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	<title>Snap Spectacles 2024 - Revision history</title>
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	<updated>2026-04-18T05:11:35Z</updated>
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		<id>https://vrarwiki.com/index.php?title=Snap_Spectacles_2024&amp;diff=37467&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T03:12:29Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Snap Spectacles (5th Generation)&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Augmented Reality]]&lt;br /&gt;
|Type = [[AR Glasses]]&lt;br /&gt;
|Subtype = [[Developer AR]]&lt;br /&gt;
|Platform = [[Snap OS]], [[Lens Studio]]&lt;br /&gt;
|Creator = [[Snap Inc.]]&lt;br /&gt;
|Developer = [[Snap Inc.]]&lt;br /&gt;
|Manufacturer = [[Snap Inc.]]&lt;br /&gt;
|Announcement Date = September 17, 2024 (Snap Partner Summit)&lt;br /&gt;
|Release Date = September 2024 (developer program)&lt;br /&gt;
|Price = $99/month (1-year commitment, $1,200 total)&lt;br /&gt;
|Website = https://www.spectacles.com/&lt;br /&gt;
|Versions = Spectacles 5th Generation (developer kit)&lt;br /&gt;
|Requires = Snap developer account, subscription&lt;br /&gt;
|Predecessor = [[Snap Spectacles 3]]&lt;br /&gt;
|Successor = Spectacles 6th Generation (consumer, planned 2026)&lt;br /&gt;
|Operating System = [[Snap OS]]&lt;br /&gt;
|Chipset = Dual [[Qualcomm Snapdragon]] processors&lt;br /&gt;
|CPU = Dual Snapdragon (split architecture)&lt;br /&gt;
|GPU = Integrated&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = Not specified&lt;br /&gt;
|Memory = Not specified&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Dual LCoS micro-projectors with waveguide&lt;br /&gt;
|Subpixel Layout = N/A (waveguide projection)&lt;br /&gt;
|Peak Brightness = Auto-adjusting (sunlight readable)&lt;br /&gt;
|Resolution = ~37 PPD (pixel density)&lt;br /&gt;
|Pixel Density = 37 PPD&lt;br /&gt;
|Refresh Rate = Not specified&lt;br /&gt;
|Persistence = Not specified&lt;br /&gt;
|Field of View = 46° diagonal&lt;br /&gt;
|Horizontal FoV = ~40° (estimated)&lt;br /&gt;
|Vertical FoV = ~30° (estimated)&lt;br /&gt;
|Average Pixel Density = 37 PPD&lt;br /&gt;
|Peak Pixel Density = 37 PPD&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = LCoS with waveguide, auto-tinting&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = Fixed&lt;br /&gt;
|Adjustable Diopter = Prescription lens inserts available&lt;br /&gt;
|Passthrough = Native see-through (AR glasses)&lt;br /&gt;
|Tracking = 6DoF (SLAM)&lt;br /&gt;
|Tracking Frequency = Not specified&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = Not specified&lt;br /&gt;
|Tracking Volume = Room-scale&lt;br /&gt;
|Play Space = Mobile AR&lt;br /&gt;
|Latency = Not specified&lt;br /&gt;
|Audio = Stereo spatial speakers&lt;br /&gt;
|Microphone = Yes (6 microphones)&lt;br /&gt;
|3.5mm Audio Jack = No&lt;br /&gt;
|Camera = 4× tracking cameras&lt;br /&gt;
|Connectivity = Wi-Fi, Bluetooth&lt;br /&gt;
|Ports = Proprietary charging&lt;br /&gt;
|Wired Video = No&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = Yes&lt;br /&gt;
|Bluetooth = Yes&lt;br /&gt;
|Power = Internal battery&lt;br /&gt;
|Battery Capacity = Not specified&lt;br /&gt;
|Battery Life = 45 minutes continuous&lt;br /&gt;
|Charge Time = Not specified&lt;br /&gt;
|Dimensions = Glasses form factor&lt;br /&gt;
|Weight = 226g&lt;br /&gt;
|Material = Plastic, metal&lt;br /&gt;
|Headstrap = None (glasses temples)&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = 4× tracking cameras, IMU, ambient light sensor&lt;br /&gt;
|Input = Hand tracking, voice, touch&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Snap Spectacles&amp;#039;&amp;#039;&amp;#039; (5th Generation), unveiled at Snap Partner Summit on September 17, 2024, represents [[Snap Inc.]]&amp;#039;s most advanced [[AR glasses]] to date and their first truly standalone AR device with see-through waveguide displays and 6DoF tracking. Unlike previous Spectacles generations focused on video recording, the 5th generation is a developer-focused AR platform featuring a 46° diagonal field of view waveguide display at 37 pixels per degree (comparable to Apple Vision Pro&amp;#039;s PPD), built-in hand tracking, four environment cameras for SLAM-based tracking, and on-device processing via dual Qualcomm Snapdragon processors. Available exclusively to developers for $99/month on a one-year subscription ($1,200 total), these Spectacles run the new Snap OS and are designed for creating and testing AR Lenses before Snap&amp;#039;s planned consumer launch of the 6th generation in 2026.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Spectacles Evolution ===&lt;br /&gt;
Product line history:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spectacles 1 (2016)&amp;#039;&amp;#039;&amp;#039;: Camera sunglasses&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spectacles 2 (2018)&amp;#039;&amp;#039;&amp;#039;: Improved cameras&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spectacles 3 (2019)&amp;#039;&amp;#039;&amp;#039;: Dual cameras, 3D capture&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spectacles 4 (2021)&amp;#039;&amp;#039;&amp;#039;: First AR display (limited)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spectacles 5 (2024)&amp;#039;&amp;#039;&amp;#039;: Full standalone AR&lt;br /&gt;
&lt;br /&gt;
=== Previous AR Attempts ===&lt;br /&gt;
Spectacles 4 (2021):&lt;br /&gt;
* First with AR display&lt;br /&gt;
* Very limited distribution&lt;br /&gt;
* Short battery life&lt;br /&gt;
* Proof of concept&lt;br /&gt;
&lt;br /&gt;
=== 5th Generation Development ===&lt;br /&gt;
Major advancement:&lt;br /&gt;
* Standalone processing&lt;br /&gt;
* Waveguide displays&lt;br /&gt;
* Hand tracking&lt;br /&gt;
* Full 6DoF&lt;br /&gt;
* Developer platform&lt;br /&gt;
&lt;br /&gt;
=== Snap Partner Summit 2024 ===&lt;br /&gt;
September 17 announcement:&lt;br /&gt;
* CEO Evan Spiegel presentation&lt;br /&gt;
* Developer program launch&lt;br /&gt;
* Snap OS introduced&lt;br /&gt;
* 2026 consumer version planned&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Developer Platform ===&lt;br /&gt;
Not consumer product:&lt;br /&gt;
* Developer-only access&lt;br /&gt;
* Subscription model&lt;br /&gt;
* Testing and creation&lt;br /&gt;
* Ecosystem building&lt;br /&gt;
&lt;br /&gt;
=== Standalone AR ===&lt;br /&gt;
No phone tether:&lt;br /&gt;
* All processing on-device&lt;br /&gt;
* Dual Snapdragon chips&lt;br /&gt;
* No cable connection required&lt;br /&gt;
* True mobile AR&lt;br /&gt;
&lt;br /&gt;
=== Lens Creation Focus ===&lt;br /&gt;
AR content development:&lt;br /&gt;
* Lens Studio integration&lt;br /&gt;
* AR experience testing&lt;br /&gt;
* Real-world validation&lt;br /&gt;
* Developer tools&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== LCoS Waveguide ===&lt;br /&gt;
Advanced display system:&lt;br /&gt;
* Liquid Crystal on Silicon projectors&lt;br /&gt;
* Waveguide light guide&lt;br /&gt;
* See-through AR&lt;br /&gt;
* Compact form factor&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
Meaningful AR canvas:&lt;br /&gt;
* 46° diagonal&lt;br /&gt;
* Similar to Xreal Air, HoloLens 2&lt;br /&gt;
* Significant for glasses form&lt;br /&gt;
* Up from 26° (previous gen)&lt;br /&gt;
&lt;br /&gt;
=== Pixel Density ===&lt;br /&gt;
High clarity:&lt;br /&gt;
* 37 PPD (pixels per degree)&lt;br /&gt;
* Comparable to Apple Vision Pro&lt;br /&gt;
* Sharp AR content&lt;br /&gt;
* Professional quality&lt;br /&gt;
&lt;br /&gt;
=== Auto-Tinting ===&lt;br /&gt;
Environmental adaptation:&lt;br /&gt;
* Automatic darkness adjustment&lt;br /&gt;
* Indoor/outdoor visibility&lt;br /&gt;
* Sunlight readable&lt;br /&gt;
* Seamless transitions&lt;br /&gt;
&lt;br /&gt;
== Processing Architecture ==&lt;br /&gt;
&lt;br /&gt;
=== Dual Snapdragon ===&lt;br /&gt;
Split compute design:&lt;br /&gt;
* Two Qualcomm Snapdragon processors&lt;br /&gt;
* Workload distribution&lt;br /&gt;
* Thermal management&lt;br /&gt;
* All compute on-device&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
AR capabilities:&lt;br /&gt;
* Real-time tracking&lt;br /&gt;
* Hand tracking processing&lt;br /&gt;
* Lens rendering&lt;br /&gt;
* System management&lt;br /&gt;
&lt;br /&gt;
=== Thermal Management ===&lt;br /&gt;
Heat dissipation:&lt;br /&gt;
* Cooling chambers in temples&lt;br /&gt;
* Effective heat spreading&lt;br /&gt;
* Sustained performance&lt;br /&gt;
* Comfortable wear&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== 6DoF SLAM ===&lt;br /&gt;
Spatial awareness:&lt;br /&gt;
* Four tracking cameras&lt;br /&gt;
* Simultaneous localization and mapping&lt;br /&gt;
* Room understanding&lt;br /&gt;
* Persistent AR&lt;br /&gt;
&lt;br /&gt;
=== Camera Placement ===&lt;br /&gt;
Environmental coverage:&lt;br /&gt;
* Four world-facing cameras&lt;br /&gt;
* Wide tracking volume&lt;br /&gt;
* Hand tracking input&lt;br /&gt;
* Scene understanding&lt;br /&gt;
&lt;br /&gt;
=== Tracking Quality ===&lt;br /&gt;
Advanced capabilities:&lt;br /&gt;
* Positional tracking&lt;br /&gt;
* Rotational tracking&lt;br /&gt;
* Environment mapping&lt;br /&gt;
* Object understanding&lt;br /&gt;
&lt;br /&gt;
== Hand Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== Gesture Input ===&lt;br /&gt;
Controller-free interaction:&lt;br /&gt;
* Natural hand movements&lt;br /&gt;
* Pinch gestures&lt;br /&gt;
* Point and select&lt;br /&gt;
* Intuitive interface&lt;br /&gt;
&lt;br /&gt;
=== Hand Recognition ===&lt;br /&gt;
Visual tracking:&lt;br /&gt;
* Camera-based&lt;br /&gt;
* Real-time processing&lt;br /&gt;
* Multiple gesture types&lt;br /&gt;
* Developer-controllable&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Spatial Speakers ===&lt;br /&gt;
Integrated audio:&lt;br /&gt;
* Stereo speakers&lt;br /&gt;
* Spatial audio&lt;br /&gt;
* Environment aware&lt;br /&gt;
* Directional sound&lt;br /&gt;
&lt;br /&gt;
=== Microphones ===&lt;br /&gt;
Voice and audio:&lt;br /&gt;
* Six microphones&lt;br /&gt;
* Voice input&lt;br /&gt;
* Noise cancellation&lt;br /&gt;
* Communication capable&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
Substantial but wearable:&lt;br /&gt;
* 226 grams&lt;br /&gt;
* Heavier than consumer glasses&lt;br /&gt;
* Developer kit acceptable&lt;br /&gt;
* Future optimization needed&lt;br /&gt;
&lt;br /&gt;
=== Form Factor ===&lt;br /&gt;
Glasses style:&lt;br /&gt;
* Traditional temples&lt;br /&gt;
* Front-heavy (displays)&lt;br /&gt;
* Recognizable as tech glasses&lt;br /&gt;
* Functional design&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Quality construction:&lt;br /&gt;
* Plastic and metal&lt;br /&gt;
* Durable&lt;br /&gt;
* Developer-appropriate&lt;br /&gt;
* Not fashion-focused (yet)&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Snap OS ===&lt;br /&gt;
New operating system:&lt;br /&gt;
* Purpose-built for AR&lt;br /&gt;
* Replaced previous software stack&lt;br /&gt;
* Hand-tracking interface&lt;br /&gt;
* Lens Studio integration&lt;br /&gt;
&lt;br /&gt;
=== Lens Studio ===&lt;br /&gt;
Development environment:&lt;br /&gt;
* AR lens creation&lt;br /&gt;
* Spectacles testing&lt;br /&gt;
* Cross-platform development&lt;br /&gt;
* Full toolchain&lt;br /&gt;
&lt;br /&gt;
=== AR Lenses ===&lt;br /&gt;
Content format:&lt;br /&gt;
* Snap AR content&lt;br /&gt;
* Spectacles-optimized&lt;br /&gt;
* Scalable from phone&lt;br /&gt;
* Developer ecosystem&lt;br /&gt;
&lt;br /&gt;
== Battery Life ==&lt;br /&gt;
&lt;br /&gt;
=== Limited Runtime ===&lt;br /&gt;
Current constraint:&lt;br /&gt;
* 45 minutes continuous use&lt;br /&gt;
* Developer kit limitation&lt;br /&gt;
* Intermittent use pattern&lt;br /&gt;
* Future improvement needed&lt;br /&gt;
&lt;br /&gt;
=== Charging ===&lt;br /&gt;
Recharge approach:&lt;br /&gt;
* Proprietary connection&lt;br /&gt;
* Quick charges expected&lt;br /&gt;
* Charging case not announced&lt;br /&gt;
* Developer workflow&lt;br /&gt;
&lt;br /&gt;
== Developer Program ==&lt;br /&gt;
&lt;br /&gt;
=== Subscription Model ===&lt;br /&gt;
Access structure:&lt;br /&gt;
* $99/month&lt;br /&gt;
* One-year commitment&lt;br /&gt;
* $1,200 total cost&lt;br /&gt;
* Not outright purchase&lt;br /&gt;
&lt;br /&gt;
=== Education Discount ===&lt;br /&gt;
Student/faculty pricing:&lt;br /&gt;
* $49.50/month&lt;br /&gt;
* 50% discount&lt;br /&gt;
* Valid education email required&lt;br /&gt;
* US and select European countries&lt;br /&gt;
&lt;br /&gt;
=== Who Can Access ===&lt;br /&gt;
Developer requirements:&lt;br /&gt;
* Snap developer account&lt;br /&gt;
* Subscription commitment&lt;br /&gt;
* AR development interest&lt;br /&gt;
* Currently US/EU only&lt;br /&gt;
&lt;br /&gt;
== Comparison with AR Glasses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Snap Spectacles 5 !! HoloLens 2 !! Magic Leap 2&lt;br /&gt;
|-&lt;br /&gt;
| Price || $1,200/year || $3,500 || $3,299&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 46° || 52° || 70°&lt;br /&gt;
|-&lt;br /&gt;
| PPD || 37 || ~20 || ~20&lt;br /&gt;
|-&lt;br /&gt;
| Hand Tracking || Yes || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Standalone || Yes || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Form Factor || Glasses || Headset || Glasses/headset&lt;br /&gt;
|-&lt;br /&gt;
| Target || Developers || Enterprise || Enterprise&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Standalone AR glasses&lt;br /&gt;
* High pixel density (37 PPD)&lt;br /&gt;
* Hand tracking built-in&lt;br /&gt;
* Snap ecosystem&lt;br /&gt;
* Auto-tinting display&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* 45-minute battery&lt;br /&gt;
* Developer-only access&lt;br /&gt;
* 226g weight&lt;br /&gt;
* Subscription model&lt;br /&gt;
* Limited availability&lt;br /&gt;
&lt;br /&gt;
== Future Plans ==&lt;br /&gt;
&lt;br /&gt;
=== Consumer Version (2026) ===&lt;br /&gt;
6th Generation planned:&lt;br /&gt;
* Consumer launch&lt;br /&gt;
* Improved battery&lt;br /&gt;
* Lighter weight&lt;br /&gt;
* Retail availability&lt;br /&gt;
* Mass market&lt;br /&gt;
&lt;br /&gt;
=== Platform Development ===&lt;br /&gt;
Ongoing evolution:&lt;br /&gt;
* Snap OS improvements&lt;br /&gt;
* Developer tools&lt;br /&gt;
* Content ecosystem&lt;br /&gt;
* Hardware iteration&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || LCoS waveguide, 46° FOV&lt;br /&gt;
|-&lt;br /&gt;
| Pixel Density || 37 PPD&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6DoF (4 cameras)&lt;br /&gt;
|-&lt;br /&gt;
| Hand Tracking || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Dual Qualcomm Snapdragon&lt;br /&gt;
|-&lt;br /&gt;
| Audio || Stereo spatial, 6 microphones&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || 45 minutes continuous&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 226g&lt;br /&gt;
|-&lt;br /&gt;
| Availability || Developer subscription&lt;br /&gt;
|-&lt;br /&gt;
| Price || $99/month ($1,200/year)&lt;br /&gt;
|-&lt;br /&gt;
| OS || Snap OS&lt;br /&gt;
|-&lt;br /&gt;
| Consumer Launch || Planned 2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Snap Inc.]]&lt;br /&gt;
* [[Snap Spectacles]]&lt;br /&gt;
* [[Snap OS]]&lt;br /&gt;
* [[Lens Studio]]&lt;br /&gt;
* [[AR Glasses]]&lt;br /&gt;
* [[Waveguide Display]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:AR Glasses]]&lt;br /&gt;
[[Category:Smart Glasses]]&lt;br /&gt;
[[Category:Developer Hardware]]&lt;br /&gt;
[[Category:Snap Inc.]]&lt;br /&gt;
[[Category:2020s AR]]&lt;br /&gt;
[[Category:Waveguide Display]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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