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	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22260</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22260"/>
		<updated>2017-07-05T03:05:57Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 125 grams&lt;br /&gt;
|-&lt;br /&gt;
| Video Quality || Full High-Definition 2K (1920 x 960), 30 fps, Equirectangular Projection Format&lt;br /&gt;
|-&lt;br /&gt;
| Output Connector || MicroUSB, Micro HDMI Type-D&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output || Integrated monaural microphone&lt;br /&gt;
|-&lt;br /&gt;
| External Storage || (Maximum) 32 GB MicroSD card&lt;br /&gt;
|-&lt;br /&gt;
| Video Format || MP4&lt;br /&gt;
|-&lt;br /&gt;
| Recording Time || Approx. 30 minutes (normal mode), approx. 60 minutes (extended mode)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Recording Size || 4 GB&lt;br /&gt;
|-&lt;br /&gt;
| AC Adaptor || 5 V/1.5 A or more USB AC adaptor&lt;br /&gt;
|-&lt;br /&gt;
| External Power Input || Micro USB&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range || 0 to 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range for Non-Stop Operation || 0 to 30 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Inside the Box || Camera, 2 x USB cable, stand, carry case&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Chronology of Events==&lt;br /&gt;
&lt;br /&gt;
04 January 2017 – Ricoh announces the unveiling of Ricoh R Development Kit prototype at CES 2017&lt;br /&gt;
05 January 2017 – Ricoh exhibits the new live streaming 360-degree camera at CES 2017&lt;br /&gt;
20 February 2017 – Ricoh announces its decision to exhibit the prototype at Mobile World Congress2017 in Barcelona&lt;br /&gt;
27 February 2017 – Ricoh exhibits the Ricoh R Camera at Mobile World Congress. The event wasstreamed live on YouTube&lt;br /&gt;
27 February 2017 – Pre-order of Ricoh R Development Kit begins&lt;br /&gt;
22 April 2017 – Ricoh R Development Kit Prototype exhibited at NAB Show 2017&lt;br /&gt;
01 June 2017 – Ricoh releases 5 application repositories on GitHub&lt;br /&gt;
16 June 2017 – Ricoh starts shipping the Ricoh R Development Kit to customers who pre-ordered theproduct&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[http://ricohr.ricoh/en/ ricohr]&lt;br /&gt;
&lt;br /&gt;
[https://techcrunch.com/2017/01/04/ricoh-r/ techcrunch]&lt;br /&gt;
&lt;br /&gt;
[https://www.forbes.com/sites/geoffreymorrison/2017/01/28/ricoh-has-a-new-360-camera-and-you-cant-buy-it/#36d15ecc2384 forbes]&lt;br /&gt;
&lt;br /&gt;
[https://www.digitaltrends.com/photography/ricoh-r-developers-kit-ces-2017/ digitaltrends]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22259</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22259"/>
		<updated>2017-07-05T02:41:22Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 125 grams&lt;br /&gt;
|-&lt;br /&gt;
| Video Quality || Full High-Definition 2K (1920 x 960), 30 fps, Equirectangular Projection Format&lt;br /&gt;
|-&lt;br /&gt;
| Output Connector || MicroUSB, Micro HDMI Type-D&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output || Integrated monaural microphone&lt;br /&gt;
|-&lt;br /&gt;
| External Storage || (Maximum) 32 GB MicroSD card&lt;br /&gt;
|-&lt;br /&gt;
| Video Format || MP4&lt;br /&gt;
|-&lt;br /&gt;
| Recording Time || Approx. 30 minutes (normal mode), approx. 60 minutes (extended mode)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Recording Size || 4 GB&lt;br /&gt;
|-&lt;br /&gt;
| AC Adaptor || 5 V/1.5 A or more USB AC adaptor&lt;br /&gt;
|-&lt;br /&gt;
| External Power Input || Micro USB&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range || 0 to 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range for Non-Stop Operation || 0 to 30 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Inside the Box || Camera, 2 x USB cable, stand, carry case&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Chronology of Events==&lt;br /&gt;
&lt;br /&gt;
04 January 2017 – Ricoh announces the unveiling of Ricoh R Development Kit prototype at CES 2017&lt;br /&gt;
05 January 2017 – Ricoh exhibits the new live streaming 360-degree camera at CES 2017&lt;br /&gt;
20 February 2017 – Ricoh announces its decision to exhibit the prototype at Mobile World Congress2017 in Barcelona&lt;br /&gt;
27 February 2017 – Ricoh exhibits the Ricoh R Camera at Mobile World Congress. The event wasstreamed live on YouTube&lt;br /&gt;
27 February 2017 – Pre-order of Ricoh R Development Kit begins&lt;br /&gt;
22 April 2017 – Ricoh R Development Kit Prototype exhibited at NAB Show 2017&lt;br /&gt;
01 June 2017 – Ricoh releases 5 application repositories on GitHub&lt;br /&gt;
16 June 2017 – Ricoh starts shipping the Ricoh R Development Kit to customers who pre-ordered theproduct&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[http://ricohr.ricoh/en/ ricohr]&lt;br /&gt;
&lt;br /&gt;
[https://techcrunch.com/2017/01/04/ricoh-r/ techcrunch]&lt;br /&gt;
&lt;br /&gt;
[https://www.forbes.com/sites/geoffreymorrison/2017/01/28/ricoh-has-a-new-360-camera-and-you-cant-buy-it/#36d15ecc2384 forbes]&lt;br /&gt;
&lt;br /&gt;
[https://www.digitaltrends.com/photography/ricoh-r-developers-kit-ces-2017/ digitaltrends]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22258</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22258"/>
		<updated>2017-07-05T02:40:46Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 125 grams&lt;br /&gt;
|-&lt;br /&gt;
| Video Quality || Full High-Definition 2K (1920 x 960), 30 fps, Equirectangular Projection Format&lt;br /&gt;
|-&lt;br /&gt;
| Output Connector || MicroUSB, Micro HDMI Type-D&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output || Integrated monaural microphone&lt;br /&gt;
|-&lt;br /&gt;
| External Storage || (Maximum) 32 GB MicroSD card&lt;br /&gt;
|-&lt;br /&gt;
| Video Format || MP4&lt;br /&gt;
|-&lt;br /&gt;
| Recording Time || Approx. 30 minutes (normal mode), approx. 60 minutes (extended mode)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Recording Size || 4 GB&lt;br /&gt;
|-&lt;br /&gt;
| AC Adaptor || 5 V/1.5 A or more USB AC adaptor&lt;br /&gt;
|-&lt;br /&gt;
| External Power Input || Micro USB&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range || 0 to 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range for Non-Stop Operation || 0 to 30 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Inside the Box || Camera, 2 x USB cable, stand, carry case&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Chronology of Events==&lt;br /&gt;
&lt;br /&gt;
04 January 2017 – Ricoh announces the unveiling of Ricoh R Development Kit prototype at CES 2017&lt;br /&gt;
05 January 2017 – Ricoh exhibits the new live streaming 360-degree camera at CES 2017&lt;br /&gt;
20 February 2017 – Ricoh announces its decision to exhibit the prototype at Mobile World Congress2017 in Barcelona&lt;br /&gt;
27 February 2017 – Ricoh exhibits the Ricoh R Camera at Mobile World Congress. The event wasstreamed live on YouTube&lt;br /&gt;
27 February 2017 – Pre-order of Ricoh R Development Kit begins&lt;br /&gt;
22 April 2017 – Ricoh R Development Kit Prototype exhibited at NAB Show 2017&lt;br /&gt;
01 June 2017 – Ricoh releases 5 application repositories on GitHub&lt;br /&gt;
16 June 2017 – Ricoh starts shipping the Ricoh R Development Kit to customers who pre-ordered theproduct&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[http://ricohr.ricoh/en/ ricohr]&lt;br /&gt;
&lt;br /&gt;
[https://techcrunch.com/2017/01/04/ricoh-r/ techcrunch]&lt;br /&gt;
&lt;br /&gt;
[https://www.forbes.com/sites/geoffreymorrison/2017/01/28/ricoh-has-a-new-360-camera-and-you-cant-buy- it/#36d15ecc2384 forbes]&lt;br /&gt;
&lt;br /&gt;
[https://www.digitaltrends.com/photography/ricoh-r-developers-kit-ces-2017/ digitaltrends]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22257</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22257"/>
		<updated>2017-07-05T02:38:07Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 125 grams&lt;br /&gt;
|-&lt;br /&gt;
| Video Quality || Full High-Definition 2K (1920 x 960), 30 fps, Equirectangular Projection Format&lt;br /&gt;
|-&lt;br /&gt;
| Output Connector || MicroUSB, Micro HDMI Type-D&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output || Integrated monaural microphone&lt;br /&gt;
|-&lt;br /&gt;
| External Storage || (Maximum) 32 GB MicroSD card&lt;br /&gt;
|-&lt;br /&gt;
| Video Format || MP4&lt;br /&gt;
|-&lt;br /&gt;
| Recording Time || Approx. 30 minutes (normal mode), approx. 60 minutes (extended mode)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Recording Size || 4 GB&lt;br /&gt;
|-&lt;br /&gt;
| AC Adaptor || 5 V/1.5 A or more USB AC adaptor&lt;br /&gt;
|-&lt;br /&gt;
| External Power Input || Micro USB&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range || 0 to 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range for Non-Stop Operation || 0 to 30 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Inside the Box || Camera, 2 x USB cable, stand, carry case&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Chronology of Events==&lt;br /&gt;
&lt;br /&gt;
04 January 2017 – Ricoh announces the unveiling of Ricoh R Development Kit prototype at CES 2017&lt;br /&gt;
05 January 2017 – Ricoh exhibits the new live streaming 360-degree camera at CES 2017&lt;br /&gt;
20 February 2017 – Ricoh announces its decision to exhibit the prototype at Mobile World Congress2017 in Barcelona&lt;br /&gt;
27 February 2017 – Ricoh exhibits the Ricoh R Camera at Mobile World Congress. The event wasstreamed live on YouTube&lt;br /&gt;
27 February 2017 – Pre-order of Ricoh R Development Kit begins&lt;br /&gt;
22 April 2017 – Ricoh R Development Kit Prototype exhibited at NAB Show 2017&lt;br /&gt;
01 June 2017 – Ricoh releases 5 application repositories on GitHub&lt;br /&gt;
16 June 2017 – Ricoh starts shipping the Ricoh R Development Kit to customers who pre-ordered theproduct&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[http://ricohr.ricoh/en/ ricohr]&lt;br /&gt;
&lt;br /&gt;
[https://techcrunch.com/2017/01/04/ricoh-r/ techcrunch]&lt;br /&gt;
&lt;br /&gt;
[https://www.forbes.com/sites/geoffreymorrison/2017/01/28/ricoh-has- a-new- 360-camera- and-you-cant-buy- it/#36d15ecc2384 forbes]&lt;br /&gt;
&lt;br /&gt;
[https://www.digitaltrends.com/photography/ricoh-r- developers-kit- ces-2017/ digitaltrends]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22256</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22256"/>
		<updated>2017-07-05T02:37:15Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 125 grams&lt;br /&gt;
|-&lt;br /&gt;
| Video Quality || Full High-Definition 2K (1920 x 960), 30 fps, Equirectangular Projection Format&lt;br /&gt;
|-&lt;br /&gt;
| Output Connector || MicroUSB, Micro HDMI Type-D&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output || Integrated monaural microphone&lt;br /&gt;
|-&lt;br /&gt;
| External Storage || (Maximum) 32 GB MicroSD card&lt;br /&gt;
|-&lt;br /&gt;
| Video Format || MP4&lt;br /&gt;
|-&lt;br /&gt;
| Recording Time || Approx. 30 minutes (normal mode), approx. 60 minutes (extended mode)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Recording Size || 4 GB&lt;br /&gt;
|-&lt;br /&gt;
| AC Adaptor || 5 V/1.5 A or more USB AC adaptor&lt;br /&gt;
|-&lt;br /&gt;
| External Power Input || Micro USB&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range || 0 to 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range for Non-Stop Operation || 0 to 30 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Inside the Box || Camera, 2 x USB cable, stand, carry case&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Chronology of Events==&lt;br /&gt;
&lt;br /&gt;
04 January 2017 – Ricoh announces the unveiling of Ricoh R Development Kit prototype at CES 2017&lt;br /&gt;
05 January 2017 – Ricoh exhibits the new live streaming 360-degree camera at CES 2017&lt;br /&gt;
20 February 2017 – Ricoh announces its decision to exhibit the prototype at Mobile World Congress2017 in Barcelona&lt;br /&gt;
27 February 2017 – Ricoh exhibits the Ricoh R Camera at Mobile World Congress. The event wasstreamed live on YouTube&lt;br /&gt;
27 February 2017 – Pre-order of Ricoh R Development Kit begins&lt;br /&gt;
22 April 2017 – Ricoh R Development Kit Prototype exhibited at NAB Show 2017&lt;br /&gt;
01 June 2017 – Ricoh releases 5 application repositories on GitHub&lt;br /&gt;
16 June 2017 – Ricoh starts shipping the Ricoh R Development Kit to customers who pre-ordered theproduct&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[http://ricohr.ricoh/en/ ricohr]&lt;br /&gt;
&lt;br /&gt;
[https://techcrunch.com/2017/01/04/ricoh-r/ techcrunch]&lt;br /&gt;
&lt;br /&gt;
[https://www.forbes.com/sites/geoffreymorrison/2017/01/28/ricoh-has- a-new- 360-camera- and-you-cant-buy- it/#36d15ecc2384 forbes]&lt;br /&gt;
&lt;br /&gt;
[https://www.digitaltrends.com/photography/ricoh-r- developers-kit- ces-2017/ digitaltrends]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22255</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22255"/>
		<updated>2017-07-05T02:33:27Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Technical Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 125 grams&lt;br /&gt;
|-&lt;br /&gt;
| Video Quality || Full High-Definition 2K (1920 x 960), 30 fps, Equirectangular Projection Format&lt;br /&gt;
|-&lt;br /&gt;
| Output Connector || MicroUSB, Micro HDMI Type-D&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output || Integrated monaural microphone&lt;br /&gt;
|-&lt;br /&gt;
| External Storage || (Maximum) 32 GB MicroSD card&lt;br /&gt;
|-&lt;br /&gt;
| Video Format || MP4&lt;br /&gt;
|-&lt;br /&gt;
| Recording Time || Approx. 30 minutes (normal mode), approx. 60 minutes (extended mode)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Recording Size || 4 GB&lt;br /&gt;
|-&lt;br /&gt;
| AC Adaptor || 5 V/1.5 A or more USB AC adaptor&lt;br /&gt;
|-&lt;br /&gt;
| External Power Input || Micro USB&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range || 0 to 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range for Non-Stop Operation || 0 to 30 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Inside the Box || Camera, 2 x USB cable, stand, carry case&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22254</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22254"/>
		<updated>2017-07-05T02:31:47Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Technical Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 125 grams&lt;br /&gt;
|-&lt;br /&gt;
| Video Quality || Full High-Definition 2K (1920 x 960), 30 fps, Equirectangular Projection Format&lt;br /&gt;
|-&lt;br /&gt;
| Output Connector || MicroUSB, Micro HDMI Type-D&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output || Integrated monaural microphone&lt;br /&gt;
|-&lt;br /&gt;
| External Storage || (Maximum) 32 GB MicroSD card&lt;br /&gt;
|-&lt;br /&gt;
| Video Format || MP4&lt;br /&gt;
|-&lt;br /&gt;
| Recording Time || Approx. 30 minutes (normal mode), approx. 60 minutes (extended mode)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Recording Size || 4 GB&lt;br /&gt;
|-&lt;br /&gt;
| AC Adaptor || 5 V/1.5 A or more USB AC adaptor&lt;br /&gt;
|-&lt;br /&gt;
| External Power Input || Micro USB&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range || 0 to 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Usable Temperature Range for Non-Stop Operation || 0 to 30 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Inside the Box || Camera, 2 x USB cable, stand, carry case&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22253</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22253"/>
		<updated>2017-07-05T02:25:29Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Technical Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| External Dimensions || 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22252</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22252"/>
		<updated>2017-07-05T02:24:49Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Technical Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| External Dimensions | 46 x 118 x 22.9 (in mm)&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22251</id>
		<title>Ricoh R</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Ricoh_R&amp;diff=22251"/>
		<updated>2017-07-05T02:23:20Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;=Ricoh R 360 Camera=  Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CE...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ricoh R 360 Camera=&lt;br /&gt;
&lt;br /&gt;
Ricoh R Development Kit, the new spherical, live streaming 360-degree video capture camera developed by Ricoh was put on display for the first time at CES 2017 held in Las Vegas earlier this year. The company has started shipping the camera to pre-order customers and developers building applications for the product. The Ricoh R 360 Camera and development kit can be purchased for $499.&lt;br /&gt;
&lt;br /&gt;
==Introducing the Ricoh R Live Streaming 360-degree Camera==&lt;br /&gt;
&lt;br /&gt;
Ricoh R is basically the larger version of the hugely popular Ricoh Theta 360-degree Camera plus a few significant changes. The most significant addition is the capability of Ricoh R Camera to live stream 360- degree content for 24 hours on the trot. Although Ricoh R’s predecessor had the live streaming capability, the model was not designed for live streaming for long hours.&lt;br /&gt;
&lt;br /&gt;
Ricoh R 360 Camera streams video content at 2K resolution; this isn’t the best output resolution, but enough to create a worthwhile virtual reality experience. The camera performance matches the standard set for fully spherical video streams. The Ricoh R system does real-time stitching of the recorded video and converts the footage to the Equirectangular Projection Format. There is no external software involved in the stitching process. The delicate task is carried inside the camera. The stitched video content is transmitted through the USB or HDMI. The system also allows storage of the content in a MicroSD card.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R 360 Camera – Tests and Practical Applications==&lt;br /&gt;
&lt;br /&gt;
Ricoh has carried out several tests on the 24-hour live streaming system. For instance, the company used the Ricoh R 360 Camera in a school enrollment ceremony. Students used a virtual reality headset to follow and participate in the ceremony captured and live streamed using the Ricoh R system. The 360-degree camera has been used to stream live concerts, events, and also act as advanced Telepresence systems. The company is exploring new and innovative uses for the Ricoh R 360 Camera every day. &lt;br /&gt;
&lt;br /&gt;
A lot has been written about the difficulties of creating 360-degree content. But, the practical applications of a live streaming 360-degree camera are endless. To give a boost to the live streaming 360-degree content creation technology (which is still in its infancy), the makers are releasing the Ricoh R Development Kit. Ricoh sees huge growth potential for the live streaming full spherical technology. Their conclusion is based on the trajectory the virtual reality technology is taking and the outcome of several beta tests, conducted by the company, with the help of a diverse set of interest groups.&lt;br /&gt;
&lt;br /&gt;
==Ricoh R Software Development Kit==&lt;br /&gt;
&lt;br /&gt;
The development kit that is made available along with Ricoh R Camera is the most important addition to the product. Ricoh is giving third-party developers an opportunity to create new applications for the product to suit their requirements or integrate the live streaming 360-degree camera to their preexisting software or applications.&lt;br /&gt;
&lt;br /&gt;
==The Best Features of Ricoh R 360 Camera==&lt;br /&gt;
* The camera outputs spherical high-definition 2K videos at 30 fps (frames per second)&lt;br /&gt;
* The video captured by the two fisheye lenses is stitched in real time using sophisticated stitching software inside the camera&lt;br /&gt;
* The Ricoh R live streaming 360-degree camera can be operated with video settings using the USB&lt;br /&gt;
* The stitched spherical full HD video can be recorded / stored on a MicroSD card&lt;br /&gt;
* The stitched spherical full HD video can be output to USB or HDMI&lt;br /&gt;
* The Ricoh R Camera comes with integrated monaural microphone&lt;br /&gt;
* The Ricoh R camera is a compact tool that can be easily mounted on a tripod&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22250</id>
		<title>Pimax 8K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22250"/>
		<updated>2017-07-05T02:13:47Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pimax 8k-8k resolution, 200-degree FOV HMD=&lt;br /&gt;
&lt;br /&gt;
Pimax 8K HMD – the prototype of the world’s first 8k resolution virtual reality headset was launched at CES 2017 in Las Vegas. The latest VR headset from Pimax comes with two 4k (3840 x 2160 pixels) displays (one for each eye), 200-degree Field of View (FOV), and Fresnel lenses. Each unit of Pimax 8K headset is tentatively priced at $799. Kickstarter campaign for the 8K headset will be launched in the third-quarter of 2017.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The prototype of Pimax 8K looks a lot like the StarVR HMD with a mounting mechanism similar to the PlayStation VR. The headset looks bulky, but it’s difficult to say if Pimax 8K is really heavy, as, not many have tried it for an extended time period to comment on its weight. Like the StarVR HMD, the Pimax 8K too has its display placed with a slight Dutch Tilt. The prototype headset comes fitted with Fresnel lenses. People who tested the 8K headset were surprised by the absence of the problematic ‘God Ray’ artifact what often plagues devices with Fresnel lenses. The new Pimax HMD looks quite different from its predecessor. That’s because the Pimax 8K is fitted with a magnetometer, light sensor, motion sensor, distance sensor, and gyroscope. These additions are sure to improve the head tracking capabilities of the virtual reality headset.&lt;br /&gt;
&lt;br /&gt;
==Pimax 8K HMD – Features==&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The 8K, 3840 x 2160 pixels per eye resolution is, without a doubt, the best feature of the new Pimax VR headset. Wearing the headset, the users will have a tough time discerning pixels on the screen. Pimax 8K boasts of having a higher resolution than that of HTC Vive and Oculus Rift. The 8K HMD is much sharper and more transparent than other virtual reality headsets that are currently available. The truly next generation 8K virtual reality headset ensures the users don’t experience any aliasing or screen door effect. The aliasing and screen door effects are common problems seen in other HMDs. The extremely high-resolution display in Pimax 8K makes sure the virtual objects don’t appear jagged at the edges and no distinguishing lines appear between pixels. At the Consumer Electronics Show (CES) 2017 in Las Vegas, the Pimax 8K HMD was demonstrated using the on-rails game Showdown created by Epic Games. The on-rails shooting game was run using the NVIDIA GTX 1070 card.&lt;br /&gt;
&lt;br /&gt;
===Field of View (FOV)===&lt;br /&gt;
Equally impressive is the ultra-wide Field of View. The Pimax 8K is designed with 200-degree FOV, which is better than the 100-degree FOV in Vive and Rift. Peripheral awareness gets a big boost with higher FOV, but it doesn’t add much to the actual immersive experience.&lt;br /&gt;
&lt;br /&gt;
===Motion to Photon Latency===&lt;br /&gt;
The Pimax 8K HMD comes with a motion-to- photon latency of 18ms, which is ideal to avoid nausea and motion sickness. The motion-to- photon (MTP) latency is the time taken by the headset to reflect the user’s movement on the screen. For example, a user, wearing a virtual reality headset, moves his/her head to the right. If the movement to the right is reflected on the display 25ms after the action, then the MTP latency of the VR HMD is 25ms. Low MTP latency (ideally, less than 20ms) is necessary to avoid nausea and motion sickness. MTP needs to be low to give the user the feeling he/she is present in the virtual world.&lt;br /&gt;
&lt;br /&gt;
===The Brain Wrap Technique===&lt;br /&gt;
Taking a leaf out of Oculus’ book Pimax has added the Brain Wrap technique to the 8K VR headset. Brain Wrap is a fairly simple and interesting concept used to deliver the 4K quality picture to each eye. The GPU takes the orders from the drivers and renders frames in a sequential manner. The GPU first renders a picture of 4K resolution to just one eye. This is followed by another rendering of the picture of the same resolution to the other eye. The whole cycle is repeated again and again. As the Pimax 8K headset renders frames at very high speeds (up to 240 times a second), the high-speed sequencing fools the brain into believing that the eyes (both right and left) see the same picture. The same brain-wrap technique is used by the active shutter 3D glasses.&lt;br /&gt;
&lt;br /&gt;
The Brain Wrap technique comes with its own set of special requirements or challenges. Ordinary processors do not generate enough power to push the frames in the Pimax 8K headset. The virtual reality headset will need a powerful PC with either one NVIDIA GTX 1080 or two NVIDIA GTX 1070 graphics cards. According to a group who tried the Pimax 8K VR headset, both AMD Radeon R9 390X and Intel Core i5 6600K were not good enough to power the 8K HMD smoothly. They had to use NVIDIA Quadro M6000 12GB to run Pimax 8K smoothly.&lt;br /&gt;
&lt;br /&gt;
Equally challenging is the task of performing, what they call, ‘very accurate synchronous fine tuning’. It’s a very delicate task that might result in a motion artifact known as ghosting.&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
Along with the new 8K VR HMD, Pimax has also introduced special accessories specific to the 8k headset. The special accessory package includes two gaming controllers, two position devices, and a stand.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The Pimax 8K will cost around $799. People who already own a Pimax 4K will have to shell out twice the price to buy the Pimax 8K headset. But, the new HMD is totally worth the price. The Pimax 8K is the sole member of the 8K resolution and 200-degree FOV group. It boasts of specifications and features that are far better than its nearest price competitor HTC Vive.&lt;br /&gt;
&lt;br /&gt;
====How to Get Pimax 8K HMD====&lt;br /&gt;
Pimax has announced that the Kickstarter campaign for the 8K VR headset will commence in the third-quarter of 2017. People who back the campaign will receive the 8K headsets sometime around Christmas.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
&lt;br /&gt;
[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming roadtovr]&lt;br /&gt;
[http://www.pimaxvr.com pimaxvr]&lt;br /&gt;
[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/ vrworld]&lt;br /&gt;
[http://vrstation.id/en/news/index/405/Pimax--First-8K-VR-Headset-with-200-Degree-FOV vrstation]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22249</id>
		<title>Pimax 8K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22249"/>
		<updated>2017-07-05T02:11:55Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pimax 8k-8k resolution, 200-degree FOV HMD=&lt;br /&gt;
&lt;br /&gt;
Pimax 8K HMD – the prototype of the world’s first 8k resolution virtual reality headset was launched at CES 2017 in Las Vegas. The latest VR headset from Pimax comes with two 4k (3840 x 2160 pixels) displays (one for each eye), 200-degree Field of View (FOV), and Fresnel lenses. Each unit of Pimax 8K headset is tentatively priced at $799. Kickstarter campaign for the 8K headset will be launched in the third-quarter of 2017.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The prototype of Pimax 8K looks a lot like the StarVR HMD with a mounting mechanism similar to the PlayStation VR. The headset looks bulky, but it’s difficult to say if Pimax 8K is really heavy, as, not many have tried it for an extended time period to comment on its weight. Like the StarVR HMD, the Pimax 8K too has its display placed with a slight Dutch Tilt. The prototype headset comes fitted with Fresnel lenses. People who tested the 8K headset were surprised by the absence of the problematic ‘God Ray’ artifact what often plagues devices with Fresnel lenses. The new Pimax HMD looks quite different from its predecessor. That’s because the Pimax 8K is fitted with a magnetometer, light sensor, motion sensor, distance sensor, and gyroscope. These additions are sure to improve the head tracking capabilities of the virtual reality headset.&lt;br /&gt;
&lt;br /&gt;
==Pimax 8K HMD – Features==&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The 8K, 3840 x 2160 pixels per eye resolution is, without a doubt, the best feature of the new Pimax VR headset. Wearing the headset, the users will have a tough time discerning pixels on the screen. Pimax 8K boasts of having a higher resolution than that of HTC Vive and Oculus Rift. The 8K HMD is much sharper and more transparent than other virtual reality headsets that are currently available. The truly next generation 8K virtual reality headset ensures the users don’t experience any aliasing or screen door effect. The aliasing and screen door effects are common problems seen in other HMDs. The extremely high-resolution display in Pimax 8K makes sure the virtual objects don’t appear jagged at the edges and no distinguishing lines appear between pixels. At the Consumer Electronics Show (CES) 2017 in Las Vegas, the Pimax 8K HMD was demonstrated using the on-rails game Showdown created by Epic Games. The on-rails shooting game was run using the NVIDIA GTX 1070 card.&lt;br /&gt;
&lt;br /&gt;
===Field of View (FOV)===&lt;br /&gt;
Equally impressive is the ultra-wide Field of View. The Pimax 8K is designed with 200-degree FOV, which is better than the 100-degree FOV in Vive and Rift. Peripheral awareness gets a big boost with higher FOV, but it doesn’t add much to the actual immersive experience.&lt;br /&gt;
&lt;br /&gt;
===Motion to Photon Latency===&lt;br /&gt;
The Pimax 8K HMD comes with a motion-to- photon latency of 18ms, which is ideal to avoid nausea and motion sickness. The motion-to- photon (MTP) latency is the time taken by the headset to reflect the user’s movement on the screen. For example, a user, wearing a virtual reality headset, moves his/her head to the right. If the movement to the right is reflected on the display 25ms after the action, then the MTP latency of the VR HMD is 25ms. Low MTP latency (ideally, less than 20ms) is necessary to avoid nausea and motion sickness. MTP needs to be low to give the user the feeling he/she is present in the virtual world.&lt;br /&gt;
&lt;br /&gt;
===The Brain Wrap Technique===&lt;br /&gt;
Taking a leaf out of Oculus’ book Pimax has added the Brain Wrap technique to the 8K VR headset. Brain Wrap is a fairly simple and interesting concept used to deliver the 4K quality picture to each eye. The GPU takes the orders from the drivers and renders frames in a sequential manner. The GPU first renders a picture of 4K resolution to just one eye. This is followed by another rendering of the picture of the same resolution to the other eye. The whole cycle is repeated again and again. As the Pimax 8K headset renders frames at very high speeds (up to 240 times a second), the high-speed sequencing fools the brain into believing that the eyes (both right and left) see the same picture. The same brain-wrap technique is used by the active shutter 3D glasses.&lt;br /&gt;
&lt;br /&gt;
The Brain Wrap technique comes with its own set of special requirements or challenges. Ordinary processors do not generate enough power to push the frames in the Pimax 8K headset. The virtual reality headset will need a powerful PC with either one NVIDIA GTX 1080 or two NVIDIA GTX 1070 graphics cards. According to a group who tried the Pimax 8K VR headset, both AMD Radeon R9 390X and Intel Core i5 6600K were not good enough to power the 8K HMD smoothly. They had to use NVIDIA Quadro M6000 12GB to run Pimax 8K smoothly.&lt;br /&gt;
&lt;br /&gt;
Equally challenging is the task of performing, what they call, ‘very accurate synchronous fine tuning’. It’s a very delicate task that might result in a motion artifact known as ghosting.&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
Along with the new 8K VR HMD, Pimax has also introduced special accessories specific to the 8k headset. The special accessory package includes two gaming controllers, two position devices, and a stand.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The Pimax 8K will cost around $799. People who already own a Pimax 4K will have to shell out twice the price to buy the Pimax 8K headset. But, the new HMD is totally worth the price. The Pimax 8K is the sole member of the 8K resolution and 200-degree FOV group. It boasts of specifications and features that are far better than its nearest price competitor HTC Vive.&lt;br /&gt;
&lt;br /&gt;
====How to Get Pimax 8K HMD====&lt;br /&gt;
Pimax has announced that the Kickstarter campaign for the 8K VR headset will commence in the third-quarter of 2017. People who back the campaign will receive the 8K headsets sometime around Christmas.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
&lt;br /&gt;
[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming roadtovr]&lt;br /&gt;
[http://www.pimaxvr.com pimaxvr]&lt;br /&gt;
[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/ vrworld]&lt;br /&gt;
[http://http://vrstation.id/en/news/index/405/Pimax--First-8K-VR-Headset-with-200-Degree-FOV vrstation]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22248</id>
		<title>Pimax 8K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22248"/>
		<updated>2017-07-05T02:10:14Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pimax 8k-8k resolution, 200-degree FOV HMD=&lt;br /&gt;
&lt;br /&gt;
Pimax 8K HMD – the prototype of the world’s first 8k resolution virtual reality headset was launched at CES 2017 in Las Vegas. The latest VR headset from Pimax comes with two 4k (3840 x 2160 pixels) displays (one for each eye), 200-degree Field of View (FOV), and Fresnel lenses. Each unit of Pimax 8K headset is tentatively priced at $799. Kickstarter campaign for the 8K headset will be launched in the third-quarter of 2017.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The prototype of Pimax 8K looks a lot like the StarVR HMD with a mounting mechanism similar to the PlayStation VR. The headset looks bulky, but it’s difficult to say if Pimax 8K is really heavy, as, not many have tried it for an extended time period to comment on its weight. Like the StarVR HMD, the Pimax 8K too has its display placed with a slight Dutch Tilt. The prototype headset comes fitted with Fresnel lenses. People who tested the 8K headset were surprised by the absence of the problematic ‘God Ray’ artifact what often plagues devices with Fresnel lenses. The new Pimax HMD looks quite different from its predecessor. That’s because the Pimax 8K is fitted with a magnetometer, light sensor, motion sensor, distance sensor, and gyroscope. These additions are sure to improve the head tracking capabilities of the virtual reality headset.&lt;br /&gt;
&lt;br /&gt;
==Pimax 8K HMD – Features==&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The 8K, 3840 x 2160 pixels per eye resolution is, without a doubt, the best feature of the new Pimax VR headset. Wearing the headset, the users will have a tough time discerning pixels on the screen. Pimax 8K boasts of having a higher resolution than that of HTC Vive and Oculus Rift. The 8K HMD is much sharper and more transparent than other virtual reality headsets that are currently available. The truly next generation 8K virtual reality headset ensures the users don’t experience any aliasing or screen door effect. The aliasing and screen door effects are common problems seen in other HMDs. The extremely high-resolution display in Pimax 8K makes sure the virtual objects don’t appear jagged at the edges and no distinguishing lines appear between pixels. At the Consumer Electronics Show (CES) 2017 in Las Vegas, the Pimax 8K HMD was demonstrated using the on-rails game Showdown created by Epic Games. The on-rails shooting game was run using the NVIDIA GTX 1070 card.&lt;br /&gt;
&lt;br /&gt;
===Field of View (FOV)===&lt;br /&gt;
Equally impressive is the ultra-wide Field of View. The Pimax 8K is designed with 200-degree FOV, which is better than the 100-degree FOV in Vive and Rift. Peripheral awareness gets a big boost with higher FOV, but it doesn’t add much to the actual immersive experience.&lt;br /&gt;
&lt;br /&gt;
===Motion to Photon Latency===&lt;br /&gt;
The Pimax 8K HMD comes with a motion-to- photon latency of 18ms, which is ideal to avoid nausea and motion sickness. The motion-to- photon (MTP) latency is the time taken by the headset to reflect the user’s movement on the screen. For example, a user, wearing a virtual reality headset, moves his/her head to the right. If the movement to the right is reflected on the display 25ms after the action, then the MTP latency of the VR HMD is 25ms. Low MTP latency (ideally, less than 20ms) is necessary to avoid nausea and motion sickness. MTP needs to be low to give the user the feeling he/she is present in the virtual world.&lt;br /&gt;
&lt;br /&gt;
===The Brain Wrap Technique===&lt;br /&gt;
Taking a leaf out of Oculus’ book Pimax has added the Brain Wrap technique to the 8K VR headset. Brain Wrap is a fairly simple and interesting concept used to deliver the 4K quality picture to each eye. The GPU takes the orders from the drivers and renders frames in a sequential manner. The GPU first renders a picture of 4K resolution to just one eye. This is followed by another rendering of the picture of the same resolution to the other eye. The whole cycle is repeated again and again. As the Pimax 8K headset renders frames at very high speeds (up to 240 times a second), the high-speed sequencing fools the brain into believing that the eyes (both right and left) see the same picture. The same brain-wrap technique is used by the active shutter 3D glasses.&lt;br /&gt;
&lt;br /&gt;
The Brain Wrap technique comes with its own set of special requirements or challenges. Ordinary processors do not generate enough power to push the frames in the Pimax 8K headset. The virtual reality headset will need a powerful PC with either one NVIDIA GTX 1080 or two NVIDIA GTX 1070 graphics cards. According to a group who tried the Pimax 8K VR headset, both AMD Radeon R9 390X and Intel Core i5 6600K were not good enough to power the 8K HMD smoothly. They had to use NVIDIA Quadro M6000 12GB to run Pimax 8K smoothly.&lt;br /&gt;
&lt;br /&gt;
Equally challenging is the task of performing, what they call, ‘very accurate synchronous fine tuning’. It’s a very delicate task that might result in a motion artifact known as ghosting.&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
Along with the new 8K VR HMD, Pimax has also introduced special accessories specific to the 8k headset. The special accessory package includes two gaming controllers, two position devices, and a stand.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The Pimax 8K will cost around $799. People who already own a Pimax 4K will have to shell out twice the price to buy the Pimax 8K headset. But, the new HMD is totally worth the price. The Pimax 8K is the sole member of the 8K resolution and 200-degree FOV group. It boasts of specifications and features that are far better than its nearest price competitor HTC Vive.&lt;br /&gt;
&lt;br /&gt;
====How to Get Pimax 8K HMD====&lt;br /&gt;
Pimax has announced that the Kickstarter campaign for the 8K VR headset will commence in the third-quarter of 2017. People who back the campaign will receive the 8K headsets sometime around Christmas.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
[[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/|roadtovr]]&lt;br /&gt;
[[http://www.pimaxvr.com|pimaxvr]]&lt;br /&gt;
[[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/|vrworld]]&lt;br /&gt;
[[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/|vrworld]]&lt;br /&gt;
[[http://http://vrstation.id/en/news/index/405/Pimax--First-8K-VR-Headset-with-200-Degree-FOV|vrstation]]&lt;br /&gt;
&lt;br /&gt;
[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming roadtovr]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22247</id>
		<title>Pimax 8K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22247"/>
		<updated>2017-07-05T02:08:27Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pimax 8k-8k resolution, 200-degree FOV HMD=&lt;br /&gt;
&lt;br /&gt;
Pimax 8K HMD – the prototype of the world’s first 8k resolution virtual reality headset was launched at CES 2017 in Las Vegas. The latest VR headset from Pimax comes with two 4k (3840 x 2160 pixels) displays (one for each eye), 200-degree Field of View (FOV), and Fresnel lenses. Each unit of Pimax 8K headset is tentatively priced at $799. Kickstarter campaign for the 8K headset will be launched in the third-quarter of 2017.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The prototype of Pimax 8K looks a lot like the StarVR HMD with a mounting mechanism similar to the PlayStation VR. The headset looks bulky, but it’s difficult to say if Pimax 8K is really heavy, as, not many have tried it for an extended time period to comment on its weight. Like the StarVR HMD, the Pimax 8K too has its display placed with a slight Dutch Tilt. The prototype headset comes fitted with Fresnel lenses. People who tested the 8K headset were surprised by the absence of the problematic ‘God Ray’ artifact what often plagues devices with Fresnel lenses. The new Pimax HMD looks quite different from its predecessor. That’s because the Pimax 8K is fitted with a magnetometer, light sensor, motion sensor, distance sensor, and gyroscope. These additions are sure to improve the head tracking capabilities of the virtual reality headset.&lt;br /&gt;
&lt;br /&gt;
==Pimax 8K HMD – Features==&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The 8K, 3840 x 2160 pixels per eye resolution is, without a doubt, the best feature of the new Pimax VR headset. Wearing the headset, the users will have a tough time discerning pixels on the screen. Pimax 8K boasts of having a higher resolution than that of HTC Vive and Oculus Rift. The 8K HMD is much sharper and more transparent than other virtual reality headsets that are currently available. The truly next generation 8K virtual reality headset ensures the users don’t experience any aliasing or screen door effect. The aliasing and screen door effects are common problems seen in other HMDs. The extremely high-resolution display in Pimax 8K makes sure the virtual objects don’t appear jagged at the edges and no distinguishing lines appear between pixels. At the Consumer Electronics Show (CES) 2017 in Las Vegas, the Pimax 8K HMD was demonstrated using the on-rails game Showdown created by Epic Games. The on-rails shooting game was run using the NVIDIA GTX 1070 card.&lt;br /&gt;
&lt;br /&gt;
===Field of View (FOV)===&lt;br /&gt;
Equally impressive is the ultra-wide Field of View. The Pimax 8K is designed with 200-degree FOV, which is better than the 100-degree FOV in Vive and Rift. Peripheral awareness gets a big boost with higher FOV, but it doesn’t add much to the actual immersive experience.&lt;br /&gt;
&lt;br /&gt;
===Motion to Photon Latency===&lt;br /&gt;
The Pimax 8K HMD comes with a motion-to- photon latency of 18ms, which is ideal to avoid nausea and motion sickness. The motion-to- photon (MTP) latency is the time taken by the headset to reflect the user’s movement on the screen. For example, a user, wearing a virtual reality headset, moves his/her head to the right. If the movement to the right is reflected on the display 25ms after the action, then the MTP latency of the VR HMD is 25ms. Low MTP latency (ideally, less than 20ms) is necessary to avoid nausea and motion sickness. MTP needs to be low to give the user the feeling he/she is present in the virtual world.&lt;br /&gt;
&lt;br /&gt;
===The Brain Wrap Technique===&lt;br /&gt;
Taking a leaf out of Oculus’ book Pimax has added the Brain Wrap technique to the 8K VR headset. Brain Wrap is a fairly simple and interesting concept used to deliver the 4K quality picture to each eye. The GPU takes the orders from the drivers and renders frames in a sequential manner. The GPU first renders a picture of 4K resolution to just one eye. This is followed by another rendering of the picture of the same resolution to the other eye. The whole cycle is repeated again and again. As the Pimax 8K headset renders frames at very high speeds (up to 240 times a second), the high-speed sequencing fools the brain into believing that the eyes (both right and left) see the same picture. The same brain-wrap technique is used by the active shutter 3D glasses.&lt;br /&gt;
&lt;br /&gt;
The Brain Wrap technique comes with its own set of special requirements or challenges. Ordinary processors do not generate enough power to push the frames in the Pimax 8K headset. The virtual reality headset will need a powerful PC with either one NVIDIA GTX 1080 or two NVIDIA GTX 1070 graphics cards. According to a group who tried the Pimax 8K VR headset, both AMD Radeon R9 390X and Intel Core i5 6600K were not good enough to power the 8K HMD smoothly. They had to use NVIDIA Quadro M6000 12GB to run Pimax 8K smoothly.&lt;br /&gt;
&lt;br /&gt;
Equally challenging is the task of performing, what they call, ‘very accurate synchronous fine tuning’. It’s a very delicate task that might result in a motion artifact known as ghosting.&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
Along with the new 8K VR HMD, Pimax has also introduced special accessories specific to the 8k headset. The special accessory package includes two gaming controllers, two position devices, and a stand.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The Pimax 8K will cost around $799. People who already own a Pimax 4K will have to shell out twice the price to buy the Pimax 8K headset. But, the new HMD is totally worth the price. The Pimax 8K is the sole member of the 8K resolution and 200-degree FOV group. It boasts of specifications and features that are far better than its nearest price competitor HTC Vive.&lt;br /&gt;
&lt;br /&gt;
====How to Get Pimax 8K HMD====&lt;br /&gt;
Pimax has announced that the Kickstarter campaign for the 8K VR headset will commence in the third-quarter of 2017. People who back the campaign will receive the 8K headsets sometime around Christmas.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
[[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/|roadtovr]]&lt;br /&gt;
[[http://www.pimaxvr.com|pimaxvr]]&lt;br /&gt;
[[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/|vrworld]]&lt;br /&gt;
[[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/|vrworld]]&lt;br /&gt;
[[http://http://vrstation.id/en/news/index/405/Pimax--First-8K-VR-Headset-with-200-Degree-FOV|vrstation]]&lt;br /&gt;
&lt;br /&gt;
([[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22246</id>
		<title>Pimax 8K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22246"/>
		<updated>2017-07-05T02:01:31Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pimax 8k-8k resolution, 200-degree FOV HMD=&lt;br /&gt;
&lt;br /&gt;
Pimax 8K HMD – the prototype of the world’s first 8k resolution virtual reality headset was launched at CES 2017 in Las Vegas. The latest VR headset from Pimax comes with two 4k (3840 x 2160 pixels) displays (one for each eye), 200-degree Field of View (FOV), and Fresnel lenses. Each unit of Pimax 8K headset is tentatively priced at $799. Kickstarter campaign for the 8K headset will be launched in the third-quarter of 2017.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The prototype of Pimax 8K looks a lot like the StarVR HMD with a mounting mechanism similar to the PlayStation VR. The headset looks bulky, but it’s difficult to say if Pimax 8K is really heavy, as, not many have tried it for an extended time period to comment on its weight. Like the StarVR HMD, the Pimax 8K too has its display placed with a slight Dutch Tilt. The prototype headset comes fitted with Fresnel lenses. People who tested the 8K headset were surprised by the absence of the problematic ‘God Ray’ artifact what often plagues devices with Fresnel lenses. The new Pimax HMD looks quite different from its predecessor. That’s because the Pimax 8K is fitted with a magnetometer, light sensor, motion sensor, distance sensor, and gyroscope. These additions are sure to improve the head tracking capabilities of the virtual reality headset.&lt;br /&gt;
&lt;br /&gt;
==Pimax 8K HMD – Features==&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The 8K, 3840 x 2160 pixels per eye resolution is, without a doubt, the best feature of the new Pimax VR headset. Wearing the headset, the users will have a tough time discerning pixels on the screen. Pimax 8K boasts of having a higher resolution than that of HTC Vive and Oculus Rift. The 8K HMD is much sharper and more transparent than other virtual reality headsets that are currently available. The truly next generation 8K virtual reality headset ensures the users don’t experience any aliasing or screen door effect. The aliasing and screen door effects are common problems seen in other HMDs. The extremely high-resolution display in Pimax 8K makes sure the virtual objects don’t appear jagged at the edges and no distinguishing lines appear between pixels. At the Consumer Electronics Show (CES) 2017 in Las Vegas, the Pimax 8K HMD was demonstrated using the on-rails game Showdown created by Epic Games. The on-rails shooting game was run using the NVIDIA GTX 1070 card.&lt;br /&gt;
&lt;br /&gt;
===Field of View (FOV)===&lt;br /&gt;
Equally impressive is the ultra-wide Field of View. The Pimax 8K is designed with 200-degree FOV, which is better than the 100-degree FOV in Vive and Rift. Peripheral awareness gets a big boost with higher FOV, but it doesn’t add much to the actual immersive experience.&lt;br /&gt;
&lt;br /&gt;
===Motion to Photon Latency===&lt;br /&gt;
The Pimax 8K HMD comes with a motion-to- photon latency of 18ms, which is ideal to avoid nausea and motion sickness. The motion-to- photon (MTP) latency is the time taken by the headset to reflect the user’s movement on the screen. For example, a user, wearing a virtual reality headset, moves his/her head to the right. If the movement to the right is reflected on the display 25ms after the action, then the MTP latency of the VR HMD is 25ms. Low MTP latency (ideally, less than 20ms) is necessary to avoid nausea and motion sickness. MTP needs to be low to give the user the feeling he/she is present in the virtual world.&lt;br /&gt;
&lt;br /&gt;
===The Brain Wrap Technique===&lt;br /&gt;
Taking a leaf out of Oculus’ book Pimax has added the Brain Wrap technique to the 8K VR headset. Brain Wrap is a fairly simple and interesting concept used to deliver the 4K quality picture to each eye. The GPU takes the orders from the drivers and renders frames in a sequential manner. The GPU first renders a picture of 4K resolution to just one eye. This is followed by another rendering of the picture of the same resolution to the other eye. The whole cycle is repeated again and again. As the Pimax 8K headset renders frames at very high speeds (up to 240 times a second), the high-speed sequencing fools the brain into believing that the eyes (both right and left) see the same picture. The same brain-wrap technique is used by the active shutter 3D glasses.&lt;br /&gt;
&lt;br /&gt;
The Brain Wrap technique comes with its own set of special requirements or challenges. Ordinary processors do not generate enough power to push the frames in the Pimax 8K headset. The virtual reality headset will need a powerful PC with either one NVIDIA GTX 1080 or two NVIDIA GTX 1070 graphics cards. According to a group who tried the Pimax 8K VR headset, both AMD Radeon R9 390X and Intel Core i5 6600K were not good enough to power the 8K HMD smoothly. They had to use NVIDIA Quadro M6000 12GB to run Pimax 8K smoothly.&lt;br /&gt;
&lt;br /&gt;
Equally challenging is the task of performing, what they call, ‘very accurate synchronous fine tuning’. It’s a very delicate task that might result in a motion artifact known as ghosting.&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
Along with the new 8K VR HMD, Pimax has also introduced special accessories specific to the 8k headset. The special accessory package includes two gaming controllers, two position devices, and a stand.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The Pimax 8K will cost around $799. People who already own a Pimax 4K will have to shell out twice the price to buy the Pimax 8K headset. But, the new HMD is totally worth the price. The Pimax 8K is the sole member of the 8K resolution and 200-degree FOV group. It boasts of specifications and features that are far better than its nearest price competitor HTC Vive.&lt;br /&gt;
&lt;br /&gt;
====How to Get Pimax 8K HMD====&lt;br /&gt;
Pimax has announced that the Kickstarter campaign for the 8K VR headset will commence in the third-quarter of 2017. People who back the campaign will receive the 8K headsets sometime around Christmas.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
[[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/|roadtovr]]&lt;br /&gt;
[[http://www.pimaxvr.com|pimaxvr]]&lt;br /&gt;
[[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/|vrworld]]&lt;br /&gt;
[[https://vrworld.com/2017/01/30/pimax-8k-vr-headset/|vrworld]]&lt;br /&gt;
[[http://http://vrstation.id/en/news/index/405/Pimax--First-8K-VR-Headset-with-200-Degree-FOV|vrstation]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22245</id>
		<title>Pimax 8K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_8K&amp;diff=22245"/>
		<updated>2017-07-05T01:58:44Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;=Pimax 8k-8k resolution, 200-degree FOV HMD=  Pimax 8K HMD – the prototype of the world’s first 8k resolution virtual reality headset was launched at CES 2017 in Las Vegas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pimax 8k-8k resolution, 200-degree FOV HMD=&lt;br /&gt;
&lt;br /&gt;
Pimax 8K HMD – the prototype of the world’s first 8k resolution virtual reality headset was launched at CES 2017 in Las Vegas. The latest VR headset from Pimax comes with two 4k (3840 x 2160 pixels) displays (one for each eye), 200-degree Field of View (FOV), and Fresnel lenses. Each unit of Pimax 8K headset is tentatively priced at $799. Kickstarter campaign for the 8K headset will be launched in the third-quarter of 2017.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The prototype of Pimax 8K looks a lot like the StarVR HMD with a mounting mechanism similar to the PlayStation VR. The headset looks bulky, but it’s difficult to say if Pimax 8K is really heavy, as, not many have tried it for an extended time period to comment on its weight. Like the StarVR HMD, the Pimax 8K too has its display placed with a slight Dutch Tilt. The prototype headset comes fitted with Fresnel lenses. People who tested the 8K headset were surprised by the absence of the problematic ‘God Ray’ artifact what often plagues devices with Fresnel lenses. The new Pimax HMD looks quite different from its predecessor. That’s because the Pimax 8K is fitted with a magnetometer, light sensor, motion sensor, distance sensor, and gyroscope. These additions are sure to improve the head tracking capabilities of the virtual reality headset.&lt;br /&gt;
&lt;br /&gt;
==Pimax 8K HMD – Features==&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The 8K, 3840 x 2160 pixels per eye resolution is, without a doubt, the best feature of the new Pimax VR headset. Wearing the headset, the users will have a tough time discerning pixels on the screen. Pimax 8K boasts of having a higher resolution than that of HTC Vive and Oculus Rift. The 8K HMD is much sharper and more transparent than other virtual reality headsets that are currently available. The truly next generation 8K virtual reality headset ensures the users don’t experience any aliasing or screen door effect. The aliasing and screen door effects are common problems seen in other HMDs. The extremely high-resolution display in Pimax 8K makes sure the virtual objects don’t appear jagged at the edges and no distinguishing lines appear between pixels. At the Consumer Electronics Show (CES) 2017 in Las Vegas, the Pimax 8K HMD was demonstrated using the on-rails game Showdown created by Epic Games. The on-rails shooting game was run using the NVIDIA GTX 1070 card.&lt;br /&gt;
&lt;br /&gt;
===Field of View (FOV)===&lt;br /&gt;
Equally impressive is the ultra-wide Field of View. The Pimax 8K is designed with 200-degree FOV, which is better than the 100-degree FOV in Vive and Rift. Peripheral awareness gets a big boost with higher FOV, but it doesn’t add much to the actual immersive experience.&lt;br /&gt;
&lt;br /&gt;
===Motion to Photon Latency===&lt;br /&gt;
The Pimax 8K HMD comes with a motion-to- photon latency of 18ms, which is ideal to avoid nausea and motion sickness. The motion-to- photon (MTP) latency is the time taken by the headset to reflect the user’s movement on the screen. For example, a user, wearing a virtual reality headset, moves his/her head to the right. If the movement to the right is reflected on the display 25ms after the action, then the MTP latency of the VR HMD is 25ms. Low MTP latency (ideally, less than 20ms) is necessary to avoid nausea and motion sickness. MTP needs to be low to give the user the feeling he/she is present in the virtual world.&lt;br /&gt;
&lt;br /&gt;
===The Brain Wrap Technique===&lt;br /&gt;
Taking a leaf out of Oculus’ book Pimax has added the Brain Wrap technique to the 8K VR headset. Brain Wrap is a fairly simple and interesting concept used to deliver the 4K quality picture to each eye. The GPU takes the orders from the drivers and renders frames in a sequential manner. The GPU first renders a picture of 4K resolution to just one eye. This is followed by another rendering of the picture of the same resolution to the other eye. The whole cycle is repeated again and again. As the Pimax 8K headset renders frames at very high speeds (up to 240 times a second), the high-speed sequencing fools the brain into believing that the eyes (both right and left) see the same picture. The same brain-wrap technique is used by the active shutter 3D glasses.&lt;br /&gt;
&lt;br /&gt;
The Brain Wrap technique comes with its own set of special requirements or challenges. Ordinary processors do not generate enough power to push the frames in the Pimax 8K headset. The virtual reality headset will need a powerful PC with either one NVIDIA GTX 1080 or two NVIDIA GTX 1070 graphics cards. According to a group who tried the Pimax 8K VR headset, both AMD Radeon R9 390X and Intel Core i5 6600K were not good enough to power the 8K HMD smoothly. They had to use NVIDIA Quadro M6000 12GB to run Pimax 8K smoothly.&lt;br /&gt;
&lt;br /&gt;
Equally challenging is the task of performing, what they call, ‘very accurate synchronous fine tuning’. It’s a very delicate task that might result in a motion artifact known as ghosting.&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
Along with the new 8K VR HMD, Pimax has also introduced special accessories specific to the 8k headset. The special accessory package includes two gaming controllers, two position devices, and a stand.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The Pimax 8K will cost around $799. People who already own a Pimax 4K will have to shell out twice the price to buy the Pimax 8K headset. But, the new HMD is totally worth the price. The Pimax 8K is the sole member of the 8K resolution and 200-degree FOV group. It boasts of specifications and features that are far better than its nearest price competitor HTC Vive.&lt;br /&gt;
&lt;br /&gt;
====How to Get Pimax 8K HMD====&lt;br /&gt;
Pimax has announced that the Kickstarter campaign for the 8K VR headset will commence in the third-quarter of 2017. People who back the campaign will receive the 8K headsets sometime around Christmas.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
[[http://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/|roadtovr]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_CV&amp;diff=21909</id>
		<title>Pico Neo CV</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_CV&amp;diff=21909"/>
		<updated>2017-05-12T08:55:16Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[Pico Technology]]&lt;br /&gt;
|Developer=[[Pico Technology]]&lt;br /&gt;
|Manufacturer=[[Pico Technology]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=[[Pico Neo DK]]&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=Qualcomm Snapdragon 820 Processor&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=[[High Speed 4GB RAM]]&lt;br /&gt;
|Storage=[[128GB]] SD support&lt;br /&gt;
|Display=[[3K AMOLED display]]&lt;br /&gt;
|Resolution=1500 x 1500 pixels/eye&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=6 Degrees of Freedom (6DoF)&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Pico Neo CV]] is the new untethered, all-in-one [[virtual reality]] [[headset]] developed by [[Pico Technology]], which has its base in China and San Francisco Bay. Pico Neo CV was showcased to the world at the Consumer Electronics Show 2017 held in Last Vegas. The standalone HMD device is set to be rolled out in the United States by the end of this year. At the CES 2017 event, Pico Technology displayed a whole gamut of virtual reality products including [[Pico Neo DK]], [[Pico Tracking Kit]], and the Pico Neo CV HMD headset.&lt;br /&gt;
&lt;br /&gt;
Pico didn’t have to look elsewhere for inspiration. The Pico Neo CV was inspired or derived from Pico’s earlier offering to the tech community – the Pico Neo. Pico Neo is an all-in-one system with a headset, like that of [[Oculus Rift]], and a [[controller]]. The headset derives its computing power from the controller. &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Pico Neo CV doesn’t come with a three-way head strap. Instead, the headset has a sleek, modern crown design. The front-end of the ring rests on the forehead, while the rear-end sits above the back neck area. Pico Neo CV headset’s design can well be compared to a cap. The crown of the headset sits on the forehead and the peck area is connected to the main device. The crown design reduces pressure and strain on the user’s head and neck.  &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Untethered&#039;&#039;&#039;: The Pico Neo CV headset is free from wires. A large majority of the virtual reality headsets currently available in the market requires a Smartphone, console, or a PC to offer the VR experience. Pico Neo CV requires no special hardware. Since no extra hardware is needed to run the new HMD, it’s believed the product would be a lot lesser than other virtual reality headsets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensors&#039;&#039;&#039;: Pico New CV is a lot like [[HTC Vive]]; both are stand-alone untethered virtual reality headsets. But, the comparison ends there. In the case of Vive, the wearer’s position and movements are tracked by a pair of base stations. In contrast, the Pico Neo CV comes equipped with fisheye cameras, in the front of the headset, and a bunch of sensors, that tracks the position and the slightest movement of the user. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Six Degree of Freedom&#039;&#039;&#039;: The term 6[[DoF]] or Six Degree of Freedom refers to the freedom of movement of an object inside a space. Rather than listing out all six ways in which an object/body can move. For convenience sake, the movement can be categorized as the [[Rotational Movement]] and [[Translational Movement]]. In Rotation Movement, the object can pitch, yaw, or roll. In the Translation Movement, the object has the freedom to move left/right, up/down, and forward/backward. The Pico Neo CV HMD headset uses the Six Degree of Freedom to give the user the best immersive virtual reality experience.&lt;br /&gt;
&lt;br /&gt;
==Key Highlights==&lt;br /&gt;
*3K AMOLED display in Pico Neo CV guarantees picture of the highest quality and clarity.&lt;br /&gt;
*The deeply immersive experience is made possible by 6DoF.&lt;br /&gt;
*Pico Neo CV offers 360-degree viewing experience of videos, games, and apps.&lt;br /&gt;
*Absence of wires (untethered) allows the wearer to move freely.&lt;br /&gt;
*Use of AM3D 3D spatial audio and Hi-Fi Speaker offers great sound.&lt;br /&gt;
*The Pico Neo CV headset is light, modern, and comfortable.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
*Screen: 3K AMOLED display&lt;br /&gt;
*Display Resolution: 1500 x 1500 pixels/eye&lt;br /&gt;
*Memory: High Speed 4GB RAM&lt;br /&gt;
*Storage: 128GB SD support&lt;br /&gt;
*Processor: Qualcomm Snapdragon 820 Processor&lt;br /&gt;
*Battery Life: 2.5hrs&lt;br /&gt;
*[[Tracking]]: 6 Degrees of Freedom (6DoF)&lt;br /&gt;
*Developer: Pico SDK&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Pico is inviting developers who are interested in building applications, 360-degree videos, immersive games, and other VR content for the Pico VR ecosystem. The company wants developers to come up with fresh and innovative immersive content to showcase through their latest launch – Pico New CV HMD headset. By releasing Pico SDK, the company has opened its doors to both individual and development studios to create a variety of products for the Pico VR ecosystem. &lt;br /&gt;
&lt;br /&gt;
The Pico SDK comes with a [[Unity]] Plug-In. With this tool, developers can create applications and games with Object-based 3D Sound Engine, Inside-Out Technology, and 6DoF (Six Degrees of Freedom). The Unity Plug-In also allows easy porting of apps and games from other platforms to Pico. The key features of Pico SDK include Object-based Audio Design, 6DoF, Inside-Out Tracking, Asynchronous Time Warp, and Multi-Interaction Controller Support.&lt;br /&gt;
&lt;br /&gt;
==Company History==&lt;br /&gt;
Pico Technology isn’t new to the virtual reality scene. Other than Pico Neo CV, the company has launched Pico Neo DK (headset + Controller) and Pico Tracking Kit for PC. Pico Technology operates from China and San Francisco Bay area. &lt;br /&gt;
&lt;br /&gt;
The company has dedicated itself to the research and development of virtual reality hardware, software, and applications. Pico hopes to deliver a high performing VR experience to its customers by combining immersive video and audio, advanced image algorithms, and precision optics.&lt;br /&gt;
&lt;br /&gt;
Pico aims to serve consumers and businesses with its various virtual reality products. Its goal is to develop premium hardware and software for VR products. Pico aims to offer excellent VR experience by partnering with content creators and application developers.  &lt;br /&gt;
&lt;br /&gt;
The company, which was founded in 2015, has a team of over 300 members. The team works on a wide range of fields including business development, software development, research and development, and product design.&lt;br /&gt;
&lt;br /&gt;
==Cost and Release Date==&lt;br /&gt;
The Pico Neo CV headset is impressive, but it’s not available on the market just yet. During the CES 2017 event, the Pico team presented a demo of the headset and announced that the gadget would be rolled out in the United States by the end of the year. No information is available about the cost of the Pico Neo CV headset.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*https://www.pico-interactive.com/ &lt;br /&gt;
*http://www.tomshardware.com/news/pico-neo-aio-vr-hmd,33338.html&lt;br /&gt;
*http://www.businesswire.com/news/home/20170105005496/en/Pico-Technology-Ltd.-Reveals-Completely-Untethered-Pico&lt;br /&gt;
*https://www.androidheadlines.com/2017/01/ces-2017-hands-picos-neo-cv-vr-headset.html&lt;br /&gt;
*https://www.technologyreview.com/s/603793/will-untethered-headsets-like-this-one-help-reverse-the-vr-slump/&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]] [[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_CV&amp;diff=21908</id>
		<title>Pico Neo CV</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_CV&amp;diff=21908"/>
		<updated>2017-05-12T08:53:43Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=Pico Technology&lt;br /&gt;
|Developer=[[Pico SDK]]&lt;br /&gt;
|Manufacturer=Pico Technology&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=[[Pico Neo DK]]&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=Qualcomm Snapdragon 820 Processor&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=[[High Speed 4GB RAM]]&lt;br /&gt;
|Storage=[[128GB]] SD support&lt;br /&gt;
|Display=[[3K AMOLED display]]&lt;br /&gt;
|Resolution=1500 x 1500 pixels/eye&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=6 Degrees of Freedom (6DoF)&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Pico Neo CV]] is the new untethered, all-in-one [[virtual reality]] [[headset]] developed by [[Pico Technology]], which has its base in China and San Francisco Bay. Pico Neo CV was showcased to the world at the Consumer Electronics Show 2017 held in Last Vegas. The standalone HMD device is set to be rolled out in the United States by the end of this year. At the CES 2017 event, Pico Technology displayed a whole gamut of virtual reality products including [[Pico Neo DK]], [[Pico Tracking Kit]], and the Pico Neo CV HMD headset.&lt;br /&gt;
&lt;br /&gt;
Pico didn’t have to look elsewhere for inspiration. The Pico Neo CV was inspired or derived from Pico’s earlier offering to the tech community – the Pico Neo. Pico Neo is an all-in-one system with a headset, like that of [[Oculus Rift]], and a [[controller]]. The headset derives its computing power from the controller. &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Pico Neo CV doesn’t come with a three-way head strap. Instead, the headset has a sleek, modern crown design. The front-end of the ring rests on the forehead, while the rear-end sits above the back neck area. Pico Neo CV headset’s design can well be compared to a cap. The crown of the headset sits on the forehead and the peck area is connected to the main device. The crown design reduces pressure and strain on the user’s head and neck.  &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Untethered&#039;&#039;&#039;: The Pico Neo CV headset is free from wires. A large majority of the virtual reality headsets currently available in the market requires a Smartphone, console, or a PC to offer the VR experience. Pico Neo CV requires no special hardware. Since no extra hardware is needed to run the new HMD, it’s believed the product would be a lot lesser than other virtual reality headsets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensors&#039;&#039;&#039;: Pico New CV is a lot like [[HTC Vive]]; both are stand-alone untethered virtual reality headsets. But, the comparison ends there. In the case of Vive, the wearer’s position and movements are tracked by a pair of base stations. In contrast, the Pico Neo CV comes equipped with fisheye cameras, in the front of the headset, and a bunch of sensors, that tracks the position and the slightest movement of the user. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Six Degree of Freedom&#039;&#039;&#039;: The term 6[[DoF]] or Six Degree of Freedom refers to the freedom of movement of an object inside a space. Rather than listing out all six ways in which an object/body can move. For convenience sake, the movement can be categorized as the [[Rotational Movement]] and [[Translational Movement]]. In Rotation Movement, the object can pitch, yaw, or roll. In the Translation Movement, the object has the freedom to move left/right, up/down, and forward/backward. The Pico Neo CV HMD headset uses the Six Degree of Freedom to give the user the best immersive virtual reality experience.&lt;br /&gt;
&lt;br /&gt;
==Key Highlights==&lt;br /&gt;
*3K AMOLED display in Pico Neo CV guarantees picture of the highest quality and clarity.&lt;br /&gt;
*The deeply immersive experience is made possible by 6DoF.&lt;br /&gt;
*Pico Neo CV offers 360-degree viewing experience of videos, games, and apps.&lt;br /&gt;
*Absence of wires (untethered) allows the wearer to move freely.&lt;br /&gt;
*Use of AM3D 3D spatial audio and Hi-Fi Speaker offers great sound.&lt;br /&gt;
*The Pico Neo CV headset is light, modern, and comfortable.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
*Screen: 3K AMOLED display&lt;br /&gt;
*Display Resolution: 1500 x 1500 pixels/eye&lt;br /&gt;
*Memory: High Speed 4GB RAM&lt;br /&gt;
*Storage: 128GB SD support&lt;br /&gt;
*Processor: Qualcomm Snapdragon 820 Processor&lt;br /&gt;
*Battery Life: 2.5hrs&lt;br /&gt;
*[[Tracking]]: 6 Degrees of Freedom (6DoF)&lt;br /&gt;
*Developer: Pico SDK&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Pico is inviting developers who are interested in building applications, 360-degree videos, immersive games, and other VR content for the Pico VR ecosystem. The company wants developers to come up with fresh and innovative immersive content to showcase through their latest launch – Pico New CV HMD headset. By releasing Pico SDK, the company has opened its doors to both individual and development studios to create a variety of products for the Pico VR ecosystem. &lt;br /&gt;
&lt;br /&gt;
The Pico SDK comes with a [[Unity]] Plug-In. With this tool, developers can create applications and games with Object-based 3D Sound Engine, Inside-Out Technology, and 6DoF (Six Degrees of Freedom). The Unity Plug-In also allows easy porting of apps and games from other platforms to Pico. The key features of Pico SDK include Object-based Audio Design, 6DoF, Inside-Out Tracking, Asynchronous Time Warp, and Multi-Interaction Controller Support.&lt;br /&gt;
&lt;br /&gt;
==Company History==&lt;br /&gt;
Pico Technology isn’t new to the virtual reality scene. Other than Pico Neo CV, the company has launched Pico Neo DK (headset + Controller) and Pico Tracking Kit for PC. Pico Technology operates from China and San Francisco Bay area. &lt;br /&gt;
&lt;br /&gt;
The company has dedicated itself to the research and development of virtual reality hardware, software, and applications. Pico hopes to deliver a high performing VR experience to its customers by combining immersive video and audio, advanced image algorithms, and precision optics.&lt;br /&gt;
&lt;br /&gt;
Pico aims to serve consumers and businesses with its various virtual reality products. Its goal is to develop premium hardware and software for VR products. Pico aims to offer excellent VR experience by partnering with content creators and application developers.  &lt;br /&gt;
&lt;br /&gt;
The company, which was founded in 2015, has a team of over 300 members. The team works on a wide range of fields including business development, software development, research and development, and product design.&lt;br /&gt;
&lt;br /&gt;
==Cost and Release Date==&lt;br /&gt;
The Pico Neo CV headset is impressive, but it’s not available on the market just yet. During the CES 2017 event, the Pico team presented a demo of the headset and announced that the gadget would be rolled out in the United States by the end of the year. No information is available about the cost of the Pico Neo CV headset.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*https://www.pico-interactive.com/ &lt;br /&gt;
*http://www.tomshardware.com/news/pico-neo-aio-vr-hmd,33338.html&lt;br /&gt;
*http://www.businesswire.com/news/home/20170105005496/en/Pico-Technology-Ltd.-Reveals-Completely-Untethered-Pico&lt;br /&gt;
*https://www.androidheadlines.com/2017/01/ces-2017-hands-picos-neo-cv-vr-headset.html&lt;br /&gt;
*https://www.technologyreview.com/s/603793/will-untethered-headsets-like-this-one-help-reverse-the-vr-slump/&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]] [[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=21907</id>
		<title>FOVE 0</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=21907"/>
		<updated>2017-05-12T08:44:25Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[FOVE Inc.]]&lt;br /&gt;
|Developer=[[FOVE Inc.]]&lt;br /&gt;
|Manufacturer=[[FOVE Inc.]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=[[PC]]&lt;br /&gt;
|Predecessor=[[Fove SDK v0.4.0]]&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=[[WQHD OLED]] &lt;br /&gt;
|Resolution=2560 X 1440&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=Up to 100 degrees&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=Orientation tracking IMU&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=[[IR-based position tracking]]&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=[[Position Tracking]]&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=[[HDMI 1.4]], [[USB 3.0]], [[USB 2.0]] (power only)&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=[[520g]]&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.&lt;br /&gt;
&lt;br /&gt;
The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors.  &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line. &lt;br /&gt;
&lt;br /&gt;
According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
HEADSET&lt;br /&gt;
*Weight: 520g&lt;br /&gt;
*Adjustable velcro straps&lt;br /&gt;
CONNECTIONS&lt;br /&gt;
*HDMI 1.4&lt;br /&gt;
*USB 3.0&lt;br /&gt;
*USB 2.0 (power only)&lt;br /&gt;
TRACKING SYSTEM&lt;br /&gt;
*Orientation tracking IMU&lt;br /&gt;
*IR-based position tracking&lt;br /&gt;
DISPLAY&lt;br /&gt;
*WQHD OLED (2560 X 1440)&lt;br /&gt;
*Frame rate: 70fps&lt;br /&gt;
*Field of view: Up to 100 degrees &lt;br /&gt;
EYE TRACKING SENSORS&lt;br /&gt;
*Infrared eye tracking system x 2&lt;br /&gt;
*Tracking accuracy: less than 1 degree&lt;br /&gt;
*Frame rate: 120fps&lt;br /&gt;
ACCESSORIES&lt;br /&gt;
*Position tracking camera&lt;br /&gt;
*Replacement face cushion&lt;br /&gt;
PC REQUIREMENTS&lt;br /&gt;
*GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater&lt;br /&gt;
*CPU: Intel Core i5-4590 or greater&lt;br /&gt;
*Memory: 8GB or greater&lt;br /&gt;
*Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2&lt;br /&gt;
*OS: Windows 8.1 64-bit or Windows 10 64-bit&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site &lt;br /&gt;
https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.&lt;br /&gt;
&lt;br /&gt;
In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens,  a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.&lt;br /&gt;
&lt;br /&gt;
FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015. &lt;br /&gt;
&lt;br /&gt;
In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
May, 2014 - FOVE Inc, founded&lt;br /&gt;
May, 2015 - Kickstarter campaign start&lt;br /&gt;
July, 2015,  Kickstarter campaign end, Raised $480,650&lt;br /&gt;
Oct, 2015, - Pre-alpha Unity SDK released&lt;br /&gt;
March, 2016 - Raised $11M in VC fundraising.&lt;br /&gt;
May, 2016 - Fove SDK v0.4.0 Released&lt;br /&gt;
September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.&lt;br /&gt;
November, 2016 -  FOVE 0 preorder open to public&lt;br /&gt;
January, 2017 - First shipment of FOVE 0&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[https://www.getfove.com]])&lt;br /&gt;
([[https://www.cnet.com/products/fove-0/preview/]])&lt;br /&gt;
([[https://www.wareable.com/vr/fove-review]])&lt;br /&gt;
([[http://www.roadtovr.com/fove-0-eye-tracking-vr-headset-final-specs-pre-order-date/]])&lt;br /&gt;
([[https://www.vrfocus.com/2016/09/fove-to-showcase-3-new-demos-at-tokyo-game-show-2016/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=21906</id>
		<title>FOVE 0</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=21906"/>
		<updated>2017-05-12T08:43:11Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[FOVE Inc.]]&lt;br /&gt;
|Developer=[[FOVE Inc.]]&lt;br /&gt;
|Manufacturer=[[FOVE Inc.]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=[[PC]]&lt;br /&gt;
|Predecessor=[[Fove SDK v0.4.0]]&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=[[WQHD OLED]] &lt;br /&gt;
|Resolution=[[2560 X 1440]]&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=[[Up to 100 degrees]]&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=[[Orientation tracking IMU]]&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=[[IR-based position tracking]]&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=[[Position Tracking]]&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=[[HDMI 1.4]], [[USB 3.0]], [[USB 2.0]] (power only)&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=[[520g]]&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.&lt;br /&gt;
&lt;br /&gt;
The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors.  &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line. &lt;br /&gt;
&lt;br /&gt;
According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
HEADSET&lt;br /&gt;
*Weight: 520g&lt;br /&gt;
*Adjustable velcro straps&lt;br /&gt;
CONNECTIONS&lt;br /&gt;
*HDMI 1.4&lt;br /&gt;
*USB 3.0&lt;br /&gt;
*USB 2.0 (power only)&lt;br /&gt;
TRACKING SYSTEM&lt;br /&gt;
*Orientation tracking IMU&lt;br /&gt;
*IR-based position tracking&lt;br /&gt;
DISPLAY&lt;br /&gt;
*WQHD OLED (2560 X 1440)&lt;br /&gt;
*Frame rate: 70fps&lt;br /&gt;
*Field of view: Up to 100 degrees &lt;br /&gt;
EYE TRACKING SENSORS&lt;br /&gt;
*Infrared eye tracking system x 2&lt;br /&gt;
*Tracking accuracy: less than 1 degree&lt;br /&gt;
*Frame rate: 120fps&lt;br /&gt;
ACCESSORIES&lt;br /&gt;
*Position tracking camera&lt;br /&gt;
*Replacement face cushion&lt;br /&gt;
PC REQUIREMENTS&lt;br /&gt;
*GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater&lt;br /&gt;
*CPU: Intel Core i5-4590 or greater&lt;br /&gt;
*Memory: 8GB or greater&lt;br /&gt;
*Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2&lt;br /&gt;
*OS: Windows 8.1 64-bit or Windows 10 64-bit&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site &lt;br /&gt;
https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.&lt;br /&gt;
&lt;br /&gt;
In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens,  a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.&lt;br /&gt;
&lt;br /&gt;
FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015. &lt;br /&gt;
&lt;br /&gt;
In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
May, 2014 - FOVE Inc, founded&lt;br /&gt;
May, 2015 - Kickstarter campaign start&lt;br /&gt;
July, 2015,  Kickstarter campaign end, Raised $480,650&lt;br /&gt;
Oct, 2015, - Pre-alpha Unity SDK released&lt;br /&gt;
March, 2016 - Raised $11M in VC fundraising.&lt;br /&gt;
May, 2016 - Fove SDK v0.4.0 Released&lt;br /&gt;
September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.&lt;br /&gt;
November, 2016 -  FOVE 0 preorder open to public&lt;br /&gt;
January, 2017 - First shipment of FOVE 0&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[https://www.getfove.com]])&lt;br /&gt;
([[https://www.cnet.com/products/fove-0/preview/]])&lt;br /&gt;
([[https://www.wareable.com/vr/fove-review]])&lt;br /&gt;
([[http://www.roadtovr.com/fove-0-eye-tracking-vr-headset-final-specs-pre-order-date/]])&lt;br /&gt;
([[https://www.vrfocus.com/2016/09/fove-to-showcase-3-new-demos-at-tokyo-game-show-2016/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=21905</id>
		<title>FOVE 0</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=21905"/>
		<updated>2017-05-12T08:28:22Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=&lt;br /&gt;
|Type=&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=&lt;br /&gt;
|Manufacturer=&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.&lt;br /&gt;
&lt;br /&gt;
The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors.  &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line. &lt;br /&gt;
&lt;br /&gt;
According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
HEADSET&lt;br /&gt;
*Weight: 520g&lt;br /&gt;
*Adjustable velcro straps&lt;br /&gt;
CONNECTIONS&lt;br /&gt;
*HDMI 1.4&lt;br /&gt;
*USB 3.0&lt;br /&gt;
*USB 2.0 (power only)&lt;br /&gt;
TRACKING SYSTEM&lt;br /&gt;
*Orientation tracking IMU&lt;br /&gt;
*IR-based position tracking&lt;br /&gt;
DISPLAY&lt;br /&gt;
*WQHD OLED (2560 X 1440)&lt;br /&gt;
*Frame rate: 70fps&lt;br /&gt;
*Field of view: Up to 100 degrees &lt;br /&gt;
EYE TRACKING SENSORS&lt;br /&gt;
*Infrared eye tracking system x 2&lt;br /&gt;
*Tracking accuracy: less than 1 degree&lt;br /&gt;
*Frame rate: 120fps&lt;br /&gt;
ACCESSORIES&lt;br /&gt;
*Position tracking camera&lt;br /&gt;
*Replacement face cushion&lt;br /&gt;
PC REQUIREMENTS&lt;br /&gt;
*GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater&lt;br /&gt;
*CPU: Intel Core i5-4590 or greater&lt;br /&gt;
*Memory: 8GB or greater&lt;br /&gt;
*Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2&lt;br /&gt;
*OS: Windows 8.1 64-bit or Windows 10 64-bit&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site &lt;br /&gt;
https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.&lt;br /&gt;
&lt;br /&gt;
In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens,  a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.&lt;br /&gt;
&lt;br /&gt;
FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015. &lt;br /&gt;
&lt;br /&gt;
In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
May, 2014 - FOVE Inc, founded&lt;br /&gt;
May, 2015 - Kickstarter campaign start&lt;br /&gt;
July, 2015,  Kickstarter campaign end, Raised $480,650&lt;br /&gt;
Oct, 2015, - Pre-alpha Unity SDK released&lt;br /&gt;
March, 2016 - Raised $11M in VC fundraising.&lt;br /&gt;
May, 2016 - Fove SDK v0.4.0 Released&lt;br /&gt;
September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.&lt;br /&gt;
November, 2016 -  FOVE 0 preorder open to public&lt;br /&gt;
January, 2017 - First shipment of FOVE 0&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[https://www.getfove.com]])&lt;br /&gt;
([[https://www.cnet.com/products/fove-0/preview/]])&lt;br /&gt;
([[https://www.wareable.com/vr/fove-review]])&lt;br /&gt;
([[http://www.roadtovr.com/fove-0-eye-tracking-vr-headset-final-specs-pre-order-date/]])&lt;br /&gt;
([[https://www.vrfocus.com/2016/09/fove-to-showcase-3-new-demos-at-tokyo-game-show-2016/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=R-8_Smartglasses&amp;diff=21811</id>
		<title>R-8 Smartglasses</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=R-8_Smartglasses&amp;diff=21811"/>
		<updated>2017-05-06T09:24:01Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[Osterhout Design Group]]&lt;br /&gt;
|Developer=[[Osterhout Design Group]]&lt;br /&gt;
|Manufacturer=[[Osterhout Design Group (ODG)]]&lt;br /&gt;
|Operating System=[[Recticle OS on Android 7.0 (Nougat)]]&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=[[Qualcomm Snapdragon 835]]&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=64GB storage&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=720p resolution&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=Over 40˚ field of view&lt;br /&gt;
|Optics=[[Dual 1080p stereo cameras]]&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=[[Dual microphones]], [[Integrated directional speakers]]&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=[[Bluetooth 5.0]], [[WIFI – 802.11ac]][[USB-C]]&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
The R8 from Osterhout Design Group (ODG), marks the company’s intention to bring AR/VR smart glasses to the consumer segment bringing the possibility of watching movies, gaming, sports and reading books through the smart glasses. The R8 AR/VR smart glass will be available for order in late 2017 for under $1,000, less than half the price if its predecessor R7. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The R8 AR/VR smart glasses runs on Qualcomm’s powerful SnapDragon 835 mobile processor and is expected to harness the power of the chip’s positional tracking capability. The R8 featured a 1080p OLED display that uses “folded optics approach” to make the display transparent. The smart glasses runs on ODG’s Reticle based OS on top of Android, thus making it possible to run Android apps in legacy mode.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
Despite being packed with advanced electronics and sensors, the R8 smart glasses is surprisingly light and comfort for wear. &lt;br /&gt;
&lt;br /&gt;
The R8 featured dual 1080p stereo cameras in between the display and featuring 6 DoF positional tracking capability. Its 40˚ field of view is slightly smaller than its developer version counterpart R9. &lt;br /&gt;
&lt;br /&gt;
You can expect around 4 hours of battery lifetime if you’re using the R8 for non-power consuming applications like watching movies or casual applications.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Qualcomm Snapdragon 835&lt;br /&gt;
* Bluetooth 5.0&lt;br /&gt;
* WIFI – 802.11ac&lt;br /&gt;
* GPS – GNSS with iZAT&lt;br /&gt;
* Embedded 6 DoF tracking&lt;br /&gt;
* High speed IMU&lt;br /&gt;
* Dual microphones&lt;br /&gt;
* Integrated directional speakers&lt;br /&gt;
* Recticle OS on Android 7.0 (Nougat)&lt;br /&gt;
* USB-C&lt;br /&gt;
* Over 40˚ field of view&lt;br /&gt;
* 16:9 aspect ratio&lt;br /&gt;
* 720p resolution&lt;br /&gt;
* Dual 1080p stereo cameras&lt;br /&gt;
* 64GB storage&lt;br /&gt;
* &amp;lt;4.5oz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The ODG R8 runs on Android-based ReticleOS that sits on top of Android 7.0. &lt;br /&gt;
It also supports the following 3rd Party SDK:&lt;br /&gt;
* Augmenta&lt;br /&gt;
* EON Reality&lt;br /&gt;
* Vuforia&lt;br /&gt;
* Wikitude&lt;br /&gt;
&lt;br /&gt;
http://www.osterhoutgroup.com/sdks&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers who are interested in developing apps for the R8, could access vast resources, samples and SDK at ODG’s developer center here&lt;br /&gt;
&lt;br /&gt;
https://developer.osterhoutgroup.com/hc/en-us&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Osterhout Design Group (ODG), started as a technology incubator in 1999 and has thus built its portfolio in handheld biometric computers, miniature UAV, and highly portable server before turning to rugged smart glasses in 2008. The introduction of R8 is inline with the company’s mission of pioneering glasses for the masses that promises immersive 3D experience.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.osterhoutgroup.com/home&lt;br /&gt;
* http://www.roadtovr.com/odg-announces-smart-glasses-r8-r9-ar-qualcomm-snapdragon-835/&lt;br /&gt;
* http://mashable.com/2017/01/03/qualcomm-r8-r9-mixed-reality-glasses/#Mmw9p2.3Vaqt&lt;br /&gt;
* https://www.engadget.com/2017/01/03/odg-r-8-r9-mixed-reality-smartglasses-snapdragon-835/&lt;br /&gt;
* https://techcrunch.com/2017/01/03/odg-unveils-its-first-consumer-ar-glasses-built-on-qualcomms-snapdragon-835-chip/&lt;br /&gt;
* https://uploadvr.com/ces-2017-odg-r9-r8/&lt;br /&gt;
* https://www.slashgear.com/odg-ar-smart-glasses-hands-on-snapdragon-835-gets-real-04470339/&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=R-9_Smartglasses&amp;diff=21810</id>
		<title>R-9 Smartglasses</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=R-9_Smartglasses&amp;diff=21810"/>
		<updated>2017-05-06T09:22:59Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=&lt;br /&gt;
|Type=&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[Osterhout Design Group]]&lt;br /&gt;
|Developer=[[Osterhout Design Group]]&lt;br /&gt;
|Manufacturer=[[Osterhout Design Group]]&lt;br /&gt;
|Operating System=[[Recticle OS on Android 7.0 (Nougat)]]&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=[[Qualcomm Snapdragon 835]]&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=128 GB storage&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=1080p resolution&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=Over 50˚ field of view&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=Embedded 6 DoF tracking&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=[[Dual microphones]], [[Integrated directional speakers]]&lt;br /&gt;
|Camera=[[13MP front facing camera]]&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=[[Bluetooth 5.0]], [[WIFI – 802.11ac]][[USB-C]]&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
Industry leader, Osterhout Design Group(ODG)  may not be a familiar name in the consumer VR scene, but this company has been in the wearable smart glasses industry since 2008 and has recently announced the ODG R9 smart glasses as they strengthen their presence in the enterprise and consumer AR/VR industry. The R9, scheduled to be released in Q2 of 2017, at a price of $1800, also serves as a development platform for sophisticated AR/VR applications. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The ODG R9 smart glasses runs on Qualcomm&#039;s’ latest mobile VR chipset, the SnapDragon 835. It is expected to showcase superior positional tracking thanks to the SnapDragons VR SDK. It features a pair of 1080p transparent OLED displays based on the “folded optic approach”.&lt;br /&gt;
&lt;br /&gt;
 It runs on ODG Reticle OS on top of Android 7.0, thus allowing the R8 to run Android apps on legacy mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The ODG R9, comes in a sleek and light design, with comfort being one of its distinguished features. At 6.5oz, it’s only slightly heavier than its lower spec counterpart, the R8. &lt;br /&gt;
&lt;br /&gt;
A notable difference from R8, that justified the higher price tag, is the wider field of view (50˚), a 13MP front-facing camera and it supports module expansion for extended sensors or cameras to provide flexibility in development. &lt;br /&gt;
&lt;br /&gt;
The battery lifetime is claimed to be similar to those on smartphones, with casual usage lasting up to 4 hours continuously. &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Qualcomm Snapdragon 835&lt;br /&gt;
* Bluetooth 5.0&lt;br /&gt;
* WIFI – 802.11ac&lt;br /&gt;
* GPS – GNSS with iZAT&lt;br /&gt;
* Embedded 6 DoF tracking&lt;br /&gt;
* High speed IMU&lt;br /&gt;
* Dual microphones&lt;br /&gt;
* Integrated directional speakers&lt;br /&gt;
* Recticle OS on Android 7.0 (Nougat)&lt;br /&gt;
* USB-C&lt;br /&gt;
* Over 50˚ field of view&lt;br /&gt;
* Cinema wide (22:9) or 16:9 aspect ratios&lt;br /&gt;
* 1080p resolution&lt;br /&gt;
* 13MP front facing camera – 4K at 60 fps to 1080p at 120 fps&lt;br /&gt;
* Module Expansion (mipi, USB) for extended sensors and/or cameras&lt;br /&gt;
* 128 GB storage&lt;br /&gt;
* &amp;lt;6.5 oz.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The ODG R9 runs on the Reticle OS on top of Android. &lt;br /&gt;
It also supports 3rd party SDK as follow:&lt;br /&gt;
Augumenta&lt;br /&gt;
EON Reality&lt;br /&gt;
Vuforia&lt;br /&gt;
Wikitude&lt;br /&gt;
&lt;br /&gt;
http://www.osterhoutgroup.com/sdks&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
There are extensive resources, SDKs, and examples that are available on the developers’ page on ODG’s website. &lt;br /&gt;
&lt;br /&gt;
https://developer.osterhoutgroup.com/hc/en-us&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Osterhout Design Group started their first venture in the high tech toys industry in 1999, as a technology incubator. It then went on to made its mark in handheld biometric computers, highly portable servers, miniature UAVs before finally stepping in the wearable smart glasses industry in 2008. The development of R9 marks the company’s mission of delivering pioneer smart glasses technology that promises immersive 3D experience. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.osterhoutgroup.com/&lt;br /&gt;
* http://www.roadtovr.com/odg-announces-smart-glasses-r8-r9-ar-qualcomm-snapdragon-835/&lt;br /&gt;
* http://mashable.com/2017/01/03/qualcomm-r8-r9-mixed-reality-glasses/#Mmw9p2.3Vaqt&lt;br /&gt;
* https://www.engadget.com/2017/01/03/odg-r-8-r9-mixed-reality-smartglasses-snapdragon-835/&lt;br /&gt;
* https://techcrunch.com/2017/01/03/odg-unveils-its-first-consumer-ar-glasses-built-on-qualcomms-snapdragon-835-chip/&lt;br /&gt;
* https://uploadvr.com/ces-2017-odg-r9-r8/&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=R-9_Smartglasses&amp;diff=21809</id>
		<title>R-9 Smartglasses</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=R-9_Smartglasses&amp;diff=21809"/>
		<updated>2017-05-03T08:17:30Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=&lt;br /&gt;
|Type=&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[Osterhout Design Group]]&lt;br /&gt;
|Developer=[[Osterhout Design Group]]&lt;br /&gt;
|Manufacturer=[[Osterhout Design Group]]&lt;br /&gt;
|Operating System=[[Recticle OS on Android 7.0 (Nougat)]]&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=[[Qualcomm Snapdragon 835]]&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=[[128 GB storage]]&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=[[1080p resolution]]&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=[[Over 50˚ field of view]]&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=[[Embedded 6 DoF tracking]]&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=[[Dual microphones]][[Integrated directional speakers]]&lt;br /&gt;
|Camera=[[13MP front facing camera]]&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=[[Bluetooth 5.0]][[WIFI – 802.11ac]][[USB-C]]&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
Industry leader, Osterhout Design Group(ODG)  may not be a familiar name in the consumer VR scene, but this company has been in the wearable smart glasses industry since 2008 and has recently announced the ODG R9 smart glasses as they strengthen their presence in the enterprise and consumer AR/VR industry. The R9, scheduled to be released in Q2 of 2017, at a price of $1800, also serves as a development platform for sophisticated AR/VR applications. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The ODG R9 smart glasses runs on Qualcomm&#039;s’ latest mobile VR chipset, the SnapDragon 835. It is expected to showcase superior positional tracking thanks to the SnapDragons VR SDK. It features a pair of 1080p transparent OLED displays based on the “folded optic approach”.&lt;br /&gt;
&lt;br /&gt;
 It runs on ODG Reticle OS on top of Android 7.0, thus allowing the R8 to run Android apps on legacy mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The ODG R9, comes in a sleek and light design, with comfort being one of its distinguished features. At 6.5oz, it’s only slightly heavier than its lower spec counterpart, the R8. &lt;br /&gt;
&lt;br /&gt;
A notable difference from R8, that justified the higher price tag, is the wider field of view (50˚), a 13MP front-facing camera and it supports module expansion for extended sensors or cameras to provide flexibility in development. &lt;br /&gt;
&lt;br /&gt;
The battery lifetime is claimed to be similar to those on smartphones, with casual usage lasting up to 4 hours continuously. &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Qualcomm Snapdragon 835&lt;br /&gt;
* Bluetooth 5.0&lt;br /&gt;
* WIFI – 802.11ac&lt;br /&gt;
* GPS – GNSS with iZAT&lt;br /&gt;
* Embedded 6 DoF tracking&lt;br /&gt;
* High speed IMU&lt;br /&gt;
* Dual microphones&lt;br /&gt;
* Integrated directional speakers&lt;br /&gt;
* Recticle OS on Android 7.0 (Nougat)&lt;br /&gt;
* USB-C&lt;br /&gt;
* Over 50˚ field of view&lt;br /&gt;
* Cinema wide (22:9) or 16:9 aspect ratios&lt;br /&gt;
* 1080p resolution&lt;br /&gt;
* 13MP front facing camera – 4K at 60 fps to 1080p at 120 fps&lt;br /&gt;
* Module Expansion (mipi, USB) for extended sensors and/or cameras&lt;br /&gt;
* 128 GB storage&lt;br /&gt;
* &amp;lt;6.5 oz.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The ODG R9 runs on the Reticle OS on top of Android. &lt;br /&gt;
It also supports 3rd party SDK as follow:&lt;br /&gt;
Augumenta&lt;br /&gt;
EON Reality&lt;br /&gt;
Vuforia&lt;br /&gt;
Wikitude&lt;br /&gt;
&lt;br /&gt;
http://www.osterhoutgroup.com/sdks&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
There are extensive resources, SDKs, and examples that are available on the developers’ page on ODG’s website. &lt;br /&gt;
&lt;br /&gt;
https://developer.osterhoutgroup.com/hc/en-us&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Osterhout Design Group started their first venture in the high tech toys industry in 1999, as a technology incubator. It then went on to made its mark in handheld biometric computers, highly portable servers, miniature UAVs before finally stepping in the wearable smart glasses industry in 2008. The development of R9 marks the company’s mission of delivering pioneer smart glasses technology that promises immersive 3D experience. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.osterhoutgroup.com/&lt;br /&gt;
* http://www.roadtovr.com/odg-announces-smart-glasses-r8-r9-ar-qualcomm-snapdragon-835/&lt;br /&gt;
* http://mashable.com/2017/01/03/qualcomm-r8-r9-mixed-reality-glasses/#Mmw9p2.3Vaqt&lt;br /&gt;
* https://www.engadget.com/2017/01/03/odg-r-8-r9-mixed-reality-smartglasses-snapdragon-835/&lt;br /&gt;
* https://techcrunch.com/2017/01/03/odg-unveils-its-first-consumer-ar-glasses-built-on-qualcomms-snapdragon-835-chip/&lt;br /&gt;
* https://uploadvr.com/ces-2017-odg-r9-r8/&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=R-8_Smartglasses&amp;diff=21808</id>
		<title>R-8 Smartglasses</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=R-8_Smartglasses&amp;diff=21808"/>
		<updated>2017-05-03T08:10:41Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[Osterhout Design Group]]&lt;br /&gt;
|Developer=[[Osterhout Design Group]]&lt;br /&gt;
|Manufacturer=[[Osterhout Design Group (ODG)]]&lt;br /&gt;
|Operating System=[[Recticle OS on Android 7.0 (Nougat)]]&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=[[Qualcomm Snapdragon 835]]&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=[[64GB storage]]&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=[[720p resolution]]&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=[[Over 40˚ field of view]]&lt;br /&gt;
|Optics=[[Dual 1080p stereo cameras]]&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=[[Dual microphones]][[Integrated directional speakers]]&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=[[Bluetooth 5.0]][[WIFI – 802.11ac]][[USB-C]]&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
The R8 from Osterhout Design Group (ODG), marks the company’s intention to bring AR/VR smart glasses to the consumer segment bringing the possibility of watching movies, gaming, sports and reading books through the smart glasses. The R8 AR/VR smart glass will be available for order in late 2017 for under $1,000, less than half the price if its predecessor R7. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The R8 AR/VR smart glasses runs on Qualcomm’s powerful SnapDragon 835 mobile processor and is expected to harness the power of the chip’s positional tracking capability. The R8 featured a 1080p OLED display that uses “folded optics approach” to make the display transparent. The smart glasses runs on ODG’s Reticle based OS on top of Android, thus making it possible to run Android apps in legacy mode.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
Despite being packed with advanced electronics and sensors, the R8 smart glasses is surprisingly light and comfort for wear. &lt;br /&gt;
&lt;br /&gt;
The R8 featured dual 1080p stereo cameras in between the display and featuring 6 DoF positional tracking capability. Its 40˚ field of view is slightly smaller than its developer version counterpart R9. &lt;br /&gt;
&lt;br /&gt;
You can expect around 4 hours of battery lifetime if you’re using the R8 for non-power consuming applications like watching movies or casual applications.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Qualcomm Snapdragon 835&lt;br /&gt;
* Bluetooth 5.0&lt;br /&gt;
* WIFI – 802.11ac&lt;br /&gt;
* GPS – GNSS with iZAT&lt;br /&gt;
* Embedded 6 DoF tracking&lt;br /&gt;
* High speed IMU&lt;br /&gt;
* Dual microphones&lt;br /&gt;
* Integrated directional speakers&lt;br /&gt;
* Recticle OS on Android 7.0 (Nougat)&lt;br /&gt;
* USB-C&lt;br /&gt;
* Over 40˚ field of view&lt;br /&gt;
* 16:9 aspect ratio&lt;br /&gt;
* 720p resolution&lt;br /&gt;
* Dual 1080p stereo cameras&lt;br /&gt;
* 64GB storage&lt;br /&gt;
* &amp;lt;4.5oz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The ODG R8 runs on Android-based ReticleOS that sits on top of Android 7.0. &lt;br /&gt;
It also supports the following 3rd Party SDK:&lt;br /&gt;
* Augmenta&lt;br /&gt;
* EON Reality&lt;br /&gt;
* Vuforia&lt;br /&gt;
* Wikitude&lt;br /&gt;
&lt;br /&gt;
http://www.osterhoutgroup.com/sdks&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers who are interested in developing apps for the R8, could access vast resources, samples and SDK at ODG’s developer center here&lt;br /&gt;
&lt;br /&gt;
https://developer.osterhoutgroup.com/hc/en-us&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Osterhout Design Group (ODG), started as a technology incubator in 1999 and has thus built its portfolio in handheld biometric computers, miniature UAV, and highly portable server before turning to rugged smart glasses in 2008. The introduction of R8 is inline with the company’s mission of pioneering glasses for the masses that promises immersive 3D experience.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.osterhoutgroup.com/home&lt;br /&gt;
* http://www.roadtovr.com/odg-announces-smart-glasses-r8-r9-ar-qualcomm-snapdragon-835/&lt;br /&gt;
* http://mashable.com/2017/01/03/qualcomm-r8-r9-mixed-reality-glasses/#Mmw9p2.3Vaqt&lt;br /&gt;
* https://www.engadget.com/2017/01/03/odg-r-8-r9-mixed-reality-smartglasses-snapdragon-835/&lt;br /&gt;
* https://techcrunch.com/2017/01/03/odg-unveils-its-first-consumer-ar-glasses-built-on-qualcomms-snapdragon-835-chip/&lt;br /&gt;
* https://uploadvr.com/ces-2017-odg-r9-r8/&lt;br /&gt;
* https://www.slashgear.com/odg-ar-smart-glasses-hands-on-snapdragon-835-gets-real-04470339/&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Arena_Infinity&amp;diff=20274</id>
		<title>Arena Infinity</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Arena_Infinity&amp;diff=20274"/>
		<updated>2017-02-25T07:50:58Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arena Infinity – Haptic Gun Controller From Striker VR=&lt;br /&gt;
Arena Infinity is Striker VR’s first gun controller that uses the revolutionary haptic technology. The new VR gun can accurately imitate the function of various weapons. The creators of this gun, Striker VR first unveiled the design in April last year. The first working prototype was introduced to the public in August later that year. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Striker VR is aiming to introduce Arena Infinity into the Digital Out-Of-Home virtual reality market. The peripheral system is said to be designed based on Edon Guraziu’s amazing retro-futuristic design. Like many of the tech inventions, the idea of using simulator technology first took root in military circles. The military used this concept to train soldiers and treat post-traumatic stress disorder (PTSD) patients in the defense forces. &lt;br /&gt;
&lt;br /&gt;
In April last year Striker VR was mainly focused on developing the haptic feedback system for simulator guns. With its new product, the company now aims to manufacture the replica gun. Tech enthusiasts who have tried the prototype were amazed by the powerful kick the gun controller was able to provide. For an electronic system designed for the virtual world, they felt, Arena Infinity had very realistic recoil. &lt;br /&gt;
&lt;br /&gt;
==Different Modes of Arena Infinity==&lt;br /&gt;
The Arena Infinity prototype launched by Striker VR has an inbuilt haptic system. What this essentially means is that the users will feel they are shooting a real gun. Another interesting feature of Striker VR’s gun controller is that it comes with multiple modes – single shot, burst mode, and the full auto. Each mode replicates a different weapon. The single shot simulates the shotgun, the burst mode mimics the assault rifle, and the full auto imitates the sub-machine gun. &lt;br /&gt;
&lt;br /&gt;
There is more to Arena Infinity that just guns; the gun controller can also imitate chainsaw for those who love horror flicks such as Texas Chainsaw Massacre and Evil Dead. With onboard haptic features, the possibilities are endless. In future, more modes like laser blaster and railgun effects can also be added to Striker VR products. &lt;br /&gt;
&lt;br /&gt;
==Opinion of an Expert==&lt;br /&gt;
A lot has been written about Striker VR’s Arena Infinity, but people would naturally want to know how good this haptic gun controller is. Ben Lang, virtual reality enthusiast and tech writer for Road to VR, tried his hands on the technology. In 2014, he put to test the different modes of the haptic gun controller. Ben Lang isn’t new to shooting. He claims to have experience in shooting weapons such as rifles, pistols, and shotguns. He is of the opinion the only way to mimic the recoil that’s caused by a mini-explosion inside the gun is to create another mini-explosion. After using the gun controller, Ben Lang agreed that Arena Infinity came pretty close to creating that effect. According to him, Striker VR’s Arena Infinity has the most responsive and powerful recoil system he has ever experienced.&lt;br /&gt;
 &lt;br /&gt;
==Striker VR’s Future Plans==&lt;br /&gt;
Striker VR fitted its working prototype gun controller with an attached tracker. But, its goal is to provide support to other location tracking systems. This will give virtual reality firms the freedom to choose the tracking system that’s best suited for their use. Currently, Striker VR supports the tracking systems such as the Sixense STEM and PhaseSpace. The company is also working to incorporate Move Tracking System (PlayStation), Constellation (Oculus), and Lighthouse (Valve).&lt;br /&gt;
&lt;br /&gt;
Speaking on future plans, co-founders of Striker VR, Kyle Monti and Martin Holly, revealed that Arena Infinity is just the start. For now the peripheral acts as a haptic doorway to the virtual world. In future, they want the haptic feedback system to interact with the surrounding environment. The idea is to simulate the happenings in the virtual environment. For example, to make the gun shudder when there is an explosion nearby in the virtual environment. The co-founders of Striker VR believe peripherals using haptic technology linked to virtual reality open up all sorts of possibilities to the users.&lt;br /&gt;
&lt;br /&gt;
==Haptic Technology – The Future of the Gaming Industry==&lt;br /&gt;
The gaming industry, which some felt was reaching a saturation point, can get a new lease of life by adopting the haptic technology. Those who love to play FPS games (first person shooter games) will get to experience the excitement and rush of real life situation. With the help of Arena Infinity and other haptic peripherals, gamers can really feel what it’s like being one with the game. It’s believed the need to offer a better experience to users will force video game makers, to readily embrace VR games and peripherals that use haptic technology.&lt;br /&gt;
&lt;br /&gt;
==Release Date==&lt;br /&gt;
Striker VR hasn’t announced a definite release date for its consumer version of Arena Infinity haptic gun controller. When Arena Infinity finally finds its way into the hands of select virtual reality developers the SDK kit will include a haptic sandbox game, SDK, and the haptic gun. After its rollout to select VR developers, Striker VR plans a wider release of the development kit. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[http://technewshunter.com/tech-science/striker-vrs-arena-infinity-vr-gun-takes-shooting-to-the-next-level-18545/]])&lt;br /&gt;
([[http://www.roadtovr.com/striker-vr-arena-infinity-haptic-vr-gun-force-feedback-effects/]])&lt;br /&gt;
([[http://www.roadtovr.com/striker-vr-arena-infinity-v1-prototype-haptic-vr-gun/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Mi_VR_Play&amp;diff=20273</id>
		<title>Mi VR Play</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Mi_VR_Play&amp;diff=20273"/>
		<updated>2017-02-25T07:49:46Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;Mi VR Play is a virtual reality headset developed and manufactured by Xiaomi. Mi VR Play is hoping to create a buzz in the market by making virtual reality more affordable to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mi VR Play is a virtual reality headset developed and manufactured by Xiaomi. Mi VR Play is hoping to create a buzz in the market by making virtual reality more affordable to customers. Mi Play supports smartphones that have a display screen size between 4.7-5.7 inches. Xiaomi’s Mi Play aims to offer the experience of high-end VR headsets at a budget of Google Cardboard. &lt;br /&gt;
&lt;br /&gt;
Introduced to the world in mid-2016, Mi Play is eyeing the VR market share captured by Google Cardboard. Priced at $15, Xiaomi’s Mi Play is just one-fifth the cost of many top-rated, high-end virtual reality headsets like Gear VR. &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Like the other smartphone dependent VR headsets, Mi Play also has a simple technical design. The body of the headset is made of a lightweight yet sturdy material called as Lycra. &lt;br /&gt;
&lt;br /&gt;
Xiaomi’s VR headset weighs around 209g, that’s lighter than many other gadgets in the same category. The headset is comfortable to wear even after hours of use by VR enthusiasts. The eye socket is spacious and the three-way strap holds the device in place. The hook and loop tapes on the three-way strap allow users to adjust the headset to fit any head size. The Mi Play VR headset can be worn with eyeglasses on, but the user might feel congested inside the eye socket. &lt;br /&gt;
&lt;br /&gt;
To facilitate slight adjustments and allow free flow of air the front-end of the headset is provided with dual openings. The two-way zipper grip holds a wide variety of smartphones, having display size from 4.7 inches to 5.7 inches, securely in the front-end slot. &lt;br /&gt;
&lt;br /&gt;
To facilitate easy navigation, textured button is provided at the top of the headset. With the goal of reducing optical aberrations and producing distortion-free images, Xi Play has fitted the headset with anti-reflective Aspheric lenses.&lt;br /&gt;
&lt;br /&gt;
==Content Library==&lt;br /&gt;
To make its presence felt in this highly competitive market, Xiaomi’s Mi Play is focusing heavily on creating a solid content library. It has already partnered with the Chinese video sharing site Youku, Conde Nast Traveler, and many others. To feed the growing demand for video content, Xiaomi is planning to invest $1 billion for this purpose.&lt;br /&gt;
&lt;br /&gt;
==Inside the box==&lt;br /&gt;
Xiaomi’s Mi Play VR headset is delivered to the customer in a contemporary black box with an inscription that when translated means ‘Go Explore’. At the other end of the box, customers can find standard instructions, necessary information about the manufacturer, and a section that lists the items included in the box. &lt;br /&gt;
&lt;br /&gt;
Inside the box, the users will find a small instruction booklet, the three-way strap, and the Xiaomi Mi VR Play headset. The instruction manual is in Chinese; this makes nearly impossible for people who don’t know the language to understand the instructions. Customers can use the QR code in the manual to download the VR app that gives access to Chinese websites such as VR hotcast, iQiyi, Youku, etc. &lt;br /&gt;
&lt;br /&gt;
The Mi VR Play users who intend to play various VR games using the navigation button won’t find the QR code for the Cardboard app on the instruction manual. The same can be accessed through various third party websites. &lt;br /&gt;
&lt;br /&gt;
==Lens Protection==&lt;br /&gt;
Before wearing the headset remove the plastic protection placed on the front and back end of the lens. The blue plastic protection is placed to prevent fingerprint marks.&lt;br /&gt;
&lt;br /&gt;
==Future Plans ==&lt;br /&gt;
Xiaomi, the makers of Mi Play, have also announced that variants of this virtual reality headset in camouflage, leopard, floral, and denim designs are to be launched in the future. At present, the headset is available only in black color. &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Virtual reality enthusiasts aren’t required to shell out a hefty sum to make Mi VR Play their own. Xiaomi’s new VR headset costs just $15. Although Mi VR Play wants to compete with the big boys in the future, Xiaomi’s immediate aim is to use its entry level VR headset to capture a sizeable chunk of the Google Cardboard market. &lt;br /&gt;
&lt;br /&gt;
At the time of the Mi Play’s launch, the makers also announced the release of Mi Live app.  The Mi Live is Xiaomi’s live streaming application that supports live virtual reality content. &lt;br /&gt;
&lt;br /&gt;
==An Overview of the Key Features==&lt;br /&gt;
*Xiaomi Mi VR Play headset is made of Lycra – an ultra-comfortable, lightweight fabric. &lt;br /&gt;
*Button with textures on the top of the headset for easy navigation and game control. &lt;br /&gt;
*To ensure maximum clarity, reduce optical aberrations and produce distortion free images Aspheric lens with anti-reflective feature is fitted in the headset.&lt;br /&gt;
*The anti-slip strips hold the smartphone in place so that users don’t have to constantly fiddle with the phone to find the ideal angle.   &lt;br /&gt;
*Compatible with all smartphones that have a screen size between 4.7-5.7 inches.&lt;br /&gt;
*The makers are heavily investing in expanding their panoramic, 2D and 3D content library.&lt;br /&gt;
*Dedicated virtual reality app for the headset to access content from various Chinese websites such as VR hotcast, iQiyi, Youku, etc.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[http://www.mi.com/en/mivr1c/]])&lt;br /&gt;
([[http://www.androidcentral.com/xiaomi-mi-vr-play-review]])&lt;br /&gt;
([[https://www.neowin.net/news/xiaomi-mi-vr-play-review-a-pleasant-surprise]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Tactai_Touch&amp;diff=20272</id>
		<title>Tactai Touch</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Tactai_Touch&amp;diff=20272"/>
		<updated>2017-02-25T07:44:44Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;=Tactai Touch – Adding The Sense Of Touch To Virtual Reality= Virtual Reality, the next big thing in the tech world, only manages to visually take you to the reel world or a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tactai Touch – Adding The Sense Of Touch To Virtual Reality=&lt;br /&gt;
Virtual Reality, the next big thing in the tech world, only manages to visually take you to the reel world or a far off place. It has replaced the computer monitor and the mobile phone display screen, nothing more. To enhance the user experience to the next level, to make the wearer feel he/she is truly engaging with the virtual world, it’s important to add the power of touch. &lt;br /&gt;
&lt;br /&gt;
After years of research and a few million dollar investment, Katherine Kuchenbecker and Steven Domenikos, have introduced Tactai Touch – a wearable device that enables touch-based interaction in virtual reality. This compact gadget makes it possible to feel the virtual object that appears on the VR headset. Interestingly, this revolutionary piece of technology is currently priced at only $12. &lt;br /&gt;
&lt;br /&gt;
==Tactai Touch Controller – The Extra Large Thimble around the Finger==&lt;br /&gt;
The Tactai Touch controller has two components – the small finger clip-on available in multiple sizes, one for each finger of the hand, and the large thimble-like equipment to insert your finger. You can use the device on any finger, but all you need is the index finger to experience the sense of touch. One little gadget on one finger is all it takes to deceive the brain and generate the feeling of touch. A single controller is enough for simple activities such as shopping, touching objects, etc. But for more complex stuff like opening a virtual jar or petting a dog would necessitate the use of Tactai Touch on more than one finger. &lt;br /&gt;
&lt;br /&gt;
==The Birth of Tactai Touch==&lt;br /&gt;
The germ of an idea took root in Kuchenbecker’s mind when she received funding from the National Science Foundation to come up with a technology that would allow virtual robots to analyze the surrounding environment and gauge how it would feel to touch, grab, lift, and push the objects and surfaces. In order to achieve the objective, she adopted Haptic Photography – a concept that allowed the capture and recreation of the feeling of touch.&lt;br /&gt;
   &lt;br /&gt;
Kuchenbecker has spent years researching this interesting concept. Time and hard work invested into the study of haptic photography has finally paid off. The team at Tactai now has an affordable gadget that will open the sense of touch to wearers of virtual reality headsets. &lt;br /&gt;
&lt;br /&gt;
==Tactai Touch Creates a Buzz at the Consumer Electronics Show (CES) 2017==&lt;br /&gt;
Tactai’s first big test came earlier this month. Ericsson, which has teamed up with Tactai, to develop immersive augmented reality and virtual reality experiences, invited the Tactai team to unveil the haptic technology to the audience at CES 2017. Over the period of four days, the Tactai team presented around 500 demos. Some of it was context based presentations, where virtual objects would suddenly turn up in front of the audience.&lt;br /&gt;
 &lt;br /&gt;
In one such demo for Ericsson, a virtual room with a television set was created; next to the guest, seated at the center of the living room, was a virtual remote control. On touching the remote, the guests were able to feel the texture of the equipment. They also managed to change channels using the virtual controller. To make the presentation interesting, a virtual blue stuffed bear was placed near the guest. Touching it, the guest found the fur to be soft and smooth. &lt;br /&gt;
&lt;br /&gt;
The presentations seem to strike the right note. Companies across industries wanted to embrace the high-fidelity virtual reality haptic Photography technology. They agreed that adding the feeling of touch is the obvious next step for the virtual reality technology. &lt;br /&gt;
&lt;br /&gt;
==The Many Ways Tactai Touch Will Impact Our Lives==&lt;br /&gt;
Tactai Touch has captured everyone’s attention. Innovators, developers, and entrepreneurs see an unlimited number of uses for this touch VR technology in almost all fields. Art, gaming, marketing, architecture, e-commerce, entertainment, health, education, real estate, automotive, lifestyle, fashion, and defense – there is no industry where touch virtual reality cannot be used to save or improve the lives of people. &lt;br /&gt;
&lt;br /&gt;
===Helping the Visually Impaired===&lt;br /&gt;
Innovators and scientists are studying how the virtual reality technology can help those who can’t see. But, since VR currently relies heavily on the power of sight, it’s of little use to the visually impaired in its present form. The haptic technology – the sense of touch – has added a new dimension to virtual reality. Now, people who can’t see can hear and feel their surroundings. &lt;br /&gt;
&lt;br /&gt;
===Helping Traumatic Brain Injury Patients===&lt;br /&gt;
We take the sense of touch for granted; it’s the most underrated human ability. But, for those who have suffered traumatic brain injury or other forms of injuries that affects the human ability to feel or hold objects, even the simplest of everyday tasks becomes a challenge. Brain trauma patients need regular physical therapy and by programming various exercises into the Tactai Touch enabled VR headset patients can touch and feel various objects without needing to lift heavy stuff. &lt;br /&gt;
&lt;br /&gt;
===Fighting Global Warming===&lt;br /&gt;
Our greed to own things is destroying the planet. It’s true; trees are being cut and resources are being exploited to make goods for our consumption. We blame industries and the big corporations for global warming, and conveniently shrug off our role in the whole messy affair. We can do our bit for the planet by changing our behavior. Taking a leaf out of Tactai’s book, if we can trick ourselves into believing that the virtual objects we are able to touch are actual physical objects, we can partly address the issue. With the touch-enabled virtual reality on our side, we can focus on possessing things that are absolutely necessary and do away with luxury goods. &lt;br /&gt;
&lt;br /&gt;
==Tactai Touch Development Kit==&lt;br /&gt;
Tactai Touch is currently available only to a handful of developers to build apps. To get your hands on this impressive piece of technology you’ve to sign up and wait for the first batch of production that’s said to happen in early 2017. &lt;br /&gt;
&lt;br /&gt;
The Tactai Touch Development Kit would include Tactai Touch Wearable equipment without the legacy buttons, Tactai Touch Controller with joystick and legacy buttons, limited edition Tactai Touch HOPs SDK loaded with a library comprising of basic surface textures, SDK license, Tactai Touch license and plug-in to be used with Unity development platform or Unreal Engine Tools. The gadget works with all leading virtual reality headsets.&lt;br /&gt;
&lt;br /&gt;
==Tactai Touch – Sequence of Events==&lt;br /&gt;
Before September 2014 – At Stanford University, Dr. Kuchenbecker worked on the haptic technology. &lt;br /&gt;
September 2014 – Computer engineer and entrepreneur Steven Domenikos teams up with Dr. Katherine Kuchenbecker to start Tactai Inc.&lt;br /&gt;
January 2015 – Early touch based prototypes developed. &lt;br /&gt;
June 2015 – Tactai received Phase I US National Science Foundation grant. &lt;br /&gt;
July 2015 – Tactai received funds from private investors. Birth of Tactai Touch for virtual reality. &lt;br /&gt;
December 2015 – First working prototype of the gadget developed&lt;br /&gt;
May 2016 – The team developed version 2 of Tactai Touch after multiple industrial design interactions. &lt;br /&gt;
September 2016 – The Company received Phase II US National Science Foundation grant. &lt;br /&gt;
January 2017 - Tactai Touch showcased at the Consumer Electronics Show 2017.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[http://www.tactai.com/index.php]]) &lt;br /&gt;
([[http://www.rollingstone.com/culture/features/virtual-touch-inside-technology-that-makes-vr-feel-real-w438867]]) &lt;br /&gt;
([[http://www.tactai.com/index.php/about-us/timeline]]) &lt;br /&gt;
([[http://www.tactai.com/index.php/developers]]) &lt;br /&gt;
([[http://www.tactai.com/index.php/k2/blog-page/item/37-tactai-ces2017]]) &lt;br /&gt;
([[http://www.tactai.com/index.php/k2/blog-page/item/33-4-ways-touch-vr-will-change-things-for-better]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=NOLO&amp;diff=20271</id>
		<title>NOLO</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=NOLO&amp;diff=20271"/>
		<updated>2017-02-25T07:40:08Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;==Intro== Priced at only USD99, NOLO offers an immersive virtual reality experience to mobile and SteamVR gamers without paying astronomical prices. A brainchild project by LY...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Priced at only USD99, NOLO offers an immersive virtual reality experience to mobile and SteamVR gamers without paying astronomical prices. A brainchild project by LYRobotix,NOLO comes in the form of a headset marker, base station and a couple of controllers to work with your Android powered VR headset.&lt;br /&gt;
&lt;br /&gt;
Expected to ship at least 100 units in May, 2017, NOLO has managed to receive more than $190,000 in their Kickstarter campaign in their bid to offer high-quality immersive experience in the VR world.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The core technology that is poised to make this a serious contender in the VR industry is PolarTraq. This motion tracking technology that made it an ideal VR solution with high affordability, low power consumption, and high portability. NOLO’s PolarTraq technology that is found in the palm-sized base station. This technology allows high accuracy tracking of less than 2mm by fusing optic, acoustic and radio signals. &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
NOLO comes in a packaged set of 2 controllers, headset marker, base station, charging cable, USB cables for SteamVR and MobileVR and 2 headset marker mounts.&lt;br /&gt;
&lt;br /&gt;
The headset features a calibration sensor and a tracking sensor that delivers 6DoF motion tracking with less than 20ms latency. &lt;br /&gt;
&lt;br /&gt;
The base station covered a tracking range of 13ft x 13ft and with a tracking precision of less than 2mm. &lt;br /&gt;
&lt;br /&gt;
The dual controllers that operate on 60Hz are equipped with tracking sensors, touch pad, triggers and buttons to deliver true immersive interaction.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
Base Station &lt;br /&gt;
Size : 78mm x 44.4mm x 76.15mm&lt;br /&gt;
Weight : 160g&lt;br /&gt;
Charge Time : 4h&lt;br /&gt;
Battery Life : 4h&lt;br /&gt;
&lt;br /&gt;
Headset Marker&lt;br /&gt;
Size : 138.8mm x 44.8mm&lt;br /&gt;
Weight : 60g&lt;br /&gt;
&lt;br /&gt;
Controllers &lt;br /&gt;
Size : 151.3mm x 40mm x 43.3mm&lt;br /&gt;
Weight :90g&lt;br /&gt;
Charge Time : 2h&lt;br /&gt;
Battery Life : 7h&lt;br /&gt;
&lt;br /&gt;
Tracking Range : 13ft x 13ft &lt;br /&gt;
Tracking Latency : &amp;lt; 20ms&lt;br /&gt;
Tracking Precision : &amp;lt; 2mm&lt;br /&gt;
Tracking Frequency : 60Hz&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
NOLO can be used with native mobile VR games. However, playing SteamVR games with NOLO will require users to install Riftcat program on their PC and downloading the VRidge app to stream SteamVR games to their mobile. &lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
Tilt Brush, &lt;br /&gt;
Job Simulator &lt;br /&gt;
Space Pirate Trainer&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
A glance at NOLO’s Kickstarter page shows that SDK and support for Unreal and Unity will be released soon. &lt;br /&gt;
&lt;br /&gt;
An iOS SDK will also be released for developers to work on mobile VR games on the iOS platform. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally conceived as an indoor positioning technology for drone navigation in weak GPS signal environment, NOLO was born after one of LYRobotix team members hooked up PolarTraq and Oculus DK2 resulting in a truly immersive experience.&lt;br /&gt;
&lt;br /&gt;
Lead by DaoNing Zhang, CEO of LYRobotix, NOLO is poised to be a very much cheaper alternative to experience SteamVR compatible titles in line with their vision of providing a fully immersive Mobile VR input device for the whole industry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Apr, 2015, LYRobotix Founded&lt;br /&gt;
June,2015, angel investors funding&lt;br /&gt;
Nov, 2015, PolarTraq Spatial Positioning Technology, completed and verified.&lt;br /&gt;
Jan, 2016 - Acquired Series A funding.&lt;br /&gt;
Nov, 2016 - Completed R&amp;amp;D of NOLO Developer Kit&lt;br /&gt;
Jan,2017 - Launch Kickstarter campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[http://www.nolovr.com/]])&lt;br /&gt;
([[https://www.kickstarter.com/projects/243372678/nolo-affordable-motion-tracking-for-mobile-and-ste]])&lt;br /&gt;
([[http://www.sitepronews.com/2017/02/02/nolo-motion-tracking-system-makes-active-vr-experience-more-affordable/]])&lt;br /&gt;
([[http://vrscout.com/news/room-scale-mobile-vr-nolo-motion-tracking/]])&lt;br /&gt;
([[http://www.digitaltrends.com/virtual-reality/nolo-vr-gaming-solution/]])&lt;br /&gt;
([[http://www.roadtovr.com/nolo-mobile-vr-positional-tracking-system-compatible-steamvr-ces-2017/]])&lt;br /&gt;
([[https://uploadvr.com/nolo-turns-phone-steamvr-device-funded-kickstarter/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=20270</id>
		<title>FOVE 0</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=20270"/>
		<updated>2017-02-25T07:36:29Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.&lt;br /&gt;
&lt;br /&gt;
The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors.  &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line. &lt;br /&gt;
&lt;br /&gt;
According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
HEADSET&lt;br /&gt;
*Weight: 520g&lt;br /&gt;
*Adjustable velcro straps&lt;br /&gt;
CONNECTIONS&lt;br /&gt;
*HDMI 1.4&lt;br /&gt;
*USB 3.0&lt;br /&gt;
*USB 2.0 (power only)&lt;br /&gt;
TRACKING SYSTEM&lt;br /&gt;
*Orientation tracking IMU&lt;br /&gt;
*IR-based position tracking&lt;br /&gt;
DISPLAY&lt;br /&gt;
*WQHD OLED (2560 X 1440)&lt;br /&gt;
*Frame rate: 70fps&lt;br /&gt;
*Field of view: Up to 100 degrees &lt;br /&gt;
EYE TRACKING SENSORS&lt;br /&gt;
*Infrared eye tracking system x 2&lt;br /&gt;
*Tracking accuracy: less than 1 degree&lt;br /&gt;
*Frame rate: 120fps&lt;br /&gt;
ACCESSORIES&lt;br /&gt;
*Position tracking camera&lt;br /&gt;
*Replacement face cushion&lt;br /&gt;
PC REQUIREMENTS&lt;br /&gt;
*GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater&lt;br /&gt;
*CPU: Intel Core i5-4590 or greater&lt;br /&gt;
*Memory: 8GB or greater&lt;br /&gt;
*Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2&lt;br /&gt;
*OS: Windows 8.1 64-bit or Windows 10 64-bit&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site &lt;br /&gt;
https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.&lt;br /&gt;
&lt;br /&gt;
In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens,  a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.&lt;br /&gt;
&lt;br /&gt;
FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015. &lt;br /&gt;
&lt;br /&gt;
In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
May, 2014 - FOVE Inc, founded&lt;br /&gt;
May, 2015 - Kickstarter campaign start&lt;br /&gt;
July, 2015,  Kickstarter campaign end, Raised $480,650&lt;br /&gt;
Oct, 2015, - Pre-alpha Unity SDK released&lt;br /&gt;
March, 2016 - Raised $11M in VC fundraising.&lt;br /&gt;
May, 2016 - Fove SDK v0.4.0 Released&lt;br /&gt;
September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.&lt;br /&gt;
November, 2016 -  FOVE 0 preorder open to public&lt;br /&gt;
January, 2017 - First shipment of FOVE 0&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[https://www.getfove.com]])&lt;br /&gt;
([[https://www.cnet.com/products/fove-0/preview/]])&lt;br /&gt;
([[https://www.wareable.com/vr/fove-review]])&lt;br /&gt;
([[http://www.roadtovr.com/fove-0-eye-tracking-vr-headset-final-specs-pre-order-date/]])&lt;br /&gt;
([[https://www.vrfocus.com/2016/09/fove-to-showcase-3-new-demos-at-tokyo-game-show-2016/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=20269</id>
		<title>FOVE 0</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=20269"/>
		<updated>2017-02-25T07:35:26Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.&lt;br /&gt;
&lt;br /&gt;
The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors.  &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line. &lt;br /&gt;
&lt;br /&gt;
According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
HEADSET&lt;br /&gt;
*Weight: 520g&lt;br /&gt;
*Adjustable velcro straps&lt;br /&gt;
CONNECTIONS&lt;br /&gt;
*HDMI 1.4&lt;br /&gt;
*USB 3.0&lt;br /&gt;
*USB 2.0 (power only)&lt;br /&gt;
TRACKING SYSTEM&lt;br /&gt;
*Orientation tracking IMU&lt;br /&gt;
*IR-based position tracking&lt;br /&gt;
DISPLAY&lt;br /&gt;
*WQHD OLED (2560 X 1440)&lt;br /&gt;
*Frame rate: 70fps&lt;br /&gt;
*Field of view: Up to 100 degrees &lt;br /&gt;
EYE TRACKING SENSORS&lt;br /&gt;
*Infrared eye tracking system x 2&lt;br /&gt;
*Tracking accuracy: less than 1 degree&lt;br /&gt;
*Frame rate: 120fps&lt;br /&gt;
ACCESSORIES&lt;br /&gt;
*Position tracking camera&lt;br /&gt;
*Replacement face cushion&lt;br /&gt;
PC REQUIREMENTS&lt;br /&gt;
*GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater&lt;br /&gt;
*CPU: Intel Core i5-4590 or greater&lt;br /&gt;
*Memory: 8GB or greater&lt;br /&gt;
*Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2&lt;br /&gt;
*OS: Windows 8.1 64-bit or Windows 10 64-bit&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site &lt;br /&gt;
https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.&lt;br /&gt;
&lt;br /&gt;
In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens,  a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.&lt;br /&gt;
&lt;br /&gt;
FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015. &lt;br /&gt;
&lt;br /&gt;
In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
May, 2014 - FOVE Inc, founded&lt;br /&gt;
May, 2015 - Kickstarter campaign start&lt;br /&gt;
July, 2015,  Kickstarter campaign end, Raised $480,650&lt;br /&gt;
Oct, 2015, - Pre-alpha Unity SDK released&lt;br /&gt;
March, 2016 - Raised $11M in VC fundraising.&lt;br /&gt;
May, 2016 - Fove SDK v0.4.0 Released&lt;br /&gt;
September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.&lt;br /&gt;
November, 2016 -  FOVE 0 preorder open to public&lt;br /&gt;
January, 2017 - First shipment of FOVE 0&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
([[https://www.getfove.com]])&lt;br /&gt;
([[https://www.cnet.com/products/fove-0/preview/]])&lt;br /&gt;
([[https://www.wareable.com/vr/fove-review]])&lt;br /&gt;
([[http://www.roadtovr.com/fove-0-eye-tracking-vr-headset-final-specs-pre-order-date/]])&lt;br /&gt;
([[https://www.vrfocus.com/2016/09/fove-to-showcase-3-new-demos-at-tokyo-game-show-2016/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=20268</id>
		<title>FOVE 0</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=FOVE_0&amp;diff=20268"/>
		<updated>2017-02-25T07:34:22Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;==Intro== At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.&lt;br /&gt;
&lt;br /&gt;
The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line. &lt;br /&gt;
&lt;br /&gt;
According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
HEADSET&lt;br /&gt;
*Weight: 520g&lt;br /&gt;
*Adjustable velcro straps&lt;br /&gt;
CONNECTIONS&lt;br /&gt;
*HDMI 1.4&lt;br /&gt;
*USB 3.0&lt;br /&gt;
*USB 2.0 (power only)&lt;br /&gt;
TRACKING SYSTEM&lt;br /&gt;
*Orientation tracking IMU&lt;br /&gt;
*IR-based position tracking&lt;br /&gt;
DISPLAY&lt;br /&gt;
*WQHD OLED (2560 X 1440)&lt;br /&gt;
*Frame rate: 70fps&lt;br /&gt;
*Field of view: Up to 100 degrees &lt;br /&gt;
EYE TRACKING SENSORS&lt;br /&gt;
*Infrared eye tracking system x 2&lt;br /&gt;
*Tracking accuracy: less than 1 degree&lt;br /&gt;
*Frame rate: 120fps&lt;br /&gt;
ACCESSORIES&lt;br /&gt;
*Position tracking camera&lt;br /&gt;
*Replacement face cushion&lt;br /&gt;
PC REQUIREMENTS&lt;br /&gt;
*GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater&lt;br /&gt;
*CPU: Intel Core i5-4590 or greater&lt;br /&gt;
*Memory: 8GB or greater&lt;br /&gt;
*Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2&lt;br /&gt;
*OS: Windows 8.1 64-bit or Windows 10 64-bit&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site &lt;br /&gt;
https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.&lt;br /&gt;
&lt;br /&gt;
In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens,  a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.&lt;br /&gt;
&lt;br /&gt;
FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015. &lt;br /&gt;
&lt;br /&gt;
In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
May, 2014 - FOVE Inc, founded&lt;br /&gt;
May, 2015 - Kickstarter campaign start&lt;br /&gt;
July, 2015,  Kickstarter campaign end, Raised $480,650&lt;br /&gt;
Oct, 2015, - Pre-alpha Unity SDK released&lt;br /&gt;
March, 2016 - Raised $11M in VC fundraising.&lt;br /&gt;
May, 2016 - Fove SDK v0.4.0 Released&lt;br /&gt;
September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.&lt;br /&gt;
November, 2016 -  FOVE 0 preorder open to public&lt;br /&gt;
January, 2017 - First shipment of FOVE 0&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
([[https://www.getfove.com]])&lt;br /&gt;
([[https://www.cnet.com/products/fove-0/preview/]])&lt;br /&gt;
([[https://www.wareable.com/vr/fove-review]])&lt;br /&gt;
([[http://www.roadtovr.com/fove-0-eye-tracking-vr-headset-final-specs-pre-order-date/]])&lt;br /&gt;
([[https://www.vrfocus.com/2016/09/fove-to-showcase-3-new-demos-at-tokyo-game-show-2016/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Arena_Infinity&amp;diff=20267</id>
		<title>Arena Infinity</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Arena_Infinity&amp;diff=20267"/>
		<updated>2017-02-25T07:26:24Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;Arena Infinity is Striker VR’s first gun controller that uses the revolutionary haptic technology. The new VR gun can accurately imitate the function of various weapons. The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arena Infinity is Striker VR’s first gun controller that uses the revolutionary haptic technology. The new VR gun can accurately imitate the function of various weapons. The creators of this gun, Striker VR first unveiled the design in April last year. The first working prototype was introduced to the public in August later that year. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Striker VR is aiming to introduce Arena Infinity into the Digital Out-Of-Home virtual reality market. The peripheral system is said to be designed based on Edon Guraziu’s amazing retro-futuristic design. Like many of the tech inventions, the idea of using simulator technology first took root in military circles. The military used this concept to train soldiers and treat post-traumatic stress disorder (PTSD) patients in the defense forces. &lt;br /&gt;
&lt;br /&gt;
In April last year Striker VR was mainly focused on developing the haptic feedback system for simulator guns. With its new product, the company now aims to manufacture the replica gun. Tech enthusiasts who have tried the prototype were amazed by the powerful kick the gun controller was able to provide. For an electronic system designed for the virtual world, they felt, Arena Infinity had very realistic recoil. &lt;br /&gt;
&lt;br /&gt;
==Different Modes of Arena Infinity==&lt;br /&gt;
The Arena Infinity prototype launched by Striker VR has an inbuilt haptic system. What this essentially means is that the users will feel they are shooting a real gun. Another interesting feature of Striker VR’s gun controller is that it comes with multiple modes – single shot, burst mode, and the full auto. Each mode replicates a different weapon. The single shot simulates the shotgun, the burst mode mimics the assault rifle, and the full auto imitates the sub-machine gun. &lt;br /&gt;
&lt;br /&gt;
There is more to Arena Infinity that just guns; the gun controller can also imitate chainsaw for those who love horror flicks such as Texas Chainsaw Massacre and Evil Dead. With onboard haptic features, the possibilities are endless. In future, more modes like laser blaster and railgun effects can also be added to Striker VR products. &lt;br /&gt;
&lt;br /&gt;
==Opinion of an Expert==&lt;br /&gt;
A lot has been written about Striker VR’s Arena Infinity, but people would naturally want to know how good this haptic gun controller is. Ben Lang, virtual reality enthusiast and tech writer for Road to VR, tried his hands on the technology. In 2014, he put to test the different modes of the haptic gun controller. Ben Lang isn’t new to shooting. He claims to have experience in shooting weapons such as rifles, pistols, and shotguns. He is of the opinion the only way to mimic the recoil that’s caused by a mini-explosion inside the gun is to create another mini-explosion. After using the gun controller, Ben Lang agreed that Arena Infinity came pretty close to creating that effect. According to him, Striker VR’s Arena Infinity has the most responsive and powerful recoil system he has ever experienced.&lt;br /&gt;
 &lt;br /&gt;
==Striker VR’s Future Plans==&lt;br /&gt;
Striker VR fitted its working prototype gun controller with an attached tracker. But, its goal is to provide support to other location tracking systems. This will give virtual reality firms the freedom to choose the tracking system that’s best suited for their use. Currently, Striker VR supports the tracking systems such as the Sixense STEM and PhaseSpace. The company is also working to incorporate Move Tracking System (PlayStation), Constellation (Oculus), and Lighthouse (Valve).&lt;br /&gt;
&lt;br /&gt;
Speaking on future plans, co-founders of Striker VR, Kyle Monti and Martin Holly, revealed that Arena Infinity is just the start. For now the peripheral acts as a haptic doorway to the virtual world. In future, they want the haptic feedback system to interact with the surrounding environment. The idea is to simulate the happenings in the virtual environment. For example, to make the gun shudder when there is an explosion nearby in the virtual environment. The co-founders of Striker VR believe peripherals using haptic technology linked to virtual reality open up all sorts of possibilities to the users.&lt;br /&gt;
&lt;br /&gt;
==Haptic Technology – The Future of the Gaming Industry==&lt;br /&gt;
The gaming industry, which some felt was reaching a saturation point, can get a new lease of life by adopting the haptic technology. Those who love to play FPS games (first person shooter games) will get to experience the excitement and rush of real life situation. With the help of Arena Infinity and other haptic peripherals, gamers can really feel what it’s like being one with the game. It’s believed the need to offer a better experience to users will force video game makers, to readily embrace VR games and peripherals that use haptic technology.&lt;br /&gt;
&lt;br /&gt;
==Release Date==&lt;br /&gt;
Striker VR hasn’t announced a definite release date for its consumer version of Arena Infinity haptic gun controller. When Arena Infinity finally finds its way into the hands of select virtual reality developers the SDK kit will include a haptic sandbox game, SDK, and the haptic gun. After its rollout to select VR developers, Striker VR plans a wider release of the development kit. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
([[http://technewshunter.com/tech-science/striker-vrs-arena-infinity-vr-gun-takes-shooting-to-the-next-level-18545/]])&lt;br /&gt;
([[http://www.roadtovr.com/striker-vr-arena-infinity-haptic-vr-gun-force-feedback-effects/]])&lt;br /&gt;
([[http://www.roadtovr.com/striker-vr-arena-infinity-v1-prototype-haptic-vr-gun/]])&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=20266</id>
		<title>Pimax 4K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=20266"/>
		<updated>2017-02-24T06:50:59Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Pimax Technology]]&lt;br /&gt;
|Manufacturer=&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=[[PC]]&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=3840 x 2160P&lt;br /&gt;
|Pixel Density=806 PPI&lt;br /&gt;
|Refresh Rate=90 Hz&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=110 degrees&lt;br /&gt;
|Optics=Dual 53mm lense&lt;br /&gt;
|Tracking=3DOF&lt;br /&gt;
|Rotational Tracking=Gyroscope, Accelerometer, Magnetometer&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=Rotational: 1000 Hz&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=Removable headphones&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=Range, Light&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=HDMI,USB&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=0.499 kg&lt;br /&gt;
|Size=18.00 x 11.70 x 9.00cm&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=April 2016&lt;br /&gt;
|Price=$375&lt;br /&gt;
|Website=http://en.pimaxvr.com/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
Released in April 2016 by Pimax Technology, the [[Pimax 4K]] is claimed to be the first ever 4K Resolution VR headset. Priced at USD375 and available from GearBest, this award winning UltraHD VR headset has grabbed the attention of SteamVR and Oculus VR gamers alike.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Pushing boundary in the HD VR technology, Pimax 4K boasts a 3840 x 2160 pixel resolution, significantly higher than competitors Oculus Rift’s and Vive’s 2160 x 1200. This means clearer and sharper picture when you’re playing games like WarThunder or DirtRally&lt;br /&gt;
&lt;br /&gt;
*The Pimax 4K features a dual 53mm lense that provides an 110 Degree FOV, putting it on par with established VR Headset on the market. &lt;br /&gt;
&lt;br /&gt;
*Pimax 4K Adopts 1000 Hz dual gyroscope which reduces dizziness for the users, although user experience may vary relatively.&lt;br /&gt;
&lt;br /&gt;
*With the wellness of user’s eyesight in mind, Pimax 4K is built with a three-pronged features of anti-bluray, auto mist removal and auto light adjusting. &lt;br /&gt;
&lt;br /&gt;
*Built to be compatible with SteamVR and Occulus games, you just have to setup your Pimax 4K and start playing VR games from these platforms. &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
===Design &amp;amp; Comfort===&lt;br /&gt;
Sleek looking and elegantly designed in black, the Pimax 4K is built with ABS with medical grade sponge covering the edge of the headset, providing a comfort wear for the users. A glaring flaw would be the nose section, where it’s not covered in any protective sponge, making it uncomfortable for users wearing it for long durations.     &lt;br /&gt;
&lt;br /&gt;
===Visual &amp;amp; Optics===&lt;br /&gt;
While it’s not 3840 x 2160 in its truest sense, having a 1920 x 1080 resolution with 90Hz refresh rate on each eye still puts it far ahead amongst VR headsets competitors. Its auto myopic adjustment features enable some users to wear the headset with or without glasses. &lt;br /&gt;
&lt;br /&gt;
===Sensors===&lt;br /&gt;
The Pimax 4K has an array of built-in sensors (1000Hz gyroscope, acceleration sensor, magnetometer, range sensor, light sensor). However, the Pimax 4K doesn’t support positional tracking, nor does it support controllers or pointers at the moment, putting it at a slight disadvantage among its competitors in this aspect. A feature upgrade in the future Pimax 8K would be much welcomed for the community.&lt;br /&gt;
	&lt;br /&gt;
===Audio===&lt;br /&gt;
The Pimax 4K comes with removable audio headphones, where you can easily detach from the side strap should you opt to use your own higher quality headphones.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
The official specification listed on GearBest, the online store is as follow :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| General || Brand: PIMAX&amp;lt;br&amp;gt;VR Glasses Type: VR Headset&amp;lt;br&amp;gt;Features: High Resolution,Lightweight&amp;lt;br&amp;gt;Compatible with: Computer&amp;lt;br&amp;gt;Material: ABS,Glass,Sponge&amp;lt;br&amp;gt;Color: Black&lt;br /&gt;
|-&lt;br /&gt;
| Product Detail || FOV Range: 90 - 110 degree&amp;lt;br&amp;gt;FOV: 110 degrees&amp;lt;br&amp;gt;FPS (frame per second): 60Hz&amp;lt;br&amp;gt;IPD Adjustment: Yes&amp;lt;br&amp;gt;IPD (Interpupillary distance): 58 - 71mm&amp;lt;br&amp;gt;Focus Adjustment: Yes&amp;lt;br&amp;gt;Connecting interface: HDMI,USB&amp;lt;br&amp;gt;Primary Button Type: Button&amp;lt;br&amp;gt;Resolution Support: 3840 x 2160P&lt;br /&gt;
|-&lt;br /&gt;
| Dimension and Weight || Product weight: 0.499 kg&amp;lt;br&amp;gt;Package weight: 1.498 kg&amp;lt;br&amp;gt;Product size (L x W x H): 18.00 x 11.70 x 9.00 cm /&amp;lt;br&amp;gt;Package size (L x W x H): 32.00 x 29.00 x 12.00 cm /&lt;br /&gt;
|-&lt;br /&gt;
| Package Contents || Package Contents: 1 x 3D Headset, 1 x Cleaning Cloth, 2 x Earphones, 3 x Belt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC Requirement==&lt;br /&gt;
* &#039;&#039;&#039;Intel Core i5&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;4GB of RAM&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;At least Nvidia GeForce GTX 960 or AMD Radeon R9 290&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Microsoft Windows 7 or higher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Before you get your Pimax 4K up and running, you’ll need to download the PiPlay Driver and Content Platform from the website.&amp;lt;ref name=&amp;quot;download&amp;quot;&amp;gt;http://forum.pimaxvr.com/t/release-piplay-download/17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for VR developers, do stay tune for news of coming release of the Pimax SDK. &lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
You’ll need to download the PiPlay content platform along with the driver in order for you to start playing games.&amp;lt;ref name=&amp;quot;download&amp;quot;&amp;gt;http://forum.pimaxvr.com/t/release-piplay-download/17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K is made to be compatible with SteamVR and Occulus games like :&lt;br /&gt;
* WarThunder, &lt;br /&gt;
* Project Cars&lt;br /&gt;
* Assetto Corsa&lt;br /&gt;
* Dirt Rally&lt;br /&gt;
If you’re looking to integrate your Pimax 4K to Steam VR, here’s a guide for that&amp;lt;ref&amp;gt;http://forum.pimaxvr.com/t/you-guys-want-to-play-steam-games-with-your-pimax-just-take-a-look-here/122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And here’s a guide to setup your Pimax 4K for Occulus games.&amp;lt;ref&amp;gt;http://forum.pimaxvr.com/t/how-to-use-oculus-home-with-pimax/256&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
While no date has been announced, the homepage of Pimax 4K definitely mentioned that the Pimax SDK will be released soon. &lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As a relatively unknown company in the VR industry, PiMax Technology was formed in May 2014. Building its first prototype in 2015, Pimax Technology launched its pioneer product, PiMax 4K in April 2016, and bagged The Best VR of CES Asia 2016 award the following month.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* May 2016 : Pimax 4K won The Best VR of CES ASIA 2016&lt;br /&gt;
* April 2016 : Pimax launched the world&#039;s 1st 4K VR product, Pimax 4K, in Beijing, China&lt;br /&gt;
* March 2016 : Pi Play, the contents stores, alpha version released&lt;br /&gt;
* Jan 2016 :  Pimax launched the world&#039;s 1st 4K VR experience&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*http://en.pimaxvr.com/&lt;br /&gt;
*http://www.gearbest.com/pc-headset/pp_423476.html&lt;br /&gt;
*https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/&lt;br /&gt;
*https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Sulon_Q&amp;diff=20249</id>
		<title>Sulon Q</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Sulon_Q&amp;diff=20249"/>
		<updated>2017-02-22T07:04:07Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]] and [[Augmented Reality]]&lt;br /&gt;
|Type=[[VR/AR headset]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Sulon Technologies]]&lt;br /&gt;
|Manufacturer=[[Sulon Technologies]]&lt;br /&gt;
|Operating System=Microsoft Windows 10, AMD LiquidVR technology&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=[[VR/AR]]&lt;br /&gt;
|Predecessor=none&lt;br /&gt;
|Successor=none&lt;br /&gt;
|CPU=AMD FX-8800P processor with cTDP of 35 Watts&lt;br /&gt;
|GPU=Radeon R7 Graphics (Built-in)&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=8 GB&lt;br /&gt;
|Storage=256 GB SSD&lt;br /&gt;
|Display=Organic Light-Emitting Diode (OLED) Screen&lt;br /&gt;
|Resolution=2560x1440 pixels&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=AstoundSound 3D spatial audio, 3.5mm audio jack (built-in), Sulon Q earbuds (spatially optimized)&lt;br /&gt;
|Sensors=Magnetometer, Gyroscope, and Accelerometer&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=Bluetooth 4.0, Wi-Fi 802.11ac&lt;br /&gt;
|Communication=Dual noise-suppressing embedded microphones&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=http://sulon.com/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Sulon Q]] is an untethered [[virtual reality]] and [[augmented reality]] [[HMD|headset]] with the [[inside-out]] feature to track objects. The standalone headset was first unveiled by Sulon Technologies at the 2016 Game Developer Conference. The presentation was attended by hundreds of developers and press. Sulon Q was introduced to the world as the “World’s first and only all-in-one, tether-free, ‘wear and play’ headset for [[VR]], [[AR]], and [[spatial computing]].”&lt;br /&gt;
&lt;br /&gt;
==Hardware and Software==&lt;br /&gt;
The Sulon Q tether-free VR/AR headset looks similar to other standalone headsets. The gadget has multiple cameras built-in in the headset that can scan the surrounding environment and transfers the data to the minicomputer and [[spatial processing unit]] ([[SPU]]) that’s at the rear end of the HMD unit. Although the headset is wireless (i.e.) tether-free, the unit is lightweight and comfortable to wear. &lt;br /&gt;
The Sulon Q headset runs spatial technologies on the regular Microsoft Windows 10 Operating System. Not even [[Hololens]], developed by Microsoft, can do that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The Sulon Q VR and AR headsets incorporate many exciting features and functions. Some of its most notable features are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wear and Play&#039;&#039;&#039;: The single headset does everything. There are no wires attached to the headset, hence users can move freely, anywhere and everywhere. Components that track gestures and movements are built-in; the headset doesn’t need external tracking systems to perform the function. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Reality and Augmented Reality&#039;&#039;&#039;: The revolutionary Spatial Processing Unit (SPU) employed by Sulon Technologies uses real-time machine vision technologies to improve the real world experience by adding virtual objects and applications. &lt;br /&gt;
&lt;br /&gt;
The Sulon Q headsets make the transition between real and virtual world very easy. The virtual reality and augmented reality fusion magic that user experience is made possible by the SPU that uses inside-out tracking and real-time environment mapping to combine both the worlds and capture physical gestures and movements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Futuristic Functions using Windows 10&#039;&#039;&#039;: Sophisticated systems are not required to power Sulon Q. The standalone VR/AR headset is powered by Microsoft Windows 10 OS. Even without a high-end PC to run the software, the Sulon Q headset performs futuristic spatial computing. Effects that were once seen only in Si-Fi movies can now be created using the Sulon Q headsets. Creating holographic objects, handling and moving them around the room with hand controllers require just one gadget – the Sulon Q VR/AR headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spatial Redirection Feature&#039;&#039;&#039;: The spatial technology that Sulon Q uses allows the user to fully participate in the virtual world. Moving around in the virtual world created by other HMDs with hand controllers, keyboards, and gamepads do not offer the wholesome virtual reality experience that Sulon Q offers. The Sulon Q headset with its spatial redirection feature and smart perceptual techniques lets the users walk around and explore the reel world. The headset and the powerful software in it make the virtual environment look larger than the real room occupied by the wearer. Regardless of the size of the physical space, with Sulon Q, users can fully explore the virtual world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processor and Graphics&#039;&#039;&#039;: The VR/AR headset’s powerful performance is guaranteed by the use of the latest AMD FX-8800P processor. Users can expect the best performance from the processor and graphics as the configurable TDP can go up to 35 Watts. The AMD processor with a cTDP of 35 Watts performs 15-20% better than its previous versions. The Sulon Q headset is able to perform sophisticated VR/AR tasks because the 4 computing and 8 graphic cores use Heterogeneous System Architecture to evenly allocate available memory among them and also share the workload equally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;: To ensure the users get the best audio experience, Sulon Q uses the same audio technology that most entertainment studios and game developers employ. The AstoundSound 3D audio technology allows the wearer of the headset to recognize the sounds from all around the room, (i.e.) 360degree angle. &lt;br /&gt;
&lt;br /&gt;
To create the real world magic in the virtual world Sulon Q uses advanced algorithms to produce exceptional audio depth perception. The users can hear the sound getting closer as the source of the sound moves nearer. Dual, noise suppressing, embedded microphone ensures high-quality verbal communication in the headset. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Wearing the Sulon Q headset won’t put pressure on the neck muscles. It’s lightweight and comfortable; users can wear them for long hours without straining their muscles.&lt;br /&gt;
&lt;br /&gt;
==Development Kit==&lt;br /&gt;
Sulon Technologies invite developers to join the team to build VR/AR applications and holographic objects for the headset. Developers can use Unity multi-platform game development tool or the Unreal Engine to build applications for Sulon Q HMD.&lt;br /&gt;
&lt;br /&gt;
===Release Date and Cost===&lt;br /&gt;
No date has been announced for shipping of the first batch of Sulon Q headsets. According to the makers, the VR/AR HMD unit will be shipped soon. Also, there is no clarity on the price of the headset.&lt;br /&gt;
&lt;br /&gt;
===Technical Specifications===&lt;br /&gt;
*CPU: AMD FX-8800P processor with cTDP of 35 Watts&lt;br /&gt;
*GPU: Radeon R7 Graphics (Built-in)&lt;br /&gt;
*SPU: Proprietary Sulon spatial processing unit&lt;br /&gt;
*Memory (RAM): 8 GB&lt;br /&gt;
*Hard drive: 256 GB SSD &lt;br /&gt;
*Display: Organic Light-Emitting Diode (OLED) Screen&lt;br /&gt;
*Resolution: 2560x1440 pixels&lt;br /&gt;
*Audio: AstoundSound 3D spatial audio, 3.5mm audio jack (built-in), Sulon Q earbuds (spatially optimized)&lt;br /&gt;
*Communication: Dual noise-suppressing embedded microphones &lt;br /&gt;
*Sensors: Magnetometer, Gyroscope, and Accelerometer&lt;br /&gt;
*Operating System: Microsoft Windows 10, AMD LiquidVR technology&lt;br /&gt;
*Controllers: Gamepad, joysticks, and controllers compatible with Microsoft Windows 10; Mouse and keyboard part of the headset kit&lt;br /&gt;
*Connectivity: Bluetooth 4.0, Wi-Fi 802.11ac&lt;br /&gt;
*USB 3.0 port: 2 &lt;br /&gt;
*Development Tools: Unity multi-platform game development tool, Unreal engine&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*http://sulon.com/&lt;br /&gt;
*http://sulon.com/blog/sulon-q-sneak-peek &lt;br /&gt;
*https://www.cnet.com/products/sulon-q/preview/&lt;br /&gt;
*https://techcrunch.com/2016/10/07/sulon-q-is-a-working-version-of-facebooks-dream-standalone-vr-headset/&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]] [[Category:Virtual Reality Devices]] [[Category:Augmented Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=20248</id>
		<title>Pimax 4K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=20248"/>
		<updated>2017-02-22T07:02:45Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=&lt;br /&gt;
|Type=[[VR headset]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Pimax Technology]]&lt;br /&gt;
|Manufacturer=[[Pimax Technology]]&lt;br /&gt;
|Operating System=none&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=Computer, PiPlay Driver and Content Platform&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=3840 x 2160P&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=HDMI,USB&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=0.499 kg&lt;br /&gt;
|Size=(L x W x H): 18.00 x 11.70 x 9.00 cm&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=April 2016&lt;br /&gt;
|Price=USD375&lt;br /&gt;
|Website=http://en.pimaxvr.com/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
Released in April 2016 by Pimax Technology, the [[Pimax 4K]] is claimed to be the first ever 4K Resolution VR headset. Priced at USD375 and available from GearBest, this award winning UltraHD VR headset has grabbed the attention of SteamVR and Oculus VR gamers alike.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Pushing boundary in the HD VR technology, Pimax 4K boasts a 3840 x 2160 pixel resolution, significantly higher than competitors Oculus Rift’s and Vive’s 2160 x 1200. This means clearer and sharper picture when you’re playing games like WarThunder or DirtRally&lt;br /&gt;
&lt;br /&gt;
*The Pimax 4K features a dual 53mm lense that provides an 110 Degree FOV, putting it on par with established VR Headset on the market. &lt;br /&gt;
&lt;br /&gt;
*Pimax 4K Adopts 1000 Hz dual gyroscope which reduces dizziness for the users, although user experience may vary relatively.&lt;br /&gt;
&lt;br /&gt;
*With the wellness of user’s eyesight in mind, Pimax 4K is built with a three-pronged features of anti-bluray, auto mist removal and auto light adjusting. &lt;br /&gt;
&lt;br /&gt;
*Built to be compatible with SteamVR and Occulus games, you just have to setup your Pimax 4K and start playing VR games from these platforms. &lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
===Design &amp;amp; Comfort===&lt;br /&gt;
Sleek looking and elegantly designed in black, the Pimax 4K is built with ABS with medical grade sponge covering the edge of the headset, providing a comfort wear for the users. A glaring flaw would be the nose section, where it’s not covered in any protective sponge, making it uncomfortable for users wearing it for long durations.     &lt;br /&gt;
&lt;br /&gt;
===Visual &amp;amp; Optics===&lt;br /&gt;
While it’s not 3840 x 2160 in its truest sense, having a 1920 x 1080 resolution with 90Hz refresh rate on each eye still puts it far ahead amongst VR headsets competitors. Its auto myopic adjustment features enable some users to wear the headset with or without glasses. &lt;br /&gt;
&lt;br /&gt;
===Sensors===&lt;br /&gt;
The Pimax 4K has an array of built-in sensors (1000Hz gyroscope, acceleration sensor, magnetometer, range sensor, light sensor). However, the Pimax 4K doesn’t support positional tracking, nor does it support controllers or pointers at the moment, putting it at a slight disadvantage among its competitors in this aspect. A feature upgrade in the future Pimax 8K would be much welcomed for the community.&lt;br /&gt;
	&lt;br /&gt;
===Audio===&lt;br /&gt;
The Pimax 4K comes with removable audio headphones, where you can easily detach from the side strap should you opt to use your own higher quality headphones.&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
The official specification listed on GearBest, the online store is as follow :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| General || Brand: PIMAX&amp;lt;br&amp;gt;VR Glasses Type: VR Headset&amp;lt;br&amp;gt;Features: High Resolution,Lightweight&amp;lt;br&amp;gt;Compatible with: Computer&amp;lt;br&amp;gt;Material: ABS,Glass,Sponge&amp;lt;br&amp;gt;Color: Black&lt;br /&gt;
|-&lt;br /&gt;
| Product Detail || FOV Range: 90 - 110 degree&amp;lt;br&amp;gt;FOV: 110 degrees&amp;lt;br&amp;gt;FPS (frame per second): 60Hz&amp;lt;br&amp;gt;IPD Adjustment: Yes&amp;lt;br&amp;gt;IPD (Interpupillary distance): 58 - 71mm&amp;lt;br&amp;gt;Focus Adjustment: Yes&amp;lt;br&amp;gt;Connecting interface: HDMI,USB&amp;lt;br&amp;gt;Primary Button Type: Button&amp;lt;br&amp;gt;Resolution Support: 3840 x 2160P&lt;br /&gt;
|-&lt;br /&gt;
| Dimension and Weight || Product weight: 0.499 kg&amp;lt;br&amp;gt;Package weight: 1.498 kg&amp;lt;br&amp;gt;Product size (L x W x H): 18.00 x 11.70 x 9.00 cm /&amp;lt;br&amp;gt;Package size (L x W x H): 32.00 x 29.00 x 12.00 cm /&lt;br /&gt;
|-&lt;br /&gt;
| Package Contents || Package Contents: 1 x 3D Headset, 1 x Cleaning Cloth, 2 x Earphones, 3 x Belt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC Requirement==&lt;br /&gt;
* &#039;&#039;&#039;Intel Core i5&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;4GB of RAM&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;At least Nvidia GeForce GTX 960 or AMD Radeon R9 290&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Microsoft Windows 7 or higher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Before you get your Pimax 4K up and running, you’ll need to download the PiPlay Driver and Content Platform from the website.http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
As for VR developers, do stay tune for news of coming release of the Pimax SDK. &lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
You’ll need to download the PiPlay content platform along with the driver in order for you to start playing games. &lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K is made to be compatible with SteamVR and Occulus games like :&lt;br /&gt;
* WarThunder, &lt;br /&gt;
* Project Cars&lt;br /&gt;
* Assetto Corsa&lt;br /&gt;
* Dirt Rally&lt;br /&gt;
If you’re looking to integrate your Pimax 4K to Steam VR, here’s a guide for that &lt;br /&gt;
http://forum.pimaxvr.com/t/you-guys-want-to-play-steam-games-with-your-pimax-just-take-a-look-here/122&lt;br /&gt;
&lt;br /&gt;
And here’s a guide to setup your Pimax 4K for Occulus games. http://forum.pimaxvr.com/t/how-to-use-oculus-home-with-pimax/256&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
While no date has been announced, the homepage of Pimax 4K definitely mentioned that the Pimax SDK will be released soon. &lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As a relatively unknown company in the VR industry, PiMax Technology was formed in May 2014. Building its first prototype in 2015, Pimax Technology launched its pioneer product, PiMax 4K in April 2016, and bagged The Best VR of CES Asia 2016 award the following month.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* May 2016 : Pimax 4K won The Best VR of CES ASIA 2016&lt;br /&gt;
* April 2016 : Pimax launched the world&#039;s 1st 4K VR product, Pimax 4K, in Beijing, China&lt;br /&gt;
* March 2016 : Pi Play, the contents stores, alpha version released&lt;br /&gt;
* Jan 2016 :  Pimax launched the world&#039;s 1st 4K VR experience&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*http://en.pimaxvr.com/&lt;br /&gt;
*http://www.gearbest.com/pc-headset/pp_423476.html&lt;br /&gt;
*https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/&lt;br /&gt;
*https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Sulon_Q&amp;diff=20247</id>
		<title>Sulon Q</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Sulon_Q&amp;diff=20247"/>
		<updated>2017-02-22T06:43:26Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]] and [[Augmented Reality]]&lt;br /&gt;
|Type=[[VR/AR headset]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Sulon Technologies]]&lt;br /&gt;
|Manufacturer=[[Sulon Technologies]]&lt;br /&gt;
|Operating System=Microsoft Windows 10, AMD LiquidVR technology&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=[[VR/AR]]&lt;br /&gt;
|Predecessor=none&lt;br /&gt;
|Successor=none&lt;br /&gt;
|CPU=AMD FX-8800P processor with cTDP of 35 Watts&lt;br /&gt;
|GPU=Radeon R7 Graphics (Built-in)&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=8 GB&lt;br /&gt;
|Storage=256 GB SSD&lt;br /&gt;
|Display=Organic Light-Emitting Diode (OLED) Screen&lt;br /&gt;
|Resolution=2560x1440 pixels&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=AstoundSound 3D spatial audio, 3.5mm audio jack (built-in), Sulon Q earbuds (spatially optimized)&lt;br /&gt;
|Sensors=Magnetometer, Gyroscope, and Accelerometer&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=Bluetooth 4.0, Wi-Fi 802.11ac&lt;br /&gt;
|Communication=Dual noise-suppressing embedded microphones&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Sulon Q]] is an untethered [[virtual reality]] and [[augmented reality]] [[HMD|headset]] with the [[inside-out]] feature to track objects. The standalone headset was first unveiled by Sulon Technologies at the 2016 Game Developer Conference. The presentation was attended by hundreds of developers and press. Sulon Q was introduced to the world as the “World’s first and only all-in-one, tether-free, ‘wear and play’ headset for [[VR]], [[AR]], and [[spatial computing]].”&lt;br /&gt;
&lt;br /&gt;
==Hardware and Software==&lt;br /&gt;
The Sulon Q tether-free VR/AR headset looks similar to other standalone headsets. The gadget has multiple cameras built-in in the headset that can scan the surrounding environment and transfers the data to the minicomputer and [[spatial processing unit]] ([[SPU]]) that’s at the rear end of the HMD unit. Although the headset is wireless (i.e.) tether-free, the unit is lightweight and comfortable to wear. &lt;br /&gt;
The Sulon Q headset runs spatial technologies on the regular Microsoft Windows 10 Operating System. Not even [[Hololens]], developed by Microsoft, can do that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The Sulon Q VR and AR headsets incorporate many exciting features and functions. Some of its most notable features are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wear and Play&#039;&#039;&#039;: The single headset does everything. There are no wires attached to the headset, hence users can move freely, anywhere and everywhere. Components that track gestures and movements are built-in; the headset doesn’t need external tracking systems to perform the function. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Reality and Augmented Reality&#039;&#039;&#039;: The revolutionary Spatial Processing Unit (SPU) employed by Sulon Technologies uses real-time machine vision technologies to improve the real world experience by adding virtual objects and applications. &lt;br /&gt;
&lt;br /&gt;
The Sulon Q headsets make the transition between real and virtual world very easy. The virtual reality and augmented reality fusion magic that user experience is made possible by the SPU that uses inside-out tracking and real-time environment mapping to combine both the worlds and capture physical gestures and movements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Futuristic Functions using Windows 10&#039;&#039;&#039;: Sophisticated systems are not required to power Sulon Q. The standalone VR/AR headset is powered by Microsoft Windows 10 OS. Even without a high-end PC to run the software, the Sulon Q headset performs futuristic spatial computing. Effects that were once seen only in Si-Fi movies can now be created using the Sulon Q headsets. Creating holographic objects, handling and moving them around the room with hand controllers require just one gadget – the Sulon Q VR/AR headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spatial Redirection Feature&#039;&#039;&#039;: The spatial technology that Sulon Q uses allows the user to fully participate in the virtual world. Moving around in the virtual world created by other HMDs with hand controllers, keyboards, and gamepads do not offer the wholesome virtual reality experience that Sulon Q offers. The Sulon Q headset with its spatial redirection feature and smart perceptual techniques lets the users walk around and explore the reel world. The headset and the powerful software in it make the virtual environment look larger than the real room occupied by the wearer. Regardless of the size of the physical space, with Sulon Q, users can fully explore the virtual world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processor and Graphics&#039;&#039;&#039;: The VR/AR headset’s powerful performance is guaranteed by the use of the latest AMD FX-8800P processor. Users can expect the best performance from the processor and graphics as the configurable TDP can go up to 35 Watts. The AMD processor with a cTDP of 35 Watts performs 15-20% better than its previous versions. The Sulon Q headset is able to perform sophisticated VR/AR tasks because the 4 computing and 8 graphic cores use Heterogeneous System Architecture to evenly allocate available memory among them and also share the workload equally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;: To ensure the users get the best audio experience, Sulon Q uses the same audio technology that most entertainment studios and game developers employ. The AstoundSound 3D audio technology allows the wearer of the headset to recognize the sounds from all around the room, (i.e.) 360degree angle. &lt;br /&gt;
&lt;br /&gt;
To create the real world magic in the virtual world Sulon Q uses advanced algorithms to produce exceptional audio depth perception. The users can hear the sound getting closer as the source of the sound moves nearer. Dual, noise suppressing, embedded microphone ensures high-quality verbal communication in the headset. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Wearing the Sulon Q headset won’t put pressure on the neck muscles. It’s lightweight and comfortable; users can wear them for long hours without straining their muscles.&lt;br /&gt;
&lt;br /&gt;
==Development Kit==&lt;br /&gt;
Sulon Technologies invite developers to join the team to build VR/AR applications and holographic objects for the headset. Developers can use Unity multi-platform game development tool or the Unreal Engine to build applications for Sulon Q HMD.&lt;br /&gt;
&lt;br /&gt;
===Release Date and Cost===&lt;br /&gt;
No date has been announced for shipping of the first batch of Sulon Q headsets. According to the makers, the VR/AR HMD unit will be shipped soon. Also, there is no clarity on the price of the headset.&lt;br /&gt;
&lt;br /&gt;
===Technical Specifications===&lt;br /&gt;
*CPU: AMD FX-8800P processor with cTDP of 35 Watts&lt;br /&gt;
*GPU: Radeon R7 Graphics (Built-in)&lt;br /&gt;
*SPU: Proprietary Sulon spatial processing unit&lt;br /&gt;
*Memory (RAM): 8 GB&lt;br /&gt;
*Hard drive: 256 GB SSD &lt;br /&gt;
*Display: Organic Light-Emitting Diode (OLED) Screen&lt;br /&gt;
*Resolution: 2560x1440 pixels&lt;br /&gt;
*Audio: AstoundSound 3D spatial audio, 3.5mm audio jack (built-in), Sulon Q earbuds (spatially optimized)&lt;br /&gt;
*Communication: Dual noise-suppressing embedded microphones &lt;br /&gt;
*Sensors: Magnetometer, Gyroscope, and Accelerometer&lt;br /&gt;
*Operating System: Microsoft Windows 10, AMD LiquidVR technology&lt;br /&gt;
*Controllers: Gamepad, joysticks, and controllers compatible with Microsoft Windows 10; Mouse and keyboard part of the headset kit&lt;br /&gt;
*Connectivity: Bluetooth 4.0, Wi-Fi 802.11ac&lt;br /&gt;
*USB 3.0 port: 2 &lt;br /&gt;
*Development Tools: Unity multi-platform game development tool, Unreal engine&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*http://sulon.com/&lt;br /&gt;
*http://sulon.com/blog/sulon-q-sneak-peek &lt;br /&gt;
*https://www.cnet.com/products/sulon-q/preview/&lt;br /&gt;
*https://techcrunch.com/2016/10/07/sulon-q-is-a-working-version-of-facebooks-dream-standalone-vr-headset/&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]] [[Category:Virtual Reality Devices]] [[Category:Augmented Reality Devices]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19311</id>
		<title>Pimax 4K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19311"/>
		<updated>2017-02-11T06:45:50Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* PC Requirement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Released in April 2016 by Pimax Technology, the Pimax 4K is claimed to be the first ever 4K Resolution VR headset. Priced at USD375 and available from GearBest&lt;br /&gt;
, this award winning UltraHD VR headset has grabbed the attention of SteamVR and Oculus VR gamers alike.&lt;br /&gt;
&lt;br /&gt;
[Few sentences about the product. Who made it, its core function/feature and audience. Additional information about its release date and cost.]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Pushing boundary in the HD VR technology, Pimax 4K boasts a 3840 x 2160 pixel resolution, significantly higher than competitors Oculus Rift’s and Vive’s 2160 x 1200. This means clearer and sharper picture when you’re playing games like WarThunder or DirtRally&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K features a dual 53mm lense that provides an 110 Degree FOV, putting it on par with established VR Headset on the market. &lt;br /&gt;
&lt;br /&gt;
Pimax 4K Adopts 1000 Hz dual gyroscope which reduces dizziness for the users, although user experience may vary relatively.&lt;br /&gt;
&lt;br /&gt;
With the wellness of user’s eyesight in mind, Pimax 4K is built with a three-pronged features of anti-bluray, auto mist removal and auto light adjusting. &lt;br /&gt;
&lt;br /&gt;
Built to be compatible with SteamVR and Occulus games, you just have to setup your Pimax 4K and start playing VR games from these platforms. &lt;br /&gt;
&lt;br /&gt;
[The product’s main features and features that make it unique. Can be written as a list and/or paragraph(s).]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
a.) Design &amp;amp; Comfort&lt;br /&gt;
&lt;br /&gt;
Sleek looking and elegantly designed in black, the Pimax 4K is built with ABS with medical grade sponge covering the edge of the headset, providing a comfort wear for the users. A glaring flaw would be the nose section, where it’s not covered in any protective sponge, making it uncomfortable for users wearing it for long durations.     &lt;br /&gt;
&lt;br /&gt;
b.) Visual &amp;amp; Optics&lt;br /&gt;
&lt;br /&gt;
While it’s not 3840 x 2160 in its truest sense, having a 1920 x 1080 resolution with 90Hz refresh rate on each eye still puts it far ahead amongst VR headsets competitors. Its auto myopic adjustment features enable some users to wear the headset with or without glasses. &lt;br /&gt;
&lt;br /&gt;
c.) Sensors&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K has an array of built-in sensors(1000Hz gyroscope, acceleration sensor, magnetometer, range sensor, light sensor).&lt;br /&gt;
However, the Pimax 4K doesn’t support positional tracking, nor does it support controllers or pointers at the moment, putting it at a slight disadvantage among its competitors in this aspect. A feature upgrade in the future Pimax 8K would be much welcomed for the community.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
d.) Audio&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K comes with removable audio headphones, where you can easily detach from the side strap should you opt to use your own higher quality headphones.&lt;br /&gt;
&lt;br /&gt;
[How does the product look and feel, some of its main hardware features.]&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
The official specification listed on GearBest, the online store is as follow :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| General || Brand: PIMAX&amp;lt;br&amp;gt;VR Glasses Type: VR Headset&amp;lt;br&amp;gt;Features: High Resolution,Lightweight&amp;lt;br&amp;gt;Compatible with: Computer&amp;lt;br&amp;gt;Material: ABS,Glass,Sponge&amp;lt;br&amp;gt;Color: Black&lt;br /&gt;
|-&lt;br /&gt;
| Product Detail || FOV Range: 90 - 110 degree&amp;lt;br&amp;gt;FOV: 110 degrees&amp;lt;br&amp;gt;FPS (frame per second): 60Hz&amp;lt;br&amp;gt;IPD Adjustment: Yes&amp;lt;br&amp;gt;IPD (Interpupillary distance): 58 - 71mm&amp;lt;br&amp;gt;Focus Adjustment: Yes&amp;lt;br&amp;gt;Connecting interface: HDMI,USB&amp;lt;br&amp;gt;Primary Button Type: Button&amp;lt;br&amp;gt;Resolution Support: 3840 x 2160P&lt;br /&gt;
|-&lt;br /&gt;
| Dimension and Weight || Product weight: 0.499 kg&amp;lt;br&amp;gt;Package weight: 1.498 kg&amp;lt;br&amp;gt;Product size (L x W x H): 18.00 x 11.70 x 9.00 cm /&amp;lt;br&amp;gt;Package size (L x W x H): 32.00 x 29.00 x 12.00 cm /&lt;br /&gt;
|-&lt;br /&gt;
| Package Contents || Package Contents: 1 x 3D Headset, 1 x Cleaning Cloth, 2 x Earphones, 3 x Belt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC Requirement==&lt;br /&gt;
* &#039;&#039;&#039;Intel Core i5&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;4GB of RAM&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;At least Nvidia GeForce GTX 960 or AMD Radeon R9 290&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Microsoft Windows 7 or higher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[A list of all of its hardware components and their specs such as processor, RAM, resolution, optics etc.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Before you get your Pimax 4K up and running, you’ll need to download the PiPlay Driver and Content Platform from the website.&lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
As for VR developers, do stay tune for news of coming release of the Pimax SDK. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The product’s software features such as custom OS or SDK]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
You’ll need to download the PiPlay content platform along with the driver in order for you to start playing games. &lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K is made to be compatible with SteamVR and Occulus games like :&lt;br /&gt;
* WarThunder, &lt;br /&gt;
* Project Cars&lt;br /&gt;
* Assetto Corsa&lt;br /&gt;
* Dirt Rally&lt;br /&gt;
If you’re looking to integrate your Pimax 4K to Steam VR, here’s a guide for that &lt;br /&gt;
http://forum.pimaxvr.com/t/you-guys-want-to-play-steam-games-with-your-pimax-just-take-a-look-here/122&lt;br /&gt;
&lt;br /&gt;
And here’s a guide to setup your Pimax 4K for Occulus games.&lt;br /&gt;
http://forum.pimaxvr.com/t/how-to-use-oculus-home-with-pimax/256&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The most important and unique apps for the product. Should be a list. If there are a lot of apps, you don’t need to list all of them. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
While no date has been announced, the homepage of Pimax 4K definitely mentioned that the Pimax SDK will be released soon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Information for people who want to develop apps and other software for product such as its SDK, API and developer community. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
[Hardware accessories for the product such as controllers, cases, additional battery etc. Leave bank if there is none.]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As a relatively unknown company in the VR industry, PiMax Technology was formed in May 2014. Building its first prototype in 2015, Pimax Technology launched its pioneer product, PiMax 4K in April 2016, and bagged The Best VR of CES Asia 2016 award the following month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Background information about the product. Company information, why the product was built etc. Leave blank if there is nothing on it.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* May 2016 : Pimax 4K won The Best VR of CES ASIA 2016&lt;br /&gt;
* April 2016 : Pimax launched the world&#039;s 1st 4K VR product, Pimax 4K, in Beijing, China&lt;br /&gt;
* March 2016 : Pi Play, the contents stores, alpha version released&lt;br /&gt;
* Jan 2016 :  Pimax launched the world&#039;s 1st 4K VR experience&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[History of the product such as reveal date, beta date and release date. Should be written as a list with date in front. Leave bank if there is nothing notable. ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
http://en.pimaxvr.com/&lt;br /&gt;
http://www.gearbest.com/pc-headset/pp_423476.html&lt;br /&gt;
https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/&lt;br /&gt;
https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;references used&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19310</id>
		<title>Pimax 4K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19310"/>
		<updated>2017-02-11T06:44:00Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Released in April 2016 by Pimax Technology, the Pimax 4K is claimed to be the first ever 4K Resolution VR headset. Priced at USD375 and available from GearBest&lt;br /&gt;
, this award winning UltraHD VR headset has grabbed the attention of SteamVR and Oculus VR gamers alike.&lt;br /&gt;
&lt;br /&gt;
[Few sentences about the product. Who made it, its core function/feature and audience. Additional information about its release date and cost.]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Pushing boundary in the HD VR technology, Pimax 4K boasts a 3840 x 2160 pixel resolution, significantly higher than competitors Oculus Rift’s and Vive’s 2160 x 1200. This means clearer and sharper picture when you’re playing games like WarThunder or DirtRally&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K features a dual 53mm lense that provides an 110 Degree FOV, putting it on par with established VR Headset on the market. &lt;br /&gt;
&lt;br /&gt;
Pimax 4K Adopts 1000 Hz dual gyroscope which reduces dizziness for the users, although user experience may vary relatively.&lt;br /&gt;
&lt;br /&gt;
With the wellness of user’s eyesight in mind, Pimax 4K is built with a three-pronged features of anti-bluray, auto mist removal and auto light adjusting. &lt;br /&gt;
&lt;br /&gt;
Built to be compatible with SteamVR and Occulus games, you just have to setup your Pimax 4K and start playing VR games from these platforms. &lt;br /&gt;
&lt;br /&gt;
[The product’s main features and features that make it unique. Can be written as a list and/or paragraph(s).]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
a.) Design &amp;amp; Comfort&lt;br /&gt;
&lt;br /&gt;
Sleek looking and elegantly designed in black, the Pimax 4K is built with ABS with medical grade sponge covering the edge of the headset, providing a comfort wear for the users. A glaring flaw would be the nose section, where it’s not covered in any protective sponge, making it uncomfortable for users wearing it for long durations.     &lt;br /&gt;
&lt;br /&gt;
b.) Visual &amp;amp; Optics&lt;br /&gt;
&lt;br /&gt;
While it’s not 3840 x 2160 in its truest sense, having a 1920 x 1080 resolution with 90Hz refresh rate on each eye still puts it far ahead amongst VR headsets competitors. Its auto myopic adjustment features enable some users to wear the headset with or without glasses. &lt;br /&gt;
&lt;br /&gt;
c.) Sensors&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K has an array of built-in sensors(1000Hz gyroscope, acceleration sensor, magnetometer, range sensor, light sensor).&lt;br /&gt;
However, the Pimax 4K doesn’t support positional tracking, nor does it support controllers or pointers at the moment, putting it at a slight disadvantage among its competitors in this aspect. A feature upgrade in the future Pimax 8K would be much welcomed for the community.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
d.) Audio&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K comes with removable audio headphones, where you can easily detach from the side strap should you opt to use your own higher quality headphones.&lt;br /&gt;
&lt;br /&gt;
[How does the product look and feel, some of its main hardware features.]&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
The official specification listed on GearBest, the online store is as follow :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| General || Brand: PIMAX&amp;lt;br&amp;gt;VR Glasses Type: VR Headset&amp;lt;br&amp;gt;Features: High Resolution,Lightweight&amp;lt;br&amp;gt;Compatible with: Computer&amp;lt;br&amp;gt;Material: ABS,Glass,Sponge&amp;lt;br&amp;gt;Color: Black&lt;br /&gt;
|-&lt;br /&gt;
| Product Detail || FOV Range: 90 - 110 degree&amp;lt;br&amp;gt;FOV: 110 degrees&amp;lt;br&amp;gt;FPS (frame per second): 60Hz&amp;lt;br&amp;gt;IPD Adjustment: Yes&amp;lt;br&amp;gt;IPD (Interpupillary distance): 58 - 71mm&amp;lt;br&amp;gt;Focus Adjustment: Yes&amp;lt;br&amp;gt;Connecting interface: HDMI,USB&amp;lt;br&amp;gt;Primary Button Type: Button&amp;lt;br&amp;gt;Resolution Support: 3840 x 2160P&lt;br /&gt;
|-&lt;br /&gt;
| Dimension and Weight || Product weight: 0.499 kg&amp;lt;br&amp;gt;Package weight: 1.498 kg&amp;lt;br&amp;gt;Product size (L x W x H): 18.00 x 11.70 x 9.00 cm /&amp;lt;br&amp;gt;Package size (L x W x H): 32.00 x 29.00 x 12.00 cm /&lt;br /&gt;
|-&lt;br /&gt;
| Package Contents || Package Contents: 1 x 3D Headset, 1 x Cleaning Cloth, 2 x Earphones, 3 x Belt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC Requirement==&lt;br /&gt;
* Intel Core i5 &lt;br /&gt;
* 4GB of RAM &lt;br /&gt;
* At least Nvidia GeForce GTX 960 or AMD Radeon R9 290&lt;br /&gt;
* Microsoft Windows 7 or higher&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[A list of all of its hardware components and their specs such as processor, RAM, resolution, optics etc.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Before you get your Pimax 4K up and running, you’ll need to download the PiPlay Driver and Content Platform from the website.&lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
As for VR developers, do stay tune for news of coming release of the Pimax SDK. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The product’s software features such as custom OS or SDK]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
You’ll need to download the PiPlay content platform along with the driver in order for you to start playing games. &lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K is made to be compatible with SteamVR and Occulus games like :&lt;br /&gt;
* WarThunder, &lt;br /&gt;
* Project Cars&lt;br /&gt;
* Assetto Corsa&lt;br /&gt;
* Dirt Rally&lt;br /&gt;
If you’re looking to integrate your Pimax 4K to Steam VR, here’s a guide for that &lt;br /&gt;
http://forum.pimaxvr.com/t/you-guys-want-to-play-steam-games-with-your-pimax-just-take-a-look-here/122&lt;br /&gt;
&lt;br /&gt;
And here’s a guide to setup your Pimax 4K for Occulus games.&lt;br /&gt;
http://forum.pimaxvr.com/t/how-to-use-oculus-home-with-pimax/256&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The most important and unique apps for the product. Should be a list. If there are a lot of apps, you don’t need to list all of them. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
While no date has been announced, the homepage of Pimax 4K definitely mentioned that the Pimax SDK will be released soon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Information for people who want to develop apps and other software for product such as its SDK, API and developer community. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
[Hardware accessories for the product such as controllers, cases, additional battery etc. Leave bank if there is none.]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As a relatively unknown company in the VR industry, PiMax Technology was formed in May 2014. Building its first prototype in 2015, Pimax Technology launched its pioneer product, PiMax 4K in April 2016, and bagged The Best VR of CES Asia 2016 award the following month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Background information about the product. Company information, why the product was built etc. Leave blank if there is nothing on it.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* May 2016 : Pimax 4K won The Best VR of CES ASIA 2016&lt;br /&gt;
* April 2016 : Pimax launched the world&#039;s 1st 4K VR product, Pimax 4K, in Beijing, China&lt;br /&gt;
* March 2016 : Pi Play, the contents stores, alpha version released&lt;br /&gt;
* Jan 2016 :  Pimax launched the world&#039;s 1st 4K VR experience&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[History of the product such as reveal date, beta date and release date. Should be written as a list with date in front. Leave bank if there is nothing notable. ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
http://en.pimaxvr.com/&lt;br /&gt;
http://www.gearbest.com/pc-headset/pp_423476.html&lt;br /&gt;
https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/&lt;br /&gt;
https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;references used&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19309</id>
		<title>Pimax 4K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19309"/>
		<updated>2017-02-11T06:43:05Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Released in April 2016 by Pimax Technology, the Pimax 4K is claimed to be the first ever 4K Resolution VR headset. Priced at USD375 and available from GearBest&lt;br /&gt;
, this award winning UltraHD VR headset has grabbed the attention of SteamVR and Oculus VR gamers alike.&lt;br /&gt;
&lt;br /&gt;
[Few sentences about the product. Who made it, its core function/feature and audience. Additional information about its release date and cost.]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Pushing boundary in the HD VR technology, Pimax 4K boasts a 3840 x 2160 pixel resolution, significantly higher than competitors Oculus Rift’s and Vive’s 2160 x 1200. This means clearer and sharper picture when you’re playing games like WarThunder or DirtRally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K features a dual 53mm lense that provides an 110 Degree FOV, putting it on par with established VR Headset on the market. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pimax 4K Adopts 1000 Hz dual gyroscope which reduces dizziness for the users, although user experience may vary relatively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the wellness of user’s eyesight in mind, Pimax 4K is built with a three-pronged features of anti-bluray, auto mist removal and auto light adjusting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Built to be compatible with SteamVR and Occulus games, you just have to setup your Pimax 4K and start playing VR games from these platforms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[The product’s main features and features that make it unique. Can be written as a list and/or paragraph(s).]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
a.) Design &amp;amp; Comfort&lt;br /&gt;
&lt;br /&gt;
Sleek looking and elegantly designed in black, the Pimax 4K is built with ABS with medical grade sponge covering the edge of the headset, providing a comfort wear for the users. A glaring flaw would be the nose section, where it’s not covered in any protective sponge, making it uncomfortable for users wearing it for long durations.     &lt;br /&gt;
&lt;br /&gt;
b.) Visual &amp;amp; Optics&lt;br /&gt;
&lt;br /&gt;
While it’s not 3840 x 2160 in its truest sense, having a 1920 x 1080 resolution with 90Hz refresh rate on each eye still puts it far ahead amongst VR headsets competitors. Its auto myopic adjustment features enable some users to wear the headset with or without glasses. &lt;br /&gt;
&lt;br /&gt;
c.) Sensors&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K has an array of built-in sensors(1000Hz gyroscope, acceleration sensor, magnetometer, range sensor, light sensor).&lt;br /&gt;
However, the Pimax 4K doesn’t support positional tracking, nor does it support controllers or pointers at the moment, putting it at a slight disadvantage among its competitors in this aspect. A feature upgrade in the future Pimax 8K would be much welcomed for the community.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
d.) Audio&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K comes with removable audio headphones, where you can easily detach from the side strap should you opt to use your own higher quality headphones.&lt;br /&gt;
&lt;br /&gt;
[How does the product look and feel, some of its main hardware features.]&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
The official specification listed on GearBest, the online store is as follow :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| General || Brand: PIMAX&amp;lt;br&amp;gt;VR Glasses Type: VR Headset&amp;lt;br&amp;gt;Features: High Resolution,Lightweight&amp;lt;br&amp;gt;Compatible with: Computer&amp;lt;br&amp;gt;Material: ABS,Glass,Sponge&amp;lt;br&amp;gt;Color: Black&lt;br /&gt;
|-&lt;br /&gt;
| Product Detail || FOV Range: 90 - 110 degree&amp;lt;br&amp;gt;FOV: 110 degrees&amp;lt;br&amp;gt;FPS (frame per second): 60Hz&amp;lt;br&amp;gt;IPD Adjustment: Yes&amp;lt;br&amp;gt;IPD (Interpupillary distance): 58 - 71mm&amp;lt;br&amp;gt;Focus Adjustment: Yes&amp;lt;br&amp;gt;Connecting interface: HDMI,USB&amp;lt;br&amp;gt;Primary Button Type: Button&amp;lt;br&amp;gt;Resolution Support: 3840 x 2160P&lt;br /&gt;
|-&lt;br /&gt;
| Dimension and Weight || Product weight: 0.499 kg&amp;lt;br&amp;gt;Package weight: 1.498 kg&amp;lt;br&amp;gt;Product size (L x W x H): 18.00 x 11.70 x 9.00 cm /&amp;lt;br&amp;gt;Package size (L x W x H): 32.00 x 29.00 x 12.00 cm /&lt;br /&gt;
|-&lt;br /&gt;
| Package Contents || Package Contents: 1 x 3D Headset, 1 x Cleaning Cloth, 2 x Earphones, 3 x Belt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC Requirement==&lt;br /&gt;
* Intel Core i5 &lt;br /&gt;
* 4GB of RAM &lt;br /&gt;
* At least Nvidia GeForce GTX 960 or AMD Radeon R9 290&lt;br /&gt;
* Microsoft Windows 7 or higher&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[A list of all of its hardware components and their specs such as processor, RAM, resolution, optics etc.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Before you get your Pimax 4K up and running, you’ll need to download the PiPlay Driver and Content Platform from the website.&lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
As for VR developers, do stay tune for news of coming release of the Pimax SDK. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The product’s software features such as custom OS or SDK]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
You’ll need to download the PiPlay content platform along with the driver in order for you to start playing games. &lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K is made to be compatible with SteamVR and Occulus games like :&lt;br /&gt;
* WarThunder, &lt;br /&gt;
* Project Cars&lt;br /&gt;
* Assetto Corsa&lt;br /&gt;
* Dirt Rally&lt;br /&gt;
If you’re looking to integrate your Pimax 4K to Steam VR, here’s a guide for that &lt;br /&gt;
http://forum.pimaxvr.com/t/you-guys-want-to-play-steam-games-with-your-pimax-just-take-a-look-here/122&lt;br /&gt;
&lt;br /&gt;
And here’s a guide to setup your Pimax 4K for Occulus games.&lt;br /&gt;
http://forum.pimaxvr.com/t/how-to-use-oculus-home-with-pimax/256&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The most important and unique apps for the product. Should be a list. If there are a lot of apps, you don’t need to list all of them. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
While no date has been announced, the homepage of Pimax 4K definitely mentioned that the Pimax SDK will be released soon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Information for people who want to develop apps and other software for product such as its SDK, API and developer community. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
[Hardware accessories for the product such as controllers, cases, additional battery etc. Leave bank if there is none.]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As a relatively unknown company in the VR industry, PiMax Technology was formed in May 2014. Building its first prototype in 2015, Pimax Technology launched its pioneer product, PiMax 4K in April 2016, and bagged The Best VR of CES Asia 2016 award the following month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Background information about the product. Company information, why the product was built etc. Leave blank if there is nothing on it.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* May 2016 : Pimax 4K won The Best VR of CES ASIA 2016&lt;br /&gt;
* April 2016 : Pimax launched the world&#039;s 1st 4K VR product, Pimax 4K, in Beijing, China&lt;br /&gt;
* March 2016 : Pi Play, the contents stores, alpha version released&lt;br /&gt;
* Jan 2016 :  Pimax launched the world&#039;s 1st 4K VR experience&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[History of the product such as reveal date, beta date and release date. Should be written as a list with date in front. Leave bank if there is nothing notable. ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
http://en.pimaxvr.com/&lt;br /&gt;
http://www.gearbest.com/pc-headset/pp_423476.html&lt;br /&gt;
https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/&lt;br /&gt;
https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;references used&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19308</id>
		<title>Pimax 4K</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pimax_4K&amp;diff=19308"/>
		<updated>2017-02-11T06:41:58Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: Created page with &amp;quot;==Intro== Released in April 2016 by Pimax Technology, the Pimax 4K is claimed to be the first ever 4K Resolution VR headset. Priced at USD375 and available from GearBest , thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Released in April 2016 by Pimax Technology, the Pimax 4K is claimed to be the first ever 4K Resolution VR headset. Priced at USD375 and available from GearBest&lt;br /&gt;
, this award winning UltraHD VR headset has grabbed the attention of SteamVR and Oculus VR gamers alike.&lt;br /&gt;
&lt;br /&gt;
[Few sentences about the product. Who made it, its core function/feature and audience. Additional information about its release date and cost.]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Pushing boundary in the HD VR technology, Pimax 4K boasts a 3840 x 2160 pixel resolution, significantly higher than competitors Oculus Rift’s and Vive’s 2160 x 1200. This means clearer and sharper picture when you’re playing games like WarThunder or DirtRally&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K features a dual 53mm lense that provides an 110 Degree FOV, putting it on par with established VR Headset on the market. &lt;br /&gt;
&lt;br /&gt;
Pimax 4K Adopts 1000 Hz dual gyroscope which reduces dizziness for the users, although user experience may vary relatively.&lt;br /&gt;
&lt;br /&gt;
With the wellness of user’s eyesight in mind, Pimax 4K is built with a three-pronged features of anti-bluray, auto mist removal and auto light adjusting. &lt;br /&gt;
&lt;br /&gt;
Built to be compatible with SteamVR and Occulus games, you just have to setup your Pimax 4K and start playing VR games from these platforms. &lt;br /&gt;
&lt;br /&gt;
[The product’s main features and features that make it unique. Can be written as a list and/or paragraph(s).]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
a.) Design &amp;amp; Comfort&lt;br /&gt;
&lt;br /&gt;
Sleek looking and elegantly designed in black, the Pimax 4K is built with ABS with medical grade sponge covering the edge of the headset, providing a comfort wear for the users. A glaring flaw would be the nose section, where it’s not covered in any protective sponge, making it uncomfortable for users wearing it for long durations.     &lt;br /&gt;
&lt;br /&gt;
b.) Visual &amp;amp; Optics&lt;br /&gt;
&lt;br /&gt;
While it’s not 3840 x 2160 in its truest sense, having a 1920 x 1080 resolution with 90Hz refresh rate on each eye still puts it far ahead amongst VR headsets competitors. Its auto myopic adjustment features enable some users to wear the headset with or without glasses. &lt;br /&gt;
&lt;br /&gt;
c.) Sensors&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K has an array of built-in sensors(1000Hz gyroscope, acceleration sensor, magnetometer, range sensor, light sensor).&lt;br /&gt;
However, the Pimax 4K doesn’t support positional tracking, nor does it support controllers or pointers at the moment, putting it at a slight disadvantage among its competitors in this aspect. A feature upgrade in the future Pimax 8K would be much welcomed for the community.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
d.) Audio&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K comes with removable audio headphones, where you can easily detach from the side strap should you opt to use your own higher quality headphones.&lt;br /&gt;
&lt;br /&gt;
[How does the product look and feel, some of its main hardware features.]&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
The official specification listed on GearBest, the online store is as follow :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| General || Brand: PIMAX&amp;lt;br&amp;gt;VR Glasses Type: VR Headset&amp;lt;br&amp;gt;Features: High Resolution,Lightweight&amp;lt;br&amp;gt;Compatible with: Computer&amp;lt;br&amp;gt;Material: ABS,Glass,Sponge&amp;lt;br&amp;gt;Color: Black&lt;br /&gt;
|-&lt;br /&gt;
| Product Detail || FOV Range: 90 - 110 degree&amp;lt;br&amp;gt;FOV: 110 degrees&amp;lt;br&amp;gt;FPS (frame per second): 60Hz&amp;lt;br&amp;gt;IPD Adjustment: Yes&amp;lt;br&amp;gt;IPD (Interpupillary distance): 58 - 71mm&amp;lt;br&amp;gt;Focus Adjustment: Yes&amp;lt;br&amp;gt;Connecting interface: HDMI,USB&amp;lt;br&amp;gt;Primary Button Type: Button&amp;lt;br&amp;gt;Resolution Support: 3840 x 2160P&lt;br /&gt;
|-&lt;br /&gt;
| Dimension and Weight || Product weight: 0.499 kg&amp;lt;br&amp;gt;Package weight: 1.498 kg&amp;lt;br&amp;gt;Product size (L x W x H): 18.00 x 11.70 x 9.00 cm /&amp;lt;br&amp;gt;Package size (L x W x H): 32.00 x 29.00 x 12.00 cm /&lt;br /&gt;
|-&lt;br /&gt;
| Package Contents || Package Contents: 1 x 3D Headset, 1 x Cleaning Cloth, 2 x Earphones, 3 x Belt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC Requirement==&lt;br /&gt;
* Intel Core i5 &lt;br /&gt;
* 4GB of RAM &lt;br /&gt;
* At least Nvidia GeForce GTX 960 or AMD Radeon R9 290&lt;br /&gt;
* Microsoft Windows 7 or higher&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[A list of all of its hardware components and their specs such as processor, RAM, resolution, optics etc.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Before you get your Pimax 4K up and running, you’ll need to download the PiPlay Driver and Content Platform from the website.&lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
As for VR developers, do stay tune for news of coming release of the Pimax SDK. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The product’s software features such as custom OS or SDK]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
You’ll need to download the PiPlay content platform along with the driver in order for you to start playing games. &lt;br /&gt;
http://forum.pimaxvr.com/t/release-piplay-download/17&lt;br /&gt;
&lt;br /&gt;
The Pimax 4K is made to be compatible with SteamVR and Occulus games like :&lt;br /&gt;
* WarThunder, &lt;br /&gt;
* Project Cars&lt;br /&gt;
* Assetto Corsa&lt;br /&gt;
* Dirt Rally&lt;br /&gt;
If you’re looking to integrate your Pimax 4K to Steam VR, here’s a guide for that &lt;br /&gt;
http://forum.pimaxvr.com/t/you-guys-want-to-play-steam-games-with-your-pimax-just-take-a-look-here/122&lt;br /&gt;
&lt;br /&gt;
And here’s a guide to setup your Pimax 4K for Occulus games.&lt;br /&gt;
http://forum.pimaxvr.com/t/how-to-use-oculus-home-with-pimax/256&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The most important and unique apps for the product. Should be a list. If there are a lot of apps, you don’t need to list all of them. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
While no date has been announced, the homepage of Pimax 4K definitely mentioned that the Pimax SDK will be released soon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Information for people who want to develop apps and other software for product such as its SDK, API and developer community. Leave blank if there is none.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
[Hardware accessories for the product such as controllers, cases, additional battery etc. Leave bank if there is none.]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As a relatively unknown company in the VR industry, PiMax Technology was formed in May 2014. Building its first prototype in 2015, Pimax Technology launched its pioneer product, PiMax 4K in April 2016, and bagged The Best VR of CES Asia 2016 award the following month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Background information about the product. Company information, why the product was built etc. Leave blank if there is nothing on it.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* May 2016 : Pimax 4K won The Best VR of CES ASIA 2016&lt;br /&gt;
* April 2016 : Pimax launched the world&#039;s 1st 4K VR product, Pimax 4K, in Beijing, China&lt;br /&gt;
* March 2016 : Pi Play, the contents stores, alpha version released&lt;br /&gt;
* Jan 2016 :  Pimax launched the world&#039;s 1st 4K VR experience&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[History of the product such as reveal date, beta date and release date. Should be written as a list with date in front. Leave bank if there is nothing notable. ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
http://en.pimaxvr.com/&lt;br /&gt;
http://www.gearbest.com/pc-headset/pp_423476.html&lt;br /&gt;
https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/&lt;br /&gt;
https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;references used&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18197</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18197"/>
		<updated>2016-11-04T11:03:24Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience || [[The Gallery – Episode 1: Call of the Starseed]], [[Waves]], [[Knives]], [[Pearl]], [[The Martian VR Experience]], [[Kiya]] || [[The Gallery – Episode 1: Call of the Starseed]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience || [[Soundscape ]], [[Old Friend]], [[Music From Every Angle]], [[Grace]], [[SoundStage]], [[Apex]] || [[Soundscape ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface || [[Modbox]], [[Dota VR Hub]], [[Envelop VR]], [[Orian Trail VR]], [[Transport]], [[Speech Center VR]] || [[Modbox]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience || [[Fruit Golf]], [[Shining360]], [[Lions &amp;amp; Deer]], [[Chapel]], [[My real virtual body: Body Swapping in virtual reality]] || [[Fruit Golf]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]], [[Chronos]], [[Apex]], [[Cosmic Trip]], [[theBlu: Season 1]] || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  || [[Space Pirate Trainer]], [[Tactera]], [[SoundStage]], [[Serious Sam VR: The Last Hope]], [[Shape Space VR]], [[Windlands]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall || [[Tilt Brush]], [[Raw Data]], [[Space Pirate Trainer]], [[Bullet Train]], [[Modbox]], [[The Lab]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18196</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18196"/>
		<updated>2016-11-04T11:01:14Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience || [[The Gallery – Episode 1: Call of the Starseed]], [[Waves]], [[Knives]], [[Pearl]], [[The Martian VR Experience]], [[Kiya]] || [[The Gallery – Episode 1: Call of the Starseed]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience || [[Soundscape ]], [[Old Friend]], [[Music From Every Angle]], [[Grace]], [[SoundStage]], [[Apex]] || [[Soundscape ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface || [[Modbox]], [[Dota VR Hub]], [[Envelop VR]], [[Orian Trail VR]], [[Transport]], [[Speech Center VR]] || [[Modbox]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience || [[Fruit Golf]], [[Shining360]], [[Lions &amp;amp; Deer]], [[Chapel]], [[My real virtual body: Body Swapping in virtual reality]] || [[Fruit Golf]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]], [[Chronos]], [[Apex]], [[Cosmic Trip]], [[theBlu: Season 1]] || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  || [[Space Pirate Trainer]], [[Tactera]], [[SoundStage]], [[Serious Sam VR: The Last Hope]], [[Shape Space VR]], [[Windlands]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18195</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18195"/>
		<updated>2016-11-04T10:59:13Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience || [[The Gallery – Episode 1: Call of the Starseed]], [[Waves]], [[Knives]], [[Pearl]], [[The Martian VR Experience]], [[Kiya]] || [[The Gallery – Episode 1: Call of the Starseed]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience || [[Soundscape ]], [[Old Friend]], [[Music From Every Angle]], [[Grace]], [[SoundStage]], [[Apex]] || [[Soundscape ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience || [[Fruit Golf]], [[Shining360]], [[Lions &amp;amp; Deer]], [[Chapel]], [[My real virtual body: Body Swapping in virtual reality]] || [[Fruit Golf]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]], [[Chronos]], [[Apex]], [[Cosmic Trip]], [[theBlu: Season 1]] || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  || [[Space Pirate Trainer]], [[Tactera]], [[SoundStage]], [[Serious Sam VR: The Last Hope]], [[Shape Space VR]], [[Windlands]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18194</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18194"/>
		<updated>2016-11-04T10:56:56Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience || [[The Gallery – Episode 1: Call of the Starseed]], [[Waves]], [[Knives]], [[Pearl]], [[The Martian VR Experience]], [[Kiya]] || [[The Gallery – Episode 1: Call of the Starseed]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience || [[Soundscape ]], [[Old Friend]], [[Music From Every Angle]], [[Grace]], [[SoundStage]], [[Apex]] || [[Soundscape ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience || [[Fruit Golf]], [[Shining360]], [[Lions &amp;amp; Deer]], [[Chapel]], [[My real virtual body: Body Swapping in virtual reality]] || [[Fruit Golf]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]], [[Chronos]], [[Apex]], [[Cosmic Trip]], [[theBlu: Season 1]] || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18193</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18193"/>
		<updated>2016-11-04T10:54:08Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience || [[Soundscape ]], [[Old Friend]], [[Music From Every Angle]], [[Grace]], [[SoundStage]], [[Apex]] || [[Soundscape ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience || [[Fruit Golf]], [[Shining360]], [[Lions &amp;amp; Deer]], [[Chapel]], [[My real virtual body: Body Swapping in virtual reality]] || [[Fruit Golf]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]], [[Chronos]], [[Apex]], [[Cosmic Trip]], [[theBlu: Season 1]] || [[FIREBIRD: La Peri (Book 1) – Innerspace VRKismet ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18192</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18192"/>
		<updated>2016-11-04T10:51:38Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience || [[Soundscape ]], [[Old Friend]], [[Music From Every Angle]], [[Grace]], [[SoundStage]], [[Apex]] || [[Soundscape ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience || [[Fruit Golf]], [[Shining360]], [[Lions &amp;amp; Deer]], [[Chapel]], [[My real virtual body: Body Swapping in virtual reality]] || [[Fruit Golf]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18191</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18191"/>
		<updated>2016-11-04T10:49:13Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience || [[Fruit Golf]], [[Shining360]], [[Lions &amp;amp; Deer]], [[Chapel]], [[My real virtual body: Body Swapping in virtual reality]] || [[Fruit Golf]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18190</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18190"/>
		<updated>2016-11-04T10:46:26Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: /* Categories, Nominees and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience || [[Apollo 11 VR]], [[Lecture VR]], [[Grav|Lab]], [[House of Languages VR]], [[C O S M Worlds Within Worlds]], [[The Field Trip to Mars]] || [[Apollo 11 VR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18189</id>
		<title>2016 Proto Awards</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=2016_Proto_Awards&amp;diff=18189"/>
		<updated>2016-11-04T10:43:40Z</updated>

		<summary type="html">&lt;p&gt;Bnxodesk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Contest&lt;br /&gt;
|Format=Private Judging&lt;br /&gt;
|Presenter=[[The Virtual Reality Foundation]], [[AMD]]&lt;br /&gt;
|Sponsor=[[AMD]]&lt;br /&gt;
|Judge=&lt;br /&gt;
|Requirement=Various (16 categories)&lt;br /&gt;
|Fees= $50 per entry&lt;br /&gt;
|Prize=&lt;br /&gt;
|Entries=&lt;br /&gt;
|Winner=&lt;br /&gt;
|Dates=Submission: 7/10/2016 - 7/24/2016, Awards Ceremony: 10/8/2016&lt;br /&gt;
|Previous=[[2015 Proto Awards]]&lt;br /&gt;
|Next=[[2017 Proto Awards]]&lt;br /&gt;
|Website=http://www.protoawards.com/&lt;br /&gt;
}}&lt;br /&gt;
[[2016 Proto Awards]] is the 3rd annual [[Proto Awards]] [[virtual reality]] [[Events#Contests|contest]] presented by [[The Virtual Reality Foundation]] (VRF), the organization behind [[VRLA]].&lt;br /&gt;
&lt;br /&gt;
The award is a great opportunity for the new generation artists or technologists to submit their creative works on virtual reality. The Virtual Reality Foundation (VRF) has announced the dates for the 2016 Proto Awards. The submission date will be between July 10 to 24. Voting by the Board of Governors will be on August 15 to 29. Finally, to determine the overall champion, the General membership voting will be held from September 5 to 15. The 2016 Proto Awards ceremony is held in AVALON in Hollywood, CA on October 8, 2016. This is surely an event to look forward to for [[virtual reality]] enthusiasts.&lt;br /&gt;
&lt;br /&gt;
The award ceremony is hosted by Ron Funches. &lt;br /&gt;
==Categories, Nominees and Winners==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Nominees           &lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Best Original Score || [[Pearl]], [[Zen Zone]], [[Pixel Ripped 1989]], [[Apollo 11 VR]], [[Windlands]], [[The Rose And I]] || [[Pearl ]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Live Action Experience || [[The Argo File]], [[Music From Every Angle]], [[Hard World for Small Things]], [[Zoolander Infinity]], [[Waves]], [[The Presence]] || [[The Argo File]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Narrative Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Sound Design || [[Space Pirate Trainer]], [[Zen Zone]], [[Trials on Tatooine: A Cinematic Star Wars Experiment]], [[Chronos]], [[Reeps One: Does Not Exist]], [[Land’s End]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Social Experience || [[AltspaceVR]], [[Lecture VR]], [[Rec Room]], [[Pool Nation VR]], [[New Retro Arcade: Neon]], [[Speech Center VR]] || [[AltspaceVR]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Gameplay || [[Space Pirate Trainer]], [[Raw Data]], [[The Gallery]], [[Job Simulator]], [[The Climb]], [[Bullet Train]] || [[Space Pirate Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Educational Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Music Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Mobile Experience || [[Tactera]], [[The Night Cafe: A VR Tribute to Vincent Van Gogh]], [[Ctrl]], [[Zen Zone]], [[Pearl]], [[Music From Every Angle]]|| [[Tactera]]&lt;br /&gt;
|-&lt;br /&gt;
| Most Innovative || [[Tilt Brush]], [[Pixel Ripped 1989]], [[Blocks]], [[VR Noir: A Day Before the Night]], [[The Lab]], [[FIREBIRD: La Peri (Book 1)]] || [[Tilt Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Interaction Design || [[Fantastic Contraption]], [[Job Simulator]], [[Waltz of the Wizard]], [[SoundStage]], [[Tilt Brush]], [[Rec Room]] || [[Fantastic Contraption]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Graphical User Interface ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Student Experience ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Art Direction ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Best Independent Experience  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Most Transportive Experience || [[theBlu: Season 1]], [[Apollo 11 VR]], [[The Climb]], [[ADR1FT]], [[Old Friend]], [[Irrational Exuberance: Prologue]] || [[theBlu: Season 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Judges==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Prize==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]] [[Category:2016 Events]]&lt;/div&gt;</summary>
		<author><name>Bnxodesk</name></author>
	</entry>
</feed>