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	<title>Ultraleap Leap Motion Controller 2 - Revision history</title>
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	<updated>2026-04-17T22:33:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://vrarwiki.com/index.php?title=Ultraleap_Leap_Motion_Controller_2&amp;diff=37479&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ultraleap_Leap_Motion_Controller_2&amp;diff=37479&amp;oldid=prev"/>
		<updated>2026-01-08T03:13:09Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Ultraleap Leap Motion Controller 2&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]] / [[Augmented Reality]]&lt;br /&gt;
|Type = [[Hand Tracking Device]]&lt;br /&gt;
|Subtype = [[Optical Hand Tracker]], [[VR Accessory]]&lt;br /&gt;
|Platform = Windows, macOS, Linux, Android&lt;br /&gt;
|Creator = [[Ultraleap]]&lt;br /&gt;
|Developer = [[Ultraleap]]&lt;br /&gt;
|Manufacturer = [[Ultraleap]]&lt;br /&gt;
|Announcement Date = 2023&lt;br /&gt;
|Release Date = 2023&lt;br /&gt;
|Price = ~$139-$169&lt;br /&gt;
|Website = https://www.ultraleap.com/&lt;br /&gt;
|Versions = Leap Motion Controller 2 (2nd Gen)&lt;br /&gt;
|Requires = USB 3.0 port, compatible VR headset or PC&lt;br /&gt;
|Predecessor = [[Leap Motion Controller]] (1st Gen)&lt;br /&gt;
|Successor = None announced&lt;br /&gt;
|Operating System = Windows 10+, macOS, Linux, Android&lt;br /&gt;
|Chipset = Custom optical processing&lt;br /&gt;
|CPU = N/A (host-powered)&lt;br /&gt;
|GPU = N/A (host-powered)&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A&lt;br /&gt;
|Memory = N/A&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = N/A (tracking device)&lt;br /&gt;
|Subpixel Layout = N/A&lt;br /&gt;
|Peak Brightness = N/A&lt;br /&gt;
|Resolution = N/A&lt;br /&gt;
|Pixel Density = N/A&lt;br /&gt;
|Refresh Rate = 120Hz tracking&lt;br /&gt;
|Persistence = N/A&lt;br /&gt;
|Field of View = 160° × 160°&lt;br /&gt;
|Horizontal FoV = 160°&lt;br /&gt;
|Vertical FoV = 160°&lt;br /&gt;
|Average Pixel Density = N/A&lt;br /&gt;
|Peak Pixel Density = N/A&lt;br /&gt;
|Foveated Rendering = N/A&lt;br /&gt;
|Optics = Dual infrared cameras&lt;br /&gt;
|Ocularity = N/A&lt;br /&gt;
|IPD Range = N/A&lt;br /&gt;
|Adjustable Diopter = N/A&lt;br /&gt;
|Passthrough = N/A&lt;br /&gt;
|Tracking = Hand tracking (27 joints per hand)&lt;br /&gt;
|Tracking Frequency = 120Hz&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes (primary function)&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Hand orientation&lt;br /&gt;
|Positional Tracking = Hand position&lt;br /&gt;
|Update Rate = 120Hz&lt;br /&gt;
|Tracking Volume = 10cm to 110cm depth&lt;br /&gt;
|Play Space = Desktop or headset-mounted&lt;br /&gt;
|Latency = Low latency (millisecond-level)&lt;br /&gt;
|Audio = No&lt;br /&gt;
|Microphone = No&lt;br /&gt;
|3.5mm Audio Jack = No&lt;br /&gt;
|Camera = Dual infrared cameras&lt;br /&gt;
|Connectivity = USB 3.0 (USB Type-C)&lt;br /&gt;
|Ports = USB Type-C&lt;br /&gt;
|Wired Video = No&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = No&lt;br /&gt;
|Bluetooth = No&lt;br /&gt;
|Power = USB powered (5V, 500mA)&lt;br /&gt;
|Battery Capacity = N/A (USB powered)&lt;br /&gt;
|Battery Life = N/A&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = Smaller than Gen 1&lt;br /&gt;
|Weight = Lightweight&lt;br /&gt;
|Material = Compact plastic housing&lt;br /&gt;
|Headstrap = Mounting accessories available&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = Dual IR cameras, IR LEDs&lt;br /&gt;
|Input = Hand gestures&lt;br /&gt;
|Compliance = CE, FCC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Ultraleap Leap Motion Controller 2&amp;#039;&amp;#039;&amp;#039; is a second-generation optical [[hand tracking]] device developed by [[Ultraleap]], released in 2023 as the successor to the original Leap Motion Controller. Representing a significant advancement in compact hand tracking technology, the Controller 2 features a dramatically smaller form factor while delivering a larger 160° × 160° field of view—substantially wider than its predecessor. The device uses dual infrared cameras operating at 120Hz to track 27 individual joints per hand with submillimeter precision, enabling natural gesture interaction in VR, AR, and desktop applications. Compatible with Windows, macOS, Linux, and Android platforms, the Controller 2 connects via USB 3.0 (USB Type-C) and works with popular VR headsets including Meta Quest, HTC Vive Focus 3, and Pico Neo series when headset-mounted, or can be used for desktop gesture control applications. The accompanying Ultraleap Hyperion software platform, launched in 2024, provides enhanced tracking capabilities including improved object-in-hand tracking for mixed reality applications, with plugins available for Unity and Unreal Engine. Priced at approximately $139-$169, the Leap Motion Controller 2 targets VR developers, enterprise applications, digital signage, and accessibility markets. In mid-2024, Ultraleap announced workforce reductions and plans to potentially sell the Leap Motion technology.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Leap Motion Origins ===&lt;br /&gt;
Company background:&lt;br /&gt;
* Founded 2010&lt;br /&gt;
* Original Leap Motion Controller 2013&lt;br /&gt;
* Hand tracking pioneer&lt;br /&gt;
* Acquired by Ultraleap 2019&lt;br /&gt;
&lt;br /&gt;
=== Ultraleap Merger ===&lt;br /&gt;
Corporate evolution:&lt;br /&gt;
* Ultrahaptics + Leap Motion&lt;br /&gt;
* Combined technologies&lt;br /&gt;
* Haptics + hand tracking&lt;br /&gt;
* Unified brand&lt;br /&gt;
&lt;br /&gt;
=== Controller 2 Development ===&lt;br /&gt;
Next generation:&lt;br /&gt;
* Smaller form factor goal&lt;br /&gt;
* Wider FOV target&lt;br /&gt;
* Lower power design&lt;br /&gt;
* VR headset optimization&lt;br /&gt;
&lt;br /&gt;
=== 2023 Release ===&lt;br /&gt;
Commercial launch:&lt;br /&gt;
* Second generation hardware&lt;br /&gt;
* Major improvements&lt;br /&gt;
* Global availability&lt;br /&gt;
* Developer focus&lt;br /&gt;
&lt;br /&gt;
=== 2024 Challenges ===&lt;br /&gt;
Business situation:&lt;br /&gt;
* Workforce reductions (50%)&lt;br /&gt;
* Technology sale exploration&lt;br /&gt;
* Market challenges&lt;br /&gt;
* Uncertain future&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Compact Form Factor ===&lt;br /&gt;
Size priority:&lt;br /&gt;
* Significantly smaller than Gen 1&lt;br /&gt;
* VR headset mounting friendly&lt;br /&gt;
* Portable design&lt;br /&gt;
* Unobtrusive placement&lt;br /&gt;
&lt;br /&gt;
=== Wider Field of View ===&lt;br /&gt;
Tracking coverage:&lt;br /&gt;
* 160° × 160° FOV&lt;br /&gt;
* Larger than predecessor&lt;br /&gt;
* Better hand coverage&lt;br /&gt;
* Reduced tracking loss&lt;br /&gt;
&lt;br /&gt;
=== High-Speed Tracking ===&lt;br /&gt;
Performance focus:&lt;br /&gt;
* 120Hz camera rate&lt;br /&gt;
* Low latency&lt;br /&gt;
* Smooth tracking&lt;br /&gt;
* Responsive interaction&lt;br /&gt;
&lt;br /&gt;
=== Cross-Platform ===&lt;br /&gt;
Compatibility priority:&lt;br /&gt;
* Windows, macOS, Linux&lt;br /&gt;
* Android support&lt;br /&gt;
* VR headset integration&lt;br /&gt;
* Desktop applications&lt;br /&gt;
&lt;br /&gt;
== Tracking Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual Infrared Cameras ===&lt;br /&gt;
Optical system:&lt;br /&gt;
* Two IR cameras&lt;br /&gt;
* Stereoscopic vision&lt;br /&gt;
* Depth calculation&lt;br /&gt;
* Hand detection&lt;br /&gt;
&lt;br /&gt;
=== 27-Joint Tracking ===&lt;br /&gt;
Hand model:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Joints tracked&amp;#039;&amp;#039;&amp;#039;: 27 per hand&lt;br /&gt;
* Fingertip positions&lt;br /&gt;
* Knuckle tracking&lt;br /&gt;
* Palm orientation&lt;br /&gt;
&lt;br /&gt;
=== Submillimeter Precision ===&lt;br /&gt;
Accuracy:&lt;br /&gt;
* Millimeter-level tracking&lt;br /&gt;
* Fine gesture detection&lt;br /&gt;
* Subtle movements&lt;br /&gt;
* Detailed capture&lt;br /&gt;
&lt;br /&gt;
=== Tracking Range ===&lt;br /&gt;
Operating distance:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Near&amp;#039;&amp;#039;&amp;#039;: 10cm (4 inches)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Far&amp;#039;&amp;#039;&amp;#039;: 110cm (43 inches)&lt;br /&gt;
* Optimal desktop distance&lt;br /&gt;
* VR headset distance&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
&lt;br /&gt;
=== Expanded Coverage ===&lt;br /&gt;
FOV specifications:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horizontal&amp;#039;&amp;#039;&amp;#039;: 160°&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vertical&amp;#039;&amp;#039;&amp;#039;: 160°&lt;br /&gt;
* Square coverage&lt;br /&gt;
* Symmetric tracking&lt;br /&gt;
&lt;br /&gt;
=== Tracking Volume ===&lt;br /&gt;
3D space:&lt;br /&gt;
* Large capture area&lt;br /&gt;
* Hand movement freedom&lt;br /&gt;
* Edge tracking improved&lt;br /&gt;
* Natural interaction space&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
&lt;br /&gt;
=== USB 3.0 ===&lt;br /&gt;
Connection:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Interface&amp;#039;&amp;#039;&amp;#039;: USB 3.0&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Connector&amp;#039;&amp;#039;&amp;#039;: USB Type-C&lt;br /&gt;
* High-speed data&lt;br /&gt;
* Host-powered&lt;br /&gt;
&lt;br /&gt;
=== Cable ===&lt;br /&gt;
Included accessory:&lt;br /&gt;
* 1.5m USB-C to USB-C&lt;br /&gt;
* Extended length&lt;br /&gt;
* Flexible routing&lt;br /&gt;
* Quality construction&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
=== USB Powered ===&lt;br /&gt;
Power specifications:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Voltage&amp;#039;&amp;#039;&amp;#039;: 5V DC&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Current&amp;#039;&amp;#039;&amp;#039;: 500mA&lt;br /&gt;
* No external power&lt;br /&gt;
* Bus-powered&lt;br /&gt;
&lt;br /&gt;
=== Low Power Design ===&lt;br /&gt;
Efficiency:&lt;br /&gt;
* Improved over Gen 1&lt;br /&gt;
* Standalone headset friendly&lt;br /&gt;
* Reduced heat&lt;br /&gt;
* Mobile compatible&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Ultraleap Hyperion ===&lt;br /&gt;
Software suite:&lt;br /&gt;
* Latest tracking software&lt;br /&gt;
* Customizable performance&lt;br /&gt;
* Direct hardware access&lt;br /&gt;
* Advanced features&lt;br /&gt;
&lt;br /&gt;
=== SDK ===&lt;br /&gt;
Developer tools:&lt;br /&gt;
* Unity plugin&lt;br /&gt;
* Unreal Engine plugin&lt;br /&gt;
* C++ API&lt;br /&gt;
* Free to use&lt;br /&gt;
&lt;br /&gt;
=== Tracking Modes ===&lt;br /&gt;
Application types:&lt;br /&gt;
* Desktop mode&lt;br /&gt;
* VR headset mode&lt;br /&gt;
* Screentop mode&lt;br /&gt;
* Custom configurations&lt;br /&gt;
&lt;br /&gt;
== Platform Compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Operating Systems ===&lt;br /&gt;
Supported platforms:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 10, 11&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;macOS&amp;#039;&amp;#039;&amp;#039;: Supported&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Linux&amp;#039;&amp;#039;&amp;#039;: Supported&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: Supported&lt;br /&gt;
&lt;br /&gt;
=== VR Headsets ===&lt;br /&gt;
Compatible devices:&lt;br /&gt;
* Meta Quest series&lt;br /&gt;
* PICO Neo 3 Pro/Pro Eye&lt;br /&gt;
* PICO G3&lt;br /&gt;
* HTC Vive Focus 3&lt;br /&gt;
* PC VR headsets&lt;br /&gt;
&lt;br /&gt;
== Mounting Options ==&lt;br /&gt;
&lt;br /&gt;
=== Desktop Use ===&lt;br /&gt;
Table placement:&lt;br /&gt;
* Standard desktop mode&lt;br /&gt;
* Gesture control&lt;br /&gt;
* Digital signage&lt;br /&gt;
* Kiosk applications&lt;br /&gt;
&lt;br /&gt;
=== VR Headset Mount ===&lt;br /&gt;
Head-mounted:&lt;br /&gt;
* Adapter accessories&lt;br /&gt;
* Front-facing mount&lt;br /&gt;
* Integrated tracking&lt;br /&gt;
* Standalone enhancement&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== VR Hand Interaction ===&lt;br /&gt;
Virtual reality:&lt;br /&gt;
* Controller-free input&lt;br /&gt;
* Natural gestures&lt;br /&gt;
* Immersive interaction&lt;br /&gt;
* Gaming input&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Applications ===&lt;br /&gt;
Business use:&lt;br /&gt;
* Training simulations&lt;br /&gt;
* Design review&lt;br /&gt;
* Virtual prototyping&lt;br /&gt;
* Remote collaboration&lt;br /&gt;
&lt;br /&gt;
=== Digital Signage ===&lt;br /&gt;
Public installations:&lt;br /&gt;
* Touchless interaction&lt;br /&gt;
* Kiosk control&lt;br /&gt;
* Public displays&lt;br /&gt;
* Accessibility&lt;br /&gt;
&lt;br /&gt;
=== Accessibility ===&lt;br /&gt;
Assistive technology:&lt;br /&gt;
* Motor impairment aid&lt;br /&gt;
* Alternative input&lt;br /&gt;
* Gesture commands&lt;br /&gt;
* Inclusive design&lt;br /&gt;
&lt;br /&gt;
== Comparison with Hand Tracking Solutions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Leap Motion 2 !! Leap Motion 1 !! Quest Hand Tracking !! Vive Focus Hand Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Type || External sensor || External sensor || Built-in || Built-in&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 160° × 160° || 140° × 120° || Headset-dependent || Headset-dependent&lt;br /&gt;
|-&lt;br /&gt;
| Tracking Rate || 120Hz || 120Hz || 60Hz || 60Hz&lt;br /&gt;
|-&lt;br /&gt;
| Joints Tracked || 27 per hand || 27 per hand || 26 per hand || 26 per hand&lt;br /&gt;
|-&lt;br /&gt;
| Connection || USB-C || USB-A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Platform || Multi-platform || Multi-platform || Quest only || Vive only&lt;br /&gt;
|-&lt;br /&gt;
| Price || ~$139-$169 || ~$89 (discontinued) || Included || Included&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* 160° × 160° wide field of view&lt;br /&gt;
* 120Hz high-speed tracking&lt;br /&gt;
* 27 joints per hand tracking&lt;br /&gt;
* Submillimeter precision&lt;br /&gt;
* Compact form factor&lt;br /&gt;
* USB-C connectivity&lt;br /&gt;
* Cross-platform (Windows/macOS/Linux/Android)&lt;br /&gt;
* VR headset mounting compatible&lt;br /&gt;
* Unity/Unreal plugins available&lt;br /&gt;
* Low power consumption&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* External device required (not built-in)&lt;br /&gt;
* USB connection needed&lt;br /&gt;
* Company facing business challenges (2024)&lt;br /&gt;
* Limited after December 2024 calibration issues&lt;br /&gt;
* No haptic feedback&lt;br /&gt;
* Infrared interference sensitivity&lt;br /&gt;
* Additional cost for VR users&lt;br /&gt;
* Object-in-hand tracking improving but not perfect&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Type || Optical hand tracking sensor&lt;br /&gt;
|-&lt;br /&gt;
| Cameras || Dual infrared&lt;br /&gt;
|-&lt;br /&gt;
| Tracking Rate || 120Hz&lt;br /&gt;
|-&lt;br /&gt;
| Field of View || 160° × 160°&lt;br /&gt;
|-&lt;br /&gt;
| Tracking Range || 10cm - 110cm&lt;br /&gt;
|-&lt;br /&gt;
| Joints Tracked || 27 per hand&lt;br /&gt;
|-&lt;br /&gt;
| Connection || USB 3.0 (USB-C)&lt;br /&gt;
|-&lt;br /&gt;
| Power || USB bus-powered (5V, 500mA)&lt;br /&gt;
|-&lt;br /&gt;
| Platforms || Windows, macOS, Linux, Android&lt;br /&gt;
|-&lt;br /&gt;
| Price || ~$139-$169&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ultraleap]]&lt;br /&gt;
* [[Leap Motion]]&lt;br /&gt;
* [[Hand Tracking]]&lt;br /&gt;
* [[VR Input Devices]]&lt;br /&gt;
* [[Gesture Recognition]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:Hand Tracking]]&lt;br /&gt;
[[Category:VR Accessories]]&lt;br /&gt;
[[Category:Input Devices]]&lt;br /&gt;
[[Category:Ultraleap]]&lt;br /&gt;
[[Category:2020s Wearables]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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