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		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Valve Index Controllers&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[VR Controllers]]&lt;br /&gt;
|Subtype = [[Finger Tracking Controllers]], [[SteamVR Controllers]]&lt;br /&gt;
|Platform = SteamVR&lt;br /&gt;
|Creator = [[Valve Corporation]]&lt;br /&gt;
|Developer = [[Valve]]&lt;br /&gt;
|Manufacturer = [[Valve]]&lt;br /&gt;
|Announcement Date = 2019&lt;br /&gt;
|Release Date = June 2019&lt;br /&gt;
|Price = $279 (pair)&lt;br /&gt;
|Website = https://www.valvesoftware.com/en/index&lt;br /&gt;
|Versions = Valve Index Controllers (Knuckles)&lt;br /&gt;
|Requires = SteamVR Base Station(s), compatible PC VR headset&lt;br /&gt;
|Predecessor = [[HTC Vive Controllers]]&lt;br /&gt;
|Successor = None announced&lt;br /&gt;
|Operating System = SteamVR&lt;br /&gt;
|Chipset = Custom controller SoC&lt;br /&gt;
|CPU = Embedded&lt;br /&gt;
|GPU = N/A&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A&lt;br /&gt;
|Memory = N/A&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = N/A (controller)&lt;br /&gt;
|Subpixel Layout = N/A&lt;br /&gt;
|Peak Brightness = N/A&lt;br /&gt;
|Resolution = N/A&lt;br /&gt;
|Pixel Density = N/A&lt;br /&gt;
|Refresh Rate = N/A&lt;br /&gt;
|Persistence = N/A&lt;br /&gt;
|Field of View = N/A&lt;br /&gt;
|Horizontal FoV = N/A&lt;br /&gt;
|Vertical FoV = N/A&lt;br /&gt;
|Average Pixel Density = N/A&lt;br /&gt;
|Peak Pixel Density = N/A&lt;br /&gt;
|Foveated Rendering = N/A&lt;br /&gt;
|Optics = N/A&lt;br /&gt;
|Ocularity = N/A&lt;br /&gt;
|IPD Range = N/A&lt;br /&gt;
|Adjustable Diopter = N/A&lt;br /&gt;
|Passthrough = N/A&lt;br /&gt;
|Tracking = SteamVR Tracking 2.0&lt;br /&gt;
|Tracking Frequency = High-speed&lt;br /&gt;
|Base Stations = Required (SteamVR Base Stations)&lt;br /&gt;
|Eye Tracking = N/A&lt;br /&gt;
|Face Tracking = N/A&lt;br /&gt;
|Hand Tracking = No (finger tracking)&lt;br /&gt;
|Body Tracking = N/A&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = High-frequency&lt;br /&gt;
|Tracking Volume = Base station dependent&lt;br /&gt;
|Play Space = Room-scale&lt;br /&gt;
|Latency = Low latency&lt;br /&gt;
|Audio = N/A&lt;br /&gt;
|Microphone = N/A&lt;br /&gt;
|3.5mm Audio Jack = N/A&lt;br /&gt;
|Camera = N/A&lt;br /&gt;
|Connectivity = Wireless (to Base Stations)&lt;br /&gt;
|Ports = USB Type-C (charging)&lt;br /&gt;
|Wired Video = N/A&lt;br /&gt;
|Wireless Video = N/A&lt;br /&gt;
|WiFi = N/A&lt;br /&gt;
|Bluetooth = N/A&lt;br /&gt;
|Power = Rechargeable battery&lt;br /&gt;
|Battery Capacity = Internal&lt;br /&gt;
|Battery Life = ~7 hours&lt;br /&gt;
|Charge Time = USB-C charging&lt;br /&gt;
|Dimensions = Ergonomic controller form&lt;br /&gt;
|Weight = ~210g each&lt;br /&gt;
|Material = Plastic housing with hand strap&lt;br /&gt;
|Headstrap = N/A&lt;br /&gt;
|Haptics = Yes (vibration)&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = 87 sensors (capacitive, force, IR, optical, IMU)&lt;br /&gt;
|Input = Buttons, trigger, thumbstick, trackpad, grip force, finger tracking&lt;br /&gt;
|Compliance = SteamVR compatible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Valve Index Controllers&amp;#039;&amp;#039;&amp;#039;, commonly known as &amp;#039;&amp;#039;&amp;#039;Knuckles&amp;#039;&amp;#039;&amp;#039;, are a pair of advanced [[virtual reality]] controllers developed by [[Valve Corporation]], released in June 2019 alongside the [[Valve Index]] headset at $279 for the pair. Distinguished by their revolutionary finger tracking capabilities, the Index Controllers use 87 sensors per controller—combining capacitive touch, force sensors, infrared, optical, and inertial measurement—to track individual finger positions, hand gestures, grip pressure, and throwing motions in real-time. The unique strap design allows users to wear the controllers rather than grip them, enabling natural open-hand interactions like releasing objects, throwing, and making gestures without dropping the controller. Each controller features an A button, B button, system button, analog trigger with finger sensing, thumbstick, trackpad with force sensing, and grip force sensor, all calibrated continuously to match the user&amp;#039;s hand size and changing skin capacitance. Compatible with any VR headset supporting SteamVR Tracking (including Valve Index, HTC Vive, and HTC Vive Pro), the controllers offer approximately 7 hours of battery life and represent the gold standard for VR input fidelity. The finger tracking enables deeper immersion through a wide range of gestures and expressions, from pointing and waving to making a fist or giving a thumbs-up, fundamentally changing how users interact in virtual environments.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Valve VR Origins ===&lt;br /&gt;
Company background:&lt;br /&gt;
* Valve + HTC partnership&lt;br /&gt;
* Original Vive development&lt;br /&gt;
* SteamVR ecosystem&lt;br /&gt;
* VR platform investment&lt;br /&gt;
&lt;br /&gt;
=== Knuckles Development ===&lt;br /&gt;
Controller evolution:&lt;br /&gt;
* Prototype development&lt;br /&gt;
* &amp;quot;Knuckles&amp;quot; codename&lt;br /&gt;
* Developer feedback&lt;br /&gt;
* Iterative design&lt;br /&gt;
&lt;br /&gt;
=== June 2019 Release ===&lt;br /&gt;
Commercial launch:&lt;br /&gt;
* Valve Index bundle&lt;br /&gt;
* Standalone availability&lt;br /&gt;
* $279 pair price&lt;br /&gt;
* Global availability&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Standard ===&lt;br /&gt;
Platform position:&lt;br /&gt;
* Premium VR controllers&lt;br /&gt;
* Finger tracking pioneer&lt;br /&gt;
* SteamVR ecosystem&lt;br /&gt;
* Third-party headset compatible&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Finger Tracking Priority ===&lt;br /&gt;
Input innovation:&lt;br /&gt;
* Individual finger detection&lt;br /&gt;
* Gesture recognition&lt;br /&gt;
* Natural interaction&lt;br /&gt;
* Expressive capability&lt;br /&gt;
&lt;br /&gt;
=== Worn Not Held ===&lt;br /&gt;
Strap design:&lt;br /&gt;
* Hand strap system&lt;br /&gt;
* Open hand capability&lt;br /&gt;
* No grip required&lt;br /&gt;
* Natural release/throw&lt;br /&gt;
&lt;br /&gt;
=== Comprehensive Sensing ===&lt;br /&gt;
Multi-sensor approach:&lt;br /&gt;
* 87 sensors per controller&lt;br /&gt;
* Multiple sensing methods&lt;br /&gt;
* High accuracy&lt;br /&gt;
* Continuous calibration&lt;br /&gt;
&lt;br /&gt;
=== Ergonomic Comfort ===&lt;br /&gt;
Extended use design:&lt;br /&gt;
* Adjustable straps&lt;br /&gt;
* Hand relaxation&lt;br /&gt;
* Comfortable weight&lt;br /&gt;
* Long session ready&lt;br /&gt;
&lt;br /&gt;
== Sensor Technology ==&lt;br /&gt;
&lt;br /&gt;
=== 87 Sensors Per Controller ===&lt;br /&gt;
Sensor count:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: 87 sensors each&lt;br /&gt;
* Multiple sensor types&lt;br /&gt;
* Comprehensive coverage&lt;br /&gt;
* Redundant detection&lt;br /&gt;
&lt;br /&gt;
=== Capacitive Sensors ===&lt;br /&gt;
Touch detection:&lt;br /&gt;
* Finger proximity sensing&lt;br /&gt;
* Grip area coverage&lt;br /&gt;
* Before-contact detection&lt;br /&gt;
* Capacitance measurement&lt;br /&gt;
&lt;br /&gt;
=== Force Sensors ===&lt;br /&gt;
Pressure detection:&lt;br /&gt;
* Grip force measurement&lt;br /&gt;
* Trackpad force sensing&lt;br /&gt;
* Pressure sensitivity&lt;br /&gt;
* Intent determination&lt;br /&gt;
&lt;br /&gt;
=== Infrared Sensors ===&lt;br /&gt;
Non-contact sensing:&lt;br /&gt;
* Trigger finger detection&lt;br /&gt;
* Pre-contact sensing&lt;br /&gt;
* Proximity awareness&lt;br /&gt;
* Fine tracking&lt;br /&gt;
&lt;br /&gt;
=== Optical Sensors ===&lt;br /&gt;
Visual tracking:&lt;br /&gt;
* SteamVR tracking&lt;br /&gt;
* Motion detection&lt;br /&gt;
* Velocity calculation&lt;br /&gt;
* Base station communication&lt;br /&gt;
&lt;br /&gt;
=== IMU ===&lt;br /&gt;
Motion sensing:&lt;br /&gt;
* Accelerometer&lt;br /&gt;
* Gyroscope&lt;br /&gt;
* Orientation tracking&lt;br /&gt;
* Movement detection&lt;br /&gt;
&lt;br /&gt;
== Finger Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== Five-Finger Detection ===&lt;br /&gt;
Individual tracking:&lt;br /&gt;
* Thumb position&lt;br /&gt;
* Index finger position&lt;br /&gt;
* Middle finger detection&lt;br /&gt;
* Ring finger detection&lt;br /&gt;
* Pinky finger detection&lt;br /&gt;
&lt;br /&gt;
=== Tracking Methods ===&lt;br /&gt;
Detection approach:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grip area&amp;#039;&amp;#039;&amp;#039;: Capacitive sensors (3 fingers)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trigger&amp;#039;&amp;#039;&amp;#039;: IR + capacitive (index)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thumbstick/Trackpad&amp;#039;&amp;#039;&amp;#039;: Capacitive (thumb)&lt;br /&gt;
* Multiple data sources&lt;br /&gt;
&lt;br /&gt;
=== Continuous Calibration ===&lt;br /&gt;
Adaptation:&lt;br /&gt;
* Real-time hand size adjustment&lt;br /&gt;
* Skin capacitance compensation&lt;br /&gt;
* User-specific tuning&lt;br /&gt;
* Automatic optimization&lt;br /&gt;
&lt;br /&gt;
=== Gesture Recognition ===&lt;br /&gt;
Expression capability:&lt;br /&gt;
* Pointing&lt;br /&gt;
* Thumbs up/down&lt;br /&gt;
* Fist&lt;br /&gt;
* Open hand&lt;br /&gt;
* Wave&lt;br /&gt;
* Peace sign&lt;br /&gt;
* Custom gestures&lt;br /&gt;
&lt;br /&gt;
== Hand Strap System ==&lt;br /&gt;
&lt;br /&gt;
=== Three-Point Adjustment ===&lt;br /&gt;
Fit customization:&lt;br /&gt;
* Strap length adjustment&lt;br /&gt;
* Tension adjustment&lt;br /&gt;
* Angle adjustment&lt;br /&gt;
* Wide hand range&lt;br /&gt;
&lt;br /&gt;
=== Open Hand Capability ===&lt;br /&gt;
Release interaction:&lt;br /&gt;
* Full hand opening&lt;br /&gt;
* Object release&lt;br /&gt;
* Throwing motion&lt;br /&gt;
* Natural gestures&lt;br /&gt;
&lt;br /&gt;
=== Comfort Design ===&lt;br /&gt;
Extended wear:&lt;br /&gt;
* Hand relaxation&lt;br /&gt;
* Reduced fatigue&lt;br /&gt;
* Secure fit&lt;br /&gt;
* Break-friendly&lt;br /&gt;
&lt;br /&gt;
== Input Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Buttons ===&lt;br /&gt;
Button inputs:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A Button&amp;#039;&amp;#039;&amp;#039;: Primary action&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B Button&amp;#039;&amp;#039;&amp;#039;: Secondary action&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;System Button&amp;#039;&amp;#039;&amp;#039;: Menu/dashboard&lt;br /&gt;
* Traditional input&lt;br /&gt;
&lt;br /&gt;
=== Analog Trigger ===&lt;br /&gt;
Trigger features:&lt;br /&gt;
* Full analog range&lt;br /&gt;
* Finger presence detection&lt;br /&gt;
* Hair trigger sensitivity&lt;br /&gt;
* Force sensing&lt;br /&gt;
&lt;br /&gt;
=== Thumbstick ===&lt;br /&gt;
Stick input:&lt;br /&gt;
* Full analog control&lt;br /&gt;
* Click input&lt;br /&gt;
* Directional control&lt;br /&gt;
* Standard VR input&lt;br /&gt;
&lt;br /&gt;
=== Trackpad ===&lt;br /&gt;
Touch surface:&lt;br /&gt;
* Touch-sensitive pad&lt;br /&gt;
* Force sensing&lt;br /&gt;
* Click input&lt;br /&gt;
* Swipe gestures&lt;br /&gt;
&lt;br /&gt;
=== Grip Force ===&lt;br /&gt;
Squeeze detection:&lt;br /&gt;
* Variable grip pressure&lt;br /&gt;
* Force measurement&lt;br /&gt;
* Object interaction&lt;br /&gt;
* Squeeze gestures&lt;br /&gt;
&lt;br /&gt;
== SteamVR Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking System ===&lt;br /&gt;
Position detection:&lt;br /&gt;
* SteamVR Tracking 2.0 compatible&lt;br /&gt;
* SteamVR Tracking 1.0 compatible&lt;br /&gt;
* Lighthouse base stations&lt;br /&gt;
* Sub-millimeter accuracy&lt;br /&gt;
&lt;br /&gt;
=== Compatible Base Stations ===&lt;br /&gt;
Tracking hardware:&lt;br /&gt;
* SteamVR Base Station 2.0&lt;br /&gt;
* SteamVR Base Station 1.0&lt;br /&gt;
* HTC Vive Base Stations&lt;br /&gt;
* Valve Index Base Stations&lt;br /&gt;
&lt;br /&gt;
== Headset Compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Valve Index ===&lt;br /&gt;
Primary pairing:&lt;br /&gt;
* Native compatibility&lt;br /&gt;
* Optimal experience&lt;br /&gt;
* Bundle option&lt;br /&gt;
* Designed together&lt;br /&gt;
&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
Original Vive:&lt;br /&gt;
* Full compatibility&lt;br /&gt;
* Upgrade path&lt;br /&gt;
* Base station sharing&lt;br /&gt;
* Enhanced input&lt;br /&gt;
&lt;br /&gt;
=== HTC Vive Pro ===&lt;br /&gt;
Pro series:&lt;br /&gt;
* Full compatibility&lt;br /&gt;
* Premium pairing&lt;br /&gt;
* Professional use&lt;br /&gt;
* Enterprise compatible&lt;br /&gt;
&lt;br /&gt;
=== Other SteamVR Headsets ===&lt;br /&gt;
Extended compatibility:&lt;br /&gt;
* Any SteamVR Tracking headset&lt;br /&gt;
* Pimax headsets&lt;br /&gt;
* Third-party support&lt;br /&gt;
* Open ecosystem&lt;br /&gt;
&lt;br /&gt;
== Battery ==&lt;br /&gt;
&lt;br /&gt;
=== Battery Life ===&lt;br /&gt;
Power specifications:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Runtime&amp;#039;&amp;#039;&amp;#039;: ~7 hours&lt;br /&gt;
* Extended gaming&lt;br /&gt;
* Session-friendly&lt;br /&gt;
* Rechargeable&lt;br /&gt;
&lt;br /&gt;
=== Charging ===&lt;br /&gt;
Power management:&lt;br /&gt;
* USB Type-C&lt;br /&gt;
* Fast charging&lt;br /&gt;
* Both controllers simultaneously&lt;br /&gt;
* Convenient refueling&lt;br /&gt;
&lt;br /&gt;
== Physical Specifications ==&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
Controller mass:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: ~210g each&lt;br /&gt;
* Comfortable wear&lt;br /&gt;
* Balanced design&lt;br /&gt;
* Extended sessions&lt;br /&gt;
&lt;br /&gt;
=== Ergonomics ===&lt;br /&gt;
Comfort design:&lt;br /&gt;
* Contoured grip&lt;br /&gt;
* Natural hand position&lt;br /&gt;
* Strap support&lt;br /&gt;
* Fatigue reduction&lt;br /&gt;
&lt;br /&gt;
== Software Support ==&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Integration ===&lt;br /&gt;
Platform support:&lt;br /&gt;
* Native SteamVR&lt;br /&gt;
* Finger tracking API&lt;br /&gt;
* Skeletal input&lt;br /&gt;
* Developer access&lt;br /&gt;
&lt;br /&gt;
=== Game Compatibility ===&lt;br /&gt;
Software support:&lt;br /&gt;
* Index-native titles&lt;br /&gt;
* Legacy Vive controller emulation&lt;br /&gt;
* Growing library&lt;br /&gt;
* Developer adoption&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Input API ===&lt;br /&gt;
Finger data:&lt;br /&gt;
* Per-finger position&lt;br /&gt;
* Curl values&lt;br /&gt;
* Splay values&lt;br /&gt;
* Developer access&lt;br /&gt;
&lt;br /&gt;
== Comparison with VR Controllers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Valve Index !! Quest Touch Pro !! Vive Controllers !! PS VR2 Sense&lt;br /&gt;
|-&lt;br /&gt;
| Finger Tracking || Yes (5 fingers) || Limited || No || Finger touch sensing&lt;br /&gt;
|-&lt;br /&gt;
| Sensors || 87 || Multiple || Limited || Capacitive + haptic&lt;br /&gt;
|-&lt;br /&gt;
| Grip Force || Yes || No || No || Adaptive triggers&lt;br /&gt;
|-&lt;br /&gt;
| Hand Strap || Yes (worn) || No (held) || No (held) || No (held)&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || SteamVR || Inside-out || SteamVR || Inside-out&lt;br /&gt;
|-&lt;br /&gt;
| Trackpad || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Battery || ~7 hours || ~7 hours || ~6 hours || ~7 hours&lt;br /&gt;
|-&lt;br /&gt;
| Price || $279 pair || $299 pair || $130 pair || $549 (with headset)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* 87 sensors per controller (industry-leading)&lt;br /&gt;
* Individual 5-finger tracking&lt;br /&gt;
* Worn design (open hand capability)&lt;br /&gt;
* Grip force sensing&lt;br /&gt;
* Throwing motion detection&lt;br /&gt;
* Continuous auto-calibration&lt;br /&gt;
* SteamVR Tracking precision&lt;br /&gt;
* ~7 hours battery life&lt;br /&gt;
* Trackpad + thumbstick (dual input)&lt;br /&gt;
* Cross-headset compatibility (SteamVR)&lt;br /&gt;
* Ergonomic strap system&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* $279 premium price&lt;br /&gt;
* Requires Base Station(s)&lt;br /&gt;
* Not standalone compatible&lt;br /&gt;
* PC VR only&lt;br /&gt;
* SteamVR ecosystem dependent&lt;br /&gt;
* Strap adjustment learning curve&lt;br /&gt;
* Some durability concerns (thumbstick drift reports)&lt;br /&gt;
* Hand strap fit varies by user&lt;br /&gt;
* Not compatible with inside-out tracking headsets&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Type || Finger tracking VR controllers&lt;br /&gt;
|-&lt;br /&gt;
| Sensors || 87 per controller&lt;br /&gt;
|-&lt;br /&gt;
| Finger Tracking || 5-finger individual tracking&lt;br /&gt;
|-&lt;br /&gt;
| Inputs || A, B, System, Trigger, Thumbstick, Trackpad, Grip&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensing || Grip and trackpad&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || SteamVR Tracking 1.0/2.0&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || ~7 hours&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~210g each&lt;br /&gt;
|-&lt;br /&gt;
| Charging || USB Type-C&lt;br /&gt;
|-&lt;br /&gt;
| Compatibility || Valve Index, HTC Vive, Vive Pro, SteamVR headsets&lt;br /&gt;
|-&lt;br /&gt;
| Price || $279 (pair)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Valve Corporation]]&lt;br /&gt;
* [[Valve Index]]&lt;br /&gt;
* [[SteamVR]]&lt;br /&gt;
* [[Finger Tracking]]&lt;br /&gt;
* [[VR Controllers]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Controllers]]&lt;br /&gt;
[[Category:Valve]]&lt;br /&gt;
[[Category:SteamVR]]&lt;br /&gt;
[[Category:Finger Tracking]]&lt;br /&gt;
[[Category:2010s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>