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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Manus_Prime_3_Haptic_XR</id>
	<title>Manus Prime 3 Haptic XR - Revision history</title>
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	<updated>2026-04-15T21:40:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=Manus_Prime_3_Haptic_XR&amp;diff=37414&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T03:09:24Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Manus Prime 3 Haptic XR&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Haptic Gloves]]&lt;br /&gt;
|Subtype = [[Motion Capture Gloves]], [[VR Gloves]]&lt;br /&gt;
|Platform = Windows, Unity, Unreal, OpenXR&lt;br /&gt;
|Creator = [[Manus]]&lt;br /&gt;
|Developer = [[Manus]]&lt;br /&gt;
|Manufacturer = [[Manus]]&lt;br /&gt;
|Announcement Date = 2023&lt;br /&gt;
|Release Date = 2023&lt;br /&gt;
|Price = ~$5,000&lt;br /&gt;
|Website = https://www.manus-meta.com/&lt;br /&gt;
|Versions = Manus Prime 3 Haptic XR&lt;br /&gt;
|Requires = Windows PC, VR headset, Vive trackers optional&lt;br /&gt;
|Predecessor = [[Manus Prime II Haptic]]&lt;br /&gt;
|Successor = MetaGloves Pro (suggested replacement)&lt;br /&gt;
|Operating System = Windows 10/11&lt;br /&gt;
|Chipset = N/A (wireless gloves)&lt;br /&gt;
|CPU = N/A&lt;br /&gt;
|GPU = N/A&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A&lt;br /&gt;
|Memory = N/A&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = N/A (input device)&lt;br /&gt;
|Subpixel Layout = N/A&lt;br /&gt;
|Peak Brightness = N/A&lt;br /&gt;
|Resolution = N/A&lt;br /&gt;
|Pixel Density = N/A&lt;br /&gt;
|Refresh Rate = 90Hz sensor sampling&lt;br /&gt;
|Persistence = N/A&lt;br /&gt;
|Field of View = N/A&lt;br /&gt;
|Horizontal FoV = N/A&lt;br /&gt;
|Vertical FoV = N/A&lt;br /&gt;
|Average Pixel Density = N/A&lt;br /&gt;
|Peak Pixel Density = N/A&lt;br /&gt;
|Foveated Rendering = N/A&lt;br /&gt;
|Optics = N/A&lt;br /&gt;
|Ocularity = N/A&lt;br /&gt;
|IPD Range = N/A&lt;br /&gt;
|Adjustable Diopter = N/A&lt;br /&gt;
|Passthrough = N/A&lt;br /&gt;
|Tracking = EMF tracking, 25 DOF&lt;br /&gt;
|Tracking Frequency = 90Hz&lt;br /&gt;
|Base Stations = Optional (Vive trackers)&lt;br /&gt;
|Eye Tracking = N/A&lt;br /&gt;
|Face Tracking = N/A&lt;br /&gt;
|Hand Tracking = Yes (primary function)&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes (with trackers)&lt;br /&gt;
|Update Rate = 90Hz&lt;br /&gt;
|Tracking Volume = VR play space&lt;br /&gt;
|Play Space = Room-scale&lt;br /&gt;
|Latency = ≤7.5ms&lt;br /&gt;
|Audio = N/A&lt;br /&gt;
|Microphone = N/A&lt;br /&gt;
|3.5mm Audio Jack = N/A&lt;br /&gt;
|Camera = N/A&lt;br /&gt;
|Connectivity = Wireless (proprietary), USB-C power option&lt;br /&gt;
|Ports = USB Type-C&lt;br /&gt;
|Wired Video = N/A&lt;br /&gt;
|Wireless Video = N/A&lt;br /&gt;
|WiFi = No (proprietary wireless)&lt;br /&gt;
|Bluetooth = No&lt;br /&gt;
|Power = Swappable batteries&lt;br /&gt;
|Battery Capacity = Swappable&lt;br /&gt;
|Battery Life = Up to 12 hours&lt;br /&gt;
|Charge Time = 1 hour (6 batteries on charging station)&lt;br /&gt;
|Dimensions = Glove form factor&lt;br /&gt;
|Weight = Lightweight&lt;br /&gt;
|Material = Textile glove with sensors&lt;br /&gt;
|Headstrap = N/A&lt;br /&gt;
|Haptics = Yes (vibrotactile per-finger)&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = IMU, flex sensors, EMF tracking&lt;br /&gt;
|Input = Hand/finger tracking, haptic feedback&lt;br /&gt;
|Compliance = Professional-grade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Manus Prime 3 Haptic XR&amp;#039;&amp;#039;&amp;#039; are professional [[virtual reality]] and [[motion capture]] gloves developed by [[Manus]], released in 2023 as an upgrade to the Prime II series. Featuring per-finger vibrotactile haptic feedback and high-fidelity finger tracking powered by Manus&amp;#039;s QuantumAI technology, the Prime 3 Haptic XR gloves deliver 25 degrees of freedom (DOF) tracking with millimeter-level accuracy at 90Hz sensor sampling and ≤7.5ms latency. The wireless gloves feature swappable batteries providing up to 12 hours of continuous use, with a charging station that can fully charge 6 batteries in just 1 hour. Designed for both VR applications and professional motion capture, the gloves integrate seamlessly with OpenXR, Unity, Unreal Engine, VRED, and IC.IDO, with additional support for C++, Python, and Linux. The kit includes two wireless gloves with Vive tracker adapters for positional tracking, enabling compatibility with major VR headsets including Meta Quest 3, Meta Quest Pro, HTC Vive Focus 3, and Pico 4. Priced at approximately $5,000, the Prime 3 Haptic XR targets enterprise training simulations, virtual design validation, professional motion capture studios, and XR interaction applications. Note: As of late 2024, some retailers indicate this product has been discontinued with the MetaGloves Pro suggested as a replacement.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Manus Origins ===&lt;br /&gt;
Company background:&lt;br /&gt;
* Founded 2014, Netherlands&lt;br /&gt;
* Motion capture focus&lt;br /&gt;
* Professional finger tracking&lt;br /&gt;
* VR glove pioneer&lt;br /&gt;
&lt;br /&gt;
=== Product Evolution ===&lt;br /&gt;
Previous generations:&lt;br /&gt;
* Manus Prime One&lt;br /&gt;
* Manus Prime II&lt;br /&gt;
* Manus Prime II Haptic&lt;br /&gt;
* Continuous improvement&lt;br /&gt;
&lt;br /&gt;
=== Prime 3 Release ===&lt;br /&gt;
Current generation:&lt;br /&gt;
* 2023 launch&lt;br /&gt;
* QuantumAI integration&lt;br /&gt;
* Enhanced haptics&lt;br /&gt;
* Improved tracking&lt;br /&gt;
&lt;br /&gt;
=== Product Status ===&lt;br /&gt;
Current availability:&lt;br /&gt;
* Some retailers show discontinued&lt;br /&gt;
* MetaGloves Pro replacement&lt;br /&gt;
* Enterprise availability varies&lt;br /&gt;
* Contact manufacturer&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Dual-Purpose Design ===&lt;br /&gt;
Multi-application:&lt;br /&gt;
* VR interaction&lt;br /&gt;
* Motion capture&lt;br /&gt;
* Professional quality&lt;br /&gt;
* Cross-industry use&lt;br /&gt;
&lt;br /&gt;
=== High-Fidelity Tracking ===&lt;br /&gt;
Precision priority:&lt;br /&gt;
* Millimeter accuracy&lt;br /&gt;
* 25 DOF capture&lt;br /&gt;
* QuantumAI processing&lt;br /&gt;
* Real-time performance&lt;br /&gt;
&lt;br /&gt;
=== Haptic Feedback ===&lt;br /&gt;
Touch sensation:&lt;br /&gt;
* Per-finger vibrotactile&lt;br /&gt;
* Tactile interaction&lt;br /&gt;
* VR enhancement&lt;br /&gt;
* User feedback&lt;br /&gt;
&lt;br /&gt;
=== Extended Battery Life ===&lt;br /&gt;
Professional endurance:&lt;br /&gt;
* 12-hour operation&lt;br /&gt;
* Swappable batteries&lt;br /&gt;
* Fast charging&lt;br /&gt;
* Production-ready&lt;br /&gt;
&lt;br /&gt;
== Tracking Technology ==&lt;br /&gt;
&lt;br /&gt;
=== QuantumAI ===&lt;br /&gt;
Proprietary technology:&lt;br /&gt;
* Advanced AI processing&lt;br /&gt;
* Precision enhancement&lt;br /&gt;
* Real-time tracking&lt;br /&gt;
* Unparalleled accuracy&lt;br /&gt;
&lt;br /&gt;
=== EMF Tracking ===&lt;br /&gt;
Position system:&lt;br /&gt;
* Electromagnetic field tracking&lt;br /&gt;
* 25 DOF (degrees of freedom)&lt;br /&gt;
* Millimeter-level accuracy&lt;br /&gt;
* Hand motion capture&lt;br /&gt;
&lt;br /&gt;
=== Sensor Specifications ===&lt;br /&gt;
Technical details:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sample Rate&amp;#039;&amp;#039;&amp;#039;: 90Hz (upgraded from 60Hz)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Latency&amp;#039;&amp;#039;&amp;#039;: ≤7.5ms&lt;br /&gt;
* Real-time performance&lt;br /&gt;
* Smooth motion capture&lt;br /&gt;
&lt;br /&gt;
=== Finger Tracking ===&lt;br /&gt;
Articulation:&lt;br /&gt;
* Individual finger tracking&lt;br /&gt;
* Thumb opposition&lt;br /&gt;
* Natural gestures&lt;br /&gt;
* Full hand articulation&lt;br /&gt;
&lt;br /&gt;
== Haptic Feedback ==&lt;br /&gt;
&lt;br /&gt;
=== Per-Finger Haptics ===&lt;br /&gt;
Tactile system:&lt;br /&gt;
* Individual finger feedback&lt;br /&gt;
* Vibrotactile actuators&lt;br /&gt;
* Touch sensation&lt;br /&gt;
* VR interaction enhancement&lt;br /&gt;
&lt;br /&gt;
=== Feedback Types ===&lt;br /&gt;
Sensation modes:&lt;br /&gt;
* Vibration patterns&lt;br /&gt;
* Event triggers&lt;br /&gt;
* Surface feedback&lt;br /&gt;
* Interaction confirmation&lt;br /&gt;
&lt;br /&gt;
== Battery System ==&lt;br /&gt;
&lt;br /&gt;
=== Swappable Batteries ===&lt;br /&gt;
Power design:&lt;br /&gt;
* Removable batteries&lt;br /&gt;
* Hot-swappable&lt;br /&gt;
* No downtime&lt;br /&gt;
* Continuous operation&lt;br /&gt;
&lt;br /&gt;
=== Battery Life ===&lt;br /&gt;
Power duration:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Runtime&amp;#039;&amp;#039;&amp;#039;: Up to 12 hours&lt;br /&gt;
* Continuous use&lt;br /&gt;
* Full production day&lt;br /&gt;
* Professional endurance&lt;br /&gt;
&lt;br /&gt;
=== Charging Station ===&lt;br /&gt;
Power management:&lt;br /&gt;
* 6 batteries simultaneously&lt;br /&gt;
* 1-hour full charge&lt;br /&gt;
* Quick turnaround&lt;br /&gt;
* Multi-battery management&lt;br /&gt;
&lt;br /&gt;
=== USB-C Power ===&lt;br /&gt;
Alternative power:&lt;br /&gt;
* USB Type-C port&lt;br /&gt;
* External power option&lt;br /&gt;
* Tethered mode&lt;br /&gt;
* Unlimited operation&lt;br /&gt;
&lt;br /&gt;
== Wireless Operation ==&lt;br /&gt;
&lt;br /&gt;
=== Proprietary Wireless ===&lt;br /&gt;
Connection system:&lt;br /&gt;
* Wireless to PC&lt;br /&gt;
* Low-latency transmission&lt;br /&gt;
* Freedom of movement&lt;br /&gt;
* No cable restriction&lt;br /&gt;
&lt;br /&gt;
=== Dongle Connection ===&lt;br /&gt;
Hardware:&lt;br /&gt;
* USB wireless receiver&lt;br /&gt;
* PC connection&lt;br /&gt;
* Stable link&lt;br /&gt;
* Multi-glove support&lt;br /&gt;
&lt;br /&gt;
== Vive Tracker Integration ==&lt;br /&gt;
&lt;br /&gt;
=== Tracker Adapters ===&lt;br /&gt;
Included accessories:&lt;br /&gt;
* 2× Vive tracker adapters&lt;br /&gt;
* Positional tracking&lt;br /&gt;
* SteamVR integration&lt;br /&gt;
* Full 6DOF&lt;br /&gt;
&lt;br /&gt;
=== Tracking Combination ===&lt;br /&gt;
Complete system:&lt;br /&gt;
* Finger tracking (gloves)&lt;br /&gt;
* Position tracking (Vive trackers)&lt;br /&gt;
* Full hand capture&lt;br /&gt;
* VR space presence&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Manus Core ===&lt;br /&gt;
Primary software:&lt;br /&gt;
* Configuration&lt;br /&gt;
* Calibration&lt;br /&gt;
* Device management&lt;br /&gt;
* Performance tuning&lt;br /&gt;
&lt;br /&gt;
=== Engine Integration ===&lt;br /&gt;
Development platforms:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unity&amp;#039;&amp;#039;&amp;#039;: Native plugin&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unreal Engine&amp;#039;&amp;#039;&amp;#039;: Native plugin&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VRED&amp;#039;&amp;#039;&amp;#039;: Automotive design&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;IC.IDO&amp;#039;&amp;#039;&amp;#039;: Industrial design&lt;br /&gt;
&lt;br /&gt;
=== OpenXR Support ===&lt;br /&gt;
Standard compatibility:&lt;br /&gt;
* OpenXR integration&lt;br /&gt;
* Cross-platform&lt;br /&gt;
* Future-proof&lt;br /&gt;
* Wide headset support&lt;br /&gt;
&lt;br /&gt;
=== Programming Support ===&lt;br /&gt;
Developer access:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C++&amp;#039;&amp;#039;&amp;#039;: API available&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Python&amp;#039;&amp;#039;&amp;#039;: Bindings&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Linux&amp;#039;&amp;#039;&amp;#039;: Support&lt;br /&gt;
* Open Source XR&lt;br /&gt;
&lt;br /&gt;
== VR Headset Compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Supported Headsets ===&lt;br /&gt;
Compatible systems:&lt;br /&gt;
* Meta Quest 3&lt;br /&gt;
* Meta Quest Pro&lt;br /&gt;
* HTC Vive Focus 3&lt;br /&gt;
* Pico 4&lt;br /&gt;
* Most popular VR headsets&lt;br /&gt;
&lt;br /&gt;
=== PC VR ===&lt;br /&gt;
Desktop systems:&lt;br /&gt;
* Valve Index&lt;br /&gt;
* HTC Vive Pro 2&lt;br /&gt;
* Other SteamVR headsets&lt;br /&gt;
* PC VR compatible&lt;br /&gt;
&lt;br /&gt;
== Enterprise Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Training Simulations ===&lt;br /&gt;
Skill development:&lt;br /&gt;
* Hands-on training&lt;br /&gt;
* Non-verbal communication&lt;br /&gt;
* Multisensory feedback&lt;br /&gt;
* Skill improvement&lt;br /&gt;
&lt;br /&gt;
=== Design Validation ===&lt;br /&gt;
Product development:&lt;br /&gt;
* Virtual prototyping&lt;br /&gt;
* Ergonomic evaluation&lt;br /&gt;
* No physical prototypes&lt;br /&gt;
* Cost savings&lt;br /&gt;
&lt;br /&gt;
=== Motion Capture ===&lt;br /&gt;
Professional mocap:&lt;br /&gt;
* Film production&lt;br /&gt;
* Game development&lt;br /&gt;
* Animation&lt;br /&gt;
* Character creation&lt;br /&gt;
&lt;br /&gt;
=== Industrial Design ===&lt;br /&gt;
Manufacturing:&lt;br /&gt;
* VRED integration&lt;br /&gt;
* IC.IDO workflows&lt;br /&gt;
* Automotive design&lt;br /&gt;
* Product visualization&lt;br /&gt;
&lt;br /&gt;
== Kit Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Included Items ===&lt;br /&gt;
Package contents:&lt;br /&gt;
* 2× Wireless gloves&lt;br /&gt;
* 2× Vive tracker adapters&lt;br /&gt;
* Swappable batteries&lt;br /&gt;
* Charging station&lt;br /&gt;
* USB receiver&lt;br /&gt;
* Documentation&lt;br /&gt;
&lt;br /&gt;
== Comparison with Professional VR Gloves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Manus Prime 3 Haptic !! HaptX Gloves G1 !! SenseGlove DK1 !! Ultraleap Stratos&lt;br /&gt;
|-&lt;br /&gt;
| Type || Vibrotactile haptic || Microfluidic + Force FB || Force FB exoskeleton || Mid-air haptics&lt;br /&gt;
|-&lt;br /&gt;
| DOF || 25 DOF || Submillimeter || Finger tracking || N/A (projection)&lt;br /&gt;
|-&lt;br /&gt;
| Sample Rate || 90Hz || High-speed || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Latency || ≤7.5ms || Low || Low || Low&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || 12 hours || 3 hours (Airpack) || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Wireless || Yes || No (Airpack tethered) || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mocap Use || Yes || Limited || Limited || No&lt;br /&gt;
|-&lt;br /&gt;
| Price || ~$5,000 || $5,495 + sub || ~$5,000 || Enterprise&lt;br /&gt;
|-&lt;br /&gt;
| Status || Discontinued? || Active || Active || Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* 25 DOF finger tracking&lt;br /&gt;
* 90Hz sensor sample rate&lt;br /&gt;
* ≤7.5ms low latency&lt;br /&gt;
* Per-finger haptic feedback&lt;br /&gt;
* 12-hour battery life&lt;br /&gt;
* Swappable batteries + 1-hour charging&lt;br /&gt;
* Wireless operation&lt;br /&gt;
* QuantumAI precision&lt;br /&gt;
* Vive tracker adapters included&lt;br /&gt;
* Unity/Unreal/OpenXR/VRED/IC.IDO support&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* ~$5,000 enterprise price point&lt;br /&gt;
* Product potentially discontinued&lt;br /&gt;
* Requires Vive trackers for full 6DOF&lt;br /&gt;
* Vibrotactile only (no force feedback)&lt;br /&gt;
* Windows-dependent&lt;br /&gt;
* Enterprise-focused&lt;br /&gt;
* Learning curve for setup&lt;br /&gt;
* Vive tracker additional cost&lt;br /&gt;
* Limited consumer availability&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Type || Haptic VR/mocap gloves&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || EMF, 25 DOF&lt;br /&gt;
|-&lt;br /&gt;
| Sample Rate || 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| Latency || ≤7.5ms&lt;br /&gt;
|-&lt;br /&gt;
| Haptics || Per-finger vibrotactile&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || Up to 12 hours&lt;br /&gt;
|-&lt;br /&gt;
| Charging || 6 batteries in 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| Wireless || Yes (proprietary)&lt;br /&gt;
|-&lt;br /&gt;
| Compatibility || Meta Quest 3, Quest Pro, Vive Focus 3, Pico 4&lt;br /&gt;
|-&lt;br /&gt;
| Software || Unity, Unreal, OpenXR, VRED, IC.IDO&lt;br /&gt;
|-&lt;br /&gt;
| Price || ~$5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Manus]]&lt;br /&gt;
* [[Haptic Gloves]]&lt;br /&gt;
* [[Motion Capture]]&lt;br /&gt;
* [[VR Gloves]]&lt;br /&gt;
* [[Hand Tracking]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:Haptic Devices]]&lt;br /&gt;
[[Category:VR Accessories]]&lt;br /&gt;
[[Category:Motion Capture]]&lt;br /&gt;
[[Category:Manus]]&lt;br /&gt;
[[Category:2020s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>