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		<updated>2026-01-08T03:12:16Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = SenseGlove Nova 2&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Haptic Gloves]]&lt;br /&gt;
|Subtype = [[Force Feedback Gloves]], [[Enterprise VR]]&lt;br /&gt;
|Platform = Windows, Linux, Android, Unity, Unreal&lt;br /&gt;
|Creator = [[SenseGlove]]&lt;br /&gt;
|Developer = [[SenseGlove]]&lt;br /&gt;
|Manufacturer = [[SenseGlove]]&lt;br /&gt;
|Announcement Date = 2023 (Nova 2)&lt;br /&gt;
|Release Date = 2021 (Nova), 2023 (Nova 2)&lt;br /&gt;
|Price = $5,000 (Nova), $6,000 (Nova 2)&lt;br /&gt;
|Website = https://www.senseglove.com/&lt;br /&gt;
|Versions = SenseGlove Nova, SenseGlove Nova 2&lt;br /&gt;
|Requires = VR headset, Vive trackers or Quest controllers optional&lt;br /&gt;
|Predecessor = SenseGlove DK1&lt;br /&gt;
|Successor = None announced&lt;br /&gt;
|Operating System = Windows, Linux, Android&lt;br /&gt;
|Chipset = N/A (wireless gloves)&lt;br /&gt;
|CPU = N/A&lt;br /&gt;
|GPU = N/A&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A&lt;br /&gt;
|Memory = N/A&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = N/A (input device)&lt;br /&gt;
|Subpixel Layout = N/A&lt;br /&gt;
|Peak Brightness = N/A&lt;br /&gt;
|Resolution = N/A&lt;br /&gt;
|Pixel Density = N/A&lt;br /&gt;
|Refresh Rate = 60-90Hz communication&lt;br /&gt;
|Persistence = N/A&lt;br /&gt;
|Field of View = N/A&lt;br /&gt;
|Horizontal FoV = N/A&lt;br /&gt;
|Vertical FoV = N/A&lt;br /&gt;
|Average Pixel Density = N/A&lt;br /&gt;
|Peak Pixel Density = N/A&lt;br /&gt;
|Foveated Rendering = N/A&lt;br /&gt;
|Optics = N/A&lt;br /&gt;
|Ocularity = N/A&lt;br /&gt;
|IPD Range = N/A&lt;br /&gt;
|Adjustable Diopter = N/A&lt;br /&gt;
|Passthrough = N/A&lt;br /&gt;
|Tracking = 6 DOF finger tracking&lt;br /&gt;
|Tracking Frequency = 60-90Hz&lt;br /&gt;
|Base Stations = Optional (Vive trackers/Quest controllers)&lt;br /&gt;
|Eye Tracking = N/A&lt;br /&gt;
|Face Tracking = N/A&lt;br /&gt;
|Hand Tracking = Yes (primary function)&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Finger orientation&lt;br /&gt;
|Positional Tracking = Via external trackers&lt;br /&gt;
|Update Rate = 60-90Hz&lt;br /&gt;
|Tracking Volume = VR play space&lt;br /&gt;
|Play Space = Room-scale&lt;br /&gt;
|Latency = &amp;lt;10ms force feedback response&lt;br /&gt;
|Audio = N/A&lt;br /&gt;
|Microphone = N/A&lt;br /&gt;
|3.5mm Audio Jack = N/A&lt;br /&gt;
|Camera = N/A&lt;br /&gt;
|Connectivity = 2.4GHz wireless, Bluetooth&lt;br /&gt;
|Ports = USB Type-C (charging)&lt;br /&gt;
|Wired Video = N/A&lt;br /&gt;
|Wireless Video = N/A&lt;br /&gt;
|WiFi = No&lt;br /&gt;
|Bluetooth = Yes (pairing)&lt;br /&gt;
|Power = 3,450mAh lithium-ion battery (Nova 2)&lt;br /&gt;
|Battery Capacity = 3,450mAh&lt;br /&gt;
|Battery Life = ~3 hours average simulation&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = Glove form factor&lt;br /&gt;
|Weight = Lightweight&lt;br /&gt;
|Material = Exoskeleton + textile&lt;br /&gt;
|Headstrap = N/A&lt;br /&gt;
|Haptics = Yes (force feedback + vibrotactile + palm pressure)&lt;br /&gt;
|Color = Blue/Black&lt;br /&gt;
|Sensors = Finger tracking sensors, force sensors&lt;br /&gt;
|Input = Hand/finger tracking, haptic feedback&lt;br /&gt;
|Compliance = Enterprise certified&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;SenseGlove Nova 2&amp;#039;&amp;#039;&amp;#039; is a professional haptic [[virtual reality]] glove system developed by [[SenseGlove]], with the original Nova released in late 2021 at $5,000 and the Nova 2 following in 2023 at $6,000. Designed for enterprise training simulations and virtual prototyping, the SenseGlove Nova series features magnetic brake force feedback technology that delivers up to 20 Newtons of resistive force per finger within 10 milliseconds—creating the sensation that virtual objects are physically present in the user&amp;#039;s hand. The Nova 2 expands on the original with Active Contact Feedback, a haptic strap that applies pressure to the palm for enhanced object interaction realism, plus additional vibrotactile Linear Resonant Actuators (LRAs) on the thumb, index fingertips, and palm. The gloves provide 6 degrees of freedom (DOF) finger tracking across the thumb, index, middle, and ring fingers, communicating wirelessly at 60-90Hz via 2.4GHz connection with approximately 3 hours of battery life from the 3,450mAh battery. While the gloves lack onboard positional tracking, they include mounts for HTC Vive trackers or Quest Touch controllers for full 6DOF hand position in VR space. Compatible with Windows, Linux, and Android, with Unity and Unreal Engine plugins plus native C++ API, the SenseGlove Nova is used by enterprises including Volkswagen (manufacturing assembly training), MedVR (medical training), Extend Robotics (telerobotics), and the Royal Netherlands Army (equipment assembly training). Academic institutions qualify for a 20% discount through the Academic Programme.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== SenseGlove Origins ===&lt;br /&gt;
Company background:&lt;br /&gt;
* Dutch startup&lt;br /&gt;
* Founded 2017&lt;br /&gt;
* Haptic glove focus&lt;br /&gt;
* Enterprise VR priority&lt;br /&gt;
&lt;br /&gt;
=== SenseGlove DK1 ===&lt;br /&gt;
First product:&lt;br /&gt;
* Development Kit&lt;br /&gt;
* Exoskeleton design&lt;br /&gt;
* Force feedback introduction&lt;br /&gt;
* Enterprise pilot&lt;br /&gt;
&lt;br /&gt;
=== Nova Release (2021) ===&lt;br /&gt;
Commercial product:&lt;br /&gt;
* Wireless design&lt;br /&gt;
* Compact form factor&lt;br /&gt;
* $5,000 price point&lt;br /&gt;
* Enterprise deployment&lt;br /&gt;
&lt;br /&gt;
=== Nova 2 Release (2023) ===&lt;br /&gt;
Enhanced version:&lt;br /&gt;
* Active Contact Feedback&lt;br /&gt;
* Palm haptics&lt;br /&gt;
* Additional LRAs&lt;br /&gt;
* $6,000 price point&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Force Feedback Priority ===&lt;br /&gt;
Touch sensation:&lt;br /&gt;
* Real object resistance&lt;br /&gt;
* Physical boundaries&lt;br /&gt;
* Grasp simulation&lt;br /&gt;
* Weight perception&lt;br /&gt;
&lt;br /&gt;
=== Wireless Operation ===&lt;br /&gt;
Freedom design:&lt;br /&gt;
* No tethering&lt;br /&gt;
* Room-scale movement&lt;br /&gt;
* PC or standalone pairing&lt;br /&gt;
* Practical enterprise use&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Focus ===&lt;br /&gt;
Market positioning:&lt;br /&gt;
* Professional training&lt;br /&gt;
* Design validation&lt;br /&gt;
* Industrial applications&lt;br /&gt;
* ROI-driven use cases&lt;br /&gt;
&lt;br /&gt;
=== Modular Tracking ===&lt;br /&gt;
Position flexibility:&lt;br /&gt;
* Vive tracker mounts&lt;br /&gt;
* Quest controller mounts&lt;br /&gt;
* Tracker-agnostic&lt;br /&gt;
* Platform flexibility&lt;br /&gt;
&lt;br /&gt;
== Force Feedback Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Brake System ===&lt;br /&gt;
Force mechanism:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: Passive magnetic brake&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DOF&amp;#039;&amp;#039;&amp;#039;: 4× 1 DOF modules&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fingers&amp;#039;&amp;#039;&amp;#039;: Thumb, index, middle, ring&lt;br /&gt;
* Per-finger force feedback&lt;br /&gt;
&lt;br /&gt;
=== Force Specifications ===&lt;br /&gt;
Resistance capability:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum force&amp;#039;&amp;#039;&amp;#039;: 20N per finger&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Response time&amp;#039;&amp;#039;&amp;#039;: Within 10ms&lt;br /&gt;
* Equivalent to 2kg brick per finger&lt;br /&gt;
* Realistic object solidity&lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
Sensation creation:&lt;br /&gt;
* Finger movement triggers brake&lt;br /&gt;
* Magnetic resistance applied&lt;br /&gt;
* Virtual boundary enforced&lt;br /&gt;
* Object presence simulated&lt;br /&gt;
&lt;br /&gt;
== Vibrotactile Feedback ==&lt;br /&gt;
&lt;br /&gt;
=== LRA Actuators ===&lt;br /&gt;
Vibration system:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thumb tip&amp;#039;&amp;#039;&amp;#039;: 1 LRA&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Index tip&amp;#039;&amp;#039;&amp;#039;: 1 LRA&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Palm&amp;#039;&amp;#039;&amp;#039;: 2 LRA (Nova 2)&lt;br /&gt;
* Linear Resonant Actuators&lt;br /&gt;
&lt;br /&gt;
=== Feedback Types ===&lt;br /&gt;
Sensation variety:&lt;br /&gt;
* Surface texture&lt;br /&gt;
* Button press confirmation&lt;br /&gt;
* Collision feedback&lt;br /&gt;
* Interaction response&lt;br /&gt;
&lt;br /&gt;
== Active Contact Feedback (Nova 2) ==&lt;br /&gt;
&lt;br /&gt;
=== Palm Pressure ===&lt;br /&gt;
New feature:&lt;br /&gt;
* Haptic strap on palm&lt;br /&gt;
* Pressure application&lt;br /&gt;
* Object weight sensation&lt;br /&gt;
* Lifelike interaction&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Realism ===&lt;br /&gt;
Improvement:&lt;br /&gt;
* Palm sensation&lt;br /&gt;
* Grasping feedback&lt;br /&gt;
* Object presence&lt;br /&gt;
* Immersion enhancement&lt;br /&gt;
&lt;br /&gt;
== Finger Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== 6 DOF Tracking ===&lt;br /&gt;
Articulation:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thumb&amp;#039;&amp;#039;&amp;#039;: 2 DOF&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Index&amp;#039;&amp;#039;&amp;#039;: 2 DOF&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Middle&amp;#039;&amp;#039;&amp;#039;: 1 DOF&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039;: 1 DOF&lt;br /&gt;
* Total 6 DOF per hand&lt;br /&gt;
&lt;br /&gt;
=== Tracking Method ===&lt;br /&gt;
Detection system:&lt;br /&gt;
* Internal sensors&lt;br /&gt;
* Finger position&lt;br /&gt;
* Flexion measurement&lt;br /&gt;
* Real-time capture&lt;br /&gt;
&lt;br /&gt;
== Positional Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== External Trackers Required ===&lt;br /&gt;
Position detection:&lt;br /&gt;
* No onboard position tracking&lt;br /&gt;
* Requires external trackers&lt;br /&gt;
* Mounting points included&lt;br /&gt;
* Full 6DOF with trackers&lt;br /&gt;
&lt;br /&gt;
=== Tracker Compatibility ===&lt;br /&gt;
Supported devices:&lt;br /&gt;
* HTC Vive Trackers&lt;br /&gt;
* Quest Touch Controllers&lt;br /&gt;
* SteamVR Base Stations&lt;br /&gt;
* Quest inside-out tracking&lt;br /&gt;
&lt;br /&gt;
== Wireless Communication ==&lt;br /&gt;
&lt;br /&gt;
=== 2.4GHz Wireless ===&lt;br /&gt;
Connection:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frequency&amp;#039;&amp;#039;&amp;#039;: 2.4GHz&lt;br /&gt;
* Proprietary serial&lt;br /&gt;
* Low latency&lt;br /&gt;
* Reliable link&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Update speed:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rate&amp;#039;&amp;#039;&amp;#039;: 60-90Hz&lt;br /&gt;
* Real-time updates&lt;br /&gt;
* Smooth tracking&lt;br /&gt;
* Responsive feedback&lt;br /&gt;
&lt;br /&gt;
== Battery ==&lt;br /&gt;
&lt;br /&gt;
=== Battery Specifications ===&lt;br /&gt;
Power system (Nova 2):&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capacity&amp;#039;&amp;#039;&amp;#039;: 3,450mAh&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: Lithium-Ion&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Life&amp;#039;&amp;#039;&amp;#039;: ~3 hours average simulation&lt;br /&gt;
* USB Type-C charging&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== SDK ===&lt;br /&gt;
Development tools:&lt;br /&gt;
* SenseGlove SDK&lt;br /&gt;
* Free for customers&lt;br /&gt;
* Integration libraries&lt;br /&gt;
* Documentation&lt;br /&gt;
&lt;br /&gt;
=== Engine Plugins ===&lt;br /&gt;
Development platforms:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unity&amp;#039;&amp;#039;&amp;#039;: Native plugin&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unreal Engine&amp;#039;&amp;#039;&amp;#039;: Native plugin&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C++ API&amp;#039;&amp;#039;&amp;#039;: Native access&lt;br /&gt;
* Cross-engine support&lt;br /&gt;
&lt;br /&gt;
=== OS Compatibility ===&lt;br /&gt;
Supported systems:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: Full support&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Linux&amp;#039;&amp;#039;&amp;#039;: Supported&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: Supported&lt;br /&gt;
* Multi-platform&lt;br /&gt;
&lt;br /&gt;
== VR Headset Compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Standalone Headsets ===&lt;br /&gt;
Wireless VR:&lt;br /&gt;
* Meta Quest 2&lt;br /&gt;
* Meta Quest 3&lt;br /&gt;
* Meta Quest Pro&lt;br /&gt;
* Standalone pairing&lt;br /&gt;
&lt;br /&gt;
=== PC VR ===&lt;br /&gt;
Tethered systems:&lt;br /&gt;
* Valve Index&lt;br /&gt;
* HTC Vive series&lt;br /&gt;
* HP Reverb G2&lt;br /&gt;
* PC VR via Bluetooth&lt;br /&gt;
&lt;br /&gt;
== Enterprise Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing Training ===&lt;br /&gt;
Industrial use:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;: Volkswagen&lt;br /&gt;
* Assembly training&lt;br /&gt;
* Procedure practice&lt;br /&gt;
* Skill development&lt;br /&gt;
&lt;br /&gt;
=== Medical Training ===&lt;br /&gt;
Healthcare:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;: MedVR&lt;br /&gt;
* Surgical simulation&lt;br /&gt;
* Procedure training&lt;br /&gt;
* Risk-free practice&lt;br /&gt;
&lt;br /&gt;
=== Telerobotics ===&lt;br /&gt;
Remote operation:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;: Extend Robotics&lt;br /&gt;
* Robot control&lt;br /&gt;
* Haptic feedback loop&lt;br /&gt;
* Remote manipulation&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
Defense training:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;: Royal Netherlands Army&lt;br /&gt;
* Equipment assembly&lt;br /&gt;
* Training engineering&lt;br /&gt;
* Skill transfer&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
&lt;br /&gt;
=== Nova (Original) ===&lt;br /&gt;
First generation:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;: $5,000 per pair&lt;br /&gt;
* Bulk discount (10+): $3,500/pair&lt;br /&gt;
* Enterprise customers&lt;br /&gt;
* Professional use&lt;br /&gt;
&lt;br /&gt;
=== Nova 2 ===&lt;br /&gt;
Enhanced version:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;: $6,000 per pair&lt;br /&gt;
* Palm haptics added&lt;br /&gt;
* Enhanced features&lt;br /&gt;
* Premium option&lt;br /&gt;
&lt;br /&gt;
=== Academic Programme ===&lt;br /&gt;
Educational discount:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Discount&amp;#039;&amp;#039;&amp;#039;: 20%&lt;br /&gt;
* Educational institutions&lt;br /&gt;
* Research centers&lt;br /&gt;
* Special support&lt;br /&gt;
&lt;br /&gt;
== Comparison with Haptic Gloves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! SenseGlove Nova 2 !! HaptX Gloves G1 !! Manus Prime 3 Haptic !! Teslasuit Glove&lt;br /&gt;
|-&lt;br /&gt;
| Force Feedback || 20N/finger (magnetic brake) || 40 lbs/hand (pneumatic) || No (vibration only) || Yes (electrostatic)&lt;br /&gt;
|-&lt;br /&gt;
| Vibrotactile || LRA (tips + palm) || 135 microfluidic || Per-finger vibration || Electrotactile array&lt;br /&gt;
|-&lt;br /&gt;
| Palm Feedback || Yes (Nova 2) || Yes || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| DOF || 6 DOF || Submillimeter || 25 DOF || Finger tracking&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || ~3 hours || 3 hours (Airpack) || 12 hours || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
| Wireless || Yes || No (Airpack tethered) || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Price || $6,000 || $5,495 + $500/mo || ~$5,000 || ~$5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* 20N force feedback per finger within 10ms&lt;br /&gt;
* 4× magnetic brake force feedback modules&lt;br /&gt;
* Active Contact palm pressure feedback (Nova 2)&lt;br /&gt;
* LRA vibrotactile on fingertips and palm&lt;br /&gt;
* 6 DOF finger tracking&lt;br /&gt;
* Wireless 2.4GHz connectivity&lt;br /&gt;
* Unity/Unreal/C++ SDK&lt;br /&gt;
* Windows/Linux/Android support&lt;br /&gt;
* Vive tracker and Quest controller mounts&lt;br /&gt;
* Enterprise-proven (Volkswagen, military, medical)&lt;br /&gt;
* 20% academic discount available&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* $5,000-$6,000 enterprise price point&lt;br /&gt;
* ~3 hours battery life&lt;br /&gt;
* No onboard positional tracking (requires trackers)&lt;br /&gt;
* 4 fingers only (pinky not tracked)&lt;br /&gt;
* Enterprise-focused (not consumer)&lt;br /&gt;
* Requires setup and calibration&lt;br /&gt;
* External trackers add cost&lt;br /&gt;
* Learning curve for integration&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Nova 2 Details&lt;br /&gt;
|-&lt;br /&gt;
| Type || Force feedback haptic gloves&lt;br /&gt;
|-&lt;br /&gt;
| Force Feedback || 4× magnetic brake, 20N/finger&lt;br /&gt;
|-&lt;br /&gt;
| Response Time || &amp;lt;10ms&lt;br /&gt;
|-&lt;br /&gt;
| Vibrotactile || LRA (thumb, index, palm)&lt;br /&gt;
|-&lt;br /&gt;
| Palm Feedback || Active Contact strap&lt;br /&gt;
|-&lt;br /&gt;
| Finger Tracking || 6 DOF&lt;br /&gt;
|-&lt;br /&gt;
| Communication || 2.4GHz wireless, 60-90Hz&lt;br /&gt;
|-&lt;br /&gt;
| Battery || 3,450mAh (~3 hours)&lt;br /&gt;
|-&lt;br /&gt;
| Position Tracking || Via Vive trackers/Quest controllers&lt;br /&gt;
|-&lt;br /&gt;
| SDK || Unity, Unreal, C++&lt;br /&gt;
|-&lt;br /&gt;
| Platforms || Windows, Linux, Android&lt;br /&gt;
|-&lt;br /&gt;
| Price || $6,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[SenseGlove]]&lt;br /&gt;
* [[Haptic Gloves]]&lt;br /&gt;
* [[Force Feedback]]&lt;br /&gt;
* [[Enterprise VR]]&lt;br /&gt;
* [[VR Training]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:Haptic Devices]]&lt;br /&gt;
[[Category:VR Accessories]]&lt;br /&gt;
[[Category:Force Feedback]]&lt;br /&gt;
[[Category:SenseGlove]]&lt;br /&gt;
[[Category:Enterprise VR]]&lt;br /&gt;
[[Category:2020s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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