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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=HTC_Vive_Cosmos_Elite</id>
	<title>HTC Vive Cosmos Elite - Revision history</title>
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	<updated>2026-04-14T18:46:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=HTC_Vive_Cosmos_Elite&amp;diff=37507&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:48:59Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HTC Vive Cosmos Elite&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[PC VR]]&lt;br /&gt;
|Platform = [[SteamVR]], [[Viveport]]&lt;br /&gt;
|Creator = [[HTC]]&lt;br /&gt;
|Developer = [[HTC]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Announcement Date = January 2020 (CES)&lt;br /&gt;
|Release Date = February 2020&lt;br /&gt;
|Price = $899 (full kit), $549 (headset only)&lt;br /&gt;
|Website = https://www.vive.com/&lt;br /&gt;
|Versions = HTC Vive Cosmos Elite&lt;br /&gt;
|Requires = VR-ready PC, SteamVR base stations&lt;br /&gt;
|Predecessor = [[HTC Vive Cosmos]]&lt;br /&gt;
|Successor = [[HTC Vive Pro 2]]&lt;br /&gt;
|Operating System = [[Windows 10/11]]&lt;br /&gt;
|Chipset = N/A (PC-tethered)&lt;br /&gt;
|CPU = N/A (host PC)&lt;br /&gt;
|GPU = N/A (host PC)&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A (host PC)&lt;br /&gt;
|Memory = N/A (host PC)&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Dual LCD&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 1440 × 1700 per eye (2880 × 1700 combined)&lt;br /&gt;
|Pixel Density = ~13 PPD&lt;br /&gt;
|Refresh Rate = 90Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 110°&lt;br /&gt;
|Horizontal FoV = ~110°&lt;br /&gt;
|Vertical FoV = ~110°&lt;br /&gt;
|Average Pixel Density = ~13 PPD&lt;br /&gt;
|Peak Pixel Density = ~13 PPD&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = 61-72mm (mechanical)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = Yes (dual front cameras, low-res)&lt;br /&gt;
|Tracking = 6DoF (SteamVR Tracking 1.0)&lt;br /&gt;
|Tracking Frequency = 1000Hz (IMU)&lt;br /&gt;
|Base Stations = Required (SteamVR 1.0 compatible)&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = Via Vive Trackers&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 90Hz&lt;br /&gt;
|Tracking Volume = Room-scale (base station dependent)&lt;br /&gt;
|Play Space = Roomscale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Integrated headphones&lt;br /&gt;
|Microphone = Yes (integrated)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = 2× front cameras (passthrough)&lt;br /&gt;
|Connectivity = DisplayPort 1.2, USB 3.0&lt;br /&gt;
|Ports = DisplayPort 1.2, USB 3.0, 3.5mm audio&lt;br /&gt;
|Wired Video = Yes (DisplayPort 1.2)&lt;br /&gt;
|Wireless Video = Optional (Vive Wireless Adapter)&lt;br /&gt;
|WiFi = No (optional wireless adapter)&lt;br /&gt;
|Bluetooth = Yes (base station power management)&lt;br /&gt;
|Power = Powered via link box&lt;br /&gt;
|Battery Capacity = N/A&lt;br /&gt;
|Battery Life = N/A (tethered)&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = Not specified&lt;br /&gt;
|Weight = ~702g (headset only)&lt;br /&gt;
|Material = Plastic, fabric, metal&lt;br /&gt;
|Headstrap = Flip-up halo design&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Black&lt;br /&gt;
|Sensors = G-sensor, gyroscope, proximity&lt;br /&gt;
|Input = Vive Controllers, SteamVR controllers&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HTC Vive Cosmos Elite&amp;#039;&amp;#039;&amp;#039; is a PC-powered [[virtual reality]] [[head-mounted display]] developed by [[HTC]], announced at CES in January 2020 and released in February 2020 at a price of $899 for the full kit. The Cosmos Elite addresses the tracking criticisms of the original Vive Cosmos by abandoning inside-out camera tracking in favor of proven SteamVR Lighthouse tracking via an external faceplate, delivering the reliable sub-millimeter accuracy that professional and enthusiast VR users demand. Retaining the Cosmos platform&amp;#039;s dual LCD displays at 1440 × 1700 per eye with RGB stripe subpixels (2880 × 1700 combined), 110° field of view, 90Hz refresh rate, and flip-up visor design, the Cosmos Elite bundles SteamVR 1.0 base stations and Vive Controllers for a complete room-scale VR experience. The modular faceplate system allows users to swap between external and inside-out tracking, providing flexibility while ensuring the Elite delivers the tracking precision expected by VR veterans.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Vive Cosmos Challenges ===&lt;br /&gt;
Original issues:&lt;br /&gt;
* October 2019 Cosmos launch&lt;br /&gt;
* Inside-out tracking problems&lt;br /&gt;
* User complaints&lt;br /&gt;
* Tracking reliability issues&lt;br /&gt;
&lt;br /&gt;
=== Elite Solution ===&lt;br /&gt;
External tracking return:&lt;br /&gt;
* SteamVR base station faceplate&lt;br /&gt;
* Proven Lighthouse tracking&lt;br /&gt;
* Professional reliability&lt;br /&gt;
* User demand response&lt;br /&gt;
&lt;br /&gt;
=== CES 2020 Announcement ===&lt;br /&gt;
January reveal:&lt;br /&gt;
* Elite faceplate system&lt;br /&gt;
* Full kit bundle&lt;br /&gt;
* February availability&lt;br /&gt;
* Modular approach&lt;br /&gt;
&lt;br /&gt;
=== February 2020 Launch ===&lt;br /&gt;
Commercial release:&lt;br /&gt;
* $899 full kit&lt;br /&gt;
* $549 headset only&lt;br /&gt;
* Base station faceplate included&lt;br /&gt;
* Immediate availability&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Tracking Reliability ===&lt;br /&gt;
External solution:&lt;br /&gt;
* SteamVR Lighthouse&lt;br /&gt;
* Sub-millimeter accuracy&lt;br /&gt;
* Proven technology&lt;br /&gt;
* Professional-grade&lt;br /&gt;
&lt;br /&gt;
=== Modular Faceplate ===&lt;br /&gt;
Flexibility option:&lt;br /&gt;
* External tracking faceplate&lt;br /&gt;
* Inside-out option available&lt;br /&gt;
* User choice&lt;br /&gt;
* Upgrade path&lt;br /&gt;
&lt;br /&gt;
=== Cosmos Platform Benefits ===&lt;br /&gt;
Retained features:&lt;br /&gt;
* High-resolution displays&lt;br /&gt;
* Flip-up visor&lt;br /&gt;
* Integrated audio&lt;br /&gt;
* Comfortable design&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual LCD Displays ===&lt;br /&gt;
High-resolution panels:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1440 × 1700 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combined&amp;#039;&amp;#039;&amp;#039;: 2880 × 1700&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: LCD&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Layout&amp;#039;&amp;#039;&amp;#039;: RGB stripe&lt;br /&gt;
&lt;br /&gt;
=== RGB Stripe Advantage ===&lt;br /&gt;
Subpixel benefits:&lt;br /&gt;
* Full RGB per pixel&lt;br /&gt;
* Better text clarity&lt;br /&gt;
* Sharper images&lt;br /&gt;
* Reduced screen door&lt;br /&gt;
&lt;br /&gt;
=== Visual Quality ===&lt;br /&gt;
Good specifications:&lt;br /&gt;
* 88% resolution increase vs original Vive&lt;br /&gt;
* Clear visuals&lt;br /&gt;
* Adequate colors&lt;br /&gt;
* Professional suitable&lt;br /&gt;
&lt;br /&gt;
=== 90Hz Refresh Rate ===&lt;br /&gt;
Standard performance:&lt;br /&gt;
* Smooth motion&lt;br /&gt;
* VR comfortable&lt;br /&gt;
* Wide compatibility&lt;br /&gt;
* Proven timing&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
&lt;br /&gt;
=== 110° FOV ===&lt;br /&gt;
Good coverage:&lt;br /&gt;
* Standard VR field&lt;br /&gt;
* Good immersion&lt;br /&gt;
* Natural viewing&lt;br /&gt;
* Competitive specification&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Fresnel Lenses ===&lt;br /&gt;
Standard optics:&lt;br /&gt;
* Good clarity&lt;br /&gt;
* Wide sweet spot&lt;br /&gt;
* Some god rays&lt;br /&gt;
* Standard VR quality&lt;br /&gt;
&lt;br /&gt;
=== Mechanical IPD ===&lt;br /&gt;
Physical adjustment:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: 61-72mm&lt;br /&gt;
* Dial mechanism&lt;br /&gt;
* Precise fit&lt;br /&gt;
* Good accommodation&lt;br /&gt;
&lt;br /&gt;
=== Flip-Up Visor ===&lt;br /&gt;
Convenience feature:&lt;br /&gt;
* Quick real-world access&lt;br /&gt;
* No removal needed&lt;br /&gt;
* Work integration&lt;br /&gt;
* Unique design&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Tracking 1.0 ===&lt;br /&gt;
External faceplate:&lt;br /&gt;
* Base station required&lt;br /&gt;
* Sub-millimeter accuracy&lt;br /&gt;
* Proven reliability&lt;br /&gt;
* Professional-grade&lt;br /&gt;
&lt;br /&gt;
=== External Tracking Faceplate ===&lt;br /&gt;
Elite feature:&lt;br /&gt;
* Removes Cosmos cameras&lt;br /&gt;
* IR sensor array&lt;br /&gt;
* Lighthouse compatible&lt;br /&gt;
* Drop-in replacement&lt;br /&gt;
&lt;br /&gt;
=== Tracking Performance ===&lt;br /&gt;
Reliable operation:&lt;br /&gt;
* No occlusion issues&lt;br /&gt;
* Consistent accuracy&lt;br /&gt;
* Professional suitable&lt;br /&gt;
* Wide play space&lt;br /&gt;
&lt;br /&gt;
=== Room-Scale Support ===&lt;br /&gt;
Full VR experience:&lt;br /&gt;
* Large play areas&lt;br /&gt;
* Accurate positioning&lt;br /&gt;
* Tracker compatible&lt;br /&gt;
* Full-body option&lt;br /&gt;
&lt;br /&gt;
== Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== Included Vive Controllers ===&lt;br /&gt;
Full kit contents:&lt;br /&gt;
* 2× Vive Controllers (2018)&lt;br /&gt;
* 6DoF tracking&lt;br /&gt;
* Touchpads&lt;br /&gt;
* Grip buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Compatibility ===&lt;br /&gt;
Options available:&lt;br /&gt;
* Index Controllers compatible&lt;br /&gt;
* Third-party options&lt;br /&gt;
* Vive Tracker support&lt;br /&gt;
* Flexible input&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Integrated Headphones ===&lt;br /&gt;
Built-in audio:&lt;br /&gt;
* Over-ear design&lt;br /&gt;
* Adjustable position&lt;br /&gt;
* Decent quality&lt;br /&gt;
* Convenient&lt;br /&gt;
&lt;br /&gt;
=== 3.5mm Jack ===&lt;br /&gt;
Alternative audio:&lt;br /&gt;
* External headphones&lt;br /&gt;
* Custom audio&lt;br /&gt;
* Professional options&lt;br /&gt;
* User preference&lt;br /&gt;
&lt;br /&gt;
=== Microphone ===&lt;br /&gt;
Voice capture:&lt;br /&gt;
* Integrated microphone&lt;br /&gt;
* Communication capable&lt;br /&gt;
* Voice commands&lt;br /&gt;
* Recording&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Cosmos Form Factor ===&lt;br /&gt;
Shared platform:&lt;br /&gt;
* Flip-up visor design&lt;br /&gt;
* Halo headstrap&lt;br /&gt;
* Integrated audio&lt;br /&gt;
* Premium feel&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
Substantial device:&lt;br /&gt;
* ~702g&lt;br /&gt;
* Front-heavy distribution&lt;br /&gt;
* Halo strap helps&lt;br /&gt;
* Comfortable for sessions&lt;br /&gt;
&lt;br /&gt;
=== Build Quality ===&lt;br /&gt;
Professional construction:&lt;br /&gt;
* Durable materials&lt;br /&gt;
* Quality finish&lt;br /&gt;
* Reliable design&lt;br /&gt;
* HTC quality&lt;br /&gt;
&lt;br /&gt;
=== Comfort Features ===&lt;br /&gt;
Extended wear:&lt;br /&gt;
* Adjustable headstrap&lt;br /&gt;
* Face gasket options&lt;br /&gt;
* Glasses compatible&lt;br /&gt;
* Reasonable comfort&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
&lt;br /&gt;
=== Tethered Operation ===&lt;br /&gt;
PC connection:&lt;br /&gt;
* DisplayPort 1.2&lt;br /&gt;
* USB 3.0&lt;br /&gt;
* Link box included&lt;br /&gt;
* 16ft cable&lt;br /&gt;
&lt;br /&gt;
=== Wireless Option ===&lt;br /&gt;
Vive Wireless Adapter:&lt;br /&gt;
* Optional accessory&lt;br /&gt;
* 60GHz WiGig&lt;br /&gt;
* Untethered freedom&lt;br /&gt;
* Additional cost&lt;br /&gt;
&lt;br /&gt;
== Base Stations ==&lt;br /&gt;
&lt;br /&gt;
=== Included Base Stations ===&lt;br /&gt;
Full kit contents:&lt;br /&gt;
* 2× SteamVR 1.0 base stations&lt;br /&gt;
* Power supplies&lt;br /&gt;
* Mounting hardware&lt;br /&gt;
* Room-scale ready&lt;br /&gt;
&lt;br /&gt;
=== Base Station Compatibility ===&lt;br /&gt;
Tracking options:&lt;br /&gt;
* SteamVR 1.0 included&lt;br /&gt;
* SteamVR 2.0 compatible&lt;br /&gt;
* Expandable tracking&lt;br /&gt;
* Wide volume possible&lt;br /&gt;
&lt;br /&gt;
== Modular Faceplate System ==&lt;br /&gt;
&lt;br /&gt;
=== External Tracking Faceplate ===&lt;br /&gt;
Elite standard:&lt;br /&gt;
* Lighthouse sensors&lt;br /&gt;
* Replaces camera array&lt;br /&gt;
* Professional tracking&lt;br /&gt;
* Default configuration&lt;br /&gt;
&lt;br /&gt;
=== Inside-Out Option ===&lt;br /&gt;
Alternative faceplate:&lt;br /&gt;
* 6-camera inside-out&lt;br /&gt;
* No base stations needed&lt;br /&gt;
* Portable setup&lt;br /&gt;
* Trade-off: less accuracy&lt;br /&gt;
&lt;br /&gt;
=== Faceplate Swapping ===&lt;br /&gt;
Modular design:&lt;br /&gt;
* Tool-free swap&lt;br /&gt;
* Quick change&lt;br /&gt;
* User flexibility&lt;br /&gt;
* Future proof&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== SteamVR ===&lt;br /&gt;
Primary platform:&lt;br /&gt;
* Vast content library&lt;br /&gt;
* Wide compatibility&lt;br /&gt;
* Developer support&lt;br /&gt;
* Industry standard&lt;br /&gt;
&lt;br /&gt;
=== Viveport ===&lt;br /&gt;
HTC ecosystem:&lt;br /&gt;
* Infinity subscription&lt;br /&gt;
* Curated content&lt;br /&gt;
* Exclusive titles&lt;br /&gt;
* Business option&lt;br /&gt;
&lt;br /&gt;
=== Vive Console ===&lt;br /&gt;
HTC software:&lt;br /&gt;
* Device management&lt;br /&gt;
* Settings control&lt;br /&gt;
* Firmware updates&lt;br /&gt;
* Setup wizard&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Gaming ===&lt;br /&gt;
Primary application:&lt;br /&gt;
* PC VR gaming&lt;br /&gt;
* AAA titles&lt;br /&gt;
* Competitive VR&lt;br /&gt;
* Enthusiast experience&lt;br /&gt;
&lt;br /&gt;
=== Professional ===&lt;br /&gt;
Enterprise applications:&lt;br /&gt;
* Training simulation&lt;br /&gt;
* Design visualization&lt;br /&gt;
* Architecture&lt;br /&gt;
* Education&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
Content creation:&lt;br /&gt;
* VR development&lt;br /&gt;
* Reliable testing&lt;br /&gt;
* Professional tool&lt;br /&gt;
* Accurate tracking&lt;br /&gt;
&lt;br /&gt;
== Comparison with Cosmos ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Cosmos Elite !! Cosmos (Standard)&lt;br /&gt;
|-&lt;br /&gt;
| Price || $899 kit || $699&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || SteamVR (external) || Inside-out (6 cameras)&lt;br /&gt;
|-&lt;br /&gt;
| Base Stations || Required || Not needed&lt;br /&gt;
|-&lt;br /&gt;
| Tracking Accuracy || Sub-millimeter || Variable&lt;br /&gt;
|-&lt;br /&gt;
| Setup || More complex || Simpler&lt;br /&gt;
|-&lt;br /&gt;
| Portability || Less portable || More portable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Reliable SteamVR tracking&lt;br /&gt;
* High-resolution RGB stripe LCD&lt;br /&gt;
* Flip-up visor design&lt;br /&gt;
* Modular faceplate system&lt;br /&gt;
* 110° FOV&lt;br /&gt;
* Integrated audio&lt;br /&gt;
* Wireless adapter option&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* Requires base stations&lt;br /&gt;
* Heavier than competitors (~702g)&lt;br /&gt;
* More complex setup&lt;br /&gt;
* Higher price than Cosmos&lt;br /&gt;
* LCD colors (vs OLED)&lt;br /&gt;
* Dated tracking (1.0 included)&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual LCD, 1440 × 1700 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 2880 × 1700&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 110°&lt;br /&gt;
|-&lt;br /&gt;
| IPD Range || 61-72mm (mechanical)&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || SteamVR 1.0 (external)&lt;br /&gt;
|-&lt;br /&gt;
| Audio || Integrated headphones&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~702g&lt;br /&gt;
|-&lt;br /&gt;
| Price || $899 (full kit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTC]]&lt;br /&gt;
* [[HTC Vive Cosmos]]&lt;br /&gt;
* [[HTC Vive Pro 2]]&lt;br /&gt;
* [[SteamVR]]&lt;br /&gt;
* [[Lighthouse Tracking]]&lt;br /&gt;
* [[PC VR]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:PC VR]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:SteamVR]]&lt;br /&gt;
[[Category:2020s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>