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	<title>HTC Vive Focus 3 - Revision history</title>
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		<id>https://vrarwiki.com/index.php?title=HTC_Vive_Focus_3&amp;diff=37510&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:49:09Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HTC Vive Focus 3&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Viveport]], [[VIVE Business Platform]]&lt;br /&gt;
|Creator = [[HTC]]&lt;br /&gt;
|Developer = [[HTC]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Announcement Date = May 11, 2021 (Vivecon)&lt;br /&gt;
|Release Date = June 27, 2021&lt;br /&gt;
|Price = $1,300 (includes 2-year business warranty)&lt;br /&gt;
|Website = https://www.vive.com/us/product/vive-focus3/&lt;br /&gt;
|Versions = VIVE Focus 3, VIVE Focus 3 Battery Edition&lt;br /&gt;
|Requires = VIVE Business account (enterprise)&lt;br /&gt;
|Predecessor = [[HTC Vive Focus Plus]]&lt;br /&gt;
|Successor = [[HTC Vive Focus Vision]]&lt;br /&gt;
|Operating System = [[VIVE Wave]] (Android-based)&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon XR2]]&lt;br /&gt;
|CPU = Octa-core Kryo 585 (1× 2.84 GHz + 3× 2.42 GHz + 4× 1.8 GHz)&lt;br /&gt;
|GPU = Adreno 650&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = 128GB&lt;br /&gt;
|Memory = 8GB LPDDR4X&lt;br /&gt;
|SD Card Slot = Yes (microSD up to 2TB)&lt;br /&gt;
|Display = Dual LCD&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 2448 × 2448 per eye (4896 × 2448 combined)&lt;br /&gt;
|Pixel Density = ~20 PPD&lt;br /&gt;
|Refresh Rate = 90Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 120°&lt;br /&gt;
|Horizontal FoV = ~120°&lt;br /&gt;
|Vertical FoV = ~120°&lt;br /&gt;
|Average Pixel Density = ~20 PPD&lt;br /&gt;
|Peak Pixel Density = ~20 PPD&lt;br /&gt;
|Foveated Rendering = Fixed foveated rendering&lt;br /&gt;
|Optics = Dual stacked lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = 57-72mm (continuous mechanical adjustment)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = Yes (grayscale)&lt;br /&gt;
|Tracking = 6DoF inside-out (4 cameras)&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes (added via update)&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 90Hz&lt;br /&gt;
|Tracking Volume = Room-scale&lt;br /&gt;
|Play Space = Roomscale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Dual stereo speakers&lt;br /&gt;
|Microphone = Yes (dual microphones)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = 4× inside-out tracking cameras&lt;br /&gt;
|Connectivity = Wi-Fi 6/6E, Bluetooth 5.2 + BLE&lt;br /&gt;
|Ports = 2× USB-C 3.2 Gen-1, 3.5mm audio&lt;br /&gt;
|Wired Video = Yes (USB-C streaming)&lt;br /&gt;
|Wireless Video = Yes (VIVE Business Streaming)&lt;br /&gt;
|WiFi = Wi-Fi 6 + 6E (country dependent)&lt;br /&gt;
|Bluetooth = Bluetooth 5.2 + BLE&lt;br /&gt;
|Power = Removable rear battery&lt;br /&gt;
|Battery Capacity = 26.6Wh (lithium-polymer gel)&lt;br /&gt;
|Battery Life = ~2 hours (active use)&lt;br /&gt;
|Charge Time = 0-50% in 30 minutes (fast charging)&lt;br /&gt;
|Dimensions = ~258mm × 195mm × 310mm&lt;br /&gt;
|Weight = 785g (with battery)&lt;br /&gt;
|Material = Magnesium alloy frame, plastic&lt;br /&gt;
|Headstrap = Integrated halo strap with rear battery&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Gray/Black&lt;br /&gt;
|Sensors = 4× tracking cameras, IMU, gyroscope, G-sensor, proximity sensor&lt;br /&gt;
|Input = VIVE Focus 3 Controllers, hand tracking&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HTC Vive Focus 3&amp;#039;&amp;#039;&amp;#039; is an enterprise-focused standalone [[virtual reality]] [[head-mounted display]] developed by [[HTC]], announced at Vivecon on May 11, 2021, and released on June 27, 2021 at a price of $1,300 including a two-year business warranty. The Focus 3 represented HTC&amp;#039;s most powerful standalone VR headset, featuring the [[Qualcomm Snapdragon XR2]] processor (a three-generation leap from the Snapdragon 835 in previous Focus headsets), dual LCD displays with 2448 × 2448 resolution per eye (matching the Vive Pro 2), a wide 120° field of view, innovative dual stacked lenses, and a unique hot-swappable rear battery design for continuous enterprise deployment. While the [[Meta Quest 2]] dominated the consumer standalone market, HTC positioned the Focus 3 as the premium enterprise choice with professional-grade features, robust device management, and business-focused support.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== HTC&amp;#039;s Enterprise Strategy ===&lt;br /&gt;
HTC focused on business VR market:&lt;br /&gt;
* Consumer market increasingly competitive&lt;br /&gt;
* Enterprise demand for standalone VR growing&lt;br /&gt;
* Professional features differentiator&lt;br /&gt;
* Business-focused ecosystem&lt;br /&gt;
&lt;br /&gt;
=== Focus Product Line ===&lt;br /&gt;
Evolution of standalone VR:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VIVE Focus (2018)&amp;#039;&amp;#039;&amp;#039;: First standalone, China-focused&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VIVE Focus Plus (2019)&amp;#039;&amp;#039;&amp;#039;: Improved controllers, 6DoF&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VIVE Focus 3 (2021)&amp;#039;&amp;#039;&amp;#039;: Major generational upgrade&lt;br /&gt;
* Enterprise positioning refined&lt;br /&gt;
&lt;br /&gt;
=== Vivecon 2021 Announcement ===&lt;br /&gt;
Dual announcements:&lt;br /&gt;
* Vive Pro 2 for PC VR&lt;br /&gt;
* Vive Focus 3 for enterprise standalone&lt;br /&gt;
* Same display resolution across both&lt;br /&gt;
* Clear market segmentation&lt;br /&gt;
&lt;br /&gt;
=== Snapdragon XR2 Adoption ===&lt;br /&gt;
Three-generation processor jump:&lt;br /&gt;
* From Snapdragon 835 to XR2&lt;br /&gt;
* 2× CPU performance&lt;br /&gt;
* 2× GPU performance&lt;br /&gt;
* 11× AI processing improvement&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Enterprise-First Design ===&lt;br /&gt;
Built for business deployment:&lt;br /&gt;
* Hot-swappable battery&lt;br /&gt;
* Device management support&lt;br /&gt;
* Durable construction&lt;br /&gt;
* Professional aesthetics&lt;br /&gt;
&lt;br /&gt;
=== 5K Resolution ===&lt;br /&gt;
Matching PC VR quality:&lt;br /&gt;
* 2448 × 2448 per eye&lt;br /&gt;
* Same as Vive Pro 2&lt;br /&gt;
* Professional clarity&lt;br /&gt;
* Text readability for enterprise apps&lt;br /&gt;
&lt;br /&gt;
=== Active Cooling ===&lt;br /&gt;
Sustained performance:&lt;br /&gt;
* 15W copper heat pipe&lt;br /&gt;
* Active cooling fan&lt;br /&gt;
* Consistent performance&lt;br /&gt;
* Extended operation capability&lt;br /&gt;
&lt;br /&gt;
=== Balanced Weight ===&lt;br /&gt;
Comfort design:&lt;br /&gt;
* Rear battery as counterweight&lt;br /&gt;
* Magnesium alloy frame&lt;br /&gt;
* Reduced facial pressure&lt;br /&gt;
* Extended wear comfort&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual LCD Panels ===&lt;br /&gt;
High-resolution displays:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 2448 × 2448 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: 4896 × 2448 (approximately 5K)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039;: 2.88 inches per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pixel Density&amp;#039;&amp;#039;&amp;#039;: ~20 PPD&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Standard VR timing:&lt;br /&gt;
* 90Hz refresh rate&lt;br /&gt;
* Low persistence&lt;br /&gt;
* Smooth visuals&lt;br /&gt;
* Consistent experience&lt;br /&gt;
&lt;br /&gt;
=== Visual Quality ===&lt;br /&gt;
Professional-grade imagery:&lt;br /&gt;
* RGB stripe LCD&lt;br /&gt;
* Clear text for productivity&lt;br /&gt;
* Reduced screen door effect&lt;br /&gt;
* Wide color gamut&lt;br /&gt;
&lt;br /&gt;
=== Comparison to Competitors ===&lt;br /&gt;
Resolution leadership:&lt;br /&gt;
* Higher than Quest 2 (1832×1920)&lt;br /&gt;
* Matched Vive Pro 2&lt;br /&gt;
* Excellent for enterprise applications&lt;br /&gt;
* Clear visual advantage&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Dual Stacked Lenses ===&lt;br /&gt;
HTC&amp;#039;s new optical design:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: Bespoke dual stacked lenses&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FOV&amp;#039;&amp;#039;&amp;#039;: 120° (full)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Clarity&amp;#039;&amp;#039;&amp;#039;: Edge-to-edge sharpness&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Distortion&amp;#039;&amp;#039;&amp;#039;: Minimized&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
Industry-leading FOV:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: 120°&lt;br /&gt;
* Wider than most competitors&lt;br /&gt;
* Enhanced immersion&lt;br /&gt;
* Better peripheral awareness&lt;br /&gt;
&lt;br /&gt;
=== IPD Adjustment ===&lt;br /&gt;
Continuous mechanical adjustment:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: 57-72mm&lt;br /&gt;
* Dial adjustment&lt;br /&gt;
* Wide user accommodation&lt;br /&gt;
* Physical lens movement&lt;br /&gt;
&lt;br /&gt;
== Processing Power ==&lt;br /&gt;
&lt;br /&gt;
=== Snapdragon XR2 ===&lt;br /&gt;
Latest XR processor at launch:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039;: Octa-core Kryo 585&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GPU&amp;#039;&amp;#039;&amp;#039;: Adreno 650&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AI&amp;#039;&amp;#039;&amp;#039;: 5th generation AI Engine&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Process&amp;#039;&amp;#039;&amp;#039;: 7nm&lt;br /&gt;
&lt;br /&gt;
=== Performance Improvements ===&lt;br /&gt;
Over previous Focus:&lt;br /&gt;
* 2× CPU performance&lt;br /&gt;
* 2× GPU performance&lt;br /&gt;
* 11× AI processing&lt;br /&gt;
* 15 TOPS AI capability&lt;br /&gt;
&lt;br /&gt;
=== Memory ===&lt;br /&gt;
Enterprise-grade RAM:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039;: 8GB LPDDR4X&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039;: 128GB internal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expansion&amp;#039;&amp;#039;&amp;#039;: microSD up to 2TB&lt;br /&gt;
&lt;br /&gt;
=== Thermal Management ===&lt;br /&gt;
Active cooling system:&lt;br /&gt;
* 15W heat pipe&lt;br /&gt;
* Active fan&lt;br /&gt;
* Sustained performance&lt;br /&gt;
* No thermal throttling&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== Inside-Out Tracking ===&lt;br /&gt;
Four-camera system:&lt;br /&gt;
* Wide-angle cameras&lt;br /&gt;
* 6DoF head tracking&lt;br /&gt;
* 6DoF controller tracking&lt;br /&gt;
* Room-scale support&lt;br /&gt;
&lt;br /&gt;
=== Tracking Quality ===&lt;br /&gt;
Enterprise-grade accuracy:&lt;br /&gt;
* Reliable positioning&lt;br /&gt;
* Good controller tracking&lt;br /&gt;
* Robust in various environments&lt;br /&gt;
* Consistent performance&lt;br /&gt;
&lt;br /&gt;
=== Hand Tracking ===&lt;br /&gt;
Added via software update:&lt;br /&gt;
* Controller-free interaction&lt;br /&gt;
* Gesture recognition&lt;br /&gt;
* Menu navigation&lt;br /&gt;
* Application support growing&lt;br /&gt;
&lt;br /&gt;
== Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE Focus 3 Controllers ===&lt;br /&gt;
New controller design:&lt;br /&gt;
* Similar to Quest controllers&lt;br /&gt;
* IR LED tracking rings&lt;br /&gt;
* 6DoF tracking&lt;br /&gt;
* Ergonomic grip&lt;br /&gt;
&lt;br /&gt;
=== Controller Features ===&lt;br /&gt;
Input options:&lt;br /&gt;
* Thumbstick&lt;br /&gt;
* Trigger and grip&lt;br /&gt;
* Face buttons&lt;br /&gt;
* Capacitive touch&lt;br /&gt;
&lt;br /&gt;
=== Battery ===&lt;br /&gt;
USB-C rechargeable:&lt;br /&gt;
* Built-in battery (not removable)&lt;br /&gt;
* USB-C charging port&lt;br /&gt;
* 15+ hours battery life claimed&lt;br /&gt;
* Quick charging support&lt;br /&gt;
&lt;br /&gt;
== Hot-Swappable Battery ==&lt;br /&gt;
&lt;br /&gt;
=== Rear Battery Design ===&lt;br /&gt;
Innovative power solution:&lt;br /&gt;
* Battery integrated into rear strap&lt;br /&gt;
* Doubles as counterweight&lt;br /&gt;
* Removable during use&lt;br /&gt;
* Continuous operation possible&lt;br /&gt;
&lt;br /&gt;
=== Battery Specifications ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capacity&amp;#039;&amp;#039;&amp;#039;: 26.6Wh&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chemistry&amp;#039;&amp;#039;&amp;#039;: Lithium-polymer gel&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Runtime&amp;#039;&amp;#039;&amp;#039;: ~2 hours active use&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fast Charge&amp;#039;&amp;#039;&amp;#039;: 0-50% in 30 minutes&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Benefits ===&lt;br /&gt;
Business deployment advantages:&lt;br /&gt;
* Swap batteries without removing headset&lt;br /&gt;
* Continuous use scenarios&lt;br /&gt;
* No downtime for charging&lt;br /&gt;
* Multiple batteries per headset&lt;br /&gt;
&lt;br /&gt;
=== Charging ===&lt;br /&gt;
Fast charging support:&lt;br /&gt;
* QC 3.0 / PD 3.0&lt;br /&gt;
* 30 minutes to 50%&lt;br /&gt;
* Separate battery charger available&lt;br /&gt;
* USB-C charging&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Magnesium Alloy Frame ===&lt;br /&gt;
Premium construction:&lt;br /&gt;
* Lightweight but strong&lt;br /&gt;
* Professional durability&lt;br /&gt;
* Quality feel&lt;br /&gt;
* Enterprise-grade build&lt;br /&gt;
&lt;br /&gt;
=== Halo Strap ===&lt;br /&gt;
Comfortable head mounting:&lt;br /&gt;
* Halo-style design&lt;br /&gt;
* Adjustment dial&lt;br /&gt;
* Weight distribution&lt;br /&gt;
* Rear battery integration&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
* 785g total (with battery)&lt;br /&gt;
* Front: ~430g&lt;br /&gt;
* Rear: ~355g (with battery)&lt;br /&gt;
* Balanced distribution&lt;br /&gt;
&lt;br /&gt;
=== Ventilation ===&lt;br /&gt;
Active thermal management:&lt;br /&gt;
* Intake vents&lt;br /&gt;
* Fan cooling&lt;br /&gt;
* Heat dissipation&lt;br /&gt;
* Comfortable temperature&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
&lt;br /&gt;
=== Wi-Fi 6/6E ===&lt;br /&gt;
High-speed wireless:&lt;br /&gt;
* Wi-Fi 6 standard&lt;br /&gt;
* Wi-Fi 6E (country dependent)&lt;br /&gt;
* Enterprise wireless support&lt;br /&gt;
* Low latency streaming&lt;br /&gt;
&lt;br /&gt;
=== USB-C Ports ===&lt;br /&gt;
Dual peripheral ports:&lt;br /&gt;
* 2× USB-C 3.2 Gen-1&lt;br /&gt;
* External accessories support&lt;br /&gt;
* PC streaming capable&lt;br /&gt;
* USB OTG support&lt;br /&gt;
&lt;br /&gt;
=== Bluetooth ===&lt;br /&gt;
Device connectivity:&lt;br /&gt;
* Bluetooth 5.2 + BLE&lt;br /&gt;
* Controller connection&lt;br /&gt;
* Accessory support&lt;br /&gt;
* Low energy operation&lt;br /&gt;
&lt;br /&gt;
== PC VR Streaming ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE Business Streaming ===&lt;br /&gt;
PC connectivity:&lt;br /&gt;
* Wireless streaming to PC&lt;br /&gt;
* SteamVR game access&lt;br /&gt;
* Low latency&lt;br /&gt;
* Enterprise deployment&lt;br /&gt;
&lt;br /&gt;
=== Wired Connection ===&lt;br /&gt;
USB-C streaming:&lt;br /&gt;
* Direct PC connection&lt;br /&gt;
* Higher quality option&lt;br /&gt;
* Reliable performance&lt;br /&gt;
* Stable latency&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Dual Stereo Speakers ===&lt;br /&gt;
Built-in audio:&lt;br /&gt;
* Positioned near ears&lt;br /&gt;
* Spatial audio support&lt;br /&gt;
* Open design&lt;br /&gt;
* Adequate quality&lt;br /&gt;
&lt;br /&gt;
=== Microphone ===&lt;br /&gt;
Communication features:&lt;br /&gt;
* Dual microphones&lt;br /&gt;
* Clear voice capture&lt;br /&gt;
* Video conferencing capable&lt;br /&gt;
&lt;br /&gt;
=== 3.5mm Jack ===&lt;br /&gt;
Headphone option:&lt;br /&gt;
* Standard audio jack&lt;br /&gt;
* Private listening&lt;br /&gt;
* Higher quality audio option&lt;br /&gt;
&lt;br /&gt;
== Enterprise Features ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE Business Platform ===&lt;br /&gt;
Management tools:&lt;br /&gt;
* Device management&lt;br /&gt;
* Content deployment&lt;br /&gt;
* User administration&lt;br /&gt;
* Analytics&lt;br /&gt;
&lt;br /&gt;
=== MDM Support ===&lt;br /&gt;
Mobile Device Management:&lt;br /&gt;
* Enterprise deployment&lt;br /&gt;
* Remote configuration&lt;br /&gt;
* Policy management&lt;br /&gt;
* Security features&lt;br /&gt;
&lt;br /&gt;
=== Kiosk Mode ===&lt;br /&gt;
Controlled deployment:&lt;br /&gt;
* Single-app mode&lt;br /&gt;
* Content restrictions&lt;br /&gt;
* User limitations&lt;br /&gt;
* Public deployment ready&lt;br /&gt;
&lt;br /&gt;
=== Business Warranty ===&lt;br /&gt;
Included support:&lt;br /&gt;
* 2-year business warranty&lt;br /&gt;
* Enterprise support&lt;br /&gt;
* Replacement options&lt;br /&gt;
* Professional service&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE Wave ===&lt;br /&gt;
Android-based OS:&lt;br /&gt;
* Custom VR interface&lt;br /&gt;
* Android app support&lt;br /&gt;
* Development tools&lt;br /&gt;
* Regular updates&lt;br /&gt;
&lt;br /&gt;
=== Viveport ===&lt;br /&gt;
Content platform:&lt;br /&gt;
* Enterprise applications&lt;br /&gt;
* Training content&lt;br /&gt;
* Productivity apps&lt;br /&gt;
* Entertainment options&lt;br /&gt;
&lt;br /&gt;
=== Developer Tools ===&lt;br /&gt;
SDK and support:&lt;br /&gt;
* VIVE Wave SDK&lt;br /&gt;
* OpenXR support&lt;br /&gt;
* Unity/Unreal integration&lt;br /&gt;
* Enterprise development&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Batteries ===&lt;br /&gt;
Extended operation:&lt;br /&gt;
* Extra battery packs&lt;br /&gt;
* Battery charger&lt;br /&gt;
* Continuous use&lt;br /&gt;
* Enterprise bundles&lt;br /&gt;
&lt;br /&gt;
=== VIVE Wrist Tracker ===&lt;br /&gt;
Full body tracking:&lt;br /&gt;
* Wrist-worn tracker&lt;br /&gt;
* 6DoF tracking&lt;br /&gt;
* Hand presence&lt;br /&gt;
* Training applications&lt;br /&gt;
&lt;br /&gt;
=== Face Tracker ===&lt;br /&gt;
Facial expression:&lt;br /&gt;
* Face tracking module&lt;br /&gt;
* Avatar animation&lt;br /&gt;
* Social VR&lt;br /&gt;
* Enterprise add-on&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Enterprise training:&lt;br /&gt;
* Safety training&lt;br /&gt;
* Skills development&lt;br /&gt;
* Simulation&lt;br /&gt;
* Assessment&lt;br /&gt;
&lt;br /&gt;
=== Design and Engineering ===&lt;br /&gt;
Professional visualization:&lt;br /&gt;
* 3D model review&lt;br /&gt;
* Design collaboration&lt;br /&gt;
* Engineering simulation&lt;br /&gt;
* Architecture&lt;br /&gt;
&lt;br /&gt;
=== Healthcare ===&lt;br /&gt;
Medical applications:&lt;br /&gt;
* Surgical training&lt;br /&gt;
* Therapy applications&lt;br /&gt;
* Patient education&lt;br /&gt;
* Medical simulation&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Learning environments:&lt;br /&gt;
* Virtual classrooms&lt;br /&gt;
* Lab simulations&lt;br /&gt;
* Distance learning&lt;br /&gt;
* Interactive education&lt;br /&gt;
&lt;br /&gt;
== Comparison with Quest 2 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! VIVE Focus 3 !! Meta Quest 2&lt;br /&gt;
|-&lt;br /&gt;
| Price || $1,300 || $299&lt;br /&gt;
|-&lt;br /&gt;
| Target Market || Enterprise || Consumer&lt;br /&gt;
|-&lt;br /&gt;
| Resolution/eye || 2448×2448 || 1832×1920&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 120° || ~89°&lt;br /&gt;
|-&lt;br /&gt;
| RAM || 8GB || 6GB&lt;br /&gt;
|-&lt;br /&gt;
| Hot-swap Battery || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Business Support || 2-year warranty || Standard warranty&lt;br /&gt;
|-&lt;br /&gt;
| Device Management || Included || Additional cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual LCD, 2448 × 2448 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 4896 × 2448 (~5K)&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 120°&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Snapdragon XR2&lt;br /&gt;
|-&lt;br /&gt;
| Memory || 8GB RAM, 128GB storage&lt;br /&gt;
|-&lt;br /&gt;
| Expandable || microSD up to 2TB&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 4-camera inside-out&lt;br /&gt;
|-&lt;br /&gt;
| Battery || 26.6Wh (hot-swappable)&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || ~2 hours&lt;br /&gt;
|-&lt;br /&gt;
| Wi-Fi || 6 / 6E&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 785g&lt;br /&gt;
|-&lt;br /&gt;
| Price || $1,300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTC]]&lt;br /&gt;
* [[HTC Vive Focus Vision]]&lt;br /&gt;
* [[Qualcomm Snapdragon XR2]]&lt;br /&gt;
* [[Standalone VR]]&lt;br /&gt;
* [[Enterprise VR]]&lt;br /&gt;
* [[Inside-Out Tracking]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Standalone VR]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:Enterprise VR]]&lt;br /&gt;
[[Category:2020s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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