<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Near-eye_display</id>
	<title>Near-eye display - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Near-eye_display"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Near-eye_display&amp;action=history"/>
	<updated>2026-04-07T05:08:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Near-eye_display&amp;diff=36187&amp;oldid=prev</id>
		<title>RealEditor: Copy from https://www.xvrwiki.org/wiki/Near-eye_display</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Near-eye_display&amp;diff=36187&amp;oldid=prev"/>
		<updated>2025-07-02T20:08:01Z</updated>

		<summary type="html">&lt;p&gt;Copy from https://www.xvrwiki.org/wiki/Near-eye_display&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;near-eye display&amp;#039;&amp;#039;&amp;#039; is a visual [[display]] that is near the eye. It can be in pairs, so that the left and right eye each see their own near-eye displays.&lt;br /&gt;
&lt;br /&gt;
It can be used in a stereoscopic pair for example in a [[VR headset]]. Two near-eye displays are used in VR headsets, one for each eye.&lt;br /&gt;
&lt;br /&gt;
Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. VR headset displays are typically opaque, so they block out the light from behind them.&lt;br /&gt;
&lt;br /&gt;
Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.&lt;br /&gt;
&lt;br /&gt;
Transparent near-eye displays consist of an image generator (such as an LCOS microprojector) and an [[optical combiner]].&amp;lt;ref name=&amp;quot;o398&amp;quot;&amp;gt;{{cite web | last=User | first=Super | title=Near-Eye Display: Basics | website=Home | url=https://www.optecks.com/Portal/index.php/knowledge-center/near-eye-display-root/near-1 | access-date=2025-01-25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factors==&lt;br /&gt;
* Pupil size (Eyebox size)&lt;br /&gt;
* Flicker&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Virtual retinal display]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Near-eye display]]&lt;br /&gt;
[[Category:Display]]&lt;/div&gt;</summary>
		<author><name>RealEditor</name></author>
	</entry>
</feed>