<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=HTC_Vive_Focus_Vision</id>
	<title>HTC Vive Focus Vision - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=HTC_Vive_Focus_Vision"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=HTC_Vive_Focus_Vision&amp;action=history"/>
	<updated>2026-04-14T21:41:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://vrarwiki.com/index.php?title=HTC_Vive_Focus_Vision&amp;diff=37512&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=HTC_Vive_Focus_Vision&amp;diff=37512&amp;oldid=prev"/>
		<updated>2026-01-08T08:49:15Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HTC Vive Focus Vision&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Mixed Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]], [[PC VR]]&lt;br /&gt;
|Platform = [[VIVE OS]], [[SteamVR]]&lt;br /&gt;
|Creator = [[HTC]]&lt;br /&gt;
|Developer = [[HTC Vive]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Announcement Date = September 2024&lt;br /&gt;
|Release Date = September 18, 2024&lt;br /&gt;
|Price = $999&lt;br /&gt;
|Website = https://www.vive.com/us/product/vive-focus-vision/&lt;br /&gt;
|Versions = VIVE Focus Vision, VIVE Focus Vision Business Edition&lt;br /&gt;
|Requires = VIVE account, optional PC for PCVR&lt;br /&gt;
|Predecessor = [[HTC Vive Focus 3]]&lt;br /&gt;
|Successor =&lt;br /&gt;
|Operating System = [[VIVE OS]] (Android-based)&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon XR2]]&lt;br /&gt;
|CPU = Octa-core Kryo 585 (1× 2.84 GHz + 3× 2.42 GHz + 4× 1.8 GHz)&lt;br /&gt;
|GPU = Adreno 650&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = 128GB ROM&lt;br /&gt;
|Memory = 12GB LPDDR5&lt;br /&gt;
|SD Card Slot = Yes (MicroSD, up to 2TB)&lt;br /&gt;
|Display = Dual LCD&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 2448 × 2448 per eye (4896 × 2448 combined)&lt;br /&gt;
|Pixel Density = ~20 PPD&lt;br /&gt;
|Refresh Rate = 90Hz (120Hz in DisplayPort mode beta)&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 120°&lt;br /&gt;
|Horizontal FoV = ~110°&lt;br /&gt;
|Vertical FoV = ~110°&lt;br /&gt;
|Average Pixel Density = ~20 PPD&lt;br /&gt;
|Peak Pixel Density = ~20 PPD&lt;br /&gt;
|Foveated Rendering = Yes (eye-tracked dynamic)&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = 57-72mm (automatic motorized adjustment)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = Yes (full-color stereo)&lt;br /&gt;
|Tracking = 6DoF inside-out&lt;br /&gt;
|Tracking Frequency = 120Hz (eye tracking)&lt;br /&gt;
|Base Stations = Optional (SteamVR Tracking 2.0 compatible)&lt;br /&gt;
|Eye Tracking = Yes (120Hz binocular, 0.5°-1.1° accuracy)&lt;br /&gt;
|Face Tracking = Yes (via VIVE Facial Tracker accessory)&lt;br /&gt;
|Hand Tracking = Yes (26-point precision)&lt;br /&gt;
|Body Tracking = Yes (via VIVE Ultimate Tracker)&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 90Hz&lt;br /&gt;
|Tracking Volume = Up to 10m × 10m&lt;br /&gt;
|Play Space = Roomscale (up to 100 sq meters)&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Integrated spatial audio speakers&lt;br /&gt;
|Microphone = Yes (dual microphone array)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = 4× tracking cameras, depth sensor, 2× eye tracking cameras&lt;br /&gt;
|Connectivity = Wi-Fi 6/6E, Bluetooth 5.2, USB-C (×2)&lt;br /&gt;
|Ports = 2× USB-C (one with DisplayPort), 3.5mm audio, MicroSD&lt;br /&gt;
|Wired Video = Yes (USB-C DisplayPort)&lt;br /&gt;
|Wireless Video = Yes (Wi-Fi 6E streaming)&lt;br /&gt;
|WiFi = Wi-Fi 6 and 6E (802.11ax)&lt;br /&gt;
|Bluetooth = Bluetooth 5.2 + BLE&lt;br /&gt;
|Power = Removable swappable battery&lt;br /&gt;
|Battery Capacity = Not specified&lt;br /&gt;
|Battery Life = Up to 2 hours&lt;br /&gt;
|Charge Time = 30 minutes to 50% (30W adapter)&lt;br /&gt;
|Dimensions = Adjustable&lt;br /&gt;
|Weight = ~720g (estimated with battery)&lt;br /&gt;
|Material = Plastic, fabric, magnesium alloy&lt;br /&gt;
|Headstrap = Integrated halo strap with dial adjustment&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = 4× wide-FOV tracking cameras, 2× eye tracking cameras, depth sensor, proximity sensor, gyroscope, accelerometer, magnetometer, infrared illuminators&lt;br /&gt;
|Input = Controllers, hand tracking, eye tracking, voice&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HTC Vive Focus Vision&amp;#039;&amp;#039;&amp;#039; is a [[standalone VR|standalone]] and [[PC VR]] [[head-mounted display]] developed by [[HTC Vive]], announced in September 2024 and released on September 18, 2024 at a price of $999. Designed as a premium hybrid headset for both enterprise and prosumer markets, the Focus Vision combines standalone capability with DisplayPort PC VR connectivity, featuring integrated 120Hz eye tracking with automatic motorized IPD adjustment—a feature previously seen only in Apple Vision Pro—and 26-point precision hand tracking. The headset supports HTC&amp;#039;s expanding accessory ecosystem including the VIVE Ultimate Tracker for body tracking and VIVE Facial Tracker, positioning it as the most comprehensive tracking solution in the standalone VR market.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== HTC Vive Legacy ===&lt;br /&gt;
HTC partnered with Valve to launch the original HTC Vive in 2016, establishing the room-scale VR category and the SteamVR ecosystem. The Vive product line evolved through multiple generations:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vive (2016)&amp;#039;&amp;#039;&amp;#039;: Original room-scale VR with external tracking&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vive Pro (2018)&amp;#039;&amp;#039;&amp;#039;: Higher resolution professional variant&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vive Cosmos (2019)&amp;#039;&amp;#039;&amp;#039;: Inside-out tracking introduction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vive Focus (2018)&amp;#039;&amp;#039;&amp;#039;: First standalone Vive headset&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vive Focus 3 (2021)&amp;#039;&amp;#039;&amp;#039;: Enterprise-focused standalone&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vive XR Elite (2023)&amp;#039;&amp;#039;&amp;#039;: Consumer-focused modular design&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vive Focus Vision (2024)&amp;#039;&amp;#039;&amp;#039;: Premium hybrid platform&lt;br /&gt;
&lt;br /&gt;
=== Enterprise DNA ===&lt;br /&gt;
HTC Vive has increasingly focused on enterprise and professional markets, where HTC&amp;#039;s reputation for reliability and comprehensive tracking solutions commands premium pricing. The Focus Vision continues this trajectory while also appealing to serious prosumers and content creators.&lt;br /&gt;
&lt;br /&gt;
=== Focus Vision Development ===&lt;br /&gt;
The Focus Vision addresses key market needs identified from Focus 3 feedback:&lt;br /&gt;
* Eye tracking integration for interaction and analytics&lt;br /&gt;
* DisplayPort mode for high-fidelity PC VR&lt;br /&gt;
* Enhanced hand tracking precision&lt;br /&gt;
* Improved passthrough for mixed reality&lt;br /&gt;
* Battery hot-swap capability&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Standalone/PCVR Architecture ===&lt;br /&gt;
The Focus Vision operates in multiple modes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standalone&amp;#039;&amp;#039;&amp;#039;: Full Android-based VR without external hardware&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wireless PC VR&amp;#039;&amp;#039;&amp;#039;: Stream games over Wi-Fi 6E&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wired PC VR&amp;#039;&amp;#039;&amp;#039;: USB-C DisplayPort for maximum quality&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enterprise Integration&amp;#039;&amp;#039;&amp;#039;: MDM and kiosk modes&lt;br /&gt;
&lt;br /&gt;
=== Premium Build Quality ===&lt;br /&gt;
Enterprise-grade construction:&lt;br /&gt;
* Magnesium alloy frame components&lt;br /&gt;
* Durable fabric materials&lt;br /&gt;
* Robust hinge mechanisms&lt;br /&gt;
* Serviceable design for long deployment life&lt;br /&gt;
&lt;br /&gt;
=== Accessory Ecosystem ===&lt;br /&gt;
Designed to integrate with HTC&amp;#039;s tracking accessories:&lt;br /&gt;
* VIVE Ultimate Tracker (body tracking)&lt;br /&gt;
* VIVE Facial Tracker (mouth/face tracking)&lt;br /&gt;
* VIVE Wrist Tracker (controller alternative)&lt;br /&gt;
* Focus Vision controllers (included)&lt;br /&gt;
&lt;br /&gt;
== Display System ==&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution LCD Panels ===&lt;br /&gt;
Dual LCD displays deliver sharp visuals:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 2448 × 2448 per eye (5K total)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aspect Ratio&amp;#039;&amp;#039;&amp;#039;: 1:1 square&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Refresh Rate&amp;#039;&amp;#039;&amp;#039;: 90Hz standard, 120Hz in DisplayPort mode (beta)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Panel Type&amp;#039;&amp;#039;&amp;#039;: Fast-switching LCD&lt;br /&gt;
&lt;br /&gt;
=== Wide Field of View ===&lt;br /&gt;
Expansive viewing experience:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total FOV&amp;#039;&amp;#039;&amp;#039;: 120°&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horizontal&amp;#039;&amp;#039;&amp;#039;: ~110°&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vertical&amp;#039;&amp;#039;&amp;#039;: ~110°&lt;br /&gt;
* Natural field coverage approaching peripheral vision limits&lt;br /&gt;
&lt;br /&gt;
=== Automatic IPD Adjustment ===&lt;br /&gt;
Revolutionary motorized lens system:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: 57mm to 72mm&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mechanism&amp;#039;&amp;#039;&amp;#039;: Motorized actuators&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Control&amp;#039;&amp;#039;&amp;#039;: Automatic via eye tracking&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: Perfect alignment for each user without manual adjustment&lt;br /&gt;
&lt;br /&gt;
This automatic IPD system, similar to Apple Vision Pro&amp;#039;s approach, ensures optimal clarity and comfort for every user without fumbling with manual sliders or dials.&lt;br /&gt;
&lt;br /&gt;
== Eye Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== 120Hz Binocular Tracking ===&lt;br /&gt;
Integrated eye tracking enables advanced features:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frequency&amp;#039;&amp;#039;&amp;#039;: 120Hz gaze data output&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Accuracy&amp;#039;&amp;#039;&amp;#039;: 0.5° to 1.1° precision&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cameras&amp;#039;&amp;#039;&amp;#039;: 2 dedicated eye-tracking cameras&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Illumination&amp;#039;&amp;#039;&amp;#039;: Infrared LED array&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Foveated Rendering ===&lt;br /&gt;
Eye tracking powers rendering optimization:&lt;br /&gt;
* Full resolution at gaze point&lt;br /&gt;
* Reduced detail in periphery&lt;br /&gt;
* Significant performance improvement&lt;br /&gt;
* Enables higher quality visuals within GPU budget&lt;br /&gt;
&lt;br /&gt;
=== Gaze-Based Interaction ===&lt;br /&gt;
Applications can utilize eye data:&lt;br /&gt;
* Look-to-select interfaces&lt;br /&gt;
* Attention analytics for training&lt;br /&gt;
* Avatar eye animation&lt;br /&gt;
* Accessibility features&lt;br /&gt;
&lt;br /&gt;
=== IPD Calibration ===&lt;br /&gt;
Eye tracking enables automatic interpupillary distance measurement and adjustment, eliminating manual calibration and ensuring optimal optical alignment.&lt;br /&gt;
&lt;br /&gt;
== Hand Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== 26-Point Articulation ===&lt;br /&gt;
Advanced hand tracking system:&lt;br /&gt;
* Full skeletal hand model&lt;br /&gt;
* Individual finger joint tracking&lt;br /&gt;
* Real-time gesture recognition&lt;br /&gt;
* Infrared illumination for consistency&lt;br /&gt;
&lt;br /&gt;
=== Natural Interaction ===&lt;br /&gt;
Supported interactions include:&lt;br /&gt;
* Pinch-to-select&lt;br /&gt;
* Point and tap&lt;br /&gt;
* Grab and manipulate&lt;br /&gt;
* Gesture-based navigation&lt;br /&gt;
&lt;br /&gt;
=== Controller-Free Operation ===&lt;br /&gt;
Many experiences support hand tracking exclusively:&lt;br /&gt;
* System navigation&lt;br /&gt;
* Media consumption&lt;br /&gt;
* Productivity applications&lt;br /&gt;
* Social VR presence&lt;br /&gt;
&lt;br /&gt;
== Full-Body Tracking Ecosystem ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE Ultimate Tracker Support ===&lt;br /&gt;
Optional Ultimate Trackers enable body tracking:&lt;br /&gt;
* Track feet and body for full avatar presence&lt;br /&gt;
* Six degrees of freedom per tracker&lt;br /&gt;
* Inside-out tracking (no base stations required)&lt;br /&gt;
* Wireless operation&lt;br /&gt;
&lt;br /&gt;
=== VIVE Facial Tracker ===&lt;br /&gt;
Optional face tracking accessory:&lt;br /&gt;
* Lip sync for avatar communication&lt;br /&gt;
* Facial expression capture&lt;br /&gt;
* Enhanced social presence&lt;br /&gt;
* Attaches to Focus Vision bottom mount&lt;br /&gt;
&lt;br /&gt;
=== Combined Tracking Solution ===&lt;br /&gt;
With all accessories, Focus Vision offers:&lt;br /&gt;
* Eye tracking (built-in)&lt;br /&gt;
* Hand tracking (built-in)&lt;br /&gt;
* Face tracking (optional)&lt;br /&gt;
* Body tracking (optional)&lt;br /&gt;
* Most comprehensive consumer tracking available&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== Inside-Out Head Tracking ===&lt;br /&gt;
Four wide-FOV cameras provide positional tracking:&lt;br /&gt;
* 6DoF head tracking&lt;br /&gt;
* Room-scale play space (up to 100 sq meters)&lt;br /&gt;
* Works in varied lighting&lt;br /&gt;
* No external sensors required&lt;br /&gt;
&lt;br /&gt;
=== Optional Base Station Support ===&lt;br /&gt;
For maximum precision, SteamVR Tracking 2.0 compatible:&lt;br /&gt;
* Sub-millimeter accuracy&lt;br /&gt;
* Preferred for demanding simulation&lt;br /&gt;
* Up to 10m × 10m tracking volume&lt;br /&gt;
&lt;br /&gt;
=== Depth Sensor ===&lt;br /&gt;
Dedicated depth sensing enables:&lt;br /&gt;
* Mixed reality occlusion&lt;br /&gt;
* Hand tracking depth&lt;br /&gt;
* Environment mapping&lt;br /&gt;
* Spatial understanding&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
&lt;br /&gt;
=== DisplayPort Mode ===&lt;br /&gt;
USB-C DisplayPort connection delivers:&lt;br /&gt;
* Maximum visual quality from PC&lt;br /&gt;
* 120Hz refresh rate (beta)&lt;br /&gt;
* Minimum latency&lt;br /&gt;
* Dedicated GPU rendering&lt;br /&gt;
&lt;br /&gt;
=== Wi-Fi 6E Streaming ===&lt;br /&gt;
Wireless PC VR capability:&lt;br /&gt;
* Low-latency game streaming&lt;br /&gt;
* Freedom of movement&lt;br /&gt;
* Works with SteamVR games&lt;br /&gt;
* Virtual Desktop and VIVE Streaming support&lt;br /&gt;
&lt;br /&gt;
=== Wi-Fi 6/6E ===&lt;br /&gt;
High-bandwidth wireless:&lt;br /&gt;
* Streaming PC VR&lt;br /&gt;
* Content downloads&lt;br /&gt;
* Cloud storage access&lt;br /&gt;
* Enterprise network integration&lt;br /&gt;
&lt;br /&gt;
=== Bluetooth 5.2 ===&lt;br /&gt;
Accessory connectivity:&lt;br /&gt;
* Controllers&lt;br /&gt;
* Ultimate Trackers&lt;br /&gt;
* Facial Tracker&lt;br /&gt;
* Audio devices&lt;br /&gt;
&lt;br /&gt;
== Battery System ==&lt;br /&gt;
&lt;br /&gt;
=== Removable Hot-Swap Battery ===&lt;br /&gt;
Unique swappable battery design:&lt;br /&gt;
* Battery slides out without powering down&lt;br /&gt;
* Built-in 10-20 minute backup maintains operation during swap&lt;br /&gt;
* Enables unlimited session length with spare batteries&lt;br /&gt;
* Quick swap for continuous enterprise use&lt;br /&gt;
&lt;br /&gt;
=== Battery Life ===&lt;br /&gt;
* Up to 2 hours per battery&lt;br /&gt;
* 30 minutes to 50% charge with 30W adapter&lt;br /&gt;
* Multiple batteries can extend sessions indefinitely&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Integrated Spatial Speakers ===&lt;br /&gt;
Built-in audio delivers:&lt;br /&gt;
* Positional spatial audio&lt;br /&gt;
* Open design allows environmental awareness&lt;br /&gt;
* Good for shared/enterprise environments&lt;br /&gt;
* Quick donning without headphone management&lt;br /&gt;
&lt;br /&gt;
=== 3.5mm Audio Jack ===&lt;br /&gt;
Standard headphone support:&lt;br /&gt;
* Private listening option&lt;br /&gt;
* Better audio isolation&lt;br /&gt;
* Compatible with any wired headphones&lt;br /&gt;
&lt;br /&gt;
=== Microphone Array ===&lt;br /&gt;
Dual microphones enable:&lt;br /&gt;
* Clear voice communication&lt;br /&gt;
* Voice commands&lt;br /&gt;
* Meeting and collaboration applications&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE OS ===&lt;br /&gt;
Android-based operating system:&lt;br /&gt;
* VIVE app store&lt;br /&gt;
* System-level eye and hand tracking&lt;br /&gt;
* Mixed reality framework&lt;br /&gt;
* Enterprise management features&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Integration ===&lt;br /&gt;
Full PC VR compatibility:&lt;br /&gt;
* SteamVR game library access&lt;br /&gt;
* OpenXR support&lt;br /&gt;
* Viveport content&lt;br /&gt;
* Both wired and wireless modes&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Features ===&lt;br /&gt;
Business Edition includes:&lt;br /&gt;
* Device management (MDM)&lt;br /&gt;
* Kiosk mode&lt;br /&gt;
* Extended warranty&lt;br /&gt;
* Priority support&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
=== Internal Storage ===&lt;br /&gt;
* 128GB ROM standard&lt;br /&gt;
* Sufficient for many standalone applications&lt;br /&gt;
&lt;br /&gt;
=== MicroSD Expansion ===&lt;br /&gt;
Expandable storage capability:&lt;br /&gt;
* Up to 2TB MicroSD support&lt;br /&gt;
* Store large applications locally&lt;br /&gt;
* Media library storage&lt;br /&gt;
* Enterprise content deployment&lt;br /&gt;
&lt;br /&gt;
== Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== Focus Vision Controllers ===&lt;br /&gt;
Included controllers feature:&lt;br /&gt;
* 6DoF tracking&lt;br /&gt;
* Thumbstick, buttons, triggers&lt;br /&gt;
* Grip sensors&lt;br /&gt;
* Haptic feedback&lt;br /&gt;
* Rechargeable batteries&lt;br /&gt;
&lt;br /&gt;
=== Alternative Input ===&lt;br /&gt;
Multiple input options:&lt;br /&gt;
* Hand tracking&lt;br /&gt;
* VIVE Wrist Trackers&lt;br /&gt;
* Third-party controllers (in SteamVR mode)&lt;br /&gt;
&lt;br /&gt;
== Enterprise Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Training and Simulation ===&lt;br /&gt;
* Procedure training with hand tracking&lt;br /&gt;
* Eye tracking for attention analytics&lt;br /&gt;
* Body tracking for physical skills&lt;br /&gt;
* Comprehensive assessment tools&lt;br /&gt;
&lt;br /&gt;
=== Design and Review ===&lt;br /&gt;
* CAD visualization&lt;br /&gt;
* Collaborative design review&lt;br /&gt;
* Architecture walkthrough&lt;br /&gt;
* Product prototyping&lt;br /&gt;
&lt;br /&gt;
=== Healthcare ===&lt;br /&gt;
* Medical training&lt;br /&gt;
* Rehabilitation applications&lt;br /&gt;
* Surgical planning&lt;br /&gt;
* Patient education&lt;br /&gt;
&lt;br /&gt;
=== Remote Collaboration ===&lt;br /&gt;
* Full-body avatars for presence&lt;br /&gt;
* Shared virtual workspaces&lt;br /&gt;
* Expert assistance applications&lt;br /&gt;
&lt;br /&gt;
== Pricing and Editions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Edition !! Price !! Features&lt;br /&gt;
|-&lt;br /&gt;
| VIVE Focus Vision || $999 || Consumer/prosumer package&lt;br /&gt;
|-&lt;br /&gt;
| VIVE Focus Vision Business Edition || ~$1,299 || MDM, kiosk mode, extended warranty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual LCD, 2448 × 2448 per eye&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 120°&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90Hz (120Hz DisplayPort beta)&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Snapdragon XR2&lt;br /&gt;
|-&lt;br /&gt;
| Memory || 12GB LPDDR5&lt;br /&gt;
|-&lt;br /&gt;
| Storage || 128GB + MicroSD up to 2TB&lt;br /&gt;
|-&lt;br /&gt;
| Eye Tracking || 120Hz, 0.5-1.1° accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Hand Tracking || 26-point precision&lt;br /&gt;
|-&lt;br /&gt;
| IPD || 57-72mm automatic&lt;br /&gt;
|-&lt;br /&gt;
| Connectivity || Wi-Fi 6/6E, USB-C DP, BT 5.2&lt;br /&gt;
|-&lt;br /&gt;
| Battery || Removable, hot-swappable, ~2 hours&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~720g&lt;br /&gt;
|-&lt;br /&gt;
| Price || $999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTC Vive]]&lt;br /&gt;
* [[HTC Vive Focus 3]]&lt;br /&gt;
* [[HTC Vive XR Elite]]&lt;br /&gt;
* [[VIVE Ultimate Tracker]]&lt;br /&gt;
* [[Eye Tracking]]&lt;br /&gt;
* [[Standalone VR]]&lt;br /&gt;
* [[SteamVR]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Standalone VR]]&lt;br /&gt;
[[Category:PC VR]]&lt;br /&gt;
[[Category:Mixed Reality]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:Eye Tracking]]&lt;br /&gt;
[[Category:2020s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>