Visette used in the 1000 series featured two Panasonic LCD screens with a resolution of 372x250 pixels per eye&lt;br /&gt;
* The Visette 2, used in the 2000 series, improved the resolution to 800x600 pixels per eye&lt;br /&gt;
* The headsets included integrated headphones for audio and a microphone for voice communication in multiplayer games&lt;br /&gt;
* The 1000 series Visette weighed approximately 3.5 kilograms, making it significantly heavier than modern VR headsets&amp;lt;ref tag22&amp;gt;Kotaku, &amp;quot;The Man Who&amp;#039;s Keeping 1990s Virtual Reality Machines Alive&amp;quot;, May 27, 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tracking systems ====&lt;br /&gt;
Virtuality used magnetic tracking systems to monitor players&amp;#039; movements:&lt;br /&gt;
* The 1000 series used a Polhemus &amp;quot;Fast Track&amp;quot; magnetic tracking system&lt;br /&gt;
* The 2000 series employed a Polhemus InsideTrak magnetic tracking card that could position multiple objects at a range up to 76 cm from a transmitter in 6 degrees of freedom (6DoF) with a static accuracy of about 1.3 cm and 2 degrees of rotation&amp;lt;ref tag23&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Space Glove ====&lt;br /&gt;
In 1991, Virtuality released the &amp;quot;Space Glove,&amp;quot; a VR data glove peripheral that could:&lt;br /&gt;
* Track the position of the user&amp;#039;s hands&lt;br /&gt;
* Measure one angle of flex for each finger and two angles for the thumb using 12-bit A/D converters&amp;lt;ref tag24&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Software and games ===&lt;br /&gt;
Virtuality developed numerous games and experiences for its systems, including:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dactyl Nightmare&amp;#039;&amp;#039;&amp;#039;: The most iconic Virtuality game, a multiplayer first-person shooter featuring platforms where players competed in deathmatch or capture the flag modes. A pterodactyl would occasionally swoop down to pick up unwary players.&amp;lt;ref tag25&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dactyl Nightmare 2 - Race For The Eggs!&amp;#039;&amp;#039;&amp;#039;: The sequel to the popular original game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grid Busters&amp;#039;&amp;#039;&amp;#039;: A robot shoot-em-up&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hero&amp;#039;&amp;#039;&amp;#039;: A locked door puzzle game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legend Quest&amp;#039;&amp;#039;&amp;#039;: A fantasy adventure&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battlesphere&amp;#039;&amp;#039;&amp;#039;: A space battle game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exorex&amp;#039;&amp;#039;&amp;#039; (originally titled &amp;quot;Heavy Metal&amp;quot;): A multiplayer mecha robot battle game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total Destruction&amp;#039;&amp;#039;&amp;#039;: A stock car racing game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VTOL&amp;#039;&amp;#039;&amp;#039;: A Harrier jump jet simulator&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flying Aces&amp;#039;&amp;#039;&amp;#039;: A biplane dogfight simulator&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zone Hunter&amp;#039;&amp;#039;&amp;#039;: Released for the 2000 series&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pac-Man VR&amp;#039;&amp;#039;&amp;#039;: A virtual reality adaptation of the classic arcade game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zero Hour&amp;#039;&amp;#039;&amp;#039;: A first-person on-rails shooter designed for the rifle controller of the 3000 series&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quickshot Carnival&amp;#039;&amp;#039;&amp;#039;: A shooting gallery game featuring clay shooting and other target practices for the &amp;quot;Total Recoil&amp;quot; version&amp;lt;ref tag26&amp;gt;Virtuality.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Professional applications ===&lt;br /&gt;
Beyond entertainment, Virtuality developed several systems for professional use:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Project Elysium&amp;#039;&amp;#039;&amp;#039;: A virtual reality system developed in partnership with IBM for use in architectural, medical, and educational markets. It was a complete integrated VR workstation that included development software tools, the Visette 2 headset, and the V-Flexor hand-held controller.&amp;lt;ref tag27&amp;gt;Virtuality.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ford Galaxy VR Experience&amp;#039;&amp;#039;&amp;#039;: A VR attraction created in partnership with Creative Agency Imagination for the launch of the 1995 Ford Galaxy&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;LIFFE Virtual Trading Floor&amp;#039;&amp;#039;&amp;#039;: A virtual trading floor developed for the London International Financial Futures and Options Exchange&amp;lt;ref tag28&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Oil Rig Evacuation Simulator&amp;#039;&amp;#039;&amp;#039;: A training system simulating the evacuation of an exploding oil rig&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Surgical Training Simulator&amp;#039;&amp;#039;&amp;#039;: A system designed to test surgical skills in a virtual operating theater&amp;lt;ref tag29&amp;gt;Virtual Reality Society, &amp;quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&amp;quot;, April 17, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy and influence ==&lt;br /&gt;
&lt;br /&gt;
Virtuality is widely recognized as one of the most significant pioneers of commercial virtual reality technology. The company&amp;#039;s arcade machines represented the first exposure to virtual reality for many people in the early 1990s, creating a foundation for public understanding and interest in VR that would later support the modern VR revival.&lt;br /&gt;
&lt;br /&gt;
While the company ultimately failed as a business venture, Virtuality demonstrated the potential for immersive virtual experiences and multiplayer virtual environments. Many of the concepts introduced in Virtuality&amp;#039;s systems, such as 6DoF tracking, motion controllers, and networked multiplayer VR, remain central to modern VR technology.&lt;br /&gt;
&lt;br /&gt;
Dr. Jonathan Waldern continued his work in immersive technology after Virtuality&amp;#039;s bankruptcy. In 1997, he founded Retinal Displays, which produced head-mounted displays that were licensed to Japanese toy manufacturer Takara as the &amp;quot;Dynovisor&amp;quot; and to Philips as the &amp;quot;Scuba Visor,&amp;quot; selling over 160,000 units combined.&amp;lt;ref tag30&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025&amp;lt;/ref&amp;gt;&amp;lt;ref tag31&amp;gt;LinkedIn, &amp;quot;DigiLens founder departs…&amp;quot;, August 5, 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waldern later founded DigiLens Inc., a company specializing in diffractive optical waveguide technology for augmented reality displays. In January 2017, DigiLens raised $22 million in capital to develop AR displays no thicker than regular eyeglass lenses, with applications in automotive, aerospace, and military industries.&amp;lt;ref tag32&amp;gt;Virtual Reality Society, &amp;quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&amp;quot;, April 17, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Today, the legacy of Virtuality is preserved by enthusiasts and museums, including the Retro Computer Museum in Leicester, which displays and maintains working Virtuality machines. VirtuosityTech, the current owner of the arcade machine assets, has announced plans to port classic Virtuality games to modern VR platforms, allowing a new generation to experience these pioneering virtual reality titles.&amp;lt;ref tag33&amp;gt;Road to VR, &amp;quot;Official Virtuality &amp;#039;90s Game Ports Could Be Landing on Modern VR Headsets Soon&amp;quot;, August 18, 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virtuality&amp;#039;s contribution to the development of VR has been summed up by Simon Marston, a VR collector who restores Virtuality machines: &amp;quot;Virtuality was the world leader in VR at one point; without the company, we must question if VR would have made its reappearance again in more recent years.&amp;quot;&amp;lt;ref tag34&amp;gt;Time Extension, &amp;quot;Virtuality Gave Us &amp;#039;90s VR - Now Its Legacy Is Being Celebrated In Its Home City Of Leicester&amp;quot;, April 30, 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref tag1&amp;gt;Virtual Reality Society, &amp;quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&amp;quot;, April 17, 2018. https://www.vrs.org.uk/dr-jonathan-walden-virtuality-new-reality-promise-two-decades-soon/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag2&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag3&amp;gt;Time Extension, &amp;quot;The Making of Virtuality, The 1990s Pioneer That Sold The World On VR&amp;quot;, December 7, 2023. https://www.timeextension.com/features/the-making-of-virtuality-the-1990s-pioneer-that-sold-the-world-on-vr&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag4&amp;gt;Time Extension, &amp;quot;The Making of Virtuality, The 1990s Pioneer That Sold The World On VR&amp;quot;, December 7, 2023. https://www.timeextension.com/features/the-making-of-virtuality-the-1990s-pioneer-that-sold-the-world-on-vr&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag5&amp;gt;LinkedIn, &amp;quot;DigiLens founder departs…&amp;quot;, August 5, 2020. https://www.linkedin.com/pulse/digilens-founder-departs-christopher-grayson?trk=read_related_article-card_title&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag6&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag7&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag8&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag9&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag10&amp;gt;xinreality.com, &amp;quot;Virtuality&amp;quot;, 2025. https://www.xinreality.com/wiki/Virtuality&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag11&amp;gt;Virtual-Reality-Shop, &amp;quot;The History of VR – Part 14: The Beginning of the End, of the Beginning&amp;quot;, December 7, 2021. https://www.virtual-reality-shop.co.uk/the-complete-history-of-vr-part-14/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag12&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag13&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag14&amp;gt;LinkedIn, &amp;quot;DigiLens founder departs…&amp;quot;, August 5, 2020. https://www.linkedin.com/pulse/digilens-founder-departs-christopher-grayson?trk=read_related_article-card_title&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag15&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag16&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag17&amp;gt;VirtuosityTech, &amp;quot;About Us&amp;quot;. https://virtuositytech.com/index.php/about-us&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag18&amp;gt;Arcade History, &amp;quot;Dactyl Nightmare, V.R. game by Virtuality, Ltd. (1991)&amp;quot;. https://www.arcade-history.com/?n=dactyl-nightmare&amp;amp;page=detail&amp;amp;id=12493&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag19&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag20&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag21&amp;gt;Virtuality.com. https://virtuality.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag22&amp;gt;Kotaku, &amp;quot;The Man Who&amp;#039;s Keeping 1990s Virtual Reality Machines Alive&amp;quot;, May 27, 2016. https://kotaku.com/the-man-whos-keeping-1990s-virtual-reality-machines-ali-1778990894&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag23&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag24&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag25&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag26&amp;gt;Virtuality.com. https://virtuality.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag27&amp;gt;Virtuality.com. https://virtuality.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag28&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag29&amp;gt;Virtual Reality Society, &amp;quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&amp;quot;, April 17, 2018. https://www.vrs.org.uk/dr-jonathan-walden-virtuality-new-reality-promise-two-decades-soon/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag30&amp;gt;Wikipedia, &amp;quot;Virtuality (product)&amp;quot;, March 2025. https://en.wikipedia.org/wiki/Virtuality_(product)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag31&amp;gt;LinkedIn, &amp;quot;DigiLens founder departs…&amp;quot;, August 5, 2020. https://www.linkedin.com/pulse/digilens-founder-departs-christopher-grayson?trk=read_related_article-card_title&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag32&amp;gt;Virtual Reality Society, &amp;quot;Virtuality – A New Reality of Promise, Two Decades Too Soon&amp;quot;, April 17, 2018. https://www.vrs.org.uk/dr-jonathan-walden-virtuality-new-reality-promise-two-decades-soon/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag33&amp;gt;Road to VR, &amp;quot;Official Virtuality &amp;#039;90s Game Ports Could Be Landing on Modern VR Headsets Soon&amp;quot;, August 18, 2020. https://www.roadtovr.com/dactyl-nightmare-2-virtuality-port/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref tag34&amp;gt;Time Extension, &amp;quot;Virtuality Gave Us &amp;#039;90s VR - Now Its Legacy Is Being Celebrated In Its Home City Of Leicester&amp;quot;, April 30, 2024. https://www.timeextension.com/features/virtuality-gave-us-90s-vr-now-its-legacy-is-being-celebrated-in-its-home-city-of-leicester&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Companies]]&lt;br /&gt;
[[Category:Defunct Companies]]&lt;br /&gt;
[[Category:VR Hardware]]&lt;br /&gt;
[[Category:VR History]]&lt;br /&gt;
[[Category:British Companies]]&lt;/div&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
</feed>