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	<title>HP Windows Mixed Reality - Revision history</title>
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	<updated>2026-04-14T16:21:08Z</updated>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=HP_Windows_Mixed_Reality&amp;diff=37505&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:48:53Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HP Windows Mixed Reality Headset VR1000&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[PC VR]]&lt;br /&gt;
|Platform = [[Windows Mixed Reality]]&lt;br /&gt;
|Creator = [[HP]]&lt;br /&gt;
|Developer = [[HP]], [[Microsoft]]&lt;br /&gt;
|Manufacturer = [[HP]]&lt;br /&gt;
|Announcement Date = 2017&lt;br /&gt;
|Release Date = October 2017&lt;br /&gt;
|Price = $349 (with controllers)&lt;br /&gt;
|Website = https://www.hp.com/&lt;br /&gt;
|Versions = HP VR1000-100&lt;br /&gt;
|Requires = Windows Mixed Reality compatible PC&lt;br /&gt;
|Predecessor = None&lt;br /&gt;
|Successor = [[HP Reverb G1]]&lt;br /&gt;
|Operating System = [[Windows 10]] (Windows Mixed Reality)&lt;br /&gt;
|Chipset = N/A (PC-tethered)&lt;br /&gt;
|CPU = N/A (host PC)&lt;br /&gt;
|GPU = N/A (host PC)&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A (host PC)&lt;br /&gt;
|Memory = N/A (host PC)&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Dual LCD&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 1440 × 1440 per eye (2880 × 1440 combined)&lt;br /&gt;
|Pixel Density = ~13 PPD&lt;br /&gt;
|Refresh Rate = 60Hz / 90Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 95°&lt;br /&gt;
|Horizontal FoV = ~95°&lt;br /&gt;
|Vertical FoV = ~95°&lt;br /&gt;
|Average Pixel Density = ~13 PPD&lt;br /&gt;
|Peak Pixel Density = ~13 PPD&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = Fixed (software adjustment)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = No&lt;br /&gt;
|Tracking = 6DoF inside-out&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 90Hz&lt;br /&gt;
|Tracking Volume = Room-scale&lt;br /&gt;
|Play Space = Roomscale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Via 3.5mm jack (no built-in)&lt;br /&gt;
|Microphone = Yes (integrated)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = 2× tracking cameras&lt;br /&gt;
|Connectivity = HDMI 1.4/2.0, USB 3.0&lt;br /&gt;
|Ports = HDMI, USB 3.0, 3.5mm audio&lt;br /&gt;
|Wired Video = Yes (HDMI)&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = No&lt;br /&gt;
|Bluetooth = No&lt;br /&gt;
|Power = Powered via USB&lt;br /&gt;
|Battery Capacity = N/A&lt;br /&gt;
|Battery Life = N/A (tethered)&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = 338.8mm × 127.8mm × 176mm&lt;br /&gt;
|Weight = ~830g&lt;br /&gt;
|Material = Plastic&lt;br /&gt;
|Headstrap = Adjustable headband&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Jet Black&lt;br /&gt;
|Sensors = 2× tracking cameras, accelerometer, gyroscope, magnetometer, proximity sensor&lt;br /&gt;
|Input = Windows Mixed Reality motion controllers (2 included)&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HP Windows Mixed Reality Headset&amp;#039;&amp;#039;&amp;#039; (model VR1000) is a PC-powered [[virtual reality]] [[head-mounted display]] developed by [[HP]] for [[Microsoft]]&amp;#039;s [[Windows Mixed Reality]] platform, released in October 2017 at a price of $349 with motion controllers. As one of the original launch partners for Windows Mixed Reality, HP delivered an accessible entry point to PC VR with inside-out tracking, dual 1440 × 1440 LCD displays per eye, 90Hz refresh rate, and 95° field of view—all without requiring external sensors or a high-end gaming PC. The VR1000 featured hybrid refresh rate support (90Hz on HDMI 2.0, 60Hz on HDMI 1.4), enabling VR on mainstream PCs with integrated graphics for basic experiences while offering full performance on gaming systems. Though a first-generation Windows Mixed Reality headset with standard limitations like fixed IPD, the HP VR1000 established HP&amp;#039;s presence in VR and paved the way for the more advanced Reverb series.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Windows Mixed Reality Platform ===&lt;br /&gt;
Microsoft initiative:&lt;br /&gt;
* October 2017 launch&lt;br /&gt;
* Multiple OEM partners&lt;br /&gt;
* Inside-out tracking standard&lt;br /&gt;
* Accessible PC VR&lt;br /&gt;
&lt;br /&gt;
=== HP Partnership ===&lt;br /&gt;
Enterprise focus:&lt;br /&gt;
* Major PC manufacturer&lt;br /&gt;
* Enterprise relationships&lt;br /&gt;
* Commercial distribution&lt;br /&gt;
* Business VR interest&lt;br /&gt;
&lt;br /&gt;
=== October 2017 Launch ===&lt;br /&gt;
First wave:&lt;br /&gt;
* Day-one availability&lt;br /&gt;
* Competitive pricing&lt;br /&gt;
* Complete bundle&lt;br /&gt;
* Wide retail presence&lt;br /&gt;
&lt;br /&gt;
=== Evolution to Reverb ===&lt;br /&gt;
Successor path:&lt;br /&gt;
* Reverb G1 (2019)&lt;br /&gt;
* Reverb G2 (2020)&lt;br /&gt;
* Resolution improvements&lt;br /&gt;
* Platform refinement&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Accessible VR ===&lt;br /&gt;
Entry-level focus:&lt;br /&gt;
* $349 bundle price&lt;br /&gt;
* No external sensors&lt;br /&gt;
* Easy setup&lt;br /&gt;
* Mainstream PC compatible&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Refresh Rate ===&lt;br /&gt;
Flexible compatibility:&lt;br /&gt;
* 90Hz on gaming PCs&lt;br /&gt;
* 60Hz on mainstream PCs&lt;br /&gt;
* Automatic switching&lt;br /&gt;
* Wider PC support&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Ready ===&lt;br /&gt;
HP positioning:&lt;br /&gt;
* Business deployment&lt;br /&gt;
* Commercial support&lt;br /&gt;
* Enterprise relationships&lt;br /&gt;
* Professional focus&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual LCD Displays ===&lt;br /&gt;
Standard WMR specification:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1440 × 1440 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combined&amp;#039;&amp;#039;&amp;#039;: 2880 × 1440&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039;: 2.89 inches per display&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: LCD&lt;br /&gt;
&lt;br /&gt;
=== Visual Quality ===&lt;br /&gt;
Good clarity:&lt;br /&gt;
* Standard WMR resolution&lt;br /&gt;
* RGB stripe subpixels&lt;br /&gt;
* Adequate for VR&lt;br /&gt;
* Text readable&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Hybrid operation:&lt;br /&gt;
* 90Hz (HDMI 2.0, GTX 1060+ recommended)&lt;br /&gt;
* 60Hz (HDMI 1.4, integrated graphics)&lt;br /&gt;
* Automatic selection&lt;br /&gt;
* Wider compatibility&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
&lt;br /&gt;
=== 95° FOV ===&lt;br /&gt;
Standard WMR specification:&lt;br /&gt;
* Adequate coverage&lt;br /&gt;
* Good immersion&lt;br /&gt;
* Standard for platform&lt;br /&gt;
* Competitive for price&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Fresnel Lenses ===&lt;br /&gt;
Standard optics:&lt;br /&gt;
* Good clarity&lt;br /&gt;
* Wide sweet spot&lt;br /&gt;
* Some god rays&lt;br /&gt;
* Standard quality&lt;br /&gt;
&lt;br /&gt;
=== Fixed IPD ===&lt;br /&gt;
No physical adjustment:&lt;br /&gt;
* Software IPD only&lt;br /&gt;
* ~63mm optimal&lt;br /&gt;
* Wide accommodation via software&lt;br /&gt;
* Simpler design&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== 6DoF Inside-Out ===&lt;br /&gt;
WMR standard:&lt;br /&gt;
* Dual front-facing cameras&lt;br /&gt;
* No external sensors&lt;br /&gt;
* Room-scale capable&lt;br /&gt;
* Easy setup&lt;br /&gt;
&lt;br /&gt;
=== Tracking Performance ===&lt;br /&gt;
Standard limitations:&lt;br /&gt;
* Good front tracking&lt;br /&gt;
* Limited side coverage&lt;br /&gt;
* Behind-back gaps&lt;br /&gt;
* WMR standard&lt;br /&gt;
&lt;br /&gt;
== Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== Windows Mixed Reality Controllers ===&lt;br /&gt;
Included bundle:&lt;br /&gt;
* 6DoF tracked&lt;br /&gt;
* LED tracking rings&lt;br /&gt;
* Thumbstick + touchpad&lt;br /&gt;
* Trigger and buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Features ===&lt;br /&gt;
Standard input:&lt;br /&gt;
* Motion tracking&lt;br /&gt;
* Haptic feedback&lt;br /&gt;
* AA batteries&lt;br /&gt;
* Standard WMR layout&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
=== 3.5mm Audio Jack ===&lt;br /&gt;
External audio:&lt;br /&gt;
* Headphone connection&lt;br /&gt;
* No built-in speakers&lt;br /&gt;
* User&amp;#039;s headphones&lt;br /&gt;
* Standard port&lt;br /&gt;
&lt;br /&gt;
=== Integrated Microphone ===&lt;br /&gt;
Voice capture:&lt;br /&gt;
* Built-in microphone&lt;br /&gt;
* Communication capable&lt;br /&gt;
* Voice commands&lt;br /&gt;
* Recording&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Form Factor ===&lt;br /&gt;
Standard WMR design:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: ~830g&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dimensions&amp;#039;&amp;#039;&amp;#039;: 338.8 × 127.8 × 176mm&lt;br /&gt;
* Front-heavy&lt;br /&gt;
* Standard headband&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Headband ===&lt;br /&gt;
Fit system:&lt;br /&gt;
* Dial adjustment&lt;br /&gt;
* Velcro strap&lt;br /&gt;
* Glasses compatible&lt;br /&gt;
* Standard comfort&lt;br /&gt;
&lt;br /&gt;
=== Build Quality ===&lt;br /&gt;
Entry-level construction:&lt;br /&gt;
* Plastic housing&lt;br /&gt;
* Functional design&lt;br /&gt;
* Adequate durability&lt;br /&gt;
* Value-focused&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
&lt;br /&gt;
=== Standard WMR Connection ===&lt;br /&gt;
PC requirements:&lt;br /&gt;
* HDMI 1.4 (60Hz) or HDMI 2.0 (90Hz)&lt;br /&gt;
* USB 3.0&lt;br /&gt;
* Power via USB&lt;br /&gt;
* Standard cables&lt;br /&gt;
&lt;br /&gt;
=== PC Requirements ===&lt;br /&gt;
System needs:&lt;br /&gt;
* Windows 10&lt;br /&gt;
* Intel Core i5 or better (90Hz)&lt;br /&gt;
* Integrated graphics possible (60Hz)&lt;br /&gt;
* GTX 1060+ recommended&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Windows Mixed Reality ===&lt;br /&gt;
Microsoft ecosystem:&lt;br /&gt;
* Windows 10 integration&lt;br /&gt;
* Mixed Reality Portal&lt;br /&gt;
* Windows Store apps&lt;br /&gt;
* System integration&lt;br /&gt;
&lt;br /&gt;
=== SteamVR Support ===&lt;br /&gt;
Content access:&lt;br /&gt;
* Windows Mixed Reality for SteamVR&lt;br /&gt;
* SteamVR library&lt;br /&gt;
* Wide compatibility&lt;br /&gt;
* Additional setup&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Gaming ===&lt;br /&gt;
Entertainment:&lt;br /&gt;
* PC VR gaming&lt;br /&gt;
* SteamVR content&lt;br /&gt;
* WMR titles&lt;br /&gt;
* Casual VR&lt;br /&gt;
&lt;br /&gt;
=== Enterprise ===&lt;br /&gt;
Business applications:&lt;br /&gt;
* Training&lt;br /&gt;
* Visualization&lt;br /&gt;
* Design review&lt;br /&gt;
* HP enterprise support&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Learning:&lt;br /&gt;
* Educational VR&lt;br /&gt;
* Virtual field trips&lt;br /&gt;
* Science content&lt;br /&gt;
* Classroom deployment&lt;br /&gt;
&lt;br /&gt;
== Comparison with Other WMR Headsets ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! HP VR1000 !! Lenovo Explorer !! Dell Visor&lt;br /&gt;
|-&lt;br /&gt;
| Price || $349 || $299 || $449&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 1440×1440/eye || 1440×1440/eye || 1440×1440/eye&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~830g || ~380g || ~590g&lt;br /&gt;
|-&lt;br /&gt;
| Built-in Mic || Yes || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 60/90Hz || 60/90Hz || 60/90Hz&lt;br /&gt;
|-&lt;br /&gt;
| IPD Adjustment || No || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Affordable bundle price ($349)&lt;br /&gt;
* Inside-out tracking (no sensors)&lt;br /&gt;
* Hybrid refresh rate (60/90Hz)&lt;br /&gt;
* Integrated microphone&lt;br /&gt;
* SteamVR compatibility&lt;br /&gt;
* HP enterprise support&lt;br /&gt;
* Easy setup&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* Heavy (~830g)&lt;br /&gt;
* Fixed IPD (no adjustment)&lt;br /&gt;
* No built-in audio&lt;br /&gt;
* Standard WMR tracking limitations&lt;br /&gt;
* 60Hz on lower-end PCs&lt;br /&gt;
* Superseded by Reverb series&lt;br /&gt;
* Controller tracking behind user limited&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual LCD, 1440 × 1440 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 2880 × 1440&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 60Hz / 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 95°&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6DoF inside-out&lt;br /&gt;
|-&lt;br /&gt;
| Controllers || WMR Motion Controllers&lt;br /&gt;
|-&lt;br /&gt;
| Connection || HDMI 1.4/2.0, USB 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Weight || ~830g&lt;br /&gt;
|-&lt;br /&gt;
| Price || $349&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HP]]&lt;br /&gt;
* [[HP Reverb G2]]&lt;br /&gt;
* [[Windows Mixed Reality]]&lt;br /&gt;
* [[Dell Visor]]&lt;br /&gt;
* [[Samsung Odyssey]]&lt;br /&gt;
* [[PC VR]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:PC VR]]&lt;br /&gt;
[[Category:Windows Mixed Reality]]&lt;br /&gt;
[[Category:HP]]&lt;br /&gt;
[[Category:2010s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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