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	<title>Samsung Odyssey Plus - Revision history</title>
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		<id>https://vrarwiki.com/index.php?title=Samsung_Odyssey_Plus&amp;diff=37522&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:49:50Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Samsung Odyssey+&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[PC VR]]&lt;br /&gt;
|Platform = [[Windows Mixed Reality]]&lt;br /&gt;
|Creator = [[Samsung]]&lt;br /&gt;
|Developer = [[Samsung]], [[Microsoft]]&lt;br /&gt;
|Manufacturer = [[Samsung]]&lt;br /&gt;
|Announcement Date = October 2018&lt;br /&gt;
|Release Date = October 2018&lt;br /&gt;
|Price = $499 (launch), reduced later&lt;br /&gt;
|Website = https://www.samsung.com/ (discontinued)&lt;br /&gt;
|Versions = Samsung HMD Odyssey+ (XE800ZBA-HC1US)&lt;br /&gt;
|Requires = Windows Mixed Reality compatible PC&lt;br /&gt;
|Predecessor = [[Samsung Odyssey]]&lt;br /&gt;
|Successor = None (discontinued)&lt;br /&gt;
|Operating System = [[Windows 10]], [[Windows 11]]&lt;br /&gt;
|Chipset = N/A (tethered PCVR)&lt;br /&gt;
|CPU = N/A (PC-powered)&lt;br /&gt;
|GPU = N/A (PC-powered)&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A&lt;br /&gt;
|Memory = N/A&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Dual 3.5&amp;quot; AMOLED&lt;br /&gt;
|Subpixel Layout = PenTile Diamond&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 1440 × 1600 per eye (2880 × 1600 combined)&lt;br /&gt;
|Pixel Density = 1233 PPI (perceived with SDE reduction)&lt;br /&gt;
|Refresh Rate = 60Hz, 90Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 110°&lt;br /&gt;
|Horizontal FoV = ~101°&lt;br /&gt;
|Vertical FoV = ~101°&lt;br /&gt;
|Average Pixel Density = ~13 PPD&lt;br /&gt;
|Peak Pixel Density = ~13 PPD&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Single Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = 60-72mm (mechanical adjustment)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = No&lt;br /&gt;
|Tracking = 6DoF inside-out (2 cameras)&lt;br /&gt;
|Tracking Frequency = 60Hz&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 90Hz&lt;br /&gt;
|Tracking Volume = Room-scale&lt;br /&gt;
|Play Space = Standing/room-scale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = AKG-tuned integrated headphones&lt;br /&gt;
|Microphone = Yes (dual array)&lt;br /&gt;
|3.5mm Audio Jack = No (integrated only)&lt;br /&gt;
|Camera = 2× inside-out tracking cameras&lt;br /&gt;
|Connectivity = USB 3.0, HDMI 2.0&lt;br /&gt;
|Ports = USB 3.0, HDMI 2.0&lt;br /&gt;
|Wired Video = Yes (HDMI)&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = No&lt;br /&gt;
|Bluetooth = Yes (controllers)&lt;br /&gt;
|Power = USB powered&lt;br /&gt;
|Battery Capacity = N/A&lt;br /&gt;
|Battery Life = N/A (tethered)&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = ~200mm × 130mm × 140mm&lt;br /&gt;
|Weight = ~590g&lt;br /&gt;
|Material = Plastic&lt;br /&gt;
|Headstrap = Adjustable head strap&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = 2× tracking cameras, accelerometer, gyroscope, magnetometer&lt;br /&gt;
|Input = Windows Mixed Reality Motion Controllers&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Samsung Odyssey+&amp;#039;&amp;#039;&amp;#039; (officially Samsung HMD Odyssey+) is a [[PC VR]] [[head-mounted display]] in the [[Windows Mixed Reality]] ecosystem, developed by [[Samsung]] and released in October 2018 at a price of $499. Building on the original Samsung Odyssey released in 2017, the Odyssey+ was distinguished by Samsung&amp;#039;s proprietary &amp;quot;Anti-Screen Door Effect&amp;quot; (Anti-SDE) technology, which used a diffusion filter to effectively double the perceived pixel density from 616 PPI to an apparent 1233 PPI, significantly reducing the visible screen door effect that plagued first-generation VR headsets. Featuring dual 3.5-inch AMOLED displays at 1440 × 1600 per eye, AKG-tuned integrated headphones, built-in Bluetooth, and inside-out tracking requiring no external sensors, the Odyssey+ was widely considered the best Windows Mixed Reality headset and one of the best values in PC VR during its availability.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Original Samsung Odyssey ===&lt;br /&gt;
First premium WMR headset (2017):&lt;br /&gt;
* Samsung&amp;#039;s first WMR entry&lt;br /&gt;
* AMOLED displays (unique in WMR)&lt;br /&gt;
* Premium positioning&lt;br /&gt;
* $499 launch price&lt;br /&gt;
&lt;br /&gt;
=== Odyssey+ Improvements ===&lt;br /&gt;
October 2018 upgrade:&lt;br /&gt;
* Anti-SDE technology added&lt;br /&gt;
* Wider nose guard (1.5&amp;quot;)&lt;br /&gt;
* Wider eye box (5.7&amp;quot;)&lt;br /&gt;
* Premium cooling fabric&lt;br /&gt;
* Same $499 price&lt;br /&gt;
&lt;br /&gt;
=== Windows Mixed Reality Platform ===&lt;br /&gt;
Microsoft&amp;#039;s VR ecosystem:&lt;br /&gt;
* Inside-out tracking standard&lt;br /&gt;
* SteamVR compatibility&lt;br /&gt;
* Multiple manufacturer headsets&lt;br /&gt;
* Samsung as premium option&lt;br /&gt;
&lt;br /&gt;
=== Market Discontinuation ===&lt;br /&gt;
End of production:&lt;br /&gt;
* Samsung exited WMR market&lt;br /&gt;
* No successor announced&lt;br /&gt;
* Occasional sales continued&lt;br /&gt;
* Eventually fully discontinued&lt;br /&gt;
&lt;br /&gt;
== Anti-Screen Door Effect Technology ==&lt;br /&gt;
&lt;br /&gt;
=== The Problem ===&lt;br /&gt;
Screen door effect (SDE):&lt;br /&gt;
* Visible gaps between pixels&lt;br /&gt;
* Grid-like pattern over image&lt;br /&gt;
* Reduces immersion&lt;br /&gt;
* Common in first-gen VR&lt;br /&gt;
&lt;br /&gt;
=== Samsung&amp;#039;s Solution ===&lt;br /&gt;
Anti-SDE diffusion:&lt;br /&gt;
* Grid overlay on display&lt;br /&gt;
* Diffuses light from pixels&lt;br /&gt;
* Fills gaps between pixels&lt;br /&gt;
* Effectively doubles perceived PPI&lt;br /&gt;
&lt;br /&gt;
=== Visual Result ===&lt;br /&gt;
Perceived improvements:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Original PPI&amp;#039;&amp;#039;&amp;#039;: 616&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perceived PPI&amp;#039;&amp;#039;&amp;#039;: 1233 (doubled)&lt;br /&gt;
* Smoother image appearance&lt;br /&gt;
* Reduced grid visibility&lt;br /&gt;
&lt;br /&gt;
=== Trade-offs ===&lt;br /&gt;
Slight compromises:&lt;br /&gt;
* Minor softening of image&lt;br /&gt;
* Slightly reduced sharpness&lt;br /&gt;
* Most users preferred effect&lt;br /&gt;
* Overall improvement&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual AMOLED Panels ===&lt;br /&gt;
Premium displays:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039;: 3.5 inches per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1440 × 1600 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: 2880 × 1600&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: AMOLED&lt;br /&gt;
&lt;br /&gt;
=== AMOLED Advantages ===&lt;br /&gt;
Display quality:&lt;br /&gt;
* True black levels&lt;br /&gt;
* High contrast&lt;br /&gt;
* Fast pixel response&lt;br /&gt;
* Vibrant colors&lt;br /&gt;
&lt;br /&gt;
=== Unique in WMR ===&lt;br /&gt;
Platform differentiation:&lt;br /&gt;
* Only AMOLED WMR headset&lt;br /&gt;
* Other WMR used LCD&lt;br /&gt;
* Premium display option&lt;br /&gt;
* Samsung expertise&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Standard VR timing:&lt;br /&gt;
* 60Hz mode (reduced)&lt;br /&gt;
* 90Hz mode (standard)&lt;br /&gt;
* Developer selectable&lt;br /&gt;
* Low persistence&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Fresnel Lenses ===&lt;br /&gt;
Standard VR optics:&lt;br /&gt;
* Wide field of view&lt;br /&gt;
* Some god rays&lt;br /&gt;
* Good sweet spot&lt;br /&gt;
* Typical quality&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
Wide viewing area:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: ~110°&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horizontal&amp;#039;&amp;#039;&amp;#039;: ~101°&lt;br /&gt;
* Competitive FOV&lt;br /&gt;
* Good immersion&lt;br /&gt;
&lt;br /&gt;
=== IPD Adjustment ===&lt;br /&gt;
Physical lens movement:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: 60-72mm&lt;br /&gt;
* Wheel adjustment&lt;br /&gt;
* Mechanical separation&lt;br /&gt;
* Wide accommodation&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== Windows Mixed Reality Tracking ===&lt;br /&gt;
Inside-out cameras:&lt;br /&gt;
* Two front-facing cameras&lt;br /&gt;
* 6DoF head tracking&lt;br /&gt;
* 6DoF controller tracking&lt;br /&gt;
* No external sensors&lt;br /&gt;
&lt;br /&gt;
=== Tracking Quality ===&lt;br /&gt;
WMR performance:&lt;br /&gt;
* Good in front arc&lt;br /&gt;
* Limited peripheral tracking&lt;br /&gt;
* Adequate for most games&lt;br /&gt;
* Improved software over time&lt;br /&gt;
&lt;br /&gt;
=== Tracking Limitations ===&lt;br /&gt;
System constraints:&lt;br /&gt;
* Behind-head controller tracking poor&lt;br /&gt;
* Two cameras vs. competitors&amp;#039; more&lt;br /&gt;
* Bright environments best&lt;br /&gt;
* Known WMR limitation&lt;br /&gt;
&lt;br /&gt;
== Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== Windows Mixed Reality Controllers ===&lt;br /&gt;
Standard WMR controllers:&lt;br /&gt;
* 6DoF tracking (LEDs)&lt;br /&gt;
* Thumbstick&lt;br /&gt;
* Trackpad&lt;br /&gt;
* Trigger and grab&lt;br /&gt;
* AA batteries&lt;br /&gt;
&lt;br /&gt;
=== Controller Tracking ===&lt;br /&gt;
Via headset cameras:&lt;br /&gt;
* LED tracking rings&lt;br /&gt;
* Works in camera view&lt;br /&gt;
* Lost behind head/body&lt;br /&gt;
* Adequate for most games&lt;br /&gt;
&lt;br /&gt;
=== Bluetooth Connection ===&lt;br /&gt;
Wireless controllers:&lt;br /&gt;
* Built-in Bluetooth in Odyssey+&lt;br /&gt;
* No external adapter needed&lt;br /&gt;
* Other WMR needed PC Bluetooth&lt;br /&gt;
* Convenience feature&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== AKG-Tuned Headphones ===&lt;br /&gt;
Premium integrated audio:&lt;br /&gt;
* AKG partnership&lt;br /&gt;
* Over-ear design&lt;br /&gt;
* 360° spatial audio&lt;br /&gt;
* High quality sound&lt;br /&gt;
&lt;br /&gt;
=== Audio Quality ===&lt;br /&gt;
Professional tuning:&lt;br /&gt;
* Wide frequency response&lt;br /&gt;
* Good bass&lt;br /&gt;
* Clear highs&lt;br /&gt;
* Comfortable fit&lt;br /&gt;
&lt;br /&gt;
=== Dual Microphones ===&lt;br /&gt;
Voice capture:&lt;br /&gt;
* Array microphone&lt;br /&gt;
* Clear communication&lt;br /&gt;
* VR chat capable&lt;br /&gt;
* Good quality&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Comfort Improvements ===&lt;br /&gt;
Over original Odyssey:&lt;br /&gt;
* Wider nose guard (1.5&amp;quot;)&lt;br /&gt;
* Wider eye box (5.7&amp;quot;)&lt;br /&gt;
* Premium cooling fabric&lt;br /&gt;
* Better ventilation&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
Reasonable for features:&lt;br /&gt;
* ~590g&lt;br /&gt;
* Balanced design&lt;br /&gt;
* Comfortable for extended use&lt;br /&gt;
&lt;br /&gt;
=== Head Strap ===&lt;br /&gt;
Adjustment system:&lt;br /&gt;
* Rear wheel tightening&lt;br /&gt;
* Side adjustments&lt;br /&gt;
* Secure fit&lt;br /&gt;
* Comfortable padding&lt;br /&gt;
&lt;br /&gt;
=== Glasses Compatibility ===&lt;br /&gt;
Improved fit:&lt;br /&gt;
* Wider eye box&lt;br /&gt;
* More space for frames&lt;br /&gt;
* Comfortable with glasses&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
&lt;br /&gt;
=== Cable Requirements ===&lt;br /&gt;
Standard PC VR:&lt;br /&gt;
* USB 3.0 (data + power)&lt;br /&gt;
* HDMI 2.0 (video)&lt;br /&gt;
* Single cable run&lt;br /&gt;
* Reasonable length&lt;br /&gt;
&lt;br /&gt;
=== PC Requirements ===&lt;br /&gt;
Windows Mixed Reality specs:&lt;br /&gt;
* Windows 10/11&lt;br /&gt;
* Intel Core i5 / AMD equivalent&lt;br /&gt;
* NVIDIA GTX 1060 / AMD RX 480&lt;br /&gt;
* USB 3.0, HDMI 2.0&lt;br /&gt;
&lt;br /&gt;
=== Built-in Bluetooth ===&lt;br /&gt;
Unique feature:&lt;br /&gt;
* Controllers connect directly&lt;br /&gt;
* No adapter needed&lt;br /&gt;
* Simplified setup&lt;br /&gt;
* Convenience advantage&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Windows Mixed Reality Portal ===&lt;br /&gt;
Setup and management:&lt;br /&gt;
* Microsoft&amp;#039;s VR interface&lt;br /&gt;
* Cliff House environment&lt;br /&gt;
* Settings and calibration&lt;br /&gt;
* Easy setup&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Compatibility ===&lt;br /&gt;
Game access:&lt;br /&gt;
* SteamVR for WMR&lt;br /&gt;
* Full Steam library&lt;br /&gt;
* OpenVR support&lt;br /&gt;
* Broad compatibility&lt;br /&gt;
&lt;br /&gt;
=== Mixed Reality Apps ===&lt;br /&gt;
Microsoft ecosystem:&lt;br /&gt;
* Windows store apps&lt;br /&gt;
* Productivity tools&lt;br /&gt;
* Entertainment&lt;br /&gt;
* Limited selection&lt;br /&gt;
&lt;br /&gt;
== Comparison with WMR Headsets ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Odyssey+ !! HP Reverb !! Lenovo Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Price || $499 || $449 || $199&lt;br /&gt;
|-&lt;br /&gt;
| Display || AMOLED || LCD || LCD&lt;br /&gt;
|-&lt;br /&gt;
| Resolution/eye || 1440×1600 || 2160×2160 || 1440×1440&lt;br /&gt;
|-&lt;br /&gt;
| Anti-SDE || Yes || No || No&lt;br /&gt;
|-&lt;br /&gt;
| IPD Adjust || Yes || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Audio || AKG integrated || Integrated || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Anti-SDE technology&lt;br /&gt;
* AMOLED displays&lt;br /&gt;
* AKG audio&lt;br /&gt;
* Built-in Bluetooth&lt;br /&gt;
* Physical IPD adjustment&lt;br /&gt;
* Good value (at reduced prices)&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* Two-camera tracking&lt;br /&gt;
* WMR controller limitations&lt;br /&gt;
* No external tracking option&lt;br /&gt;
* Discontinued/unsupported&lt;br /&gt;
&lt;br /&gt;
== Market Position ==&lt;br /&gt;
&lt;br /&gt;
=== Best WMR Headset ===&lt;br /&gt;
Premium position:&lt;br /&gt;
* Highest quality in WMR&lt;br /&gt;
* Best displays&lt;br /&gt;
* Best audio&lt;br /&gt;
* Premium price justified&lt;br /&gt;
&lt;br /&gt;
=== Value Proposition ===&lt;br /&gt;
Compelling during sales:&lt;br /&gt;
* Often discounted heavily&lt;br /&gt;
* Excellent value sub-$300&lt;br /&gt;
* Best AMOLED value&lt;br /&gt;
* Competition from other platforms&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== Samsung VR Exit ===&lt;br /&gt;
End of era:&lt;br /&gt;
* Samsung left PC VR market&lt;br /&gt;
* No Odyssey successor&lt;br /&gt;
* Focus shifted elsewhere&lt;br /&gt;
* WMR declined&lt;br /&gt;
&lt;br /&gt;
=== Anti-SDE Innovation ===&lt;br /&gt;
Technology impact:&lt;br /&gt;
* Proved SDE could be reduced&lt;br /&gt;
* Software/filter approach&lt;br /&gt;
* Influenced later designs&lt;br /&gt;
* User preference validated&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual 3.5&amp;quot; AMOLED, 1440 × 1600 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 2880 × 1600&lt;br /&gt;
|-&lt;br /&gt;
| Anti-SDE || Yes (1233 PPI perceived)&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 60/90Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || ~110°&lt;br /&gt;
|-&lt;br /&gt;
| IPD || 60-72mm mechanical&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 2-camera inside-out (WMR)&lt;br /&gt;
|-&lt;br /&gt;
| Audio || AKG-tuned integrated headphones&lt;br /&gt;
|-&lt;br /&gt;
| Controllers || WMR Motion Controllers&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~590g&lt;br /&gt;
|-&lt;br /&gt;
| Connection || USB 3.0, HDMI 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Price || $499 (launch)&lt;br /&gt;
|-&lt;br /&gt;
| Status || Discontinued&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Samsung]]&lt;br /&gt;
* [[Windows Mixed Reality]]&lt;br /&gt;
* [[Microsoft]]&lt;br /&gt;
* [[PC VR]]&lt;br /&gt;
* [[Inside-Out Tracking]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:PC VR]]&lt;br /&gt;
[[Category:Samsung]]&lt;br /&gt;
[[Category:Windows Mixed Reality]]&lt;br /&gt;
[[Category:2010s VR]]&lt;br /&gt;
[[Category:Discontinued]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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