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	<updated>2026-04-06T12:23:40Z</updated>
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		<id>https://vrarwiki.com/index.php?title=Apple_Vision_Pro&amp;diff=30992</id>
		<title>Apple Vision Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Apple_Vision_Pro&amp;diff=30992"/>
		<updated>2025-03-14T23:51:59Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]], [[Augmented Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[visionOS]]&lt;br /&gt;
|Creator=[[Apple]]&lt;br /&gt;
|Developer=[[Apple]]&lt;br /&gt;
|Manufacturer=&lt;br /&gt;
|Operating System=[[visionOS]]&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=5nm SoC&lt;br /&gt;
|GPU=5nm SoC&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=5nm SoC&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=Dual Micro OLED&lt;br /&gt;
|Resolution=4k per eye&lt;br /&gt;
|Pixel Density=3386 PPI per eye&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=120 degrees&lt;br /&gt;
|Optics=&lt;br /&gt;
|IPD Range=Automatic&lt;br /&gt;
|Tracking=Hands, Eyes, Face, Legs?&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Play Space=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=LiDAR&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=Waist-mounted battery&lt;br /&gt;
|Battery Life=2 Hours&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Apple Vision Pro&#039;&#039;&#039; is a headset with [[virtual reality]] ([[VR]]) and [[augmented reality]] ([[AR]]) capabilities released by [[Apple Inc.|Apple]]. It was announced in June of 2023 and went on sale in early 2024.&lt;br /&gt;
&lt;br /&gt;
As of 2022, it had been rumored and seemed probable that it would be revealed in 2023 &amp;lt;ref name=”1”&amp;gt; Rice-Jones, J (2022). Apple VR headset: release date, features, and price. &#039;&#039;KnowTechie&#039;&#039;. https://knowtechie.com/apple-vr-headset-release-date-features-and-price/&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt; MacRumours Staff (2022). Apple Glasses. &#039;&#039;MacRumors&#039;&#039;. https://www.macrumors.com/roundup/apple-glasses/&amp;lt;/ref&amp;gt;. The [[mixed reality]] ([[MR]]) headset is expected to be in line with current [[VR headsets]] albeit with several cameras and sensors that provide bonus functionality. According to Bloomberg, several names have been suggested for this new headset such as Reality One, Reality Pro, and Reality Processor. These trademarked names might not apply to the final product but they have, nevertheless, been giving way to speculation about different [[VR]] and [[AR]] device models &amp;lt;ref name=”3”&amp;gt; Pritchard, T (2022). Apple VR/AR headset - everything we know so far. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-vr-and-mixed-reality-headset-release-date-price-specs-and-leaks&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
One of those other related products could be what has been called the [[Apple Glass]], see-through lenses that will provide a fully AR experience. According to the available information, they would be a lightweight pair of glasses able to project imagery and information onto the real world &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. Tim Cook, Apple’s CEO, has mentioned that AR has more potential than VR on the long-term. This product, however, is expected to become reality after Apple’s VR/AR headset since current VR technology is more mature and easier to produce &amp;lt;ref name=”4”&amp;gt; Apple Insider. Apple VR. &#039;&#039;Apple Insider&#039;&#039;. https://appleinsider.com/inside/apple-vr&amp;lt;/ref&amp;gt;. The name Apple Glass most likely won’t be used for the final product due to its association with [[Google Glass]]. A possible release date for this device in 2025 has been rumored &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt; Blake, A (2022). Apple mixed-reality headset: Everything we know about Apple&#039;s VR headset. &#039;&#039;Digital Trends&#039;&#039;. https://www.digitaltrends.com/computing/apple-mixed-reality-headset-rumors-news-price-release-date/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Apparently, the intent of Apple’s headset is for short trips into VR, with users being able to use the headset for communication and viewing content and gaming but not as a constant all-immersive experience &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. The headset will have as its main feature mixed reality, including several external cameras to provide features like hand-tracking and gesture control. Some reports claim that games are not a priority for Apple’s VR/AR headset &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
After the release of Apple’s first headset, a cheaper version is expected to be launched, with less features than the premium model. If true, Apple would have two headsets with different price points focused on mixed reality and the Apple lenses for augmented reality. This line of products could be a game-changer for the headset industry, inspiring a new wave of demands and products on the VR and AR space &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Release date and price==&lt;br /&gt;
&lt;br /&gt;
While, initially, some were expecting the headset’s reveal and release date information during Apple’s 2022 Worldwide Developers Conference (WWDC), such did not occur. Nevertheless, references to a headset on the beta versions of iOS 16 indicate that a release date is not far away &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All information available hints that 2023 should be the release year for Apple’s new device, with some suggesting January for the announcement and the product launch during the second quarter of 2023 &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”6”&amp;gt; Priday, R (2022). Apple VR/AR headset, 15-inch Macbook Air, HomePod 2 and more could arrive in 2023. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-vrar-headset-15-inch-macbook-air-homepod-2-and-more-could-arrive-in-2023&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Several price points have been proposed, from $2000 to $3000, seemingly indicating that the first-generation model will be a product aimed at industry use &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”7”&amp;gt; McMillan, M (2022). Apple AR-VR headset just tipped for January launch - and it could be $2,000. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-arvr-headset-just-tipped-for-january-launch-and-it-could-be-dollar2000&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Design and specifications==&lt;br /&gt;
Since it is expected that it will be a mixed reality headset, combining VR and AR, the proposed designs are of a full wraparound set using straps that look similar to those on the Apple Watch Sport Band (figures 1 and 2). Also, different weights have been suggested for the headset going from as little as 150 grams (0.33 pounds) to between 300 and 400 grams (0.66 - 0.88 pounds). It has also been rumored that it will be a wireless device, giving the user complete freedom to move around without being disturbed by cables &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To achieve the augmented reality side of the dual nature headset, cameras will be needed to capture the outside world and feed it back to the user. Reports have given a number of up to 12 cameras and lidar sensors mounted on the device. However, this number as changed to 14 and then 15 cameras as new reports and information have been made available &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;. According to Digital Trends, from the 15 cameras, 8 would be for AR, “one for environmental detection, and six for ‘innovative biometrics&#039; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The headset’s front panels will be micro-LED &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Prescription lenses===&lt;br /&gt;
&lt;br /&gt;
A feature that has been speculated about is to allow users to order custom prescription lenses that could be inserted into the headset. This could be related to a trademarked name by Apple, “Optica” &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Refresh rate and chipset===&lt;br /&gt;
&lt;br /&gt;
There hasn’t been a lot of information about the refresh rate that will be used. Normally, VR headsets aim for 90 Hz or higher in order to minimize lag and motion sickness &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Regarding the chip that powers the headset, it is expected to be a custom-designed Apple Silicon chip and one of the most advanced and powerful processors. This would be the new M2 chip with 16 GB of RAM. The power would be balanced by the efficiency of Apple’s ARM-based chip architecture which is ideal for compact devices, reducing or nullifying the need for cooling &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Digital Trends and The Information have both reported an alternative to the single M2 chip: two chips on the headset with one offering the main computing power and the other managing the device’s sensors &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”6”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As a power source, Apple’s 96 W adapters will probably be used &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Wi-Fi===&lt;br /&gt;
&lt;br /&gt;
The VR/AR headset is expected to have Wi-Fi 6E instead of the Wi-Fi 6 of the iPhone 13. This would allow for lower latency and transferring large amounts of data. It could also mean that the processing hard-work could be done with a connection to a separate device (Mac or iPhone) without the need for a physical cable &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Hand-tracking===&lt;br /&gt;
&lt;br /&gt;
[[File:Apple watch VR.png|thumb|Figure 3. Apple VR patent showing hand-tracking with two Apple watches. Source: Digital Trends.]]&lt;br /&gt;
&lt;br /&gt;
Different approaches to the hand-tracking system of the headset have been rumored based on patents submitted by Apple. One of such could be a “clothespin-like finger clip” that would serve as the input device. Based on patents, finger-mounted devices could detect movement and provide haptic feedback. Another possibility would be using a pair of Apple Watches, allowing the user to interact with the virtual world using gesture controls (figure 3). However, this tracking system is not likely to be implemented first since Apple watches have a high cost &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;. Other patents mention the use of smart rings to track the movements of the fingers and hands and the ability to detect objects that the user is holding, like an Apple Pencil &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Operating system===&lt;br /&gt;
&lt;br /&gt;
The operating system for the device seems to be internally called by Apple as [[visionOS]] (extended reality OS). While not much information has been released, rumours suggest that it will include new versions of core apps from the company.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Platforms]] [[Category:Virtual Reality Platforms]] [[Category:Virtual Reality]] [[Category:Virtual Reality Headsets]] [[Category:Devices]] [[Category:Virtual Reality Devices]] [[Category:Augmented Reality Devices]] [[Category:Mixed Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30991</id>
		<title>Meta Quest 3</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30991"/>
		<updated>2025-03-14T23:50:46Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image = [[file:meta quest 31.jpg|350px]]&lt;br /&gt;
|VR/AR = [[VR]]&lt;br /&gt;
|Type = [[head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Meta Quest]]&lt;br /&gt;
|Creator = &lt;br /&gt;
|Developer = &lt;br /&gt;
|Manufacturer = [[Meta Platforms]]&lt;br /&gt;
|Announcement Date = June 1, 2023&lt;br /&gt;
|Release Date = October 10, 2023&lt;br /&gt;
|Price = $499&lt;br /&gt;
|Website = meta.com &lt;br /&gt;
|Versions = &lt;br /&gt;
|Requires = &lt;br /&gt;
|Predecessor = [[Meta Quest 2]]&lt;br /&gt;
|Successor = [[Meta Quest 4]]&lt;br /&gt;
|Operating System = [[Android]]&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon XR2 Gen 2]]&lt;br /&gt;
|CPU = Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)&lt;br /&gt;
|GPU = Adreno 740&lt;br /&gt;
|HPU = &lt;br /&gt;
|Storage = 128 GB&lt;br /&gt;
|Memory = 8 GB &lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = 2 x LCD&lt;br /&gt;
|Subpixel Layout = [[RGB stripe]]&lt;br /&gt;
|Peak Brightness = &lt;br /&gt;
|Resolution = 2064x2208 per-eye&lt;br /&gt;
|Refresh Rate = 120 Hz&lt;br /&gt;
|Pixel Density = 1218 PPI per eye&lt;br /&gt;
|Persistence = &lt;br /&gt;
|Precision = &lt;br /&gt;
|Field of View = &lt;br /&gt;
|Horizontal FoV = 110°&lt;br /&gt;
|Vertical FoV = &lt;br /&gt;
|Visible FoV = 110° (horizontal), 96° (vertical)&lt;br /&gt;
|Rendered FoV = &lt;br /&gt;
|Binocular Overlap = &lt;br /&gt;
|Average Pixel Density = &lt;br /&gt;
|Peak Pixel Density = 25 PPD&lt;br /&gt;
|Foveated Rendering = &lt;br /&gt;
|Optics = [[Pancake lenses]]&lt;br /&gt;
|Ocularity =  Binocular&lt;br /&gt;
|IPD Range = 58-71 mm&lt;br /&gt;
|Adjustable Diopter = &lt;br /&gt;
|Passthrough = Dual 18 PPD color passthrough cameras&lt;br /&gt;
|Tracking = 6 DoF Inside-out via 4 integrated cameras&lt;br /&gt;
|Tracking Frequency = &lt;br /&gt;
|Base Stations = No&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = &lt;br /&gt;
|Positional Tracking = &lt;br /&gt;
|Update Rate = &lt;br /&gt;
|Tracking Volume = &lt;br /&gt;
|Play Space = &lt;br /&gt;
|Latency = &lt;br /&gt;
|Audio = Integrated stereo speakers&lt;br /&gt;
|Microphone = Yes&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = &lt;br /&gt;
|Connectivity = &lt;br /&gt;
|Ports = USB Type-C, charging contacts&lt;br /&gt;
|Wired Video = USB Type-C&lt;br /&gt;
|Wireless Video = WiFi streaming&lt;br /&gt;
|WiFi = WiFi 6E&lt;br /&gt;
|Bluetooth = Bluetooth&lt;br /&gt;
|Power = &lt;br /&gt;
|Battery Capacity = &lt;br /&gt;
|Battery Life = 2.2 hours&lt;br /&gt;
|Charge Time = 2.3 hours&lt;br /&gt;
|Dimensions = &lt;br /&gt;
|Weight = 515g (with headstrap)&lt;br /&gt;
|Material = Plastic, foam facial interface&lt;br /&gt;
|Headstrap = Flexible fabric strap&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = White&lt;br /&gt;
|Sensors = &lt;br /&gt;
|Input = 2 x Meta Quest Touch Plus Controllers  &lt;br /&gt;
|Compliance = &lt;br /&gt;
|Size = &lt;br /&gt;
|Cable Length = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Meta Quest 3]] is a [[virtual reality headset]] developed and manufactured by [[Meta Platforms]]. It was released in October 2023, following its announcement in June 2023. It is a successor to the [[Meta Quest 2]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
=== Display and Optics ===&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]]:&#039;&#039;&#039; Each eye of the [[Meta Quest 3]] is treated to a resolution of 2064x2208, amounting to a total of approximately 9.11 million pixels.&lt;br /&gt;
* &#039;&#039;&#039;[[Field of View]]:&#039;&#039;&#039; The headset provides an estimated 110° horizontal and 96° vertical field of view.&lt;br /&gt;
* &#039;&#039;&#039;[[Refresh Rate]]:&#039;&#039;&#039; A high refresh rate of 120 Hz enhances the smoothness of visual experiences.&lt;br /&gt;
* &#039;&#039;&#039;[[Optics]]:&#039;&#039;&#039; Utilizing [[pancake lenses]], the Meta Quest 3 offers improved visual clarity and user comfort.&lt;br /&gt;
&lt;br /&gt;
=== Build and Design ===&lt;br /&gt;
* &#039;&#039;&#039;[[Weight]]:&#039;&#039;&#039; The headset weighs 515 grams, including the [[headstrap]].&lt;br /&gt;
* &#039;&#039;&#039;[[Materials]]:&#039;&#039;&#039; Constructed with [[plastic]] and a [[foam facial interface]], the design focuses on user comfort.&lt;br /&gt;
* &#039;&#039;&#039;[[Headstrap]]:&#039;&#039;&#039; A flexible [[fabric strap]] is included for secure and comfortable fitting.&lt;br /&gt;
&lt;br /&gt;
=== Performance and Hardware ===&lt;br /&gt;
* &#039;&#039;&#039;[[Chipset]]:&#039;&#039;&#039; Powered by the [[Qualcomm Snapdragon XR2 Gen 2]], the Meta Quest 3 offers robust performance.&lt;br /&gt;
* &#039;&#039;&#039;[[Memory and Storage]]:&#039;&#039;&#039; It comes with 8 GB of memory and options for 128 GB or 512 GB of storage.&lt;br /&gt;
* &#039;&#039;&#039;[[Battery Life]]:&#039;&#039;&#039; The device offers up to 2.2 hours of battery life with a charge time of 2.3 hours.&lt;br /&gt;
* &#039;&#039;&#039;[[Tracking]]:&#039;&#039;&#039; [[6DoF inside-out tracking]] is enabled via four integrated [[cameras]], alongside [[hand tracking capabilities]].&lt;br /&gt;
&lt;br /&gt;
=== Controllers ===&lt;br /&gt;
* &#039;&#039;&#039;[[Meta Quest Touch Plus Controllers]]:&#039;&#039;&#039; Two [[6DoF controllers]] are included, featuring [[capacitive buttons]], [[joysticks]], and [[touchpads]] for immersive interaction.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Quest 3]] presents itself as a next-generation [[VR headset]], particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, [[Quest 2]], which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the [[Quest Pro]], albeit without [[eye-tracking]] and [[face-tracking]] features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro.&lt;br /&gt;
&lt;br /&gt;
=== Key Improvements in Hardware ===&lt;br /&gt;
The Quest 3 showcases several advancements in its hardware:&lt;br /&gt;
* &#039;&#039;&#039;[[Lenses]]:&#039;&#039;&#039; A significant improvement over the Quest 2, offering wider [[field-of-view]] and reduced glare.&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]] and [[Clarity]]:&#039;&#039;&#039; Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect.&lt;br /&gt;
* &#039;&#039;&#039;[[Ergonomics]]:&#039;&#039;&#039; Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced.&lt;br /&gt;
* &#039;&#039;&#039;[[Field-of-View]]:&#039;&#039;&#039; Improved eye-relief settings contribute to a wider field-of-view.&lt;br /&gt;
* &#039;&#039;&#039;[[Audio]]:&#039;&#039;&#039; The built-in audio quality and volume have been notably improved.&lt;br /&gt;
&lt;br /&gt;
=== Controllers and Processor ===&lt;br /&gt;
* &#039;&#039;&#039;[[Controllers]]:&#039;&#039;&#039; The new [[Touch Plus controllers]] offer better haptics and an improved form-factor.&lt;br /&gt;
* &#039;&#039;&#039;[[Processor]]:&#039;&#039;&#039; The [[Snapdragon XR2 Gen 2 chip]] provides a significant leap in graphical horsepower, with 2.6x the capability of its predecessor and 33% more CPU power.&lt;br /&gt;
&lt;br /&gt;
== Software Potential ==&lt;br /&gt;
While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset&#039;s capabilities. The transition for developers from targeting [[Quest 2]]’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware.&lt;br /&gt;
&lt;br /&gt;
=== [[Passthrough]] and [[Mixed Reality]] ===&lt;br /&gt;
Quest 3&#039;s passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries.&lt;br /&gt;
&lt;br /&gt;
== Market Position and Recommendation ==&lt;br /&gt;
Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:meta_quest_31.jpg&lt;br /&gt;
File:meta_quest_32.jpg&lt;br /&gt;
File:meta_quest_33.jpg&lt;br /&gt;
File:meta_quest_34.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Apple_Vision_Pro&amp;diff=30990</id>
		<title>Apple Vision Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Apple_Vision_Pro&amp;diff=30990"/>
		<updated>2025-03-14T23:49:52Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]], [[Augmented Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[visionOS]]&lt;br /&gt;
|Creator=[[Apple]]&lt;br /&gt;
|Developer=[[Apple]]&lt;br /&gt;
|Manufacturer=&lt;br /&gt;
|Operating System=[[visionOS]]&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=5nm SoC&lt;br /&gt;
|GPU=5nm SoC&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=5nm SoC&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=Dual Micro OLED&lt;br /&gt;
|Resolution=4k per eye&lt;br /&gt;
|Pixel Density=3386 ppi per eye&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=120 degrees&lt;br /&gt;
|Optics=&lt;br /&gt;
|IPD Range=Automatic&lt;br /&gt;
|Tracking=Hands, Eyes, Face, Legs?&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Play Space=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=LiDAR&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=Waist-mounted battery&lt;br /&gt;
|Battery Life=2 Hours&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Apple Vision Pro&#039;&#039;&#039; is a headset with [[virtual reality]] ([[VR]]) and [[augmented reality]] ([[AR]]) capabilities released by [[Apple Inc.|Apple]]. It was announced in June of 2023 and went on sale in early 2024.&lt;br /&gt;
&lt;br /&gt;
As of 2022, it had been rumored and seemed probable that it would be revealed in 2023 &amp;lt;ref name=”1”&amp;gt; Rice-Jones, J (2022). Apple VR headset: release date, features, and price. &#039;&#039;KnowTechie&#039;&#039;. https://knowtechie.com/apple-vr-headset-release-date-features-and-price/&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt; MacRumours Staff (2022). Apple Glasses. &#039;&#039;MacRumors&#039;&#039;. https://www.macrumors.com/roundup/apple-glasses/&amp;lt;/ref&amp;gt;. The [[mixed reality]] ([[MR]]) headset is expected to be in line with current [[VR headsets]] albeit with several cameras and sensors that provide bonus functionality. According to Bloomberg, several names have been suggested for this new headset such as Reality One, Reality Pro, and Reality Processor. These trademarked names might not apply to the final product but they have, nevertheless, been giving way to speculation about different [[VR]] and [[AR]] device models &amp;lt;ref name=”3”&amp;gt; Pritchard, T (2022). Apple VR/AR headset - everything we know so far. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-vr-and-mixed-reality-headset-release-date-price-specs-and-leaks&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
One of those other related products could be what has been called the [[Apple Glass]], see-through lenses that will provide a fully AR experience. According to the available information, they would be a lightweight pair of glasses able to project imagery and information onto the real world &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. Tim Cook, Apple’s CEO, has mentioned that AR has more potential than VR on the long-term. This product, however, is expected to become reality after Apple’s VR/AR headset since current VR technology is more mature and easier to produce &amp;lt;ref name=”4”&amp;gt; Apple Insider. Apple VR. &#039;&#039;Apple Insider&#039;&#039;. https://appleinsider.com/inside/apple-vr&amp;lt;/ref&amp;gt;. The name Apple Glass most likely won’t be used for the final product due to its association with [[Google Glass]]. A possible release date for this device in 2025 has been rumored &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt; Blake, A (2022). Apple mixed-reality headset: Everything we know about Apple&#039;s VR headset. &#039;&#039;Digital Trends&#039;&#039;. https://www.digitaltrends.com/computing/apple-mixed-reality-headset-rumors-news-price-release-date/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Apparently, the intent of Apple’s headset is for short trips into VR, with users being able to use the headset for communication and viewing content and gaming but not as a constant all-immersive experience &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. The headset will have as its main feature mixed reality, including several external cameras to provide features like hand-tracking and gesture control. Some reports claim that games are not a priority for Apple’s VR/AR headset &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
After the release of Apple’s first headset, a cheaper version is expected to be launched, with less features than the premium model. If true, Apple would have two headsets with different price points focused on mixed reality and the Apple lenses for augmented reality. This line of products could be a game-changer for the headset industry, inspiring a new wave of demands and products on the VR and AR space &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Release date and price==&lt;br /&gt;
&lt;br /&gt;
While, initially, some were expecting the headset’s reveal and release date information during Apple’s 2022 Worldwide Developers Conference (WWDC), such did not occur. Nevertheless, references to a headset on the beta versions of iOS 16 indicate that a release date is not far away &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All information available hints that 2023 should be the release year for Apple’s new device, with some suggesting January for the announcement and the product launch during the second quarter of 2023 &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”6”&amp;gt; Priday, R (2022). Apple VR/AR headset, 15-inch Macbook Air, HomePod 2 and more could arrive in 2023. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-vrar-headset-15-inch-macbook-air-homepod-2-and-more-could-arrive-in-2023&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Several price points have been proposed, from $2000 to $3000, seemingly indicating that the first-generation model will be a product aimed at industry use &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”7”&amp;gt; McMillan, M (2022). Apple AR-VR headset just tipped for January launch - and it could be $2,000. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-arvr-headset-just-tipped-for-january-launch-and-it-could-be-dollar2000&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Design and specifications==&lt;br /&gt;
Since it is expected that it will be a mixed reality headset, combining VR and AR, the proposed designs are of a full wraparound set using straps that look similar to those on the Apple Watch Sport Band (figures 1 and 2). Also, different weights have been suggested for the headset going from as little as 150 grams (0.33 pounds) to between 300 and 400 grams (0.66 - 0.88 pounds). It has also been rumored that it will be a wireless device, giving the user complete freedom to move around without being disturbed by cables &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To achieve the augmented reality side of the dual nature headset, cameras will be needed to capture the outside world and feed it back to the user. Reports have given a number of up to 12 cameras and lidar sensors mounted on the device. However, this number as changed to 14 and then 15 cameras as new reports and information have been made available &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;. According to Digital Trends, from the 15 cameras, 8 would be for AR, “one for environmental detection, and six for ‘innovative biometrics&#039; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The headset’s front panels will be micro-LED &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Prescription lenses===&lt;br /&gt;
&lt;br /&gt;
A feature that has been speculated about is to allow users to order custom prescription lenses that could be inserted into the headset. This could be related to a trademarked name by Apple, “Optica” &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Refresh rate and chipset===&lt;br /&gt;
&lt;br /&gt;
There hasn’t been a lot of information about the refresh rate that will be used. Normally, VR headsets aim for 90 Hz or higher in order to minimize lag and motion sickness &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Regarding the chip that powers the headset, it is expected to be a custom-designed Apple Silicon chip and one of the most advanced and powerful processors. This would be the new M2 chip with 16 GB of RAM. The power would be balanced by the efficiency of Apple’s ARM-based chip architecture which is ideal for compact devices, reducing or nullifying the need for cooling &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Digital Trends and The Information have both reported an alternative to the single M2 chip: two chips on the headset with one offering the main computing power and the other managing the device’s sensors &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”6”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As a power source, Apple’s 96 W adapters will probably be used &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Wi-Fi===&lt;br /&gt;
&lt;br /&gt;
The VR/AR headset is expected to have Wi-Fi 6E instead of the Wi-Fi 6 of the iPhone 13. This would allow for lower latency and transferring large amounts of data. It could also mean that the processing hard-work could be done with a connection to a separate device (Mac or iPhone) without the need for a physical cable &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Hand-tracking===&lt;br /&gt;
&lt;br /&gt;
[[File:Apple watch VR.png|thumb|Figure 3. Apple VR patent showing hand-tracking with two Apple watches. Source: Digital Trends.]]&lt;br /&gt;
&lt;br /&gt;
Different approaches to the hand-tracking system of the headset have been rumored based on patents submitted by Apple. One of such could be a “clothespin-like finger clip” that would serve as the input device. Based on patents, finger-mounted devices could detect movement and provide haptic feedback. Another possibility would be using a pair of Apple Watches, allowing the user to interact with the virtual world using gesture controls (figure 3). However, this tracking system is not likely to be implemented first since Apple watches have a high cost &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;. Other patents mention the use of smart rings to track the movements of the fingers and hands and the ability to detect objects that the user is holding, like an Apple Pencil &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Operating system===&lt;br /&gt;
&lt;br /&gt;
The operating system for the device seems to be internally called by Apple as [[visionOS]] (extended reality OS). While not much information has been released, rumours suggest that it will include new versions of core apps from the company.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Platforms]] [[Category:Virtual Reality Platforms]] [[Category:Virtual Reality]] [[Category:Virtual Reality Headsets]] [[Category:Devices]] [[Category:Virtual Reality Devices]] [[Category:Augmented Reality Devices]] [[Category:Mixed Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Apple_Vision_Pro&amp;diff=30989</id>
		<title>Apple Vision Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Apple_Vision_Pro&amp;diff=30989"/>
		<updated>2025-03-14T23:47:34Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]], [[Augmented Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[visionOS]]&lt;br /&gt;
|Creator=[[Apple]]&lt;br /&gt;
|Developer=[[Apple]]&lt;br /&gt;
|Manufacturer=&lt;br /&gt;
|Operating System=[[visionOS]]&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=5nm SoC&lt;br /&gt;
|GPU=5nm SoC&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=5nm SoC&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=Dual Micro OLED&lt;br /&gt;
|Resolution=4k per eye&lt;br /&gt;
|Pixel Density=3,386 ppi&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=120 degrees&lt;br /&gt;
|Optics=&lt;br /&gt;
|IPD Range=Automatic&lt;br /&gt;
|Tracking=Hands, Eyes, Face, Legs?&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Play Space=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=LiDAR&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=Waist-mounted battery&lt;br /&gt;
|Battery Life=2 Hours&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Apple Vision Pro&#039;&#039;&#039; is a headset with [[virtual reality]] ([[VR]]) and [[augmented reality]] ([[AR]]) capabilities released by [[Apple Inc.|Apple]]. It was announced in June of 2023 and went on sale in early 2024.&lt;br /&gt;
&lt;br /&gt;
As of 2022, it had been rumored and seemed probable that it would be revealed in 2023 &amp;lt;ref name=”1”&amp;gt; Rice-Jones, J (2022). Apple VR headset: release date, features, and price. &#039;&#039;KnowTechie&#039;&#039;. https://knowtechie.com/apple-vr-headset-release-date-features-and-price/&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt; MacRumours Staff (2022). Apple Glasses. &#039;&#039;MacRumors&#039;&#039;. https://www.macrumors.com/roundup/apple-glasses/&amp;lt;/ref&amp;gt;. The [[mixed reality]] ([[MR]]) headset is expected to be in line with current [[VR headsets]] albeit with several cameras and sensors that provide bonus functionality. According to Bloomberg, several names have been suggested for this new headset such as Reality One, Reality Pro, and Reality Processor. These trademarked names might not apply to the final product but they have, nevertheless, been giving way to speculation about different [[VR]] and [[AR]] device models &amp;lt;ref name=”3”&amp;gt; Pritchard, T (2022). Apple VR/AR headset - everything we know so far. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-vr-and-mixed-reality-headset-release-date-price-specs-and-leaks&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
One of those other related products could be what has been called the [[Apple Glass]], see-through lenses that will provide a fully AR experience. According to the available information, they would be a lightweight pair of glasses able to project imagery and information onto the real world &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. Tim Cook, Apple’s CEO, has mentioned that AR has more potential than VR on the long-term. This product, however, is expected to become reality after Apple’s VR/AR headset since current VR technology is more mature and easier to produce &amp;lt;ref name=”4”&amp;gt; Apple Insider. Apple VR. &#039;&#039;Apple Insider&#039;&#039;. https://appleinsider.com/inside/apple-vr&amp;lt;/ref&amp;gt;. The name Apple Glass most likely won’t be used for the final product due to its association with [[Google Glass]]. A possible release date for this device in 2025 has been rumored &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt; Blake, A (2022). Apple mixed-reality headset: Everything we know about Apple&#039;s VR headset. &#039;&#039;Digital Trends&#039;&#039;. https://www.digitaltrends.com/computing/apple-mixed-reality-headset-rumors-news-price-release-date/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Apparently, the intent of Apple’s headset is for short trips into VR, with users being able to use the headset for communication and viewing content and gaming but not as a constant all-immersive experience &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. The headset will have as its main feature mixed reality, including several external cameras to provide features like hand-tracking and gesture control. Some reports claim that games are not a priority for Apple’s VR/AR headset &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
After the release of Apple’s first headset, a cheaper version is expected to be launched, with less features than the premium model. If true, Apple would have two headsets with different price points focused on mixed reality and the Apple lenses for augmented reality. This line of products could be a game-changer for the headset industry, inspiring a new wave of demands and products on the VR and AR space &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Release date and price==&lt;br /&gt;
&lt;br /&gt;
While, initially, some were expecting the headset’s reveal and release date information during Apple’s 2022 Worldwide Developers Conference (WWDC), such did not occur. Nevertheless, references to a headset on the beta versions of iOS 16 indicate that a release date is not far away &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All information available hints that 2023 should be the release year for Apple’s new device, with some suggesting January for the announcement and the product launch during the second quarter of 2023 &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”6”&amp;gt; Priday, R (2022). Apple VR/AR headset, 15-inch Macbook Air, HomePod 2 and more could arrive in 2023. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-vrar-headset-15-inch-macbook-air-homepod-2-and-more-could-arrive-in-2023&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Several price points have been proposed, from $2000 to $3000, seemingly indicating that the first-generation model will be a product aimed at industry use &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”7”&amp;gt; McMillan, M (2022). Apple AR-VR headset just tipped for January launch - and it could be $2,000. &#039;&#039;Tom&#039;s Guide&#039;&#039;. https://www.tomsguide.com/news/apple-arvr-headset-just-tipped-for-january-launch-and-it-could-be-dollar2000&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Design and specifications==&lt;br /&gt;
Since it is expected that it will be a mixed reality headset, combining VR and AR, the proposed designs are of a full wraparound set using straps that look similar to those on the Apple Watch Sport Band (figures 1 and 2). Also, different weights have been suggested for the headset going from as little as 150 grams (0.33 pounds) to between 300 and 400 grams (0.66 - 0.88 pounds). It has also been rumored that it will be a wireless device, giving the user complete freedom to move around without being disturbed by cables &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To achieve the augmented reality side of the dual nature headset, cameras will be needed to capture the outside world and feed it back to the user. Reports have given a number of up to 12 cameras and lidar sensors mounted on the device. However, this number as changed to 14 and then 15 cameras as new reports and information have been made available &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;. According to Digital Trends, from the 15 cameras, 8 would be for AR, “one for environmental detection, and six for ‘innovative biometrics&#039; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The headset’s front panels will be micro-LED &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Prescription lenses===&lt;br /&gt;
&lt;br /&gt;
A feature that has been speculated about is to allow users to order custom prescription lenses that could be inserted into the headset. This could be related to a trademarked name by Apple, “Optica” &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Refresh rate and chipset===&lt;br /&gt;
&lt;br /&gt;
There hasn’t been a lot of information about the refresh rate that will be used. Normally, VR headsets aim for 90 Hz or higher in order to minimize lag and motion sickness &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Regarding the chip that powers the headset, it is expected to be a custom-designed Apple Silicon chip and one of the most advanced and powerful processors. This would be the new M2 chip with 16 GB of RAM. The power would be balanced by the efficiency of Apple’s ARM-based chip architecture which is ideal for compact devices, reducing or nullifying the need for cooling &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Digital Trends and The Information have both reported an alternative to the single M2 chip: two chips on the headset with one offering the main computing power and the other managing the device’s sensors &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”6”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As a power source, Apple’s 96 W adapters will probably be used &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Wi-Fi===&lt;br /&gt;
&lt;br /&gt;
The VR/AR headset is expected to have Wi-Fi 6E instead of the Wi-Fi 6 of the iPhone 13. This would allow for lower latency and transferring large amounts of data. It could also mean that the processing hard-work could be done with a connection to a separate device (Mac or iPhone) without the need for a physical cable &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Hand-tracking===&lt;br /&gt;
&lt;br /&gt;
[[File:Apple watch VR.png|thumb|Figure 3. Apple VR patent showing hand-tracking with two Apple watches. Source: Digital Trends.]]&lt;br /&gt;
&lt;br /&gt;
Different approaches to the hand-tracking system of the headset have been rumored based on patents submitted by Apple. One of such could be a “clothespin-like finger clip” that would serve as the input device. Based on patents, finger-mounted devices could detect movement and provide haptic feedback. Another possibility would be using a pair of Apple Watches, allowing the user to interact with the virtual world using gesture controls (figure 3). However, this tracking system is not likely to be implemented first since Apple watches have a high cost &amp;lt;ref name=”5”&amp;gt;&amp;lt;/ref&amp;gt;. Other patents mention the use of smart rings to track the movements of the fingers and hands and the ability to detect objects that the user is holding, like an Apple Pencil &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Operating system===&lt;br /&gt;
&lt;br /&gt;
The operating system for the device seems to be internally called by Apple as [[visionOS]] (extended reality OS). While not much information has been released, rumours suggest that it will include new versions of core apps from the company.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Platforms]] [[Category:Virtual Reality Platforms]] [[Category:Virtual Reality]] [[Category:Virtual Reality Headsets]] [[Category:Devices]] [[Category:Virtual Reality Devices]] [[Category:Augmented Reality Devices]] [[Category:Mixed Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30988</id>
		<title>Meta Quest 3</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30988"/>
		<updated>2025-03-14T23:46:52Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: Undo revision 30987 by Parasubvert (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image = [[file:meta quest 31.jpg|350px]]&lt;br /&gt;
|VR/AR = [[VR]]&lt;br /&gt;
|Type = [[head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Meta Quest]]&lt;br /&gt;
|Creator = &lt;br /&gt;
|Developer = &lt;br /&gt;
|Manufacturer = [[Meta Platforms]]&lt;br /&gt;
|Announcement Date = June 1, 2023&lt;br /&gt;
|Release Date = October 10, 2023&lt;br /&gt;
|Price = $499&lt;br /&gt;
|Website = meta.com &lt;br /&gt;
|Versions = &lt;br /&gt;
|Requires = &lt;br /&gt;
|Predecessor = [[Meta Quest 2]]&lt;br /&gt;
|Successor = [[Meta Quest 4]]&lt;br /&gt;
|Operating System = [[Android]]&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon XR2 Gen 2]]&lt;br /&gt;
|CPU = Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)&lt;br /&gt;
|GPU = Adreno 740&lt;br /&gt;
|HPU = &lt;br /&gt;
|Storage = 128 GB&lt;br /&gt;
|Memory = 8 GB &lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = 2 x LCD&lt;br /&gt;
|Subpixel Layout = [[RGB stripe]]&lt;br /&gt;
|Peak Brightness = &lt;br /&gt;
|Resolution = 2064x2208 per-eye&lt;br /&gt;
|Refresh Rate = 120 Hz&lt;br /&gt;
|Pixel Density = 1218 ppi&lt;br /&gt;
|Persistence = &lt;br /&gt;
|Precision = &lt;br /&gt;
|Field of View = &lt;br /&gt;
|Horizontal FoV = 110°&lt;br /&gt;
|Vertical FoV = &lt;br /&gt;
|Visible FoV = 110° (horizontal), 96° (vertical)&lt;br /&gt;
|Rendered FoV = &lt;br /&gt;
|Binocular Overlap = &lt;br /&gt;
|Average Pixel Density = &lt;br /&gt;
|Peak Pixel Density = 25 PPD&lt;br /&gt;
|Foveated Rendering = &lt;br /&gt;
|Optics = [[Pancake lenses]]&lt;br /&gt;
|Ocularity =  Binocular&lt;br /&gt;
|IPD Range = 58-71 mm&lt;br /&gt;
|Adjustable Diopter = &lt;br /&gt;
|Passthrough = Dual 18 PPD color passthrough cameras&lt;br /&gt;
|Tracking = 6 DoF Inside-out via 4 integrated cameras&lt;br /&gt;
|Tracking Frequency = &lt;br /&gt;
|Base Stations = No&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = &lt;br /&gt;
|Positional Tracking = &lt;br /&gt;
|Update Rate = &lt;br /&gt;
|Tracking Volume = &lt;br /&gt;
|Play Space = &lt;br /&gt;
|Latency = &lt;br /&gt;
|Audio = Integrated stereo speakers&lt;br /&gt;
|Microphone = Yes&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = &lt;br /&gt;
|Connectivity = &lt;br /&gt;
|Ports = USB Type-C, charging contacts&lt;br /&gt;
|Wired Video = USB Type-C&lt;br /&gt;
|Wireless Video = WiFi streaming&lt;br /&gt;
|WiFi = WiFi 6E&lt;br /&gt;
|Bluetooth = Bluetooth&lt;br /&gt;
|Power = &lt;br /&gt;
|Battery Capacity = &lt;br /&gt;
|Battery Life = 2.2 hours&lt;br /&gt;
|Charge Time = 2.3 hours&lt;br /&gt;
|Dimensions = &lt;br /&gt;
|Weight = 515g (with headstrap)&lt;br /&gt;
|Material = Plastic, foam facial interface&lt;br /&gt;
|Headstrap = Flexible fabric strap&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = White&lt;br /&gt;
|Sensors = &lt;br /&gt;
|Input = 2 x Meta Quest Touch Plus Controllers  &lt;br /&gt;
|Compliance = &lt;br /&gt;
|Size = &lt;br /&gt;
|Cable Length = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Meta Quest 3]] is a [[virtual reality headset]] developed and manufactured by [[Meta Platforms]]. It was released in October 2023, following its announcement in June 2023. It is a successor to the [[Meta Quest 2]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
=== Display and Optics ===&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]]:&#039;&#039;&#039; Each eye of the [[Meta Quest 3]] is treated to a resolution of 2064x2208, amounting to a total of approximately 9.11 million pixels.&lt;br /&gt;
* &#039;&#039;&#039;[[Field of View]]:&#039;&#039;&#039; The headset provides an estimated 110° horizontal and 96° vertical field of view.&lt;br /&gt;
* &#039;&#039;&#039;[[Refresh Rate]]:&#039;&#039;&#039; A high refresh rate of 120 Hz enhances the smoothness of visual experiences.&lt;br /&gt;
* &#039;&#039;&#039;[[Optics]]:&#039;&#039;&#039; Utilizing [[pancake lenses]], the Meta Quest 3 offers improved visual clarity and user comfort.&lt;br /&gt;
&lt;br /&gt;
=== Build and Design ===&lt;br /&gt;
* &#039;&#039;&#039;[[Weight]]:&#039;&#039;&#039; The headset weighs 515 grams, including the [[headstrap]].&lt;br /&gt;
* &#039;&#039;&#039;[[Materials]]:&#039;&#039;&#039; Constructed with [[plastic]] and a [[foam facial interface]], the design focuses on user comfort.&lt;br /&gt;
* &#039;&#039;&#039;[[Headstrap]]:&#039;&#039;&#039; A flexible [[fabric strap]] is included for secure and comfortable fitting.&lt;br /&gt;
&lt;br /&gt;
=== Performance and Hardware ===&lt;br /&gt;
* &#039;&#039;&#039;[[Chipset]]:&#039;&#039;&#039; Powered by the [[Qualcomm Snapdragon XR2 Gen 2]], the Meta Quest 3 offers robust performance.&lt;br /&gt;
* &#039;&#039;&#039;[[Memory and Storage]]:&#039;&#039;&#039; It comes with 8 GB of memory and options for 128 GB or 512 GB of storage.&lt;br /&gt;
* &#039;&#039;&#039;[[Battery Life]]:&#039;&#039;&#039; The device offers up to 2.2 hours of battery life with a charge time of 2.3 hours.&lt;br /&gt;
* &#039;&#039;&#039;[[Tracking]]:&#039;&#039;&#039; [[6DoF inside-out tracking]] is enabled via four integrated [[cameras]], alongside [[hand tracking capabilities]].&lt;br /&gt;
&lt;br /&gt;
=== Controllers ===&lt;br /&gt;
* &#039;&#039;&#039;[[Meta Quest Touch Plus Controllers]]:&#039;&#039;&#039; Two [[6DoF controllers]] are included, featuring [[capacitive buttons]], [[joysticks]], and [[touchpads]] for immersive interaction.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Quest 3]] presents itself as a next-generation [[VR headset]], particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, [[Quest 2]], which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the [[Quest Pro]], albeit without [[eye-tracking]] and [[face-tracking]] features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro.&lt;br /&gt;
&lt;br /&gt;
=== Key Improvements in Hardware ===&lt;br /&gt;
The Quest 3 showcases several advancements in its hardware:&lt;br /&gt;
* &#039;&#039;&#039;[[Lenses]]:&#039;&#039;&#039; A significant improvement over the Quest 2, offering wider [[field-of-view]] and reduced glare.&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]] and [[Clarity]]:&#039;&#039;&#039; Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect.&lt;br /&gt;
* &#039;&#039;&#039;[[Ergonomics]]:&#039;&#039;&#039; Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced.&lt;br /&gt;
* &#039;&#039;&#039;[[Field-of-View]]:&#039;&#039;&#039; Improved eye-relief settings contribute to a wider field-of-view.&lt;br /&gt;
* &#039;&#039;&#039;[[Audio]]:&#039;&#039;&#039; The built-in audio quality and volume have been notably improved.&lt;br /&gt;
&lt;br /&gt;
=== Controllers and Processor ===&lt;br /&gt;
* &#039;&#039;&#039;[[Controllers]]:&#039;&#039;&#039; The new [[Touch Plus controllers]] offer better haptics and an improved form-factor.&lt;br /&gt;
* &#039;&#039;&#039;[[Processor]]:&#039;&#039;&#039; The [[Snapdragon XR2 Gen 2 chip]] provides a significant leap in graphical horsepower, with 2.6x the capability of its predecessor and 33% more CPU power.&lt;br /&gt;
&lt;br /&gt;
== Software Potential ==&lt;br /&gt;
While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset&#039;s capabilities. The transition for developers from targeting [[Quest 2]]’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware.&lt;br /&gt;
&lt;br /&gt;
=== [[Passthrough]] and [[Mixed Reality]] ===&lt;br /&gt;
Quest 3&#039;s passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries.&lt;br /&gt;
&lt;br /&gt;
== Market Position and Recommendation ==&lt;br /&gt;
Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:meta_quest_31.jpg&lt;br /&gt;
File:meta_quest_32.jpg&lt;br /&gt;
File:meta_quest_33.jpg&lt;br /&gt;
File:meta_quest_34.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30987</id>
		<title>Meta Quest 3</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30987"/>
		<updated>2025-03-14T23:45:39Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image = [[file:meta quest 31.jpg|350px]]&lt;br /&gt;
|VR/AR = [[VR]]&lt;br /&gt;
|Type = [[head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Meta Quest]]&lt;br /&gt;
|Creator = &lt;br /&gt;
|Developer = &lt;br /&gt;
|Manufacturer = [[Meta Platforms]]&lt;br /&gt;
|Announcement Date = June 1, 2023&lt;br /&gt;
|Release Date = October 10, 2023&lt;br /&gt;
|Price = $499&lt;br /&gt;
|Website = meta.com &lt;br /&gt;
|Versions = &lt;br /&gt;
|Requires = &lt;br /&gt;
|Predecessor = [[Meta Quest 2]]&lt;br /&gt;
|Successor = [[Meta Quest 4]]&lt;br /&gt;
|Operating System = [[Android]]&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon XR2 Gen 2]]&lt;br /&gt;
|CPU = Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)&lt;br /&gt;
|GPU = Adreno 740&lt;br /&gt;
|HPU = &lt;br /&gt;
|Storage = 128 GB&lt;br /&gt;
|Memory = 8 GB &lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = 2 x LCD&lt;br /&gt;
|Subpixel Layout = [[RGB stripe]]&lt;br /&gt;
|Peak Brightness = &lt;br /&gt;
|Resolution = 2064x2208 per-eye&lt;br /&gt;
|Refresh Rate = 120 Hz&lt;br /&gt;
|Pixel Density = 1218 ppi&lt;br /&gt;
|Persistence = &lt;br /&gt;
|Precision = &lt;br /&gt;
|Field of View = &lt;br /&gt;
|Horizontal FoV = 110°&lt;br /&gt;
|Vertical FoV = &lt;br /&gt;
|Visible FoV = 110° (horizontal), 96° (vertical)&lt;br /&gt;
|Rendered FoV = &lt;br /&gt;
|Binocular Overlap = &lt;br /&gt;
|Average Pixel Density = &lt;br /&gt;
|Peak Pixel Density = 25 PPD&lt;br /&gt;
|Foveated Rendering = &lt;br /&gt;
|Optics = [[Pancake lenses]]&lt;br /&gt;
|Ocularity =  Binocular&lt;br /&gt;
|IPD Range = 58-71 mm&lt;br /&gt;
|Adjustable Diopter = &lt;br /&gt;
|Passthrough = Dual 18 PPD color passthrough cameras&lt;br /&gt;
|Tracking = 6 DoF Inside-out via 4 integrated cameras&lt;br /&gt;
|Tracking Frequency = &lt;br /&gt;
|Base Stations = No&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = &lt;br /&gt;
|Positional Tracking = &lt;br /&gt;
|Update Rate = &lt;br /&gt;
|Tracking Volume = &lt;br /&gt;
|Play Space = &lt;br /&gt;
|Latency = &lt;br /&gt;
|Audio = Integrated stereo speakers&lt;br /&gt;
|Microphone = Yes&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = &lt;br /&gt;
|Connectivity = &lt;br /&gt;
|Ports = USB Type-C, charging contacts&lt;br /&gt;
|Wired Video = USB Type-C&lt;br /&gt;
|Wireless Video = WiFi streaming&lt;br /&gt;
|WiFi = WiFi 6E&lt;br /&gt;
|Bluetooth = Bluetooth&lt;br /&gt;
|Power = &lt;br /&gt;
|Battery Capacity = &lt;br /&gt;
|Battery Life = 2.2 hours&lt;br /&gt;
|Charge Time = 2.3 hours&lt;br /&gt;
|Dimensions = &lt;br /&gt;
|Weight = 515g (with headstrap)&lt;br /&gt;
|Material = Plastic, foam facial interface&lt;br /&gt;
|Headstrap = Flexible fabric strap&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = White&lt;br /&gt;
|Sensors = &lt;br /&gt;
|Input = 2 x Meta Quest Touch Plus Controllers  &lt;br /&gt;
|Compliance = &lt;br /&gt;
|Size = &lt;br /&gt;
|Cable Length = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Meta Quest 3]] is a [[virtual reality headset]] developed and manufactured by [[Meta Platforms]]. It was released in October 2023, following its announcement in June 2023. It is a successor to the [[Meta Quest 2]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
=== Display and Optics ===&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]]:&#039;&#039;&#039; Each eye of the [[Meta Quest 3]] is treated to a resolution of 2064x2208, amounting to a total of approximately 9.11 million pixels.&lt;br /&gt;
* &#039;&#039;&#039;[[Field of View]]:&#039;&#039;&#039; The headset provides an estimated 110° horizontal and 96° vertical field of view.&lt;br /&gt;
* &#039;&#039;&#039;[[Refresh Rate]]:&#039;&#039;&#039; A high refresh rate of 120 Hz enhances the smoothness of visual experiences.&lt;br /&gt;
* &#039;&#039;&#039;[[Optics]]:&#039;&#039;&#039; Utilizing [[pancake lenses]], the Meta Quest 3 offers improved visual clarity and user comfort.&lt;br /&gt;
&lt;br /&gt;
=== Build and Design ===&lt;br /&gt;
* &#039;&#039;&#039;[[Weight]]:&#039;&#039;&#039; The headset weighs 515 grams, including the [[headstrap]].&lt;br /&gt;
* &#039;&#039;&#039;[[Materials]]:&#039;&#039;&#039; Constructed with [[plastic]] and a [[foam facial interface]], the design focuses on user comfort.&lt;br /&gt;
* &#039;&#039;&#039;[[Headstrap]]:&#039;&#039;&#039; A flexible [[fabric strap]] is included for secure and comfortable fitting.&lt;br /&gt;
&lt;br /&gt;
=== Performance and Hardware ===&lt;br /&gt;
* &#039;&#039;&#039;[[Chipset]]:&#039;&#039;&#039; Powered by the [[Qualcomm Snapdragon XR2 Gen 2]], the Meta Quest 3 offers robust performance.&lt;br /&gt;
* &#039;&#039;&#039;[[Memory and Storage]]:&#039;&#039;&#039; It comes with 8 GB of memory and options for 128 GB or 512 GB of storage.&lt;br /&gt;
* &#039;&#039;&#039;[[Battery Life]]:&#039;&#039;&#039; The device offers up to 2.2 hours of battery life with a charge time of 2.3 hours.&lt;br /&gt;
* &#039;&#039;&#039;[[Tracking]]:&#039;&#039;&#039; [[6DoF inside-out tracking]] is enabled via four integrated [[cameras]], alongside [[hand tracking capabilities]].&lt;br /&gt;
&lt;br /&gt;
=== Controllers ===&lt;br /&gt;
* &#039;&#039;&#039;[[Meta Quest Touch Plus Controllers]]:&#039;&#039;&#039; Two [[6DoF controllers]] are included, featuring [[capacitive buttons]], [[joysticks]], and [[touchpads]] for immersive interaction.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Quest 3]] presents itself as a next-generation [[VR headset]], particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, [[Quest 2]], which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the [[Quest Pro]], albeit without [[eye-tracking]] and [[face-tracking]] features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro.&lt;br /&gt;
&lt;br /&gt;
=== Key Improvements in Hardware ===&lt;br /&gt;
The Quest 3 showcases several advancements in its hardware:&lt;br /&gt;
* &#039;&#039;&#039;[[Lenses]]:&#039;&#039;&#039; A significant improvement over the Quest 2, offering wider [[field-of-view]] and reduced glare.&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]] and [[Clarity]]:&#039;&#039;&#039; Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect.&lt;br /&gt;
* &#039;&#039;&#039;[[Ergonomics]]:&#039;&#039;&#039; Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced.&lt;br /&gt;
* &#039;&#039;&#039;[[Field-of-View]]:&#039;&#039;&#039; Improved eye-relief settings contribute to a wider field-of-view.&lt;br /&gt;
* &#039;&#039;&#039;[[Audio]]:&#039;&#039;&#039; The built-in audio quality and volume have been notably improved.&lt;br /&gt;
&lt;br /&gt;
=== Controllers and Processor ===&lt;br /&gt;
* &#039;&#039;&#039;[[Controllers]]:&#039;&#039;&#039; The new [[Touch Plus controllers]] offer better haptics and an improved form-factor.&lt;br /&gt;
* &#039;&#039;&#039;[[Processor]]:&#039;&#039;&#039; The [[Snapdragon XR2 Gen 2 chip]] provides a significant leap in graphical horsepower, with 2.6x the capability of its predecessor and 33% more CPU power.&lt;br /&gt;
&lt;br /&gt;
== Software Potential ==&lt;br /&gt;
While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset&#039;s capabilities. The transition for developers from targeting [[Quest 2]]’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware.&lt;br /&gt;
&lt;br /&gt;
=== [[Passthrough]] and [[Mixed Reality]] ===&lt;br /&gt;
Quest 3&#039;s passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries.&lt;br /&gt;
&lt;br /&gt;
== Market Position and Recommendation ==&lt;br /&gt;
Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:meta_quest_31.jpg&lt;br /&gt;
File:meta_quest_32.jpg&lt;br /&gt;
File:meta_quest_33.jpg&lt;br /&gt;
File:meta_quest_34.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality] [Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30986</id>
		<title>Meta Quest 3</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Meta_Quest_3&amp;diff=30986"/>
		<updated>2025-03-14T23:45:21Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image = [[file:meta quest 31.jpg|350px]]&lt;br /&gt;
|VR/AR = [[VR]]&lt;br /&gt;
|Type = [[head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Meta Quest]]&lt;br /&gt;
|Creator = &lt;br /&gt;
|Developer = &lt;br /&gt;
|Manufacturer = [[Meta Platforms]]&lt;br /&gt;
|Announcement Date = June 1, 2023&lt;br /&gt;
|Release Date = October 10, 2023&lt;br /&gt;
|Price = $499&lt;br /&gt;
|Website = meta.com &lt;br /&gt;
|Versions = &lt;br /&gt;
|Requires = &lt;br /&gt;
|Predecessor = [[Meta Quest 2]]&lt;br /&gt;
|Successor = [[Meta Quest 4]]&lt;br /&gt;
|Operating System = [[Android]]&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon XR2 Gen 2]]&lt;br /&gt;
|CPU = Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)&lt;br /&gt;
|GPU = Adreno 740&lt;br /&gt;
|HPU = &lt;br /&gt;
|Storage = 128 GB&lt;br /&gt;
|Memory = 8 GB &lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = 2 x LCD&lt;br /&gt;
|Subpixel Layout = [[RGB stripe]]&lt;br /&gt;
|Peak Brightness = &lt;br /&gt;
|Resolution = 2064x2208 per-eye&lt;br /&gt;
|Refresh Rate = 120 Hz&lt;br /&gt;
|Pixel Density = 1218 ppi&lt;br /&gt;
|Persistence = &lt;br /&gt;
|Precision = &lt;br /&gt;
|Field of View = &lt;br /&gt;
|Horizontal FoV = 110°&lt;br /&gt;
|Vertical FoV = &lt;br /&gt;
|Visible FoV = 110° (horizontal), 96° (vertical)&lt;br /&gt;
|Rendered FoV = &lt;br /&gt;
|Binocular Overlap = &lt;br /&gt;
|Average Pixel Density = &lt;br /&gt;
|Peak Pixel Density = 25 PPD&lt;br /&gt;
|Foveated Rendering = &lt;br /&gt;
|Optics = [[Pancake lenses]]&lt;br /&gt;
|Ocularity =  Binocular&lt;br /&gt;
|IPD Range = 58-71 mm&lt;br /&gt;
|Adjustable Diopter = &lt;br /&gt;
|Passthrough = Dual 18 PPD color passthrough cameras&lt;br /&gt;
|Tracking = 6 DoF Inside-out via 4 integrated cameras&lt;br /&gt;
|Tracking Frequency = &lt;br /&gt;
|Base Stations = No&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = Yes&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = &lt;br /&gt;
|Positional Tracking = &lt;br /&gt;
|Update Rate = &lt;br /&gt;
|Tracking Volume = &lt;br /&gt;
|Play Space = &lt;br /&gt;
|Latency = &lt;br /&gt;
|Audio = Integrated stereo speakers&lt;br /&gt;
|Microphone = Yes&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = &lt;br /&gt;
|Connectivity = &lt;br /&gt;
|Ports = USB Type-C, charging contacts&lt;br /&gt;
|Wired Video = USB Type-C&lt;br /&gt;
|Wireless Video = WiFi streaming&lt;br /&gt;
|WiFi = WiFi 6E&lt;br /&gt;
|Bluetooth = Bluetooth&lt;br /&gt;
|Power = &lt;br /&gt;
|Battery Capacity = &lt;br /&gt;
|Battery Life = 2.2 hours&lt;br /&gt;
|Charge Time = 2.3 hours&lt;br /&gt;
|Dimensions = &lt;br /&gt;
|Weight = 515g (with headstrap)&lt;br /&gt;
|Material = Plastic, foam facial interface&lt;br /&gt;
|Headstrap = Flexible fabric strap&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = White&lt;br /&gt;
|Sensors = &lt;br /&gt;
|Input = 2 x Meta Quest Touch Plus Controllers  &lt;br /&gt;
|Compliance = &lt;br /&gt;
|Size = &lt;br /&gt;
|Cable Length = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Meta Quest 3]] is a [[virtual reality headset]] developed and manufactured by [[Meta Platforms]]. It was released in October 2023, following its announcement in June 2023. It is a successor to the [[Meta Quest 2]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
=== Display and Optics ===&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]]:&#039;&#039;&#039; Each eye of the [[Meta Quest 3]] is treated to a resolution of 2064x2208, amounting to a total of approximately 9.11 million pixels.&lt;br /&gt;
* &#039;&#039;&#039;[[Field of View]]:&#039;&#039;&#039; The headset provides an estimated 110° horizontal and 96° vertical field of view.&lt;br /&gt;
* &#039;&#039;&#039;[[Refresh Rate]]:&#039;&#039;&#039; A high refresh rate of 120 Hz enhances the smoothness of visual experiences.&lt;br /&gt;
* &#039;&#039;&#039;[[Optics]]:&#039;&#039;&#039; Utilizing [[pancake lenses]], the Meta Quest 3 offers improved visual clarity and user comfort.&lt;br /&gt;
&lt;br /&gt;
=== Build and Design ===&lt;br /&gt;
* &#039;&#039;&#039;[[Weight]]:&#039;&#039;&#039; The headset weighs 515 grams, including the [[headstrap]].&lt;br /&gt;
* &#039;&#039;&#039;[[Materials]]:&#039;&#039;&#039; Constructed with [[plastic]] and a [[foam facial interface]], the design focuses on user comfort.&lt;br /&gt;
* &#039;&#039;&#039;[[Headstrap]]:&#039;&#039;&#039; A flexible [[fabric strap]] is included for secure and comfortable fitting.&lt;br /&gt;
&lt;br /&gt;
=== Performance and Hardware ===&lt;br /&gt;
* &#039;&#039;&#039;[[Chipset]]:&#039;&#039;&#039; Powered by the [[Qualcomm Snapdragon XR2 Gen 2]], the Meta Quest 3 offers robust performance.&lt;br /&gt;
* &#039;&#039;&#039;[[Memory and Storage]]:&#039;&#039;&#039; It comes with 8 GB of memory and options for 128 GB or 512 GB of storage.&lt;br /&gt;
* &#039;&#039;&#039;[[Battery Life]]:&#039;&#039;&#039; The device offers up to 2.2 hours of battery life with a charge time of 2.3 hours.&lt;br /&gt;
* &#039;&#039;&#039;[[Tracking]]:&#039;&#039;&#039; [[6DoF inside-out tracking]] is enabled via four integrated [[cameras]], alongside [[hand tracking capabilities]].&lt;br /&gt;
&lt;br /&gt;
=== Controllers ===&lt;br /&gt;
* &#039;&#039;&#039;[[Meta Quest Touch Plus Controllers]]:&#039;&#039;&#039; Two [[6DoF controllers]] are included, featuring [[capacitive buttons]], [[joysticks]], and [[touchpads]] for immersive interaction.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Quest 3]] presents itself as a next-generation [[VR headset]], particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, [[Quest 2]], which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the [[Quest Pro]], albeit without [[eye-tracking]] and [[face-tracking]] features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro.&lt;br /&gt;
&lt;br /&gt;
=== Key Improvements in Hardware ===&lt;br /&gt;
The Quest 3 showcases several advancements in its hardware:&lt;br /&gt;
* &#039;&#039;&#039;[[Lenses]]:&#039;&#039;&#039; A significant improvement over the Quest 2, offering wider [[field-of-view]] and reduced glare.&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]] and [[Clarity]]:&#039;&#039;&#039; Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect.&lt;br /&gt;
* &#039;&#039;&#039;[[Ergonomics]]:&#039;&#039;&#039; Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced.&lt;br /&gt;
* &#039;&#039;&#039;[[Field-of-View]]:&#039;&#039;&#039; Improved eye-relief settings contribute to a wider field-of-view.&lt;br /&gt;
* &#039;&#039;&#039;[[Audio]]:&#039;&#039;&#039; The built-in audio quality and volume have been notably improved.&lt;br /&gt;
&lt;br /&gt;
=== Controllers and Processor ===&lt;br /&gt;
* &#039;&#039;&#039;[[Controllers]]:&#039;&#039;&#039; The new [[Touch Plus controllers]] offer better haptics and an improved form-factor.&lt;br /&gt;
* &#039;&#039;&#039;[[Processor]]:&#039;&#039;&#039; The [[Snapdragon XR2 Gen 2 chip]] provides a significant leap in graphical horsepower, with 2.6x the capability of its predecessor and 33% more CPU power.&lt;br /&gt;
&lt;br /&gt;
== Software Potential ==&lt;br /&gt;
While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset&#039;s capabilities. The transition for developers from targeting [[Quest 2]]’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware.&lt;br /&gt;
&lt;br /&gt;
=== [[Passthrough]] and [[Mixed Reality]] ===&lt;br /&gt;
Quest 3&#039;s passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries.&lt;br /&gt;
&lt;br /&gt;
== Market Position and Recommendation ==&lt;br /&gt;
Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:meta_quest_31.jpg&lt;br /&gt;
File:meta_quest_32.jpg&lt;br /&gt;
File:meta_quest_33.jpg&lt;br /&gt;
File:meta_quest_34.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality] [Category:Virtual Reality Devices]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Meta_Quest_2&amp;diff=30985</id>
		<title>Meta Quest 2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Meta_Quest_2&amp;diff=30985"/>
		<updated>2025-03-14T23:44:02Z</updated>

		<summary type="html">&lt;p&gt;Parasubvert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=[[File:oculus quest 24.png|350px]]&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Oculus Rift (Platform)]]&lt;br /&gt;
|Developer=[[Oculus VR/Meta]]&lt;br /&gt;
|Operating System=[[Oculus Mobile]], [[Windows]]&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=[[Oculus Quest]]&lt;br /&gt;
|Successor=[[Oculus Quest 3]]&lt;br /&gt;
|CPU=[[Qualcomm Snapdragon XR2]]&lt;br /&gt;
|GPU=[[Adreno 650]]&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=6 GB&lt;br /&gt;
|Storage=64GB, 128GB,  256GB&lt;br /&gt;
|Display=IPS LCD&lt;br /&gt;
|Resolution=1832 x 1920 per eye&lt;br /&gt;
|Pixel Density=773 PPI per eye&lt;br /&gt;
|Refresh Rate=72Hz, 90 Hz&lt;br /&gt;
|Persistence=?.?ms&lt;br /&gt;
|Field of View=90° (estimated)&lt;br /&gt;
|Optics=[[Fresnel lens]]&lt;br /&gt;
|IPD Range=58mm or 63mm or 68mm&lt;br /&gt;
|Tracking=6DOF&lt;br /&gt;
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]]&lt;br /&gt;
|Positional Tracking=[[Oculus Insight]]&lt;br /&gt;
|Update Rate=Rotational: 1000Hz, Positional: 60Hz&lt;br /&gt;
|Tracking Volume=??&lt;br /&gt;
|Play Space=20m x 20m&lt;br /&gt;
|Latency=Motion to Photon: less than 5ms&lt;br /&gt;
|Audio=built-in headphones, built-in microphone, 3.5mm audio jack&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=[[Redesigned Oculus Touch]]&lt;br /&gt;
|Connectivity=[[Oculus Link]], USB-C&lt;br /&gt;
|Power=3,640 mAh lithium-ion battery&lt;br /&gt;
|Battery Life=2 to 3 hours&lt;br /&gt;
|Weight=503g&lt;br /&gt;
|Size=191.5mm x 102mm x 142.5mm&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=October 13, 2020&lt;br /&gt;
|Price=$299 (128GB), $399 (256GB)&lt;br /&gt;
|Website=https://www.oculus.com/quest-2/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Oculus Quest 2]] is a standalone [[virtual reality headset]] created by [[Oculus VR]]. It is a mass-market VR device that is a successor to the original [[Oculus Quest]]. Compared to its predecessor, Quest 2 has 50% more pixels, better battery life, faster processing, more memory, and starts $100 cheaper. The headset is 10% lighter than the original Quest, though the controllers are slightly larger. Add-ons like the [[Elite Strap]] and [[Fit Pack]] are intended to improve ergonomics for players with differently-sized facial features.&amp;lt;ref name=”one”&amp;gt;https://about.fb.com/news/2020/09/introducing-oculus-quest-2-the-next-generation-of-all-in-one-vr/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Oculus Quest 2 is the first of the [[Oculus]] [[headsets]] to experiment with multi-user support and app sharing. You can share your apps with 3 accounts beyond your own. Each user must log in to their own [[Facebook]] account to play. App sharing is not automatically possible for all games made before this feature was deployed.&amp;lt;ref name=”two”&amp;gt;https://about.fb.com/news/2021/02/share-your-oculus-quest/&amp;lt;/ref&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
The Oculus Quest 2 started shipping in October 2020. It is available worldwide through global and regional companies. For the first time, you can purchase a Quest product from Japan, too. This will soon be the only Oculus headset available for purchase; Facebook announced they will focus on stand-alone VR headsets moving forward. Facebook will stop selling the Oculus Rift S as well as Quest in 2021 but will continue to support their platforms.&amp;lt;ref name=”one”&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been noted that the distrust of Facebook&#039;s data practices could negatively impact the sale of Quest 2, now that you must log in with a Facebook account and as it becomes the sole headset available from Oculus.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;https://www.polygon.com/reviews/2020/9/16/21437762/oculus-quest-2-review-virtual-reality-vr-facebook-oculus-power-resolution-tracking&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October of 2021, Facebook rebranded to Meta, and in March of 2022, starting in Japan, Oculus Quest 2s were silently rebranded as Meta Quest 2s in their box branding along with branding on the hardware itself. Oculus branded Quests have no difference to Meta branded Quests other than the branding itself.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
The Oculus Quest 2 comes with a wireless HMD, built-in speakers, two Touch controllers, USB-C charging cable, power adapter, and spacer for glasses. Depending on the version you purchase, you can store 64 GB or 256 GB on your device. The Quest 2 uses the Qualcomm® Snapdragon™ XR2 Platform which enables a more expansive virtual world along with high-fidelity sound. The Touch controllers may last up to 4 times the battery life of the previous generation.&amp;lt;ref name=”one”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;https://www.oculus.com/quest-2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Oculus Quest 2 comes with a head strap, softer than the plastic band of the Quest. This makes the headset more comfortable.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It comes with 4 cameras, like the Quest, as well as comparable hand-tracking capabilities.&amp;lt;ref name=&amp;quot;six&amp;quot;&amp;gt;https://www.roadtovr.com/oculus-quest-2-review-better-in-almost-every-way/2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
While Quest 2 is an [[integrated HMD]], it can also run as a [[discrete HMD]] by connecting to a PC with a [[Oculus Link]]. By connecting to the PC, you&#039;ll be able to play games from [[Oculus PC]] or [[SteamVR]]. Your PC needs to meet certain requirements in order for the Oculus Link to work.&lt;br /&gt;
&lt;br /&gt;
===PC Requirements for Oculus Link===&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel i5-4590 / AMD Ryzen 5 1500X or greater&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 8 GB+ RAM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating System:&#039;&#039;&#039; Windows 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USB Ports:&#039;&#039;&#039; 1x USB port&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; &lt;br /&gt;
*NVIDIA Titan X&lt;br /&gt;
*NVIDIA GeForce GTX 970&lt;br /&gt;
*NVIDIA GeForce GTX 1060 Desktop, 6 GB&lt;br /&gt;
*NVIDIA GeForce GTX 1070 (all)&lt;br /&gt;
*NVIDIA GeForce GTX 1080 (all)&lt;br /&gt;
*NVIDIA GeForce GTX 1660&lt;br /&gt;
*NVIDIA GeForce GTX 1650 Super&lt;br /&gt;
*NVIDIA GeForce GTX 1660 TI&lt;br /&gt;
*NVIDIA GeForce RTX 20 Series (all)&lt;br /&gt;
*AMD 400 Series&lt;br /&gt;
*AMD 500 Series&lt;br /&gt;
*AMD 5000 Series&lt;br /&gt;
*AMD Vega Series&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
You can adjust the IPD of the lenses with 3 built-in settings.&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;https://uploadvr.com/oculus-quest-2-specs/&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Quest 2 comes with what Facebook calls Guardian and Passthrough. The Guardian enables you to draw borders for your play zone while the Passthrough alerts you when you have done just that, passed through your boundary.&amp;lt;ref name=&amp;quot;seven&amp;quot;&amp;gt;https://www.oculus.com/quest-2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
[[Redesigned Touch Controllers]] - one for each hand, similar to previous Touch controllers with haptic feedback&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
===Elite Strap===&lt;br /&gt;
The Elite Strap is a head strap you can use instead of the factory default. It provides additional comfort and allows you to twist a wheel to secure your fit. The Elite Strap with Battery extends your play time, in addition to improving ergonomics.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;seven&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Elite Strap can even withstand a more passionate playing session.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logitech Headphones===&lt;br /&gt;
Facebook partnered with Logitech to make headphones better suited for VR, an alternative to the Oculus Quest 2&#039;s built-in speakers. Logitech produced two models with shorter auxiliary cables for a less clunky play, compared to standard headsets. One model is Logitech G333 VR In-Ear Headphones, and the other is Logitech G PRO VR, over-ear headphones.&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oculus Link===&lt;br /&gt;
No longer in beta, the [[Oculus Link]] enables you to connect the Quest 2 to your PC to stream VR games.&lt;br /&gt;
&lt;br /&gt;
===Face Fit Masks===&lt;br /&gt;
You can purchase masks to improve the fit of your headset. Facebook&#039;s Fit Pack is intended for players with nose bridges or cheekbones that don&#039;t fit as well in the standard set up.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;eight&amp;quot;&amp;gt;https://www.oculus.com/accessories/quest-2-fit-pack/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
===Oculus Quest Store===&lt;br /&gt;
You can purchase games from the Oculus Quest store on PC, mobile app, or from within the Store while wearing your headset.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit [[Oculus SDK]]&lt;br /&gt;
&lt;br /&gt;
==Tracking volume==&lt;br /&gt;
If using Roomscale, players should have at least 6.5 x 6.5 ft (2m x 2m) of free space. &amp;lt;ref name=&amp;quot;nine&amp;quot;&amp;gt;https://support.oculus.com/277256989868300/&amp;lt;/ref&amp;gt; Use the Quest 2 Guardian and mobile app to set up your play area.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:oculus quest 25.jpeg&lt;br /&gt;
File:oculus quest 24.png&lt;br /&gt;
File:oculus quest 23.png&lt;br /&gt;
File:oculus quest 22.jpeg&lt;br /&gt;
File:oculus quest 21.jpeg&lt;br /&gt;
File:User oculuswebsite.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Sept 16, 2020: Quest 2 unveiled.&lt;br /&gt;
*Oct 13, 2020: Shipping began for Quest 2.&lt;br /&gt;
*Feb 28, 2021: Facebook announced multi-user support and app sharing.&lt;br /&gt;
*~March-April 2022: Oculus Quest 2 rebranded to Meta Quest 2&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Parasubvert</name></author>
	</entry>
</feed>