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	<title>HTC Vive Focus - Revision history</title>
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		<id>https://vrarwiki.com/index.php?title=HTC_Vive_Focus&amp;diff=37509&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:49:06Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HTC Vive Focus&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Vive Wave]]&lt;br /&gt;
|Creator = [[HTC]]&lt;br /&gt;
|Developer = [[HTC]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Announcement Date = November 2017&lt;br /&gt;
|Release Date = January 2018 (China), 2019 (Global)&lt;br /&gt;
|Price = $599&lt;br /&gt;
|Website = https://www.vive.com/&lt;br /&gt;
|Versions = HTC Vive Focus&lt;br /&gt;
|Requires = None (standalone)&lt;br /&gt;
|Predecessor = None&lt;br /&gt;
|Successor = [[HTC Vive Focus Plus]]&lt;br /&gt;
|Operating System = [[Android]]-based (Vive Wave)&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon 835]]&lt;br /&gt;
|CPU = Qualcomm Snapdragon 835 (octa-core)&lt;br /&gt;
|GPU = Adreno 540&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = 32GB&lt;br /&gt;
|Memory = 4GB RAM&lt;br /&gt;
|SD Card Slot = Yes (microSD up to 2TB)&lt;br /&gt;
|Display = AMOLED&lt;br /&gt;
|Subpixel Layout = PenTile (Diamond)&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 1440 × 1600 per eye (2880 × 1600 combined)&lt;br /&gt;
|Pixel Density = ~13 PPD&lt;br /&gt;
|Refresh Rate = 75Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 110°&lt;br /&gt;
|Horizontal FoV = ~110°&lt;br /&gt;
|Vertical FoV = ~110°&lt;br /&gt;
|Average Pixel Density = ~13 PPD&lt;br /&gt;
|Peak Pixel Density = ~13 PPD&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = Adjustable&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = No&lt;br /&gt;
|Tracking = 6DoF inside-out (headset), 3DoF (controller)&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 75Hz&lt;br /&gt;
|Tracking Volume = Room-scale&lt;br /&gt;
|Play Space = Roomscale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Integrated speakers&lt;br /&gt;
|Microphone = Yes (dual)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = Tracking cameras (world-facing)&lt;br /&gt;
|Connectivity = Wi-Fi 802.11ac, Bluetooth 4.2&lt;br /&gt;
|Ports = USB-C, microSD, 3.5mm audio&lt;br /&gt;
|Wired Video = No&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = Wi-Fi 5 (802.11ac)&lt;br /&gt;
|Bluetooth = Bluetooth 4.2&lt;br /&gt;
|Power = Internal battery&lt;br /&gt;
|Battery Capacity = ~3700mAh&lt;br /&gt;
|Battery Life = 2-3 hours&lt;br /&gt;
|Charge Time = ~2.5 hours&lt;br /&gt;
|Dimensions = Not specified&lt;br /&gt;
|Weight = ~695g&lt;br /&gt;
|Material = Plastic&lt;br /&gt;
|Headstrap = Adjustable headstrap&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Blue/Black, Electric Blue&lt;br /&gt;
|Sensors = IMU, proximity sensor, tracking cameras&lt;br /&gt;
|Input = 3DoF controller (1 included)&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HTC Vive Focus&amp;#039;&amp;#039;&amp;#039; is a standalone [[virtual reality]] [[head-mounted display]] developed by [[HTC]], announced in November 2017 and released in January 2018 in China with global availability in 2019 at a price of $599. As HTC&amp;#039;s first standalone VR headset, the Vive Focus pioneered 6DoF inside-out tracking in an all-in-one form factor, eliminating the need for external sensors or a tethered PC while delivering VR experiences comparable to mobile VR headsets of the era. Powered by the Qualcomm Snapdragon 835 processor with 4GB RAM, featuring dual 1440 × 1600 AMOLED displays with 110° field of view and 75Hz refresh rate, the Vive Focus targeted enterprise applications and location-based entertainment where cable-free operation was essential. Running on HTC&amp;#039;s Vive Wave platform (an open Android-based ecosystem), the Focus established HTC&amp;#039;s standalone VR strategy that would later evolve into the Focus Plus and Focus 3 enterprise series.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== HTC VR Strategy ===&lt;br /&gt;
Market expansion:&lt;br /&gt;
* Vive PC VR success&lt;br /&gt;
* Standalone demand&lt;br /&gt;
* China market first&lt;br /&gt;
* Enterprise focus&lt;br /&gt;
&lt;br /&gt;
=== November 2017 Announcement ===&lt;br /&gt;
Product reveal:&lt;br /&gt;
* First HTC standalone&lt;br /&gt;
* Inside-out tracking&lt;br /&gt;
* 6DoF headset capability&lt;br /&gt;
* Snapdragon 835 power&lt;br /&gt;
&lt;br /&gt;
=== January 2018 China Launch ===&lt;br /&gt;
Initial release:&lt;br /&gt;
* China-first strategy&lt;br /&gt;
* Enterprise focus&lt;br /&gt;
* Location-based entertainment&lt;br /&gt;
* Market testing&lt;br /&gt;
&lt;br /&gt;
=== 2019 Global Expansion ===&lt;br /&gt;
Worldwide availability:&lt;br /&gt;
* $599 price point&lt;br /&gt;
* Global markets&lt;br /&gt;
* Enterprise channel&lt;br /&gt;
* Developer support&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Standalone Freedom ===&lt;br /&gt;
No PC required:&lt;br /&gt;
* All-in-one device&lt;br /&gt;
* No external sensors&lt;br /&gt;
* Untethered operation&lt;br /&gt;
* Mobile deployment&lt;br /&gt;
&lt;br /&gt;
=== Inside-Out Tracking ===&lt;br /&gt;
Self-contained tracking:&lt;br /&gt;
* 6DoF headset tracking&lt;br /&gt;
* No lighthouses needed&lt;br /&gt;
* Room-scale capable&lt;br /&gt;
* Easy setup&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Focus ===&lt;br /&gt;
Professional applications:&lt;br /&gt;
* Location-based VR&lt;br /&gt;
* Training&lt;br /&gt;
* Enterprise deployment&lt;br /&gt;
* Vive Wave platform&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== AMOLED Displays ===&lt;br /&gt;
Quality panels:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1440 × 1600 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combined&amp;#039;&amp;#039;&amp;#039;: 2880 × 1600&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: AMOLED&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Layout&amp;#039;&amp;#039;&amp;#039;: PenTile&lt;br /&gt;
&lt;br /&gt;
=== Visual Quality ===&lt;br /&gt;
Good specifications:&lt;br /&gt;
* Same resolution as Vive Pro&lt;br /&gt;
* Vivid OLED colors&lt;br /&gt;
* Deep blacks&lt;br /&gt;
* Good contrast&lt;br /&gt;
&lt;br /&gt;
=== 75Hz Refresh Rate ===&lt;br /&gt;
Standard timing:&lt;br /&gt;
* Adequate for VR&lt;br /&gt;
* Smooth motion&lt;br /&gt;
* Comfortable experience&lt;br /&gt;
* Standard for era&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
&lt;br /&gt;
=== 110° FOV ===&lt;br /&gt;
Standard VR coverage:&lt;br /&gt;
* Same as PC Vive&lt;br /&gt;
* Good immersion&lt;br /&gt;
* Natural viewing&lt;br /&gt;
* Competitive specification&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Fresnel Lenses ===&lt;br /&gt;
Standard optics:&lt;br /&gt;
* Good clarity&lt;br /&gt;
* Wide sweet spot&lt;br /&gt;
* Some god rays&lt;br /&gt;
* Standard quality&lt;br /&gt;
&lt;br /&gt;
=== IPD Adjustment ===&lt;br /&gt;
Physical adjustment:&lt;br /&gt;
* Dial mechanism&lt;br /&gt;
* User accommodation&lt;br /&gt;
* Comfortable fit&lt;br /&gt;
* Wide range&lt;br /&gt;
&lt;br /&gt;
== Processing Power ==&lt;br /&gt;
&lt;br /&gt;
=== Snapdragon 835 ===&lt;br /&gt;
Flagship mobile VR:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039;: Octa-core&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GPU&amp;#039;&amp;#039;&amp;#039;: Adreno 540&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039;: 4GB&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039;: 32GB (expandable)&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
Mobile VR capable:&lt;br /&gt;
* Standalone applications&lt;br /&gt;
* 3D environments&lt;br /&gt;
* Video playback&lt;br /&gt;
* Enterprise apps&lt;br /&gt;
&lt;br /&gt;
=== Expandable Storage ===&lt;br /&gt;
microSD support:&lt;br /&gt;
* Up to 2TB expansion&lt;br /&gt;
* Local content&lt;br /&gt;
* Enterprise deployment&lt;br /&gt;
* Flexible storage&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== 6DoF Inside-Out (Headset) ===&lt;br /&gt;
Self-contained tracking:&lt;br /&gt;
* World-facing cameras&lt;br /&gt;
* SLAM tracking&lt;br /&gt;
* Room-scale capable&lt;br /&gt;
* No external sensors&lt;br /&gt;
&lt;br /&gt;
=== 3DoF Controller ===&lt;br /&gt;
Limited controller tracking:&lt;br /&gt;
* Rotational only&lt;br /&gt;
* No positional tracking&lt;br /&gt;
* Basic interaction&lt;br /&gt;
* Single controller included&lt;br /&gt;
&lt;br /&gt;
=== World-Scale Tracking ===&lt;br /&gt;
Large environment:&lt;br /&gt;
* No boundary limits&lt;br /&gt;
* Location-based VR&lt;br /&gt;
* Warehouse-scale possible&lt;br /&gt;
* Enterprise flexibility&lt;br /&gt;
&lt;br /&gt;
== Controller ==&lt;br /&gt;
&lt;br /&gt;
=== Single 3DoF Controller ===&lt;br /&gt;
Basic input:&lt;br /&gt;
* Included controller&lt;br /&gt;
* Rotational tracking only&lt;br /&gt;
* Touchpad&lt;br /&gt;
* Trigger and buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Limitations ===&lt;br /&gt;
3DoF constraints:&lt;br /&gt;
* No hand position&lt;br /&gt;
* Limited interaction&lt;br /&gt;
* Pointer-based input&lt;br /&gt;
* Gesture limitations&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Integrated Speakers ===&lt;br /&gt;
Built-in audio:&lt;br /&gt;
* Open speakers&lt;br /&gt;
* Spatial audio capable&lt;br /&gt;
* Environmental awareness&lt;br /&gt;
* Convenient&lt;br /&gt;
&lt;br /&gt;
=== 3.5mm Jack ===&lt;br /&gt;
Alternative audio:&lt;br /&gt;
* Headphone option&lt;br /&gt;
* Private listening&lt;br /&gt;
* Better audio quality&lt;br /&gt;
* User choice&lt;br /&gt;
&lt;br /&gt;
=== Dual Microphones ===&lt;br /&gt;
Voice capture:&lt;br /&gt;
* Voice commands&lt;br /&gt;
* Communication&lt;br /&gt;
* Recording&lt;br /&gt;
* Social VR&lt;br /&gt;
&lt;br /&gt;
== Battery ==&lt;br /&gt;
&lt;br /&gt;
=== Internal Battery ===&lt;br /&gt;
Standalone power:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capacity&amp;#039;&amp;#039;&amp;#039;: ~3700mAh&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Life&amp;#039;&amp;#039;&amp;#039;: 2-3 hours&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Charge Time&amp;#039;&amp;#039;&amp;#039;: ~2.5 hours&lt;br /&gt;
* USB-C charging&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Standalone Form Factor ===&lt;br /&gt;
All-in-one design:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: ~695g&lt;br /&gt;
* Self-contained&lt;br /&gt;
* No external connections&lt;br /&gt;
* Mobile deployment&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Headstrap ===&lt;br /&gt;
Comfort features:&lt;br /&gt;
* Dial adjustment&lt;br /&gt;
* Balanced design&lt;br /&gt;
* Extended wear&lt;br /&gt;
* Secure fit&lt;br /&gt;
&lt;br /&gt;
=== Build Quality ===&lt;br /&gt;
HTC construction:&lt;br /&gt;
* Quality materials&lt;br /&gt;
* Durable design&lt;br /&gt;
* Professional finish&lt;br /&gt;
* Reliable&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Vive Wave ===&lt;br /&gt;
Open platform:&lt;br /&gt;
* Android-based&lt;br /&gt;
* Open to developers&lt;br /&gt;
* Cross-device compatibility&lt;br /&gt;
* Enterprise tools&lt;br /&gt;
&lt;br /&gt;
=== Viveport M ===&lt;br /&gt;
Content store:&lt;br /&gt;
* Mobile VR content&lt;br /&gt;
* Enterprise apps&lt;br /&gt;
* Entertainment&lt;br /&gt;
* Subscription option&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Features ===&lt;br /&gt;
Professional tools:&lt;br /&gt;
* Device management&lt;br /&gt;
* Kiosk mode&lt;br /&gt;
* Content deployment&lt;br /&gt;
* Enterprise support&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Location-Based Entertainment ===&lt;br /&gt;
VR arcades:&lt;br /&gt;
* Free-roaming VR&lt;br /&gt;
* Arcade installations&lt;br /&gt;
* Theme parks&lt;br /&gt;
* Entertainment venues&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Training ===&lt;br /&gt;
Professional applications:&lt;br /&gt;
* Employee training&lt;br /&gt;
* Procedure learning&lt;br /&gt;
* Safety training&lt;br /&gt;
* Skill development&lt;br /&gt;
&lt;br /&gt;
=== Video Playback ===&lt;br /&gt;
Media consumption:&lt;br /&gt;
* 360° video&lt;br /&gt;
* VR cinema&lt;br /&gt;
* Entertainment&lt;br /&gt;
* Education content&lt;br /&gt;
&lt;br /&gt;
== Comparison with Oculus Go ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! HTC Vive Focus !! Oculus Go&lt;br /&gt;
|-&lt;br /&gt;
| Price || $599 || $199-$249&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6DoF (headset) || 3DoF only&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 1440×1600/eye || 1280×1440/eye&lt;br /&gt;
|-&lt;br /&gt;
| Display || AMOLED || LCD&lt;br /&gt;
|-&lt;br /&gt;
| Controller || 3DoF || 3DoF&lt;br /&gt;
|-&lt;br /&gt;
| Storage || 32GB + microSD || 32GB/64GB&lt;br /&gt;
|-&lt;br /&gt;
| Target || Enterprise/LBE || Consumer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* 6DoF inside-out headset tracking&lt;br /&gt;
* No external sensors needed&lt;br /&gt;
* Same resolution as Vive Pro&lt;br /&gt;
* AMOLED displays&lt;br /&gt;
* Expandable storage (microSD)&lt;br /&gt;
* Vive Wave open platform&lt;br /&gt;
* Enterprise-ready&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* 3DoF controller only&lt;br /&gt;
* Heavy (~695g)&lt;br /&gt;
* Higher price than competitors&lt;br /&gt;
* Limited content library&lt;br /&gt;
* 75Hz refresh rate&lt;br /&gt;
* PenTile AMOLED&lt;br /&gt;
* Superseded by Focus Plus&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual AMOLED, 1440 × 1600 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 2880 × 1600&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 75Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 110°&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Snapdragon 835&lt;br /&gt;
|-&lt;br /&gt;
| Memory || 4GB RAM, 32GB storage (expandable)&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6DoF inside-out (headset), 3DoF (controller)&lt;br /&gt;
|-&lt;br /&gt;
| Battery || ~3700mAh (2-3 hours)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~695g&lt;br /&gt;
|-&lt;br /&gt;
| Price || $599&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTC]]&lt;br /&gt;
* [[HTC Vive Focus Plus]]&lt;br /&gt;
* [[HTC Vive Focus 3]]&lt;br /&gt;
* [[Standalone VR]]&lt;br /&gt;
* [[Vive Wave]]&lt;br /&gt;
* [[Inside-Out Tracking]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Standalone VR]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:Snapdragon 835]]&lt;br /&gt;
[[Category:2010s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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