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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Oculus_Connect_1</id>
	<title>Oculus Connect 1 - Revision history</title>
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	<updated>2026-04-07T09:37:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=36323&amp;oldid=prev</id>
		<title>RealEditor: /* Crescent Bay Prototype */</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=36323&amp;oldid=prev"/>
		<updated>2025-07-12T06:11:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Crescent Bay Prototype&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:11, 12 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Crescent Bay Prototype ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Crescent Bay Prototype ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arguably the most significant reveal was the Crescent Bay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[headset&lt;/del&gt;]] prototype. Positioned as a major step beyond the DK2 and much closer to a potential consumer product, Crescent Bay featured several key improvements:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arguably the most significant reveal was the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Crescent Bay]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headset &lt;/ins&gt;prototype. Positioned as a major step beyond the DK2 and much closer to a potential consumer product, Crescent Bay featured several key improvements:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Integrated Audio: High-quality, detachable headphones providing [[spatial audio]] ([[3D audio]]) were built directly into the headset, emphasizing the importance of sound for [[presence]]. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;&amp;gt;{{cite web |url=https://www.theverge.com/2014/9/20/6660901/oculus-announces-new-vr-headset-prototype-crescent-bay |title=Oculus announces new VR headset prototype: Crescent Bay |author=Adi Robertson |date=September 20, 2014 |website=The Verge |access-date=2025‑05‑03}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Integrated Audio: High-quality, detachable headphones providing [[spatial audio]] ([[3D audio]]) were built directly into the headset, emphasizing the importance of sound for [[presence]]. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;&amp;gt;{{cite web |url=https://www.theverge.com/2014/9/20/6660901/oculus-announces-new-vr-headset-prototype-crescent-bay |title=Oculus announces new VR headset prototype: Crescent Bay |author=Adi Robertson |date=September 20, 2014 |website=The Verge |access-date=2025‑05‑03}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>RealEditor</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=35021&amp;oldid=prev</id>
		<title>Xinreality at 11:38, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=35021&amp;oldid=prev"/>
		<updated>2025-05-03T11:38:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:38, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Winner= N/A&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Winner= N/A&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Location= Loews Hollywood Hotel, Los Angeles, California, United States&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Location= Loews Hollywood Hotel, Los Angeles, California, United States&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Dates= September 19–20, 2014 &amp;lt;ref name=&quot;oc1-dates-location&quot;&amp;gt;{{cite web |url=https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;techcrunch&lt;/del&gt;.com/2014/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;07&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oculus-vr-announces-&lt;/del&gt;oculus-connect-developer-conference&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-in-los-angeles-sept-19-20/ &lt;/del&gt;|title=Oculus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VR Announces ‘Oculus Connect’ Developer Conference In Los Angeles Sept. 19-20 &lt;/del&gt;|author=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darrell Etherington &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014-07-10 &lt;/del&gt;|website=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TechCrunch &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Dates= September 19–20, 2014 &amp;lt;ref name=&quot;oc1-dates-location&quot;&amp;gt;{{cite web |url=https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www.theverge&lt;/ins&gt;.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/tech&lt;/ins&gt;/2014/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7/5878449&lt;/ins&gt;/oculus-connect-developer-conference |title=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Oculus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rift is getting its own developer conference &lt;/ins&gt;|author=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colin Lecher &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;July 7, 2014 &lt;/ins&gt;|website=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Verge &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Attendants= Approximately 1,000 &amp;lt;ref name=&quot;oc1-attendance&quot;&amp;gt;{{cite web |url=https://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roadtovr&lt;/del&gt;.com/oculus-connect-2014&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-keynote-live-blog-1030am-pst-friday-19th-september&lt;/del&gt;/ |title=Oculus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Connect 2014 Keynote Live Blog – 10:30AM PST Friday 19th September &lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;author&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ben Lang &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014-09-19 |website=Road to VR &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Attendants= Approximately 1,000 &amp;lt;ref name=&quot;oc1-attendance&quot;&amp;gt;{{cite web |url=https://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meta&lt;/ins&gt;.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/blog&lt;/ins&gt;/oculus-connect-2014/ |title=Oculus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Connect 2014 &lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meta Quest Blog &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 20, 2014 &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Previous= None (Inaugural event)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Previous= None (Inaugural event)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next= [[Oculus Connect 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next= [[Oculus Connect 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arguably the most significant reveal was the Crescent Bay [[headset]] prototype. Positioned as a major step beyond the DK2 and much closer to a potential consumer product, Crescent Bay featured several key improvements:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arguably the most significant reveal was the Crescent Bay [[headset]] prototype. Positioned as a major step beyond the DK2 and much closer to a potential consumer product, Crescent Bay featured several key improvements:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Integrated Audio: High-quality, detachable headphones providing [[spatial audio]] ([[3D audio]]) were built directly into the headset, emphasizing the importance of sound for [[presence]]. &amp;lt;ref name=&quot;crescent-bay-audio&quot;&amp;gt;{{cite web |url=https://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engadget&lt;/del&gt;.com/2014-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;09&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;19&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oculus&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rift&lt;/del&gt;-crescent-bay&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.html &lt;/del&gt;|title=Oculus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rift&#039;s &lt;/del&gt;new prototype &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has integrated audio and 360-degree head tracking &lt;/del&gt;|author=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Joseph Volpe &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014-09-19 &lt;/del&gt;|website=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engadget &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Integrated Audio: High-quality, detachable headphones providing [[spatial audio]] ([[3D audio]]) were built directly into the headset, emphasizing the importance of sound for [[presence]]. &amp;lt;ref name=&quot;crescent-bay-audio&quot;&amp;gt;{{cite web |url=https://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theverge&lt;/ins&gt;.com/2014&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/9/20/6660901/oculus-announces&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vr&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headset&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prototype&lt;/ins&gt;-crescent-bay |title=Oculus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announces &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VR headset &lt;/ins&gt;prototype&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Crescent Bay &lt;/ins&gt;|author=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adi Robertson &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 20, 2014 &lt;/ins&gt;|website=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Verge &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;360-Degree Positional Tracking: Expanded tracking volume compared to the DK2&amp;#039;s front-facing system, enabled by [[LED]] markers on the back of the headset strap, allowing users to turn completely around while maintaining tracking. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;360-Degree Positional Tracking: Expanded tracking volume compared to the DK2&amp;#039;s front-facing system, enabled by [[LED]] markers on the back of the headset strap, allowing users to turn completely around while maintaining tracking. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Improved Optics and Display: Higher resolution (though specifics weren&#039;t officially disclosed, estimated near 1440p split between eyes) and higher [[refresh rate]] (90Hz) [[OLED]] panels compared to DK2, reducing motion blur and [[screen-door effect]]. &amp;lt;ref name=&quot;crescent-bay-display-refresh&quot;&amp;gt;{{cite web |url=https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arstechnica&lt;/del&gt;.com&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/gaming&lt;/del&gt;/2014/09/oculus&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-unveils&lt;/del&gt;-crescent-bay-prototype&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-with-90hz-refresh-higher-res&lt;/del&gt;/ |title=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oculus unveils Crescent Bay prototype with 90Hz refresh, higher res &lt;/del&gt;|author=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kyle Orland &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014-09-19 &lt;/del&gt;|website=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ars Technica &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Improved Optics and Display: Higher resolution (though specifics weren&#039;t officially disclosed, estimated near 1440p split between eyes) and higher [[refresh rate]] (90Hz) [[OLED]] panels compared to DK2, reducing motion blur and [[screen-door effect]]. &amp;lt;ref name=&quot;crescent-bay-display-refresh&quot;&amp;gt;{{cite web |url=https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www.wired&lt;/ins&gt;.com/2014/09/oculus-crescent-bay-prototype/ |title=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oculus’ Mind‑Blowing New Prototype Is a Huge Step Toward Consumer VR &lt;/ins&gt;|author=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tim Moynihan &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 20, 2014 &lt;/ins&gt;|website=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wired &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lighter and More Ergonomic Design: Significant reduction in weight and improved ergonomics for better comfort during use. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lighter and More Ergonomic Design: Significant reduction in weight and improved ergonomics for better comfort during use. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oculus Mobile SDK: Announced alongside Gear VR, providing tools for developers to build mobile VR applications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oculus Mobile SDK: Announced alongside Gear VR, providing tools for developers to build mobile VR applications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Low Persistence: [[John Carmack]] detailed the significant software optimizations required to achieve low-persistence display on mobile, crucial for reducing motion blur and nausea. &amp;lt;ref name=&quot;carmack-gearvr-optimizations&quot;&amp;gt;{{cite web |url=https://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anandtech&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8548&lt;/del&gt;/oculus-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connect&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conference&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blog &lt;/del&gt;|title=Oculus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Connect Developer Conference Live Blog &lt;/del&gt;|author=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Joshua Ho &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014-09-20 &lt;/del&gt;|website=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AnandTech &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Low Persistence: [[John Carmack]] detailed the significant software optimizations required to achieve low-persistence display on mobile, crucial for reducing motion blur and nausea. &amp;lt;ref name=&quot;carmack-gearvr-optimizations&quot;&amp;gt;{{cite web |url=https://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vox&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014/9/20&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11631116&lt;/ins&gt;/oculus-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cto-john-carmack-samsung&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bypass&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;android-development-hell &lt;/ins&gt;|title=Oculus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CTO John Carmack: Samsung Let Us Bypass Android “Development Hell” &lt;/ins&gt;|author=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eric Johnson &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 20, 2014 &lt;/ins&gt;|website=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vox &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Oculus Platform ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Oculus Platform ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oculus PC SDK 0.4: An updated [[SDK (Software Development Kit)]] for Rift developers, incorporating improvements and support for new features.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oculus PC SDK 0.4: An updated [[SDK (Software Development Kit)]] for Rift developers, incorporating improvements and support for new features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developer Support: Emphasis on providing resources, documentation, and forums to aid developers. &amp;lt;ref name=&quot;oc1-platform&quot;&amp;gt;{{cite web |url=https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uploadvr&lt;/del&gt;.com/oculus-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connect-1-retrospective&lt;/del&gt;/ |title=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oculus Connect 1 Retrospective: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dawn of Modern VR Development &lt;/del&gt;|author=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jamie Feltham &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015-09-22 &lt;/del&gt;|website=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UploadVR &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt; (Note: Retrospective article referencing the event&#039;s focus)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developer Support: Emphasis on providing resources, documentation, and forums to aid developers. &amp;lt;ref name=&quot;oc1-platform&quot;&amp;gt;{{cite web |url=https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;techcrunch&lt;/ins&gt;.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/2014/09/20&lt;/ins&gt;/oculus-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform&lt;/ins&gt;/ |title=The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Oculus Platform” Marketplace for Virtual Reality Apps Launches This Fall &lt;/ins&gt;|author=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Josh Constine &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 20, 2014 &lt;/ins&gt;|website=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TechCrunch &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;(Note: Retrospective article referencing the event&#039;s focus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Oculus Audio SDK ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Oculus Audio SDK ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recognizing the critical role of audio in creating immersive VR, Oculus announced the Oculus Audio SDK. This specialized SDK was designed to help developers implement realistic spatial audio in their VR experiences, working closely with the integrated audio hardware demonstrated on the Crescent Bay prototype. &amp;lt;ref name=&quot;oc1-audio-sdk&quot;&amp;gt;{{cite web |url=https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer.oculus&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blog/introducing&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oculus&lt;/del&gt;-audio-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sdk&lt;/del&gt;/ |title=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Introducing the Oculus &lt;/del&gt;Audio &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SDK &lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;author&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brian Hook &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014-09-19 |website=Oculus Developer Blog &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recognizing the critical role of audio in creating immersive VR, Oculus announced the Oculus Audio SDK. This specialized SDK was designed to help developers implement realistic spatial audio in their VR experiences, working closely with the integrated audio hardware demonstrated on the Crescent Bay prototype. &amp;lt;ref name=&quot;oc1-audio-sdk&quot;&amp;gt;{{cite web |url=https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theaudiospotlight&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oculus&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connect&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduction&lt;/ins&gt;-audio-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vr&lt;/ins&gt;/ |title=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oculus Connect: Introduction to &lt;/ins&gt;Audio &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in VR &lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Audio Spotlight &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 2014 &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Partnerships ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Partnerships ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Unity Technologies|Unity]]: Integration of Oculus SDK features directly into the Unity engine, simplifying development for a large portion of the VR developer community.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Unity Technologies|Unity]]: Integration of Oculus SDK features directly into the Unity engine, simplifying development for a large portion of the VR developer community.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Epic Games]]: Similar integration efforts with the [[Unreal Engine]], showcased powerfully through Epic&#039;s &quot;Showdown&quot; demo running on Crescent Bay. &amp;lt;ref name=&quot;unreal-showdown&quot;&amp;gt;{{cite web |url=https://www.unrealengine.com/en-US/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blog&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epic-games-unveils-&lt;/del&gt;showdown&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-cinematic-vr&lt;/del&gt;-demo |title=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epic Games Unveils ‘Showdown’ Cinematic VR Demo &lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;author&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dana Cowley &lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014-09-19 &lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unreal Engine Blog &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023-10-27&lt;/del&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Epic Games]]: Similar integration efforts with the [[Unreal Engine]], showcased powerfully through Epic&#039;s &quot;Showdown&quot; demo running on Crescent Bay. &amp;lt;ref name=&quot;unreal-showdown&quot;&amp;gt;{{cite web |url=https://www.unrealengine.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/marketplace&lt;/ins&gt;/en-US/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;product&lt;/ins&gt;/showdown-demo |title=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Showdown VR Demo &lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unreal Engine Marketplace &lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epic Games &lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 2014 &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025‑05‑03&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keynotes and Sessions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keynotes and Sessions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34515&amp;oldid=prev</id>
		<title>Xinreality at 13:27, 25 April 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34515&amp;oldid=prev"/>
		<updated>2025-04-25T13:27:08Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:27, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Event Infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Event Infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= [[File:oculus connect 1 logo1.jpg|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;400px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= [[File:oculus connect 1 logo1.jpg|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;350px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type= Developer Conference&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type= Developer Conference&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Format= In-person (Keynotes, Sessions, Demos)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Format= In-person (Keynotes, Sessions, Demos)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34514&amp;oldid=prev</id>
		<title>Xinreality at 13:26, 25 April 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34514&amp;oldid=prev"/>
		<updated>2025-04-25T13:26:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:26, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Event Infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Event Infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Optional&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Add a relevant image file name if available on the wiki, e&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g., Oculus_Connect_1_Logo.png --&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oculus connect 1 logo1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg|400px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type= Developer Conference&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type= Developer Conference&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Format= In-person (Keynotes, Sessions, Demos)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Format= In-person (Keynotes, Sessions, Demos)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34511&amp;oldid=prev</id>
		<title>Xinreality at 13:24, 25 April 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34511&amp;oldid=prev"/>
		<updated>2025-04-25T13:24:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:24, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Events}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Events}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oculus Connect 1 (often abbreviated as OC1) was the inaugural [[virtual reality]] [[developer conference]] hosted by [[Oculus VR]]. Held on September 19-20, 2014, at the Loews Hollywood Hotel in Los Angeles, California, the event served as a pivotal moment for the company following its acquisition by [[Facebook]] (now [[Meta Platforms]]) earlier that year. OC1 aimed to bring together the burgeoning VR developer community, share Oculus&#039;s vision for the future of VR, unveil new hardware [[prototype|prototypes]] and software platforms, and provide technical guidance for creating compelling VR experiences. &amp;lt;ref name=&quot;oc1-dates-location&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Oculus Connect 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;(often abbreviated as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;OC1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aka &#039;&#039;&#039;Oculus Connect 2014&#039;&#039;&#039; &lt;/ins&gt;was the inaugural [[virtual reality]] [[developer conference]] hosted by [[Oculus VR]]. Held on September 19-20, 2014, at the Loews Hollywood Hotel in Los Angeles, California, the event served as a pivotal moment for the company following its acquisition by [[Facebook]] (now [[Meta Platforms]]) earlier that year. OC1 aimed to bring together the burgeoning VR developer community, share Oculus&#039;s vision for the future of VR, unveil new hardware [[prototype|prototypes]] and software platforms, and provide technical guidance for creating compelling VR experiences. &amp;lt;ref name=&quot;oc1-dates-location&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34510&amp;oldid=prev</id>
		<title>Xinreality at 13:21, 25 April 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34510&amp;oldid=prev"/>
		<updated>2025-04-25T13:21:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:21, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Previous= None (Inaugural event)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Previous= None (Inaugural event)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next= [[Oculus Connect 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next= [[Oculus Connect 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website= http://www.oculusvr.com/connect/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website= http://www.oculusvr.com/connect/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Events}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Events}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34509&amp;oldid=prev</id>
		<title>Xinreality at 13:21, 25 April 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34509&amp;oldid=prev"/>
		<updated>2025-04-25T13:21:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:21, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sponsor= Oculus VR&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sponsor= Oculus VR&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Speaker= [[Brendan Iribe]], [[John Carmack]], [[Michael Abrash]], [[Palmer Luckey]], [[Nate Mitchell]], Atman Binstock, various Oculus engineers and guest developers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Speaker= [[Brendan Iribe]], [[John Carmack]], [[Michael Abrash]], [[Palmer Luckey]], [[Nate Mitchell]], Atman Binstock, various Oculus engineers and guest developers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Exhibitor= Oculus VR, [[Samsung]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unity Technologies|&lt;/del&gt;Unity]], [[Epic Games]], and selected third-party developers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Exhibitor= Oculus VR, [[Samsung]], [[Unity]], [[Epic Games]], and selected third-party developers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Requirement= Primarily targeted at VR developers, press, and industry professionals. Registration required.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Requirement= Primarily targeted at VR developers, press, and industry professionals. Registration required.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cost= $295 (Early Bird), $395 (Standard) &amp;lt;ref name=&amp;quot;oc1-cost-registration&amp;quot;&amp;gt;{{cite web |url=https://web.archive.org/web/20140811174119/http://www.oculusvr.com/connect/ |title=Oculus Connect Developer Conference |website=Oculus VR (via Wayback Machine) |access-date=2023-10-27 |archive-date=2014-08-11}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cost= $295 (Early Bird), $395 (Standard) &amp;lt;ref name=&amp;quot;oc1-cost-registration&amp;quot;&amp;gt;{{cite web |url=https://web.archive.org/web/20140811174119/http://www.oculusvr.com/connect/ |title=Oculus Connect Developer Conference |website=Oculus VR (via Wayback Machine) |access-date=2023-10-27 |archive-date=2014-08-11}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Entries= N/A&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Entries= N/A&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Winner= N/A&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Winner= N/A&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Location= Loews Hollywood Hotel, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Los Angeles&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;California&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;United States&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Location= Loews Hollywood Hotel, Los Angeles, California, United States&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Dates= September 19–20, 2014 &amp;lt;ref name=&amp;quot;oc1-dates-location&amp;quot;&amp;gt;{{cite web |url=https://techcrunch.com/2014/07/10/oculus-vr-announces-oculus-connect-developer-conference-in-los-angeles-sept-19-20/ |title=Oculus VR Announces ‘Oculus Connect’ Developer Conference In Los Angeles Sept. 19-20 |author=Darrell Etherington |date=2014-07-10 |website=TechCrunch |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Dates= September 19–20, 2014 &amp;lt;ref name=&amp;quot;oc1-dates-location&amp;quot;&amp;gt;{{cite web |url=https://techcrunch.com/2014/07/10/oculus-vr-announces-oculus-connect-developer-conference-in-los-angeles-sept-19-20/ |title=Oculus VR Announces ‘Oculus Connect’ Developer Conference In Los Angeles Sept. 19-20 |author=Darrell Etherington |date=2014-07-10 |website=TechCrunch |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Attendants= Approximately 1,000 &amp;lt;ref name=&amp;quot;oc1-attendance&amp;quot;&amp;gt;{{cite web |url=https://www.roadtovr.com/oculus-connect-2014-keynote-live-blog-1030am-pst-friday-19th-september/ |title=Oculus Connect 2014 Keynote Live Blog – 10:30AM PST Friday 19th September |author=Ben Lang |date=2014-09-19 |website=Road to VR |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Attendants= Approximately 1,000 &amp;lt;ref name=&amp;quot;oc1-attendance&amp;quot;&amp;gt;{{cite web |url=https://www.roadtovr.com/oculus-connect-2014-keynote-live-blog-1030am-pst-friday-19th-september/ |title=Oculus Connect 2014 Keynote Live Blog – 10:30AM PST Friday 19th September |author=Ben Lang |date=2014-09-19 |website=Road to VR |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Previous= None (Inaugural event)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Previous= None (Inaugural event)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next= [[Oculus Connect 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next= [[Oculus Connect 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{URL|https://web.archive.org/web/20140920000000*/&lt;/del&gt;http://www.oculusvr.com/connect/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} (Archived)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website= http://www.oculusvr.com/connect/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{see also|Events}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oculus Connect 1 (often abbreviated as OC1) was the inaugural [[virtual reality]] developer conference hosted by [[Oculus VR]]. Held on September 19-20, 2014, at the Loews Hollywood Hotel in Los Angeles, California, the event served as a pivotal moment for the company following its acquisition by [[Facebook]] (now [[Meta Platforms]]) earlier that year. OC1 aimed to bring together the burgeoning VR developer community, share Oculus&#039;s vision for the future of VR, unveil new hardware [[prototype|prototypes]] and software platforms, and provide technical guidance for creating compelling VR experiences. &amp;lt;ref name=&quot;oc1-dates-location&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oculus Connect 1 (often abbreviated as OC1) was the inaugural [[virtual reality]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;developer conference&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;hosted by [[Oculus VR]]. Held on September 19-20, 2014, at the Loews Hollywood Hotel in Los Angeles, California, the event served as a pivotal moment for the company following its acquisition by [[Facebook]] (now [[Meta Platforms]]) earlier that year. OC1 aimed to bring together the burgeoning VR developer community, share Oculus&#039;s vision for the future of VR, unveil new hardware [[prototype|prototypes]] and software platforms, and provide technical guidance for creating compelling VR experiences. &amp;lt;ref name=&quot;oc1-dates-location&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OC1 successfully transitioned Oculus from its early Kickstarter roots and DK phase towards a company preparing for major consumer hardware and platform launches, laying essential groundwork for the releases of Gear VR later in 2014 and the Oculus Rift CV1 in 2016.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OC1 successfully transitioned Oculus from its early Kickstarter roots and DK phase towards a company preparing for major consumer hardware and platform launches, laying essential groundwork for the releases of Gear VR later in 2014 and the Oculus Rift CV1 in 2016.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Events]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34508&amp;oldid=prev</id>
		<title>Xinreality: Created page with &quot;{{Event Infobox |image= &lt;!-- Optional: Add a relevant image file name if available on the wiki, e.g., Oculus_Connect_1_Logo.png --&gt; |Type= Developer Conference |Format= In-person (Keynotes, Sessions, Demos) |Presenter= Oculus VR |Sponsor= Oculus VR |Speaker= Brendan Iribe, John Carmack, Michael Abrash, Palmer Luckey, Nate Mitchell, Atman Binstock, various Oculus engineers and guest developers. |Exhibitor= Oculus VR, Samsung, Unity Technologi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Connect_1&amp;diff=34508&amp;oldid=prev"/>
		<updated>2025-04-25T13:01:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Event Infobox |image= &amp;lt;!-- Optional: Add a relevant image file name if available on the wiki, e.g., Oculus_Connect_1_Logo.png --&amp;gt; |Type= Developer Conference |Format= In-person (Keynotes, Sessions, Demos) |Presenter= &lt;a href=&quot;/wiki/Oculus_VR&quot; title=&quot;Oculus VR&quot;&gt;Oculus VR&lt;/a&gt; |Sponsor= Oculus VR |Speaker= &lt;a href=&quot;/index.php?title=Brendan_Iribe&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Brendan Iribe (page does not exist)&quot;&gt;Brendan Iribe&lt;/a&gt;, &lt;a href=&quot;/index.php?title=John_Carmack&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;John Carmack (page does not exist)&quot;&gt;John Carmack&lt;/a&gt;, &lt;a href=&quot;/wiki/Michael_Abrash&quot; title=&quot;Michael Abrash&quot;&gt;Michael Abrash&lt;/a&gt;, &lt;a href=&quot;/wiki/Palmer_Luckey&quot; title=&quot;Palmer Luckey&quot;&gt;Palmer Luckey&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Nate_Mitchell&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Nate Mitchell (page does not exist)&quot;&gt;Nate Mitchell&lt;/a&gt;, Atman Binstock, various Oculus engineers and guest developers. |Exhibitor= Oculus VR, &lt;a href=&quot;/index.php?title=Samsung&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Samsung (page does not exist)&quot;&gt;Samsung&lt;/a&gt;, Unity Technologi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image= &amp;lt;!-- Optional: Add a relevant image file name if available on the wiki, e.g., Oculus_Connect_1_Logo.png --&amp;gt;&lt;br /&gt;
|Type= Developer Conference&lt;br /&gt;
|Format= In-person (Keynotes, Sessions, Demos)&lt;br /&gt;
|Presenter= [[Oculus VR]]&lt;br /&gt;
|Sponsor= Oculus VR&lt;br /&gt;
|Speaker= [[Brendan Iribe]], [[John Carmack]], [[Michael Abrash]], [[Palmer Luckey]], [[Nate Mitchell]], Atman Binstock, various Oculus engineers and guest developers.&lt;br /&gt;
|Exhibitor= Oculus VR, [[Samsung]], [[Unity Technologies|Unity]], [[Epic Games]], and selected third-party developers.&lt;br /&gt;
|Requirement= Primarily targeted at VR developers, press, and industry professionals. Registration required.&lt;br /&gt;
|Cost= $295 (Early Bird), $395 (Standard) &amp;lt;ref name=&amp;quot;oc1-cost-registration&amp;quot;&amp;gt;{{cite web |url=https://web.archive.org/web/20140811174119/http://www.oculusvr.com/connect/ |title=Oculus Connect Developer Conference |website=Oculus VR (via Wayback Machine) |access-date=2023-10-27 |archive-date=2014-08-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Prize= N/A (Not a competition)&lt;br /&gt;
|Entries= N/A&lt;br /&gt;
|Winner= N/A&lt;br /&gt;
|Location= Loews Hollywood Hotel, [[Los Angeles]], [[California]], [[United States]]&lt;br /&gt;
|Dates= September 19–20, 2014 &amp;lt;ref name=&amp;quot;oc1-dates-location&amp;quot;&amp;gt;{{cite web |url=https://techcrunch.com/2014/07/10/oculus-vr-announces-oculus-connect-developer-conference-in-los-angeles-sept-19-20/ |title=Oculus VR Announces ‘Oculus Connect’ Developer Conference In Los Angeles Sept. 19-20 |author=Darrell Etherington |date=2014-07-10 |website=TechCrunch |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Attendants= Approximately 1,000 &amp;lt;ref name=&amp;quot;oc1-attendance&amp;quot;&amp;gt;{{cite web |url=https://www.roadtovr.com/oculus-connect-2014-keynote-live-blog-1030am-pst-friday-19th-september/ |title=Oculus Connect 2014 Keynote Live Blog – 10:30AM PST Friday 19th September |author=Ben Lang |date=2014-09-19 |website=Road to VR |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Previous= None (Inaugural event)&lt;br /&gt;
|Next= [[Oculus Connect 2]]&lt;br /&gt;
|Website= {{URL|https://web.archive.org/web/20140920000000*/http://www.oculusvr.com/connect/}} (Archived)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Oculus Connect 1 (often abbreviated as OC1) was the inaugural [[virtual reality]] developer conference hosted by [[Oculus VR]]. Held on September 19-20, 2014, at the Loews Hollywood Hotel in Los Angeles, California, the event served as a pivotal moment for the company following its acquisition by [[Facebook]] (now [[Meta Platforms]]) earlier that year. OC1 aimed to bring together the burgeoning VR developer community, share Oculus&amp;#039;s vision for the future of VR, unveil new hardware [[prototype|prototypes]] and software platforms, and provide technical guidance for creating compelling VR experiences. &amp;lt;ref name=&amp;quot;oc1-dates-location&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Following the successful [[Kickstarter]] campaign for the [[Oculus Rift DK1]] (Development Kit 1) in 2012 and the subsequent release of the improved [[Oculus Rift DK2]] in mid-2014, interest in consumer virtual reality was rapidly growing. Oculus VR, under new ownership by Facebook since March 2014 &amp;lt;ref name=&amp;quot;fb-acquisition&amp;quot;&amp;gt;{{cite web |url=https://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/ |title=Facebook to Acquire Oculus |date=2014-03-25 |website=Facebook Newsroom |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;, needed a platform to communicate its roadmap directly to the developers who were crucial for building the VR ecosystem. The DK2 had introduced [[positional tracking]], a major leap forward, but developers needed insight into future hardware capabilities, software distribution channels, and best practices to prepare for the eventual consumer launch. Oculus Connect was conceived as the forum for this critical interaction.&lt;br /&gt;
&lt;br /&gt;
== Key Announcements ==&lt;br /&gt;
OC1 featured several significant announcements that shaped the direction of Oculus and the VR industry.&lt;br /&gt;
&lt;br /&gt;
=== Crescent Bay Prototype ===&lt;br /&gt;
Arguably the most significant reveal was the Crescent Bay [[headset]] prototype. Positioned as a major step beyond the DK2 and much closer to a potential consumer product, Crescent Bay featured several key improvements:&lt;br /&gt;
&lt;br /&gt;
Integrated Audio: High-quality, detachable headphones providing [[spatial audio]] ([[3D audio]]) were built directly into the headset, emphasizing the importance of sound for [[presence]]. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;&amp;gt;{{cite web |url=https://www.engadget.com/2014-09-19-oculus-rift-crescent-bay.html |title=Oculus Rift&amp;#039;s new prototype has integrated audio and 360-degree head tracking |author=Joseph Volpe |date=2014-09-19 |website=Engadget |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
360-Degree Positional Tracking: Expanded tracking volume compared to the DK2&amp;#039;s front-facing system, enabled by [[LED]] markers on the back of the headset strap, allowing users to turn completely around while maintaining tracking. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Improved Optics and Display: Higher resolution (though specifics weren&amp;#039;t officially disclosed, estimated near 1440p split between eyes) and higher [[refresh rate]] (90Hz) [[OLED]] panels compared to DK2, reducing motion blur and [[screen-door effect]]. &amp;lt;ref name=&amp;quot;crescent-bay-display-refresh&amp;quot;&amp;gt;{{cite web |url=https://arstechnica.com/gaming/2014/09/oculus-unveils-crescent-bay-prototype-with-90hz-refresh-higher-res/ |title=Oculus unveils Crescent Bay prototype with 90Hz refresh, higher res |author=Kyle Orland |date=2014-09-19 |website=Ars Technica |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lighter and More Ergonomic Design: Significant reduction in weight and improved ergonomics for better comfort during use. &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Brendan Iribe]], then CEO of Oculus VR, stressed that Crescent Bay was still a prototype for developers and not the final consumer version (which would eventually become the [[Oculus Rift CV1]]). However, it demonstrated Oculus&amp;#039;s progress towards achieving comfortable, high-fidelity VR.&lt;br /&gt;
&lt;br /&gt;
=== Gear VR Innovator Edition ===&lt;br /&gt;
While officially announced shortly before OC1 in collaboration with [[Samsung]] at their Unpacked event &amp;lt;ref name=&amp;quot;gearvr-announce&amp;quot;&amp;gt;{{cite web |url=https://www.theverge.com/2014/9/3/6098745/samsung-gear-vr-oculus-announcement-hands-on-ifa-2014 |title=Samsung Gear VR is real: Oculus-powered virtual reality for the Galaxy Note 4 |author=Dieter Bohn |date=2014-09-03 |website=The Verge |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;, Oculus Connect 1 was the primary platform for Oculus to present the [[Gear VR]] Innovator Edition to the developer community. This [[mobile VR]] headset, powered by the [[Samsung Galaxy Note 4]] [[smartphone]], represented Oculus&amp;#039;s entry into mobile VR. Key points included:&lt;br /&gt;
&lt;br /&gt;
Collaboration with Samsung: Leveraged Samsung&amp;#039;s hardware expertise and OLED display technology with Oculus&amp;#039;s software and tracking optimizations.&lt;br /&gt;
&lt;br /&gt;
Target Audience: Explicitly aimed at developers and VR enthusiasts (&amp;quot;Innovators&amp;quot;) to kickstart mobile VR content creation and gather feedback.&lt;br /&gt;
&lt;br /&gt;
Oculus Mobile SDK: Announced alongside Gear VR, providing tools for developers to build mobile VR applications.&lt;br /&gt;
&lt;br /&gt;
Low Persistence: [[John Carmack]] detailed the significant software optimizations required to achieve low-persistence display on mobile, crucial for reducing motion blur and nausea. &amp;lt;ref name=&amp;quot;carmack-gearvr-optimizations&amp;quot;&amp;gt;{{cite web |url=https://www.anandtech.com/show/8548/oculus-connect-developer-conference-live-blog |title=Oculus Connect Developer Conference Live Blog |author=Joshua Ho |date=2014-09-20 |website=AnandTech |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oculus Platform ===&lt;br /&gt;
Nate Mitchell, then VP of Product, introduced the [[Oculus Platform]], outlining the software ecosystem being built around Oculus hardware. This included:&lt;br /&gt;
&lt;br /&gt;
[[Oculus Store|Oculus Home]]: The interface and storefront for discovering and launching VR applications, shown running on both PC (for Rift) and mobile (for Gear VR).&lt;br /&gt;
&lt;br /&gt;
Oculus PC SDK 0.4: An updated [[SDK (Software Development Kit)]] for Rift developers, incorporating improvements and support for new features.&lt;br /&gt;
&lt;br /&gt;
Developer Support: Emphasis on providing resources, documentation, and forums to aid developers. &amp;lt;ref name=&amp;quot;oc1-platform&amp;quot;&amp;gt;{{cite web |url=https://uploadvr.com/oculus-connect-1-retrospective/ |title=Oculus Connect 1 Retrospective: The Dawn of Modern VR Development |author=Jamie Feltham |date=2015-09-22 |website=UploadVR |access-date=2023-10-27}}&amp;lt;/ref&amp;gt; (Note: Retrospective article referencing the event&amp;#039;s focus)&lt;br /&gt;
&lt;br /&gt;
=== Oculus Audio SDK ===&lt;br /&gt;
Recognizing the critical role of audio in creating immersive VR, Oculus announced the Oculus Audio SDK. This specialized SDK was designed to help developers implement realistic spatial audio in their VR experiences, working closely with the integrated audio hardware demonstrated on the Crescent Bay prototype. &amp;lt;ref name=&amp;quot;oc1-audio-sdk&amp;quot;&amp;gt;{{cite web |url=https://developer.oculus.com/blog/introducing-the-oculus-audio-sdk/ |title=Introducing the Oculus Audio SDK |author=Brian Hook |date=2014-09-19 |website=Oculus Developer Blog |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Partnerships ===&lt;br /&gt;
The importance of content creation tools was highlighted through partnerships with major game engine providers:&lt;br /&gt;
&lt;br /&gt;
[[Unity Technologies|Unity]]: Integration of Oculus SDK features directly into the Unity engine, simplifying development for a large portion of the VR developer community.&lt;br /&gt;
&lt;br /&gt;
[[Epic Games]]: Similar integration efforts with the [[Unreal Engine]], showcased powerfully through Epic&amp;#039;s &amp;quot;Showdown&amp;quot; demo running on Crescent Bay. &amp;lt;ref name=&amp;quot;unreal-showdown&amp;quot;&amp;gt;{{cite web |url=https://www.unrealengine.com/en-US/blog/epic-games-unveils-showdown-cinematic-vr-demo |title=Epic Games Unveils ‘Showdown’ Cinematic VR Demo |author=Dana Cowley |date=2014-09-19 |website=Unreal Engine Blog |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keynotes and Sessions ==&lt;br /&gt;
The conference featured multiple keynotes and technical sessions led by Oculus leadership and engineers.&lt;br /&gt;
&lt;br /&gt;
Brendan Iribe&amp;#039;s Opening Keynote: Focused on the overall vision, the progress since the Kickstarter, the significance of the Facebook acquisition (providing resources for long-term R&amp;amp;D), and the reveal of Crescent Bay. &amp;lt;ref name=&amp;quot;oc1-attendance&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
John Carmack&amp;#039;s Keynote: A characteristically lengthy and technical deep-dive, focusing heavily on the challenges and breakthroughs in mobile VR development for Gear VR. He discussed optimization techniques, latency reduction, and the path to delivering a comfortable mobile VR experience. &amp;lt;ref name=&amp;quot;carmack-gearvr-optimizations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michael Abrash&amp;#039;s Keynote: Titled &amp;quot;Why VR is Hard (And Where it’s Going),&amp;quot; Oculus Chief Scientist [[Michael Abrash]] delivered a forward-looking talk about the perceptual challenges of achieving true [[presence]] in VR. He discussed the demanding requirements for tracking, optics, latency, and rendering needed for the brain to accept a virtual world as real. &amp;lt;ref name=&amp;quot;abrash-keynote&amp;quot;&amp;gt;{{cite web |url=https://www.youtube.com/watch?v=knqcXA1_ke8 |title=Michael Abrash Keynote - Oculus Connect 2014 |date=2014-09-25 |website=Oculus (YouTube) |access-date=2023-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Technical Sessions: Breakout sessions covered topics like VR best practices, designing for comfort, utilizing the new Audio SDK, mobile VR development strategies, and engine integrations.&lt;br /&gt;
&lt;br /&gt;
== Demonstrations and Exhibits ==&lt;br /&gt;
Attendees had the opportunity to experience the latest Oculus technology hands-on:&lt;br /&gt;
&lt;br /&gt;
Crescent Bay Demos: Highly sought-after demos showcased the capabilities of the new prototype. Notable demos included Epic Games&amp;#039; &amp;quot;Showdown&amp;quot; cinematic, and various internal Oculus demos highlighting the improved tracking, resolution, and integrated audio. These demos were crucial in convincing developers of the significant leap in quality over the DK2. &amp;lt;ref name=&amp;quot;unreal-showdown&amp;quot;/&amp;gt; &amp;lt;ref name=&amp;quot;crescent-bay-audio&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gear VR Demos: Attendees could try the Gear VR Innovator Edition with the Galaxy Note 4, experiencing mobile VR applications like Oculus Cinema and various games and experiences designed for the platform.&lt;br /&gt;
&lt;br /&gt;
Developer Showcase: A selection of third-party developers showed off their VR projects built for the Rift DK2, highlighting the growing variety of VR content.&lt;br /&gt;
&lt;br /&gt;
== Impact and Legacy ==&lt;br /&gt;
Oculus Connect 1 was a landmark event for the modern era of virtual reality.&lt;br /&gt;
&lt;br /&gt;
Solidified Oculus&amp;#039;s Direction: It clarified Oculus&amp;#039;s strategy post-Facebook acquisition, showcasing simultaneous development paths for both PC-based VR (Rift line) and mobile VR (Gear VR).&lt;br /&gt;
&lt;br /&gt;
Energized the Developer Community: Provided developers with crucial hardware targets (Crescent Bay hints, Gear VR specifics), software tools (SDKs, Platform), and best practices, fostering confidence and excitement.&lt;br /&gt;
&lt;br /&gt;
Set the Bar for VR Presence: The Crescent Bay prototype, while not consumer-ready, demonstrated a significantly higher level of immersion and comfort, pushing the industry towards features like integrated audio, wider tracking, and higher refresh rates.&lt;br /&gt;
&lt;br /&gt;
Established the &amp;quot;Connect&amp;quot; Brand: It launched the annual Oculus Connect conference series, which became a premier event for VR/AR announcements and community building for Oculus (later [[Meta Quest|Meta Reality Labs]]) for years to come.&lt;br /&gt;
&lt;br /&gt;
OC1 successfully transitioned Oculus from its early Kickstarter roots and DK phase towards a company preparing for major consumer hardware and platform launches, laying essential groundwork for the releases of Gear VR later in 2014 and the Oculus Rift CV1 in 2016.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
</feed>