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	<title>Pimax Vision 8K Plus - Revision history</title>
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		<id>https://vrarwiki.com/index.php?title=Pimax_Vision_8K_Plus&amp;diff=37450&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T03:11:27Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Pimax Vision 8K Plus&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[PC VR]]&lt;br /&gt;
|Platform = [[SteamVR]], [[PiTool]]&lt;br /&gt;
|Creator = [[Pimax]]&lt;br /&gt;
|Developer = [[Pimax]]&lt;br /&gt;
|Manufacturer = [[Pimax]]&lt;br /&gt;
|Announcement Date = 2019&lt;br /&gt;
|Release Date = 2019&lt;br /&gt;
|Price = $899&lt;br /&gt;
|Website = https://pimax.com/&lt;br /&gt;
|Versions = Pimax Vision 8K Plus&lt;br /&gt;
|Requires = High-end VR-ready PC (RTX 2060 or better), SteamVR base stations&lt;br /&gt;
|Predecessor = [[Pimax 8K]]&lt;br /&gt;
|Successor = [[Pimax 8K X]]&lt;br /&gt;
|Operating System = [[Windows 10/11]]&lt;br /&gt;
|Chipset = N/A (PC-tethered)&lt;br /&gt;
|CPU = N/A (host PC)&lt;br /&gt;
|GPU = N/A (host PC)&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A (host PC)&lt;br /&gt;
|Memory = N/A (host PC)&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Dual CLPL (Customized Low Persistence Liquid)&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 3840 × 2160 per eye (upscaled from 2560 × 1440)&lt;br /&gt;
|Pixel Density = ~15 PPD&lt;br /&gt;
|Refresh Rate = 90Hz (110Hz experimental)&lt;br /&gt;
|Persistence = Low persistence (CLPL)&lt;br /&gt;
|Field of View = 170° diagonal (normal), 200° diagonal (large)&lt;br /&gt;
|Horizontal FoV = ~150° (normal), ~170° (large)&lt;br /&gt;
|Vertical FoV = ~110°&lt;br /&gt;
|Average Pixel Density = ~15 PPD&lt;br /&gt;
|Peak Pixel Density = ~15 PPD&lt;br /&gt;
|Foveated Rendering = Optional (with eye tracking module)&lt;br /&gt;
|Optics = Custom wide-FOV lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = 60-75mm (mechanical)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = No&lt;br /&gt;
|Tracking = 6DoF (SteamVR Tracking 1.0/2.0)&lt;br /&gt;
|Tracking Frequency = 1000Hz (IMU)&lt;br /&gt;
|Base Stations = Required (SteamVR 1.0 or 2.0)&lt;br /&gt;
|Eye Tracking = Optional (add-on module)&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Optional (Leap Motion module)&lt;br /&gt;
|Body Tracking = Via Vive Trackers&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 90Hz (110Hz experimental)&lt;br /&gt;
|Tracking Volume = Room-scale (base station dependent)&lt;br /&gt;
|Play Space = Roomscale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Via 3.5mm or modular audio accessory&lt;br /&gt;
|Microphone = Optional (modular)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = No&lt;br /&gt;
|Connectivity = DisplayPort 1.4, USB 2.0/3.0&lt;br /&gt;
|Ports = DisplayPort 1.4, USB, 3.5mm audio&lt;br /&gt;
|Wired Video = Yes (DisplayPort 1.4)&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = No&lt;br /&gt;
|Bluetooth = No&lt;br /&gt;
|Power = Powered by PC&lt;br /&gt;
|Battery Capacity = N/A&lt;br /&gt;
|Battery Life = N/A (tethered)&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = 280.1mm × 108.2mm × 135.9mm&lt;br /&gt;
|Weight = ~470g (headset only)&lt;br /&gt;
|Material = Plastic&lt;br /&gt;
|Headstrap = Modular (standard or deluxe audio strap)&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = IMU, proximity sensor&lt;br /&gt;
|Input = SteamVR controllers, Pimax Sword controllers&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Pimax Vision 8K Plus&amp;#039;&amp;#039;&amp;#039; is an ultra-wide field of view [[virtual reality]] [[head-mounted display]] developed by [[Pimax]], released in 2019 at a price of $899. As part of Pimax&amp;#039;s Vision series, the 8K Plus targets enthusiasts and simulation professionals seeking the widest possible field of view in consumer VR, offering up to 170-200° diagonal FOV compared to the 110° typical of mainstream headsets. The 8K Plus features dual 3840 × 2160 RGB stripe CLPL (Customized Low Persistence Liquid) displays that upscale from a 2560 × 1440 per eye render resolution, 90Hz refresh rate (110Hz experimental), and SteamVR Lighthouse tracking compatibility. While not offering native 4K input like its 8K X sibling, the 8K Plus provides a balance of high resolution and wider GPU compatibility, delivering an immersive peripheral-vision-filling experience for flight simulation, racing simulation, and VR enthusiasts who prioritize field of view over raw pixel density.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Pimax Background ===&lt;br /&gt;
Company origins:&lt;br /&gt;
* Founded 2015 in China&lt;br /&gt;
* Wide-FOV VR focus&lt;br /&gt;
* Kickstarter success&lt;br /&gt;
* Enthusiast market&lt;br /&gt;
&lt;br /&gt;
=== Pimax 8K Original ===&lt;br /&gt;
First generation:&lt;br /&gt;
* 2017 Kickstarter&lt;br /&gt;
* Wide FOV promise&lt;br /&gt;
* Production challenges&lt;br /&gt;
* Enthusiast interest&lt;br /&gt;
&lt;br /&gt;
=== Vision Series Launch ===&lt;br /&gt;
2019 refresh:&lt;br /&gt;
* Improved displays (CLPL)&lt;br /&gt;
* Better refresh rates&lt;br /&gt;
* Refined design&lt;br /&gt;
* Multiple variants&lt;br /&gt;
&lt;br /&gt;
=== 8K Plus Positioning ===&lt;br /&gt;
Market segment:&lt;br /&gt;
* Between 5K and 8K X&lt;br /&gt;
* Upscaled 4K output&lt;br /&gt;
* Lower GPU requirements&lt;br /&gt;
* Enthusiast value&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Ultra-Wide FOV ===&lt;br /&gt;
Immersion priority:&lt;br /&gt;
* 170-200° diagonal&lt;br /&gt;
* Peripheral vision filled&lt;br /&gt;
* Natural field of view&lt;br /&gt;
* Simulation focused&lt;br /&gt;
&lt;br /&gt;
=== Upscaled Approach ===&lt;br /&gt;
Performance balance:&lt;br /&gt;
* 2560×1440 render per eye&lt;br /&gt;
* Upscaled to 4K display&lt;br /&gt;
* Lower GPU demand&lt;br /&gt;
* Quality trade-off&lt;br /&gt;
&lt;br /&gt;
=== Simulation Focus ===&lt;br /&gt;
Target applications:&lt;br /&gt;
* Flight simulation&lt;br /&gt;
* Racing simulation&lt;br /&gt;
* Space simulation&lt;br /&gt;
* Immersive experiences&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== CLPL Displays ===&lt;br /&gt;
Custom technology:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Panel Resolution&amp;#039;&amp;#039;&amp;#039;: 3840 × 2160 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Render Resolution&amp;#039;&amp;#039;&amp;#039;: 2560 × 1440 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: CLPL (Customized Low Persistence Liquid)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Layout&amp;#039;&amp;#039;&amp;#039;: RGB stripe&lt;br /&gt;
&lt;br /&gt;
=== RGB Stripe Matrix ===&lt;br /&gt;
Subpixel advantage:&lt;br /&gt;
* 50% more subpixels than PenTile&lt;br /&gt;
* Better text clarity&lt;br /&gt;
* Sharper images&lt;br /&gt;
* Reduced screen door&lt;br /&gt;
&lt;br /&gt;
=== Upscaling System ===&lt;br /&gt;
Resolution processing:&lt;br /&gt;
* Native render at 2560×1440&lt;br /&gt;
* Upscaled to 3840×2160&lt;br /&gt;
* Some softness vs native&lt;br /&gt;
* GPU efficiency gained&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Display timing:&lt;br /&gt;
* 90Hz standard&lt;br /&gt;
* 110Hz experimental&lt;br /&gt;
* Smooth motion&lt;br /&gt;
* VR comfortable&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
&lt;br /&gt;
=== Ultra-Wide Options ===&lt;br /&gt;
FOV modes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039;: ~150° horizontal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&amp;#039;: ~170° horizontal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Diagonal&amp;#039;&amp;#039;&amp;#039;: Up to 200°&lt;br /&gt;
* User selectable&lt;br /&gt;
&lt;br /&gt;
=== Comparison to Standard VR ===&lt;br /&gt;
Massive difference:&lt;br /&gt;
* Valve Index: 130°&lt;br /&gt;
* Quest 2: 90°&lt;br /&gt;
* Vive Pro: 110°&lt;br /&gt;
* 8K Plus: 170-200°&lt;br /&gt;
&lt;br /&gt;
=== Peripheral Vision ===&lt;br /&gt;
Immersion benefit:&lt;br /&gt;
* Natural viewing experience&lt;br /&gt;
* Peripheral awareness&lt;br /&gt;
* Reduced tunnel vision&lt;br /&gt;
* Simulation advantage&lt;br /&gt;
&lt;br /&gt;
=== FOV Trade-offs ===&lt;br /&gt;
Considerations:&lt;br /&gt;
* Distortion at edges&lt;br /&gt;
* Higher GPU demand&lt;br /&gt;
* Reduced pixel density&lt;br /&gt;
* Sweet spot challenges&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Wide-FOV Lenses ===&lt;br /&gt;
Custom optics:&lt;br /&gt;
* Specially designed lenses&lt;br /&gt;
* Canted displays&lt;br /&gt;
* Wide sweet spot&lt;br /&gt;
* Some distortion&lt;br /&gt;
&lt;br /&gt;
=== Mechanical IPD ===&lt;br /&gt;
Physical adjustment:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: 60-75mm&lt;br /&gt;
* Dial mechanism&lt;br /&gt;
* Wide accommodation&lt;br /&gt;
* Precise fit&lt;br /&gt;
&lt;br /&gt;
=== Distortion Correction ===&lt;br /&gt;
Software compensation:&lt;br /&gt;
* PiTool settings&lt;br /&gt;
* Profile adjustment&lt;br /&gt;
* User calibration&lt;br /&gt;
* Continuous improvement&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Tracking ===&lt;br /&gt;
Lighthouse compatible:&lt;br /&gt;
* 1.0 and 2.0 support&lt;br /&gt;
* Base stations required&lt;br /&gt;
* Sub-millimeter accuracy&lt;br /&gt;
* Wide play space&lt;br /&gt;
&lt;br /&gt;
=== Modular Tracking ===&lt;br /&gt;
Optional expansion:&lt;br /&gt;
* Eye tracking module&lt;br /&gt;
* Hand tracking (Leap Motion)&lt;br /&gt;
* Face tracking option&lt;br /&gt;
* Upgrade path&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Modular Audio ===&lt;br /&gt;
Optional configurations:&lt;br /&gt;
* 3.5mm jack standard&lt;br /&gt;
* DMAS (Deluxe Modular Audio Strap) option&lt;br /&gt;
* User headphones&lt;br /&gt;
* Flexible setup&lt;br /&gt;
&lt;br /&gt;
=== No Built-In Speakers ===&lt;br /&gt;
DIY approach:&lt;br /&gt;
* Bring your own audio&lt;br /&gt;
* Modular upgrade available&lt;br /&gt;
* Quality your choice&lt;br /&gt;
* Weight reduction&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Large Form Factor ===&lt;br /&gt;
Wide-FOV housing:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dimensions&amp;#039;&amp;#039;&amp;#039;: 280.1 × 108.2 × 135.9mm&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: ~470g&lt;br /&gt;
* Larger than standard headsets&lt;br /&gt;
* Wide display accommodation&lt;br /&gt;
&lt;br /&gt;
=== Modular System ===&lt;br /&gt;
Upgrade path:&lt;br /&gt;
* Replaceable face gasket&lt;br /&gt;
* Audio strap options&lt;br /&gt;
* Comfort mods&lt;br /&gt;
* Community accessories&lt;br /&gt;
&lt;br /&gt;
=== Build Quality ===&lt;br /&gt;
Enthusiast grade:&lt;br /&gt;
* Plastic construction&lt;br /&gt;
* Functional design&lt;br /&gt;
* Reasonable durability&lt;br /&gt;
* Value focused&lt;br /&gt;
&lt;br /&gt;
== Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Compatible ===&lt;br /&gt;
Controller options:&lt;br /&gt;
* Index Controllers recommended&lt;br /&gt;
* Vive Controllers supported&lt;br /&gt;
* Pimax Sword Controllers&lt;br /&gt;
* Wide compatibility&lt;br /&gt;
&lt;br /&gt;
=== Pimax Sword Controllers ===&lt;br /&gt;
First-party option:&lt;br /&gt;
* Included in some packages&lt;br /&gt;
* 6DoF tracking&lt;br /&gt;
* Touchpad + buttons&lt;br /&gt;
* Alternative to Index&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
=== PiTool ===&lt;br /&gt;
Pimax software:&lt;br /&gt;
* Device configuration&lt;br /&gt;
* FOV settings&lt;br /&gt;
* Rendering options&lt;br /&gt;
* Profile management&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Integration ===&lt;br /&gt;
Platform support:&lt;br /&gt;
* Full SteamVR compatibility&lt;br /&gt;
* OpenXR support&lt;br /&gt;
* Wide application support&lt;br /&gt;
* Standard ecosystem&lt;br /&gt;
&lt;br /&gt;
=== Parallel Projections ===&lt;br /&gt;
Compatibility feature:&lt;br /&gt;
* For games not optimized&lt;br /&gt;
* Canted display correction&lt;br /&gt;
* Performance cost&lt;br /&gt;
* When needed&lt;br /&gt;
&lt;br /&gt;
== Performance Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== High-End GPU ===&lt;br /&gt;
Recommended specs:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum&amp;#039;&amp;#039;&amp;#039;: RTX 2060&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended&amp;#039;&amp;#039;&amp;#039;: RTX 2080 or better&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039;: Intel i5-9400 or better&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039;: 8GB+&lt;br /&gt;
&lt;br /&gt;
=== Upscaling Benefit ===&lt;br /&gt;
vs 8K X:&lt;br /&gt;
* Lower render resolution&lt;br /&gt;
* More GPU headroom&lt;br /&gt;
* More accessible&lt;br /&gt;
* Still high demand&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Flight Simulation ===&lt;br /&gt;
Primary application:&lt;br /&gt;
* Peripheral awareness&lt;br /&gt;
* Natural cockpit view&lt;br /&gt;
* Instrument visibility&lt;br /&gt;
* Immersive flying&lt;br /&gt;
&lt;br /&gt;
=== Racing Simulation ===&lt;br /&gt;
Driving experience:&lt;br /&gt;
* Wide windscreen view&lt;br /&gt;
* Mirror visibility&lt;br /&gt;
* Track awareness&lt;br /&gt;
* Natural racing&lt;br /&gt;
&lt;br /&gt;
=== Space Simulation ===&lt;br /&gt;
Immersive space:&lt;br /&gt;
* Cockpit presence&lt;br /&gt;
* Wide star field&lt;br /&gt;
* Elite Dangerous&lt;br /&gt;
* Star Citizen&lt;br /&gt;
&lt;br /&gt;
=== Enthusiast VR ===&lt;br /&gt;
General use:&lt;br /&gt;
* Maximum immersion&lt;br /&gt;
* Unique experience&lt;br /&gt;
* Enthusiast appeal&lt;br /&gt;
* Demonstration piece&lt;br /&gt;
&lt;br /&gt;
== Comparison with 8K X ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Vision 8K Plus !! Vision 8K X&lt;br /&gt;
|-&lt;br /&gt;
| Price || $899 || $1,299&lt;br /&gt;
|-&lt;br /&gt;
| Panel Resolution || 3840×2160 || 3840×2160&lt;br /&gt;
|-&lt;br /&gt;
| Render Resolution || 2560×1440 (upscaled) || 3840×2160 (native)&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90Hz (110Hz exp.) || 75Hz (native), 90Hz (upscaled)&lt;br /&gt;
|-&lt;br /&gt;
| GPU Requirement || RTX 2060+ || RTX 2080 Ti+&lt;br /&gt;
|-&lt;br /&gt;
| Image Clarity || Good (upscaled) || Excellent (native)&lt;br /&gt;
|-&lt;br /&gt;
| FOV || Same || Same&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Ultra-wide FOV (170-200°)&lt;br /&gt;
* RGB stripe displays&lt;br /&gt;
* Lower GPU requirements than 8K X&lt;br /&gt;
* SteamVR tracking compatible&lt;br /&gt;
* Modular design&lt;br /&gt;
* Simulation-focused&lt;br /&gt;
* 110Hz experimental mode&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* Upscaled resolution (not native 4K)&lt;br /&gt;
* Image softness vs native&lt;br /&gt;
* Large and heavy form factor&lt;br /&gt;
* Edge distortion&lt;br /&gt;
* Complex setup&lt;br /&gt;
* No built-in audio&lt;br /&gt;
* Still high GPU demands&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual CLPL, 3840 × 2160 per eye (upscaled)&lt;br /&gt;
|-&lt;br /&gt;
| Render Resolution || 2560 × 1440 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90Hz (110Hz experimental)&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 170-200° diagonal&lt;br /&gt;
|-&lt;br /&gt;
| IPD Range || 60-75mm (mechanical)&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || SteamVR 1.0/2.0&lt;br /&gt;
|-&lt;br /&gt;
| Audio || 3.5mm jack (modular options)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~470g&lt;br /&gt;
|-&lt;br /&gt;
| Price || $899&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pimax]]&lt;br /&gt;
* [[Pimax 8K X]]&lt;br /&gt;
* [[Pimax 5K Plus]]&lt;br /&gt;
* [[PC VR]]&lt;br /&gt;
* [[Wide FOV VR]]&lt;br /&gt;
* [[Flight Simulation]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:PC VR]]&lt;br /&gt;
[[Category:Pimax]]&lt;br /&gt;
[[Category:SteamVR]]&lt;br /&gt;
[[Category:Wide FOV]]&lt;br /&gt;
[[Category:2010s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>