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	<title>Google Daydream View - Revision history</title>
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		<id>https://vrarwiki.com/index.php?title=Google_Daydream_View&amp;diff=37503&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:48:46Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Google Daydream View&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[Mobile VR]]&lt;br /&gt;
|Platform = [[Google Daydream]]&lt;br /&gt;
|Creator = [[Google]]&lt;br /&gt;
|Developer = [[Google]]&lt;br /&gt;
|Manufacturer = [[Google]]&lt;br /&gt;
|Announcement Date = October 4, 2016&lt;br /&gt;
|Release Date = November 10, 2016&lt;br /&gt;
|Price = $79 (2016), $99 (2017)&lt;br /&gt;
|Website = https://vr.google.com/daydream/ (archived)&lt;br /&gt;
|Versions = Daydream View (2016), Daydream View (2017)&lt;br /&gt;
|Requires = Daydream-ready smartphone&lt;br /&gt;
|Predecessor = [[Google Cardboard]]&lt;br /&gt;
|Successor = None (discontinued)&lt;br /&gt;
|Operating System = [[Google Daydream]] (Android-based)&lt;br /&gt;
|Chipset = Powered by smartphone&lt;br /&gt;
|CPU = Powered by smartphone&lt;br /&gt;
|GPU = Powered by smartphone&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = Powered by smartphone&lt;br /&gt;
|Memory = Powered by smartphone&lt;br /&gt;
|SD Card Slot = Via smartphone&lt;br /&gt;
|Display = Smartphone display&lt;br /&gt;
|Subpixel Layout = Smartphone dependent&lt;br /&gt;
|Peak Brightness = Smartphone dependent&lt;br /&gt;
|Resolution = Smartphone dependent&lt;br /&gt;
|Pixel Density = Smartphone dependent&lt;br /&gt;
|Refresh Rate = 60Hz (minimum certified)&lt;br /&gt;
|Persistence = Low persistence (certified)&lt;br /&gt;
|Field of View = ~90°&lt;br /&gt;
|Horizontal FoV = ~90°&lt;br /&gt;
|Vertical FoV = ~90°&lt;br /&gt;
|Average Pixel Density = Smartphone dependent&lt;br /&gt;
|Peak Pixel Density = Smartphone dependent&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = Fixed (~64mm)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = No&lt;br /&gt;
|Tracking = 3DoF (smartphone + controller)&lt;br /&gt;
|Tracking Frequency = Smartphone dependent&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = No&lt;br /&gt;
|Update Rate = 60Hz&lt;br /&gt;
|Tracking Volume = Stationary&lt;br /&gt;
|Play Space = Stationary&lt;br /&gt;
|Latency = &amp;lt;20ms (certified)&lt;br /&gt;
|Audio = Via smartphone (3.5mm or USB-C)&lt;br /&gt;
|Microphone = Via smartphone&lt;br /&gt;
|3.5mm Audio Jack = Pass-through from smartphone&lt;br /&gt;
|Camera = Not used&lt;br /&gt;
|Connectivity = NFC for auto-setup&lt;br /&gt;
|Ports = None&lt;br /&gt;
|Wired Video = No&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = Via smartphone&lt;br /&gt;
|Bluetooth = Via smartphone (controller)&lt;br /&gt;
|Power = None required (headset)&lt;br /&gt;
|Battery Capacity = Controller: 220mAh (2016), 224mAh (2017)&lt;br /&gt;
|Battery Life = Controller: ~12 hours&lt;br /&gt;
|Charge Time = Controller: USB-C charging&lt;br /&gt;
|Dimensions = ~167mm × 110mm × 105mm (2016)&lt;br /&gt;
|Weight = 220g (without phone)&lt;br /&gt;
|Material = Soft fabric, foam&lt;br /&gt;
|Headstrap = Elastic fabric strap&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Slate, Snow, Crimson (2016); Charcoal, Fog, Coral (2017)&lt;br /&gt;
|Sensors = Capacitive nubs, NFC tag&lt;br /&gt;
|Input = Daydream Controller (3DoF)&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Google Daydream View&amp;#039;&amp;#039;&amp;#039; is a discontinued [[mobile VR]] [[head-mounted display]] developed by [[Google]], announced on October 4, 2016, and released on November 10, 2016 at a price of $79. Building on the success of [[Google Cardboard]], Daydream View represented Google&amp;#039;s premium mobile VR solution, featuring a lightweight fabric construction (weighing just 220g, about 30% lighter than average VR headsets), a wireless 3DoF motion controller, and tight integration with &amp;quot;Daydream-ready&amp;quot; certified smartphones. Unlike the universal Cardboard platform, Daydream required phones meeting specific performance and sensor requirements to ensure a quality VR experience. Google discontinued Daydream View and the Daydream platform on October 15, 2019, citing lack of broad consumer and developer adoption.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Beyond Cardboard ===&lt;br /&gt;
Evolution from Cardboard:&lt;br /&gt;
* Cardboard proved mobile VR concept&lt;br /&gt;
* Premium experience desired&lt;br /&gt;
* Controller interaction needed&lt;br /&gt;
* Quality certification required&lt;br /&gt;
&lt;br /&gt;
=== Google I/O 2016 Preview ===&lt;br /&gt;
Platform announcement:&lt;br /&gt;
* Daydream platform revealed May 2016&lt;br /&gt;
* Phone certification program&lt;br /&gt;
* Controller design shown&lt;br /&gt;
* Developer preview&lt;br /&gt;
&lt;br /&gt;
=== October 2016 Launch ===&lt;br /&gt;
Hardware announcement:&lt;br /&gt;
* Daydream View headset revealed&lt;br /&gt;
* First Daydream-ready phones announced&lt;br /&gt;
* Google Pixel as flagship&lt;br /&gt;
* November 10 release date&lt;br /&gt;
&lt;br /&gt;
=== 2017 Refresh ===&lt;br /&gt;
Second generation:&lt;br /&gt;
* October 2017 announcement&lt;br /&gt;
* Wider FOV lenses&lt;br /&gt;
* New colors&lt;br /&gt;
* $99 price point&lt;br /&gt;
&lt;br /&gt;
=== Discontinuation ===&lt;br /&gt;
October 15, 2019:&lt;br /&gt;
* Pixel 4 not Daydream compatible&lt;br /&gt;
* No new certified phones in 2019&lt;br /&gt;
* Official discontinuation announced&lt;br /&gt;
* Platform abandoned&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Premium Mobile VR ===&lt;br /&gt;
Step up from Cardboard:&lt;br /&gt;
* Higher quality materials&lt;br /&gt;
* Included motion controller&lt;br /&gt;
* Certified phone experiences&lt;br /&gt;
* Consistent quality&lt;br /&gt;
&lt;br /&gt;
=== Comfort Focus ===&lt;br /&gt;
Wearability priority:&lt;br /&gt;
* Lightweight fabric construction&lt;br /&gt;
* Soft, breathable materials&lt;br /&gt;
* 30% lighter than competitors&lt;br /&gt;
* Extended comfort&lt;br /&gt;
&lt;br /&gt;
=== Daydream Certification ===&lt;br /&gt;
Quality assurance:&lt;br /&gt;
* Phone must meet specifications&lt;br /&gt;
* Display latency requirements&lt;br /&gt;
* Sensor accuracy standards&lt;br /&gt;
* Consistent experience guaranteed&lt;br /&gt;
&lt;br /&gt;
== Hardware Design ==&lt;br /&gt;
&lt;br /&gt;
=== Fabric Construction ===&lt;br /&gt;
Unique material choice:&lt;br /&gt;
* Soft woven fabric exterior&lt;br /&gt;
* Foam padding&lt;br /&gt;
* Lightweight design&lt;br /&gt;
* Premium aesthetic&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
Lightest in class:&lt;br /&gt;
* 220g (without phone)&lt;br /&gt;
* 30% lighter than Gear VR&lt;br /&gt;
* Comfortable extended wear&lt;br /&gt;
* Minimal neck strain&lt;br /&gt;
&lt;br /&gt;
=== Automatic Setup ===&lt;br /&gt;
Convenience features:&lt;br /&gt;
* NFC chip for auto-launch&lt;br /&gt;
* Capacitive nubs sense phone&lt;br /&gt;
* Insert phone, VR starts&lt;br /&gt;
* Simple user experience&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
Fashion-conscious options:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2016&amp;#039;&amp;#039;&amp;#039;: Slate (gray), Snow (white), Crimson (red)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2017&amp;#039;&amp;#039;&amp;#039;: Charcoal, Fog (gray), Coral (pink)&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Fresnel Lenses ===&lt;br /&gt;
Improved over Cardboard:&lt;br /&gt;
* ~90° field of view&lt;br /&gt;
* Better optical quality&lt;br /&gt;
* Reduced distortion&lt;br /&gt;
* Standard VR optics&lt;br /&gt;
&lt;br /&gt;
=== 2017 Improvements ===&lt;br /&gt;
Second generation updates:&lt;br /&gt;
* Wider field of view&lt;br /&gt;
* Improved lens quality&lt;br /&gt;
* Better edge clarity&lt;br /&gt;
* Enhanced immersion&lt;br /&gt;
&lt;br /&gt;
=== Phone Compatibility ===&lt;br /&gt;
Auto-adjustment:&lt;br /&gt;
* Works with various phone sizes&lt;br /&gt;
* Up to 6&amp;quot; displays&lt;br /&gt;
* Front-loading design&lt;br /&gt;
* Secure phone retention&lt;br /&gt;
&lt;br /&gt;
== Daydream Controller ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Motion Controller ===&lt;br /&gt;
Included with headset:&lt;br /&gt;
* 3DoF motion tracking&lt;br /&gt;
* Orientation sensing&lt;br /&gt;
* Laser pointer interface&lt;br /&gt;
* Essential accessory&lt;br /&gt;
&lt;br /&gt;
=== Controller Design ===&lt;br /&gt;
Ergonomic handheld:&lt;br /&gt;
* Touchpad surface&lt;br /&gt;
* Clickable touchpad&lt;br /&gt;
* App button&lt;br /&gt;
* Home button&lt;br /&gt;
* Volume buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Tracking ===&lt;br /&gt;
Arm model estimation:&lt;br /&gt;
* IMU-based orientation&lt;br /&gt;
* Arm position estimated&lt;br /&gt;
* Pointing accuracy&lt;br /&gt;
* No positional tracking&lt;br /&gt;
&lt;br /&gt;
=== Controller Battery ===&lt;br /&gt;
Rechargeable:&lt;br /&gt;
* ~220mAh capacity&lt;br /&gt;
* ~12 hours use&lt;br /&gt;
* USB-C charging&lt;br /&gt;
* Stored in headset&lt;br /&gt;
&lt;br /&gt;
== Daydream-Ready Certification ==&lt;br /&gt;
&lt;br /&gt;
=== Phone Requirements ===&lt;br /&gt;
Strict specifications:&lt;br /&gt;
* High-performance processor&lt;br /&gt;
* Low-persistence display&lt;br /&gt;
* High-quality sensors&lt;br /&gt;
* Sufficient thermal management&lt;br /&gt;
&lt;br /&gt;
=== Certified Phones ===&lt;br /&gt;
Compatible devices:&lt;br /&gt;
* Google Pixel, Pixel 2, Pixel 3 series&lt;br /&gt;
* Samsung Galaxy S8, S9, Note 8&lt;br /&gt;
* LG V30&lt;br /&gt;
* Motorola Moto Z series&lt;br /&gt;
* Asus ZenFone AR&lt;br /&gt;
* Huawei Mate 9 Pro&lt;br /&gt;
* And others&lt;br /&gt;
&lt;br /&gt;
=== Performance Standards ===&lt;br /&gt;
Quality requirements:&lt;br /&gt;
* 60fps minimum sustained&lt;br /&gt;
* &amp;lt;20ms motion-to-photon latency&lt;br /&gt;
* Accurate sensor fusion&lt;br /&gt;
* Thermal headroom&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Daydream Home ===&lt;br /&gt;
VR interface:&lt;br /&gt;
* 3D environment&lt;br /&gt;
* App launcher&lt;br /&gt;
* Library management&lt;br /&gt;
* Settings access&lt;br /&gt;
&lt;br /&gt;
=== Google Play Store ===&lt;br /&gt;
Content distribution:&lt;br /&gt;
* Daydream category&lt;br /&gt;
* Curated experiences&lt;br /&gt;
* Quality standards&lt;br /&gt;
* Growing library&lt;br /&gt;
&lt;br /&gt;
=== Notable Apps ===&lt;br /&gt;
Key experiences:&lt;br /&gt;
* YouTube VR&lt;br /&gt;
* Netflix VR&lt;br /&gt;
* Google Street View&lt;br /&gt;
* Google Play Movies&lt;br /&gt;
* HBO Go VR&lt;br /&gt;
* Hulu VR&lt;br /&gt;
* Need for Speed: No Limits VR&lt;br /&gt;
&lt;br /&gt;
=== Google Services ===&lt;br /&gt;
First-party integration:&lt;br /&gt;
* Google Photos&lt;br /&gt;
* Google Play Movies&lt;br /&gt;
* Google Street View VR&lt;br /&gt;
* Google Earth VR&lt;br /&gt;
&lt;br /&gt;
== 2017 Version Differences ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Updates ===&lt;br /&gt;
Improvements:&lt;br /&gt;
* Wider field of view lenses&lt;br /&gt;
* Improved light blocking&lt;br /&gt;
* New color options&lt;br /&gt;
* Updated controller&lt;br /&gt;
&lt;br /&gt;
=== Price Increase ===&lt;br /&gt;
$99 (from $79):&lt;br /&gt;
* Premium positioning&lt;br /&gt;
* Improved components&lt;br /&gt;
* Additional features&lt;br /&gt;
&lt;br /&gt;
=== Compatibility ===&lt;br /&gt;
Broader support:&lt;br /&gt;
* More phones certified&lt;br /&gt;
* Better fit system&lt;br /&gt;
* Larger phone accommodation&lt;br /&gt;
&lt;br /&gt;
== User Experience ==&lt;br /&gt;
&lt;br /&gt;
=== Setup Process ===&lt;br /&gt;
Simple onboarding:&lt;br /&gt;
* Download Daydream app&lt;br /&gt;
* Insert phone into headset&lt;br /&gt;
* NFC triggers VR mode&lt;br /&gt;
* Automatic calibration&lt;br /&gt;
&lt;br /&gt;
=== Controller Pairing ===&lt;br /&gt;
Bluetooth connection:&lt;br /&gt;
* Controller pairs via Bluetooth&lt;br /&gt;
* Stored in headset&lt;br /&gt;
* Ready when needed&lt;br /&gt;
* Easy setup&lt;br /&gt;
&lt;br /&gt;
=== Content Discovery ===&lt;br /&gt;
In-VR browsing:&lt;br /&gt;
* Daydream Home environment&lt;br /&gt;
* Browse apps in VR&lt;br /&gt;
* Preview experiences&lt;br /&gt;
* One-click install&lt;br /&gt;
&lt;br /&gt;
== Comparison with Gear VR ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Daydream View !! Samsung Gear VR&lt;br /&gt;
|-&lt;br /&gt;
| Price || $79-$99 || $99-$129&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 220g || 345g&lt;br /&gt;
|-&lt;br /&gt;
| Material || Fabric || Plastic&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Included || Separate/bundled (2017+)&lt;br /&gt;
|-&lt;br /&gt;
| Phone Support || Multiple brands || Samsung only&lt;br /&gt;
|-&lt;br /&gt;
| FOV || ~90° || 96-101°&lt;br /&gt;
|-&lt;br /&gt;
| Platform || Google Daydream || Oculus Home&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Challenges and Discontinuation ==&lt;br /&gt;
&lt;br /&gt;
=== Market Challenges ===&lt;br /&gt;
Adoption issues:&lt;br /&gt;
* Limited Daydream-ready phones&lt;br /&gt;
* 3DoF limitations&lt;br /&gt;
* Standalone VR competition (Quest)&lt;br /&gt;
* Developer interest declining&lt;br /&gt;
&lt;br /&gt;
=== Consumer Response ===&lt;br /&gt;
Usage patterns:&lt;br /&gt;
* Initial curiosity&lt;br /&gt;
* Decreasing usage over time&lt;br /&gt;
* Novelty factor faded&lt;br /&gt;
* Standalone VR more compelling&lt;br /&gt;
&lt;br /&gt;
=== Google Statement ===&lt;br /&gt;
Official reasoning:&lt;br /&gt;
* &amp;quot;Haven&amp;#039;t seen broad consumer or developer adoption&amp;quot;&lt;br /&gt;
* &amp;quot;Decreasing usage over time&amp;quot;&lt;br /&gt;
* Pixel 4 not certified&lt;br /&gt;
* Platform discontinued&lt;br /&gt;
&lt;br /&gt;
=== October 2019 End ===&lt;br /&gt;
Discontinuation:&lt;br /&gt;
* No new certified phones&lt;br /&gt;
* Headset sales ended&lt;br /&gt;
* Platform no longer developed&lt;br /&gt;
* Apps still functional (for now)&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== Mobile VR Evolution ===&lt;br /&gt;
Platform contributions:&lt;br /&gt;
* Proved controller importance&lt;br /&gt;
* Demonstrated certification value&lt;br /&gt;
* Influenced mobile VR design&lt;br /&gt;
* Bridged Cardboard to standalone&lt;br /&gt;
&lt;br /&gt;
=== Design Influence ===&lt;br /&gt;
Industry impact:&lt;br /&gt;
* Fabric headset design copied&lt;br /&gt;
* Controller interaction standard&lt;br /&gt;
* Comfort prioritization&lt;br /&gt;
* Lightweight materials&lt;br /&gt;
&lt;br /&gt;
=== Transition to Standalone ===&lt;br /&gt;
Market shift:&lt;br /&gt;
* Validated need for better mobile VR&lt;br /&gt;
* Showed limitations of phone-based VR&lt;br /&gt;
* Quest became clear successor&lt;br /&gt;
* 6DoF standalone future&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! 2016 Version !! 2017 Version&lt;br /&gt;
|-&lt;br /&gt;
| Price || $79 || $99&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 220g || 261g&lt;br /&gt;
|-&lt;br /&gt;
| FOV || ~90° || ~100°&lt;br /&gt;
|-&lt;br /&gt;
| Controller || 3DoF included || 3DoF included&lt;br /&gt;
|-&lt;br /&gt;
| Materials || Fabric, foam || Fabric, foam&lt;br /&gt;
|-&lt;br /&gt;
| Colors || Slate, Snow, Crimson || Charcoal, Fog, Coral&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 3DoF (phone sensors) || 3DoF (phone sensors)&lt;br /&gt;
|-&lt;br /&gt;
| Phone Requirement || Daydream-ready || Daydream-ready&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Google]]&lt;br /&gt;
* [[Google Cardboard]]&lt;br /&gt;
* [[Google Daydream]]&lt;br /&gt;
* [[Samsung Gear VR]]&lt;br /&gt;
* [[Mobile VR]]&lt;br /&gt;
* [[Oculus Quest]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Mobile VR]]&lt;br /&gt;
[[Category:Google]]&lt;br /&gt;
[[Category:2010s VR]]&lt;br /&gt;
[[Category:Discontinued]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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