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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=IonVR</id>
	<title>IonVR - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=IonVR"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=IonVR&amp;action=history"/>
	<updated>2026-04-14T03:44:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=IonVR&amp;diff=36161&amp;oldid=prev</id>
		<title>RealEditor: remove extra space</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=IonVR&amp;diff=36161&amp;oldid=prev"/>
		<updated>2025-07-02T19:51:46Z</updated>

		<summary type="html">&lt;p&gt;remove extra space&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cable Length = Wireless&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cable Length = Wireless&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;IonVR&amp;#039;&amp;#039;&amp;#039; was a [[smartphone VR headset]] developed by Ion Virtual Technology Corporation, a company founded in 2014 by Dan Thurber and Brooke Linville in [[Boise]], [[Idaho]]. The headset was notable for its proprietary &amp;#039;&amp;#039;&amp;#039;MotionSync&amp;#039;&amp;#039;&amp;#039; technology, which aimed to greatly reduce [[VR sickness]] compared to other mobile [[virtual reality]] solutions by re-timing and re-projecting images inside the headset rather than on the smartphone GPU.&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;&amp;gt;VR &amp;amp; AR Wiki. &amp;quot;IonVR&amp;quot;. Retrieved from https://vrarwiki.com/wiki/IonVR&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;roadtovr&amp;quot;&amp;gt;James, Paul (2016-01-05). &amp;quot;ionVR is a Smartphone VR Headset That Aims to Kill Latency&amp;quot;. Road to VR. https://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/&amp;lt;/ref&amp;gt; Despite generating significant interest, winning a CES Innovation Award Honoree designation, and securing over 1,000 pre-orders, the device was never officially released to the market, and the company is now defunct.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;IonVR&amp;#039;&amp;#039;&amp;#039; was a [[smartphone VR headset]] developed by Ion Virtual Technology Corporation, a company founded in 2014 by Dan Thurber and Brooke Linville in [[Boise]], [[Idaho]]. The headset was notable for its proprietary &amp;#039;&amp;#039;&amp;#039;MotionSync&amp;#039;&amp;#039;&amp;#039; technology, which aimed to greatly reduce [[VR sickness]] compared to other mobile [[virtual reality]] solutions by re-timing and re-projecting images inside the headset rather than on the smartphone GPU.&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;&amp;gt;VR &amp;amp; AR Wiki. &amp;quot;IonVR&amp;quot;. Retrieved from https://vrarwiki.com/wiki/IonVR&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;roadtovr&amp;quot;&amp;gt;James, Paul (2016-01-05). &amp;quot;ionVR is a Smartphone VR Headset That Aims to Kill Latency&amp;quot;. Road to VR. https://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/&amp;lt;/ref&amp;gt; Despite generating significant interest, winning a CES Innovation Award Honoree designation, and securing over 1,000 pre-orders, the device was never officially released to the market, and the company is now defunct.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RealEditor</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=IonVR&amp;diff=36044&amp;oldid=prev</id>
		<title>Xinreality at 09:16, 26 June 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=IonVR&amp;diff=36044&amp;oldid=prev"/>
		<updated>2025-06-26T09:16:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:16, 26 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Device Infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Device Infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:IonVR1.jpeg|300px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|VR/AR = Virtual Reality&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|VR/AR = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Virtual Reality&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type = Head-mounted display&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Head-mounted display&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Subtype = Phone-Powered VR&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Subtype = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Phone-Powered VR&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Platform = Platform agnostic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Platform = Platform agnostic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Creator = Dan Thurber, Brooke Linville&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Creator = Dan Thurber, Brooke Linville&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l220&quot;&gt;Line 220:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Devices]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Virtual Reality Devices]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Virtual Reality Headsets]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Virtual Reality Headsets]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mobile VR]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mobile VR]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Defunct VR Companies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Defunct VR Companies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Products introduced in 2015]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Products introduced in 2015]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=IonVR&amp;diff=36042&amp;oldid=prev</id>
		<title>Xinreality at 09:15, 26 June 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=IonVR&amp;diff=36042&amp;oldid=prev"/>
		<updated>2025-06-26T09:15:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://vrarwiki.com/index.php?title=IonVR&amp;amp;diff=36042&amp;amp;oldid=36041&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=IonVR&amp;diff=36041&amp;oldid=prev</id>
		<title>Xinreality: Created page with &quot;{{Device Infobox |image =  |VR/AR = Virtual Reality |Type = Head-mounted display |Subtype = Phone-Powered VR |Platform = Platform agnostic |Creator = Dan Thurber, Brooke Linville |Developer = IonVR |Manufacturer = IonVR |Announcement Date = 2015 |Release Date = Late 2016 (Planned, not released) |Price = $229 USD |Website = http://ionvr.com/ |Versions =  |Requires = Smartphone (4.6&quot;-6&quot; screen), 2 AAA batteries |Predecessor =  |Successor =  |Operating System = iOS, Android...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=IonVR&amp;diff=36041&amp;oldid=prev"/>
		<updated>2025-06-26T09:10:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Device Infobox |image =  |VR/AR = Virtual Reality |Type = Head-mounted display |Subtype = Phone-Powered VR |Platform = Platform agnostic |Creator = Dan Thurber, Brooke Linville |Developer = IonVR |Manufacturer = IonVR |Announcement Date = 2015 |Release Date = Late 2016 (Planned, not released) |Price = $229 USD |Website = http://ionvr.com/ |Versions =  |Requires = Smartphone (4.6&amp;quot;-6&amp;quot; screen), 2 AAA batteries |Predecessor =  |Successor =  |Operating System = iOS, Android...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|VR/AR = Virtual Reality&lt;br /&gt;
|Type = Head-mounted display&lt;br /&gt;
|Subtype = Phone-Powered VR&lt;br /&gt;
|Platform = Platform agnostic&lt;br /&gt;
|Creator = Dan Thurber, Brooke Linville&lt;br /&gt;
|Developer = IonVR&lt;br /&gt;
|Manufacturer = IonVR&lt;br /&gt;
|Announcement Date = 2015&lt;br /&gt;
|Release Date = Late 2016 (Planned, not released)&lt;br /&gt;
|Price = $229 USD&lt;br /&gt;
|Website = http://ionvr.com/&lt;br /&gt;
|Versions = &lt;br /&gt;
|Requires = Smartphone (4.6&amp;quot;-6&amp;quot; screen), 2 AAA batteries&lt;br /&gt;
|Predecessor = &lt;br /&gt;
|Successor = &lt;br /&gt;
|Operating System = iOS, Android, Windows&lt;br /&gt;
|Chipset = &lt;br /&gt;
|CPU = &lt;br /&gt;
|GPU = &lt;br /&gt;
|HPU = &lt;br /&gt;
|Storage = &lt;br /&gt;
|Memory = &lt;br /&gt;
|SD Card Slot = &lt;br /&gt;
|Display = Smartphone display&lt;br /&gt;
|Subpixel Layout = &lt;br /&gt;
|Peak Brightness = &lt;br /&gt;
|Resolution = Min. 720p resolution, 1080p recommended, 2K ideal&lt;br /&gt;
|Refresh Rate = &lt;br /&gt;
|Pixel Density = &lt;br /&gt;
|Persistence = &lt;br /&gt;
|Precision = &lt;br /&gt;
|Field of View = 80-100 degrees&lt;br /&gt;
|Horizontal FoV = &lt;br /&gt;
|Vertical FoV = &lt;br /&gt;
|Visible FoV = &lt;br /&gt;
|Rendered FoV = &lt;br /&gt;
|Binocular Overlap = &lt;br /&gt;
|Average Pixel Density = &lt;br /&gt;
|Peak Pixel Density = &lt;br /&gt;
|Foveated Rendering = &lt;br /&gt;
|Optics = Proprietary optical system with less than 5% distortion&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = Adjustable IPD&lt;br /&gt;
|Adjustable Diopter = &lt;br /&gt;
|Passthrough = Yes (with Intel RealSense)&lt;br /&gt;
|Tracking = Rotational&lt;br /&gt;
|Tracking Frequency = &lt;br /&gt;
|Base Stations = &lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes (with Intel RealSense)&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes (with Intel RealSense)&lt;br /&gt;
|Update Rate = &lt;br /&gt;
|Tracking Volume = Up to 3 meters (with Intel RealSense)&lt;br /&gt;
|Play Space = &lt;br /&gt;
|Latency = &lt;br /&gt;
|Audio = Uses smartphone audio&lt;br /&gt;
|Microphone = Uses smartphone microphone&lt;br /&gt;
|3.5mm Audio Jack = &lt;br /&gt;
|Camera = Intel RealSense ZR300 (optional)&lt;br /&gt;
|Connectivity = &lt;br /&gt;
|Ports = &lt;br /&gt;
|Wired Video = &lt;br /&gt;
|Wireless Video = &lt;br /&gt;
|WiFi = &lt;br /&gt;
|Bluetooth = &lt;br /&gt;
|Power = 2 AAA batteries&lt;br /&gt;
|Battery Capacity = &lt;br /&gt;
|Battery Life = Over 300 hours of continuous use&lt;br /&gt;
|Charge Time = &lt;br /&gt;
|Dimensions = 7.3 in x 5.5 in x 3.6 in&lt;br /&gt;
|Weight = 12 ounces&lt;br /&gt;
|Material = 3D printed modular design&lt;br /&gt;
|Headstrap = 3 point strap&lt;br /&gt;
|Haptics = &lt;br /&gt;
|Color = Black with red accents (pre-production)&lt;br /&gt;
|Sensors = Accelerometer&lt;br /&gt;
|Input = Compatible with Bluetooth controllers&lt;br /&gt;
|Compliance = &lt;br /&gt;
|Size = &lt;br /&gt;
|Cable Length = Wireless&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IonVR&amp;#039;&amp;#039;&amp;#039; was a [[smartphone VR headset]] developed by IonVR, a company founded in 2014 by Dan Thurber and Brooke Linville in [[Boise]], [[Idaho]]. The headset was notable for its proprietary &amp;#039;&amp;#039;&amp;#039;MotionSync&amp;#039;&amp;#039;&amp;#039; technology, which aimed to greatly reduce [[VR sickness]] compared to other mobile [[virtual reality]] solutions. Despite generating significant interest and over 1,000 pre-orders, the device was never officially released to the market, and the company is now defunct.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
IonVR was designed as a [[mobile VR]] headset that worked with smartphones ranging from 4.6&amp;quot; to 6&amp;quot; in screen size. Unlike many competitors, it was [[platform agnostic]], supporting [[Android]], [[iOS]], and [[Windows]] devices.&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;&amp;gt;VR &amp;amp; AR Wiki. &amp;quot;IonVR&amp;quot;. Retrieved from https://vrarwiki.com/wiki/IonVR&amp;lt;/ref&amp;gt; The headset featured custom electronics and optics that set it apart from simpler [[Google Cardboard]]-style viewers.&amp;lt;ref name=&amp;quot;roadtovr&amp;quot;&amp;gt;James, Paul (2016-01-05). &amp;quot;ionVR is a Smartphone VR Headset That Aims to Kill Latency&amp;quot;. Road to VR. https://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The device was priced at $229 USD for pre-orders, positioning it between budget cardboard viewers and premium VR headsets like the [[Oculus Rift]].&amp;lt;ref name=&amp;quot;harvard&amp;quot;&amp;gt;Digital Innovation and Transformation (2017-04-23). &amp;quot;IonVR: Virtual reality, not vomit reality&amp;quot;. Harvard Business School. https://d3.harvard.edu/platform-digit/submission/ionvr-virtual-reality-not-vomit-reality/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
=== MotionSync Technology ===&lt;br /&gt;
The headset&amp;#039;s most prominent feature was its patent-pending &amp;#039;&amp;#039;&amp;#039;MotionSync&amp;#039;&amp;#039;&amp;#039; technology, which used advanced optics and on-board processing to reduce [[motion blur]] and [[latency]].&amp;lt;ref name=&amp;quot;techtimes&amp;quot;&amp;gt;Tech Times (2016-01-08). &amp;quot;Intel-Backed IonVR Headset Promises To &amp;#039;Nearly Eliminate&amp;#039; Motion Sickness: Here&amp;#039;s How&amp;quot;. https://www.techtimes.com/articles/122514/20160108/intel-backed-ionvr-headset-promises-to-nearly-eliminate-motion-sickness-here-s-how.htm&amp;lt;/ref&amp;gt; This technology was specifically designed to address [[VR sickness]], a common problem in mobile VR experiences caused by lag between head movement and visual response.&amp;lt;ref name=&amp;quot;yahoo&amp;quot;&amp;gt;Yahoo (2015-11-11). &amp;quot;IonVR Mobile Headset Combats VR Sickness&amp;quot;. https://www.yahoo.com/lifestyle/tagged/travel/ideas/ionvr-mobile-headset-combats-vr-142355198.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modular Design ===&lt;br /&gt;
IonVR featured a modular design that allowed users to replace the smartphone holder as newer devices were released, rather than purchasing an entirely new headset.&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;/&amp;gt; This future-proofing approach was intended to extend the product&amp;#039;s lifespan and provide better value to consumers.&lt;br /&gt;
&lt;br /&gt;
=== Intel RealSense Integration ===&lt;br /&gt;
In partnership with [[Intel]], IonVR demonstrated integration with the [[Intel RealSense]] Smartphone Developer Kit, featuring the ZR300 camera. This collaboration enabled:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Untethered [[six degrees of freedom]] (6DOF)&amp;#039;&amp;#039;&amp;#039; tracking&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Object virtualization&amp;#039;&amp;#039;&amp;#039;: Real-world objects appeared as 3D point clouds in the virtual environment&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hand tracking&amp;#039;&amp;#039;&amp;#039;: Users could see and interact with virtual representations of their hands&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Passthrough capabilities&amp;#039;&amp;#039;&amp;#039;: The ability to see real-world obstacles while in VR&amp;lt;ref name=&amp;quot;businesswire&amp;quot;&amp;gt;Business Wire (2016-01-06). &amp;quot;IonVR Works with Intel® to Create First Untethered Six-Degrees-of-Freedom VR Experience on Mobile Platform&amp;quot;. https://www.businesswire.com/news/home/20160106005632/en/IonVR-Works-Intel%C2%AE-Create-Untethered-Six-Degrees-of-Freedom-VR&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Specification&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Display Requirements&amp;#039;&amp;#039;&amp;#039; || &lt;br /&gt;
* Screen size: 4.6&amp;quot;–6&amp;quot;&lt;br /&gt;
* Resolution: Minimum 720p, 1080p recommended, 2K ideal&lt;br /&gt;
* Compatible with Super AMOLED and IPS displays&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Optics&amp;#039;&amp;#039;&amp;#039; || &lt;br /&gt;
* Less than 5% distortion&lt;br /&gt;
* Less than 100 microns lateral color&lt;br /&gt;
* Adjustable [[IPD]] (Interpupillary Distance)&lt;br /&gt;
* 15mm eye relief for glasses wearers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field of View&amp;#039;&amp;#039;&amp;#039; || 80-100 degrees (varies by phone and screen size)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039; || &lt;br /&gt;
* 2 AAA batteries (Lithium recommended for weight reduction)&lt;br /&gt;
* Over 300 hours of continuous use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039; || &lt;br /&gt;
* Weight: 12 ounces&lt;br /&gt;
* Dimensions: 7.3 in × 5.5 in × 3.6 in&lt;br /&gt;
* 3-point head strap&lt;br /&gt;
* 3D printed modular design&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Compatibility&amp;#039;&amp;#039;&amp;#039; || &lt;br /&gt;
* Operating Systems: iOS, Android, Windows&lt;br /&gt;
* Phone must have accelerometer&lt;br /&gt;
* Does not communicate with or drain smartphone battery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
IonVR was founded in 2014 by Dan Thurber, who became interested in VR after experimenting with the [[Oculus DK1]]. Thurber recognized the potential of VR beyond gaming and identified inherent problems with existing VR solutions, particularly motion sickness.&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The company was led by CEO Brooke Linville and positioned itself as &amp;quot;Virtual Reality for the Mobile Mainstream.&amp;quot;&amp;lt;ref name=&amp;quot;linkedin&amp;quot;&amp;gt;LinkedIn. &amp;quot;IonVR Company Profile&amp;quot;. https://www.linkedin.com/company/ion-vr&amp;lt;/ref&amp;gt; According to [[Tracxn]], IonVR had 179 competitors, including major players like [[Oculus]], [[Pimax]], and [[HTC Vive]].&amp;lt;ref name=&amp;quot;tracxn&amp;quot;&amp;gt;Tracxn (2025-04-26). &amp;quot;IonVR - 2025 Company Profile &amp;amp; Competitors&amp;quot;. https://tracxn.com/d/companies/ionvr/__VmcYer_Wqo5Mgx2MFY93STW1_9jIFbVBaIDkwlfkSDs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Content Strategy ==&lt;br /&gt;
IonVR planned to leverage existing mobile VR ecosystems for content, including:&lt;br /&gt;
* [[Google Cardboard]] applications&lt;br /&gt;
* [[YouTube VR]] content&lt;br /&gt;
* Existing mobile VR games and experiences&lt;br /&gt;
* Partnership with VRC, a VR studio&amp;lt;ref name=&amp;quot;tracxn&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The headset was demonstrated with games like Gameloft&amp;#039;s N.O.V.A. 3, showcasing its capability to run existing mobile content.&amp;lt;ref name=&amp;quot;yahoo&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Market Reception and Fate ==&lt;br /&gt;
Despite generating significant interest at [[CES 2016]] and securing over 1,000 pre-orders, IonVR never made it to market.&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;/&amp;gt; The device was scheduled for release in late 2016, but a check of the company&amp;#039;s website showed no indication of the unit being released.&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The company is now listed as &amp;quot;deadpooled&amp;quot; (defunct) on business tracking platforms, with no recent activity reported.&amp;lt;ref name=&amp;quot;tracxn&amp;quot;/&amp;gt; The reasons for the company&amp;#039;s failure to launch are not publicly documented, though the highly competitive mobile VR market and rapid technological changes in the VR industry during 2016-2017 may have been contributing factors.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
IonVR&amp;#039;s focus on solving [[VR sickness]] through hardware innovation represented an important approach in the early mobile VR market. The company&amp;#039;s partnership with Intel to create untethered 6DOF mobile VR was particularly forward-thinking, as this capability wouldn&amp;#039;t become mainstream in standalone VR headsets until several years later with devices like the [[Oculus Quest]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Google Cardboard]]&lt;br /&gt;
* [[Samsung Gear VR]]&lt;br /&gt;
* [[Smartphone VR headset]]&lt;br /&gt;
* [[VR sickness]]&lt;br /&gt;
* [[Intel RealSense]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;vrarwiki&amp;quot;&amp;gt;VR &amp;amp; AR Wiki. &amp;quot;IonVR&amp;quot;. Retrieved from https://vrarwiki.com/wiki/IonVR&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;roadtovr&amp;quot;&amp;gt;James, Paul (2016-01-05). &amp;quot;ionVR is a Smartphone VR Headset That Aims to Kill Latency&amp;quot;. Road to VR. https://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;harvard&amp;quot;&amp;gt;Digital Innovation and Transformation (2017-04-23). &amp;quot;IonVR: Virtual reality, not vomit reality&amp;quot;. Harvard Business School. https://d3.harvard.edu/platform-digit/submission/ionvr-virtual-reality-not-vomit-reality/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;techtimes&amp;quot;&amp;gt;Tech Times (2016-01-08). &amp;quot;Intel-Backed IonVR Headset Promises To &amp;#039;Nearly Eliminate&amp;#039; Motion Sickness: Here&amp;#039;s How&amp;quot;. https://www.techtimes.com/articles/122514/20160108/intel-backed-ionvr-headset-promises-to-nearly-eliminate-motion-sickness-here-s-how.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;yahoo&amp;quot;&amp;gt;Yahoo (2015-11-11). &amp;quot;IonVR Mobile Headset Combats VR Sickness&amp;quot;. https://www.yahoo.com/lifestyle/tagged/travel/ideas/ionvr-mobile-headset-combats-vr-142355198.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;businesswire&amp;quot;&amp;gt;Business Wire (2016-01-06). &amp;quot;IonVR Works with Intel® to Create First Untethered Six-Degrees-of-Freedom VR Experience on Mobile Platform&amp;quot;. https://www.businesswire.com/news/home/20160106005632/en/IonVR-Works-Intel%C2%AE-Create-Untethered-Six-Degrees-of-Freedom-VR&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;linkedin&amp;quot;&amp;gt;LinkedIn. &amp;quot;IonVR Company Profile&amp;quot;. https://www.linkedin.com/company/ion-vr&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;tracxn&amp;quot;&amp;gt;Tracxn (2025-04-26). &amp;quot;IonVR - 2025 Company Profile &amp;amp; Competitors&amp;quot;. https://tracxn.com/d/companies/ionvr/__VmcYer_Wqo5Mgx2MFY93STW1_9jIFbVBaIDkwlfkSDs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Headsets]]&lt;br /&gt;
[[Category:Mobile VR]]&lt;br /&gt;
[[Category:Defunct VR Companies]]&lt;br /&gt;
[[Category:Products introduced in 2015]]&lt;/div&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
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