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		<title>Betabot: Improving page with detailed specifications, sections, and references</title>
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		<summary type="html">&lt;p&gt;Improving page with detailed specifications, sections, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[PC VR]]&lt;br /&gt;
|Platform = [[SteamVR]]&lt;br /&gt;
|Developer = [[Pimax]]&lt;br /&gt;
|Manufacturer = [[Pimax]]&lt;br /&gt;
|Announcement Date = January 2020 (CES)&lt;br /&gt;
|Release Date = 2020&lt;br /&gt;
|Price = ~$1,199 USD (headset), ~$1,976 USD (full kit)&lt;br /&gt;
|Website = https://pimax.com/product/vision-8k-x/&lt;br /&gt;
|Predecessor = [[Pimax 8K]]&lt;br /&gt;
|Successor = [[Pimax Crystal]]&lt;br /&gt;
|Display = 2× 4K CLPL LCD&lt;br /&gt;
|Resolution = 3840×2160 per eye (native 4K)&lt;br /&gt;
|Refresh Rate = 75 Hz, 90 Hz (native), 114 Hz (upscale)&lt;br /&gt;
|Field of View = 200° diagonal (170° horizontal, 115° vertical)&lt;br /&gt;
|PPD = ~20 PPD&lt;br /&gt;
|IPD Range = 55-75mm (mechanical)&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Tracking = Lighthouse (SteamVR base stations)&lt;br /&gt;
|Eye Tracking = Optional module&lt;br /&gt;
|Hand Tracking = Optional module&lt;br /&gt;
|Audio = DMAS (optional), 3.5mm jack&lt;br /&gt;
|Connectivity = DisplayPort 1.4, USB 3.0&lt;br /&gt;
|Weight = ~500g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Pimax Vision 8KX&amp;#039;&amp;#039;&amp;#039; is a high-end [[PC VR]] [[head-mounted display]] developed by [[Pimax]], released in 2020. It was the world&amp;#039;s first consumer VR headset to feature dual native 4K displays (3840×2160 per eye) and became famous for its ultra-wide 200° diagonal field of view—approaching natural human vision. The 8KX won Digital Trends&amp;#039; &amp;quot;Top Tech of CES: AR/VR&amp;quot; award in January 2020 and remains popular among simulation enthusiasts for its unparalleled clarity and field of view in racing, flight, and space simulations.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
Pimax unveiled the Vision 8K X at CES 2020 in January 2020 as their flagship headset, building on the earlier [[Pimax 8K]] which used upscaled 4K displays. The 8KX marked a significant advancement by running both panels at native 4K resolution without upscaling, delivering unprecedented clarity for a consumer VR headset.&amp;lt;ref name=&amp;quot;tomshardware&amp;quot;&amp;gt;{{cite web |url=https://www.tomshardware.com/reviews/pimax-vision-8k-x-review-ultrawide-gaming-with-incredible-clarity |title=Pimax Vision 8K X Review: Ultrawide Gaming with Incredible Clarity |publisher=Tom&amp;#039;s Hardware |access-date=2025-01-07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The headset uses [[SteamVR]] Lighthouse tracking, maintaining compatibility with existing HTC Vive and Valve Index base stations and controllers.&amp;lt;ref name=&amp;quot;wikipedia&amp;quot;&amp;gt;{{cite web |url=https://en.wikipedia.org/wiki/Pimax |title=Pimax |publisher=Wikipedia |access-date=2025-01-07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design and Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== Display ===&lt;br /&gt;
&lt;br /&gt;
Industry-leading resolution and clarity:&lt;br /&gt;
&lt;br /&gt;
* Dual CLPL (Customized Low Persistence Liquid) LCD panels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3840×2160 native resolution per eye&amp;#039;&amp;#039;&amp;#039; (true 4K each)&lt;br /&gt;
* 7680×2160 combined resolution&lt;br /&gt;
* 75 Hz, 90 Hz native refresh rates&lt;br /&gt;
* 114 Hz in upscale mode&lt;br /&gt;
* RGB pixel matrix panels&lt;br /&gt;
* Excellent for text readability&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
&lt;br /&gt;
Signature ultra-wide FOV:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;200° diagonal field of view&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 170° horizontal FOV&lt;br /&gt;
* 115° vertical FOV&lt;br /&gt;
* Closest to natural human vision (~220°) in consumer VR&lt;br /&gt;
* Angled panel design wraps around nose&lt;br /&gt;
* Dramatically enhanced immersion and peripheral awareness&lt;br /&gt;
&lt;br /&gt;
=== Dual Engine Mode ===&lt;br /&gt;
&lt;br /&gt;
Flexible rendering options:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Native mode:&amp;#039;&amp;#039;&amp;#039; Full 3840×2160 per eye at native 4K&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upscale mode:&amp;#039;&amp;#039;&amp;#039; 2560×1440 input upscaled to 4K output&lt;br /&gt;
* Allows trading quality for frame rate&lt;br /&gt;
* 114 Hz available in upscale mode&lt;br /&gt;
* Switch freely between modes&lt;br /&gt;
&lt;br /&gt;
=== Optics ===&lt;br /&gt;
&lt;br /&gt;
* Dual Fresnel lenses&lt;br /&gt;
* Mechanical IPD adjustment (55-75mm)&lt;br /&gt;
* Wide IPD range for diverse users&lt;br /&gt;
* Large eye box&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
&lt;br /&gt;
Uses SteamVR Lighthouse ecosystem:&lt;br /&gt;
&lt;br /&gt;
* Compatible with HTC Vive base stations&lt;br /&gt;
* Compatible with Lighthouse 2.0 base stations&lt;br /&gt;
* SteamVR sensors with 9-axis tracking&lt;br /&gt;
* 6DoF positional tracking&lt;br /&gt;
* Full SteamVR integration&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DMAS:&amp;#039;&amp;#039;&amp;#039; Deluxe Modular Audio Strap (optional)&lt;br /&gt;
* 3.5mm audio jack for headphones&lt;br /&gt;
* Off-ear speakers available&lt;br /&gt;
&lt;br /&gt;
=== Optional Modules ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eye Tracking Module:&amp;#039;&amp;#039;&amp;#039; For foveated rendering&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hand Tracking Module:&amp;#039;&amp;#039;&amp;#039; Controller-free interaction&lt;br /&gt;
* Modular upgrade path&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&lt;br /&gt;
High-end PC required for native 4K:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OS:&amp;#039;&amp;#039;&amp;#039; Windows 10 or 11&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GPU:&amp;#039;&amp;#039;&amp;#039; NVIDIA RTX 2080 or higher recommended&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CPU:&amp;#039;&amp;#039;&amp;#039; Intel i5-9400 or higher&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM:&amp;#039;&amp;#039;&amp;#039; 8 GB minimum&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ports:&amp;#039;&amp;#039;&amp;#039; DisplayPort 1.4, USB 3.0&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Package !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Headset only || ~$1,199&lt;br /&gt;
|-&lt;br /&gt;
| Full kit (base stations + Index controllers) || ~$1,976&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
The ultra-wide FOV and high resolution make the 8KX particularly suited for:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Racing simulations:&amp;#039;&amp;#039;&amp;#039; iRacing, Assetto Corsa&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flight simulations:&amp;#039;&amp;#039;&amp;#039; Microsoft Flight Simulator 2020, DCS World&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Space simulations:&amp;#039;&amp;#039;&amp;#039; Elite Dangerous, Star Citizen&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Immersive exploration:&amp;#039;&amp;#039;&amp;#039; Any game benefiting from peripheral vision&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Praise:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* World&amp;#039;s first dual native 4K consumer VR headset&lt;br /&gt;
* 200° FOV approaches natural human vision&lt;br /&gt;
* &amp;quot;Ultrawide Gaming with Incredible Clarity&amp;quot; - Tom&amp;#039;s Hardware&lt;br /&gt;
* CES 2020 Top Tech award&lt;br /&gt;
* Exceptional for simulation enthusiasts&lt;br /&gt;
* Compatible with Valve Index controllers&lt;br /&gt;
* Mechanical IPD adjustment (55-75mm)&lt;br /&gt;
* Dual Engine mode flexibility&lt;br /&gt;
* Outstanding text and detail clarity&lt;br /&gt;
* Modular upgrade options&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Criticism:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Extremely demanding on GPU (RTX 2080+ required)&lt;br /&gt;
* High price point (~$1,200-$2,000)&lt;br /&gt;
* Heavy for extended sessions (~500g)&lt;br /&gt;
* Fresnel lens distortion at edges&lt;br /&gt;
* Some software compatibility issues&lt;br /&gt;
* Complex setup compared to standalone headsets&lt;br /&gt;
* Requires Lighthouse base stations&amp;lt;ref name=&amp;quot;pilotpassion&amp;quot;&amp;gt;{{cite web |url=https://pilotpassion.com/pimax-8k-x-vr-headset/ |title=Review: Pimax 8K X VR Headset for MSFS 2020 |publisher=Pilot Passion |access-date=2025-01-07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;knoxlabs&amp;quot;&amp;gt;{{cite web |url=https://www.knoxlabs.com/products/pimax-vision-8k-x |title=Pimax Vision 8K X DMAS |publisher=Knoxlabs |access-date=2025-01-07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pimax 8K]]&lt;br /&gt;
* [[Pimax Crystal]]&lt;br /&gt;
* [[Pimax Crystal Super]]&lt;br /&gt;
* [[Valve Index]]&lt;br /&gt;
* [[HP Reverb G2]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;br /&gt;
[[Category:PC VR Headsets]]&lt;br /&gt;
[[Category:Pimax]]&lt;br /&gt;
[[Category:SteamVR]]&lt;br /&gt;
[[Category:2020 in technology]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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